Henrik Rydgård
1abb8792ab
Unify ComputeMiniHash
2017-06-03 18:05:18 +02:00
Henrik Rydgård
3032240916
Unify DecodeVertsStep
2017-06-03 18:04:46 +02:00
Henrik Rydgård
240e058b3b
Some unification in DrawEngine
2017-06-03 18:03:56 +02:00
Unknown W. Brackets
979bc58cac
UI: Translate AVI start/stop strings.
2017-06-03 08:37:55 -07:00
Henrik Rydgård
0ac979505c
Fixes for D3D11 postprocessing
2017-06-02 17:04:08 +02:00
Henrik Rydgård
6169fa289a
Merge pull request #9769 from hrydgard/vulkan-sw-skinning
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Implement software skinning for the Vulkan backend.
2017-06-02 12:15:56 +02:00
Henrik Rydgård
665a2c04cb
Implement software skinning for the Vulkan backend. Fixes #9753
2017-06-02 11:47:14 +02:00
Henrik Rydgård
dba22e255a
Merge pull request #9766 from unknownbrackets/screenshot
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Fix Take Screenshot
2017-06-02 09:19:20 +02:00
Henrik Rydgård
eb6caf3731
Merge pull request #9767 from unknownbrackets/depth-blit
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Blit depth only in BlitFramebufferDepth on GLES and Vulkan
2017-06-02 09:18:48 +02:00
Henrik Rydgård
65b71df963
Merge pull request #9768 from unknownbrackets/softgpu
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SoftGPU: Fix separate mip cluts in linear jit
2017-06-02 09:17:07 +02:00
Unknown W. Brackets
41c378ec71
SoftGPU: Fix separate mip cluts in linear jit.
2017-06-01 21:34:49 -07:00
Unknown W. Brackets
2d882b7370
Merge pull request #9760 from LunaMoo/sceJpegWidth
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Fix jpeg's with width not matching psp buffer size.
2017-06-02 00:06:13 -04:00
Unknown W. Brackets
83d017848e
Vulkan: Allow blit/copy of depth or stencil only.
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Docs say nothing about this not working, and it works on NVIDIA, from what
I can tell.
2017-06-01 20:58:33 -07:00
Unknown W. Brackets
5190ad7aa2
GLES: Copy only depth in BlitFramebufferDepth.
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Otherwise we get glitched rendering in some games - see #9740 .
2017-06-01 20:57:08 -07:00
Unknown W. Brackets
1cc488aef4
SoftGPU: Support Take Screenshot partially.
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This doesn't capture the FPS etc. as other backends do, but at least it
takes a screenshot.
2017-06-01 20:40:45 -07:00
Unknown W. Brackets
79ae0f77d8
UI: Fix Take Screenshot support.
2017-06-01 20:40:21 -07:00
LunaMoo
f10c9dfd8c
Initialize pspWidth and increase the max size.
2017-06-01 16:52:36 +02:00
LunaMoo
7cee37c4e8
Needs to be square! O.o
2017-06-01 13:46:33 +02:00
LunaMoo
17d8eb19c5
Fix jpeg's with width not matching psp buffer size.
2017-06-01 13:31:25 +02:00
Henrik Rydgård
7822e5b57f
Merge pull request #9755 from unknownbrackets/mipmaps
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GPU: Block mipmap autogen for matching size
2017-06-01 09:04:36 +02:00
Henrik Rydgård
05b0acafbb
Merge pull request #9754 from unknownbrackets/vulkan
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Correct some crashes from Vulkan merge
2017-06-01 09:03:24 +02:00
Henrik Rydgård
ffa670a976
Merge branch 'master' into vulkan
2017-06-01 09:03:13 +02:00
Henrik Rydgård
ff17713106
Fix crash on macOS. Fixes #9751
2017-06-01 08:59:45 +02:00
Unknown W. Brackets
f1e9180676
Vulkan: Fix Cardboard rendering.
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Mostly the Viewport2D flush issue, which may possibly have broken
something else.
2017-05-31 23:26:38 -07:00
Unknown W. Brackets
f66ffb9ffe
GPU: Fix negative mip levels with const workaround.
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Might've crashed if it hit a negative level before.
2017-05-31 21:42:07 -07:00
Unknown W. Brackets
b6375638f5
GPU: Block mipmap autogen for matching size.
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If the mips don't get smaller, we can't autogen - the bias in that case is
used to select a different texture. Fixes #9731 .
This also may improve a minor performance issue on PowerVR in some games.
2017-05-31 21:23:20 -07:00
Unknown W. Brackets
01c973d0db
GLES: Fix startup crash on desktop OpenGL < 4.
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Most importantly, on Mac OS X. Fixes #9751 . May help #9744 .
2017-05-31 20:40:58 -07:00
Unknown W. Brackets
531c6682b7
Vulkan: Increment engine version.
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Since we are kinda majorly different now.
2017-05-31 20:04:11 -07:00
Unknown W. Brackets
d1c9cb8c63
UI: Start a render pass while stepping.
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We won't start one otherwise. This fixes a crash when auto run is off.
2017-05-31 20:04:02 -07:00
Henrik Rydgård
7001b842e3
Merge pull request #9750 from LunaMoo/sceJpeg
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Implement sceJpegDecodeMJpeg & sceJpegDecodeMJpegSuccessively
2017-05-31 20:04:08 +02:00
LunaMoo
0cdd55f450
Implement sceJpegDecodeMJpeg & sceJpegDecodeMJpegSuccessively
2017-05-31 18:46:19 +02:00
Henrik Rydgård
9687873417
Merge pull request #9749 from LunaMoo/byeHack
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Remove obsolete workaround from 5xBR
2017-05-31 15:08:35 +02:00
LunaMoo
20aa1f8250
Remove obsolete workaround.
2017-05-31 15:00:30 +02:00
Henrik Rydgård
6bd1a16c35
Merge pull request #9748 from hrydgard/delete-clearbuffer
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Delete obsolete function ClearBuffer
2017-05-31 14:11:12 +02:00
Henrik Rydgård
cae39adab3
Update submodule SPIRV-Cross, remove workarounds that are no longer needed
2017-05-31 14:09:47 +02:00
Henrik Rydgård
5b3ca89ee2
Update lang submodule
2017-05-31 14:03:07 +02:00
Henrik Rydgård
93d3c543f4
Update glslang submodule
2017-05-31 14:02:44 +02:00
Henrik Rydgård
cb9b63e75a
Fix scaling post-shaders on OpenGL. See #9742
2017-05-31 13:57:57 +02:00
Henrik Rydgård
2b14c6b531
Delete obsolete function ClearBuffer
2017-05-31 13:38:22 +02:00
Henrik Rydgård
33d4f8c7ad
Vulkan: Fix minor bug when clearing the back buffer (loaded stencil for no reason)
2017-05-31 13:37:47 +02:00
Henrik Rydgård
82df6af4c6
Merge pull request #9746 from LunaMoo/minorCWC
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CWC: Respect _C2 as an activation.
2017-05-31 13:17:56 +02:00
Henrik Rydgård
8951d18647
Merge pull request #9747 from LunaMoo/pathFix
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Remove unnecessary \ / conversion.
2017-05-31 13:05:30 +02:00
LunaMoo
3aae24aea5
Remove unnecessary \ / conversion.
2017-05-31 12:44:05 +02:00
LunaMoo
ce74423381
Simplify some cwc detection code, respect _C2 as activation.
2017-05-31 11:58:24 +02:00
Henrik Rydgård
7bfccfbb13
Merge pull request #9745 from hrydgard/android-backend-switch-restart
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Android: Just like on Windows, prompt to restart when changing graphics backend
2017-05-31 11:53:03 +02:00
Henrik Rydgård
eff60ca575
Merge pull request #9735 from unknownbrackets/samplerjit
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SoftGPU: Sampler jit
2017-05-31 11:18:00 +02:00
Henrik Rydgård
01635a5cd6
Android: Just like on Windows, prompt to restart when changing graphics backend.
2017-05-31 11:12:11 +02:00
Unknown W. Brackets
2d6b8c645a
SoftGPU: Correct linear filter rounding issue.
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Using 16-bit slots just lost too much precision. Jit already doesn't use
this.
2017-05-30 22:57:47 -07:00
Unknown W. Brackets
fdf5f2ab54
SoftGPU: Support separate mip CLUTs with linear.
2017-05-30 22:57:46 -07:00
Unknown W. Brackets
cb3db559bd
SoftGPU: Jit the linear sampling too.
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For now, just reducing overhead. Could be smarter.
2017-05-30 22:57:46 -07:00