Commit Graph

15922 Commits

Author SHA1 Message Date
sum2012
b5ee54a653 Fix linux compile 2015-03-01 08:39:48 +08:00
sum2012
cb66412919 Some work in sceMpegGetPcmAu
Fix #6546
2015-03-01 06:52:45 +08:00
Henrik Rydgård
7d937127f5 Merge pull request #7535 from unknownbrackets/bgmusic
Avoid the static at the start of background audio
2015-02-28 22:48:35 +01:00
Unknown W. Brackets
be26455f73 Fix size of first bg audio read.
Otherwise we get static at the start.
2015-02-28 13:29:51 -08:00
Unknown W. Brackets
d2960b23e8 Stop background audio if disabled while playing. 2015-02-28 12:42:32 -08:00
Unknown W. Brackets
522f9fabd8 Add some reporting to sceMpeg funcs. 2015-02-28 11:15:02 -08:00
Henrik Rydgård
5ebfa574a0 Merge pull request #7534 from unknownbrackets/minor
Minor tweaks, atrac3 header map cleanup
2015-02-28 10:42:02 +01:00
Unknown W. Brackets
b25c2de369 Allow block transfers from 0 that are too tall.
Hopefully this is safe.
2015-02-28 01:28:53 -08:00
Unknown W. Brackets
7379d37e73 Bail on bad verts after grabbing byte increment. 2015-02-28 01:28:30 -08:00
Unknown W. Brackets
f200d5df94 Use structs for the lowlevel at3 lookup tables.
More sensible this way.
2015-02-27 21:02:20 -08:00
Unknown W. Brackets
6294ecf64b Prevent GE debugger crash on bad vertex addr. 2015-02-27 20:45:21 -08:00
Unknown W. Brackets
b0ee6f22fb Merge pull request #7530 from daniel229/at3pheadermap
Update at3plusHeaderMap
2015-02-27 16:25:33 -08:00
daniel229
3b59c72280 at3plusHeaderMap 2015-02-27 22:29:14 +08:00
Henrik Rydgård
2cdb5a3f19 Merge pull request #7483 from unknownbrackets/tls
Correct a lot of inaccuracies in the tlspl functions
2015-02-26 21:58:15 +01:00
Henrik Rydgård
d990221849 Merge pull request #7509 from unknownbrackets/gpu-minor
Correct full alpha for render-to-texture
2015-02-26 21:56:57 +01:00
Henrik Rydgård
3bf86dc340 Merge pull request #7513 from unknownbrackets/spline-minor
Improve spline performance
2015-02-26 21:56:31 +01:00
Henrik Rydgård
0d69576810 Merge pull request #7515 from unknownbrackets/gpu-minor2
For 5551 buffers, force stencil mask to 1/0
2015-02-26 21:56:19 +01:00
Henrik Rydgard
8c8e5de89d Update version number to 1.0.1 2015-02-26 21:05:06 +01:00
Henrik Rydgard
0a43d150a6 Update lang 2015-02-26 20:31:02 +01:00
Henrik Rydgård
99d8743360 Merge pull request #7527 from unknownbrackets/debugger
Correct vertex preview of throughmode rects
2015-02-26 12:04:31 +01:00
Unknown W. Brackets
518cabd991 Correct vertex preview of throughmode rects.
The texture was not highlighted correctly, since we didn't normalize all
coords.
2015-02-25 21:25:49 -08:00
Unknown W. Brackets
945ff359b2 Detect SSE4.1 support better when compiling. 2015-02-25 19:53:31 -08:00
Unknown W. Brackets
647e841959 Use SSE in spline value generation too. 2015-02-25 19:51:10 -08:00
Unknown W. Brackets
588efa5a71 Use SSE4.1, if available, for spline normals. 2015-02-25 19:28:52 -08:00
Unknown W. Brackets
f070d6f5ed Use SSE when generating spline normals. 2015-02-25 19:22:48 -08:00
Henrik Rydgard
1cd497c8b2 Update native with scrollable tabs, fixing #7521, although maybe not super elegantly 2015-02-24 00:25:44 +01:00
Unknown W. Brackets
3148621ff3 Minor tweaks to README. 2015-02-23 15:01:33 -08:00
Henrik Rydgård
a04a486732 Merge pull request #7522 from sum2012/readme
Update Readme
2015-02-23 23:53:30 +01:00
sum2012
c72e188182 Update Readme 2015-02-24 06:44:20 +08:00
Henrik Rydgård
1170331b53 Merge pull request #7520 from unknownbrackets/gpu-blend
Avoid using constant color when blending
2015-02-23 20:18:09 +01:00
Unknown W. Brackets
a3342a72d7 Fix copy/paste mistake from 808eeb3a25.
I'm pretty sure this was not intentional.
2015-02-23 11:06:44 -08:00
Unknown W. Brackets
b5126f7236 Use ONE/ZERO in place of CONSTANT_ALPHA if okay. 2015-02-23 09:58:46 -08:00
Unknown W. Brackets
3ff51588f7 Avoid using constant color when blending.
If it's just ONE/ZERO or etc., we can keep those constants.  May be
faster, and apparently less buggy in some drivers.
2015-02-23 08:37:00 -08:00
Henrik Rydgård
f2cde73587 Merge pull request #7519 from thedax/d3d9-hack
Add the Phantasy Star Portable 2 depth range hack to Direct3D9 as well.
2015-02-23 11:17:36 +01:00
The Dax
7104629b24 Add the Phantasy Star Portable 2 depth range hack to Direct3D9 as well.
It seems to work fine for me..
2015-02-23 04:42:04 -05:00
Henrik Rydgård
4d7877fa33 Merge pull request #7518 from thedax/touch-tweak
On Maemo, iOS, and Symbian, make sure to always show the menu touch button.
2015-02-23 10:23:50 +01:00
The Dax
c84343e9ae On Maemo, iOS, and Symbian, make sure to always show the menu touch button, regardless of touch control visibility. 2015-02-23 04:13:26 -05:00
Henrik Rydgård
d694ea24fe Merge pull request #7516 from unknownbrackets/gpu-depth
Floor float z coords in throughmode
2015-02-23 09:57:13 +01:00
Henrik Rydgård
cbe8696b64 Merge pull request #7517 from thedax/sound-tweak
If audio is disabled, don't play background audio.
2015-02-23 09:21:17 +01:00
The Dax
31fafe3b32 If audio is disabled, don't play background audio. 2015-02-23 03:07:34 -05:00
Unknown W. Brackets
29e6197e6f Floor float z coords in throughmode.
Fixes #6766 in 32-bit mode only.
2015-02-22 21:04:48 -08:00
Unknown W. Brackets
9d5ae2b336 For 5551 buffers, force stencil mask to 1/0.
4444 it would also be ideal to spread the bits, but that gets a bit
complicated.  5650 probably doesn't matter.
2015-02-22 19:11:11 -08:00
Henrik Rydgård
9489f80a46 Merge pull request #7514 from unknownbrackets/warnings
Fix a few type comparison warnings
2015-02-22 22:34:59 +01:00
Unknown W. Brackets
036b606ef0 Update native. 2015-02-22 13:31:56 -08:00
Unknown W. Brackets
a8b59e171b Fix a few type comparison warnings. 2015-02-22 13:31:23 -08:00
Unknown W. Brackets
8e19f568d7 Optimize spline weighting using SSE and templates.
Makes the Thundaga spell much more survivable on a i7, at least.
2015-02-22 13:24:48 -08:00
Unknown W. Brackets
90605520a1 Add conversions between Vec3f and Vec3Packedf. 2015-02-22 13:16:07 -08:00
Unknown W. Brackets
69756733eb Add another GE cmd for skip tex in debugger. 2015-02-21 18:09:53 -08:00
Unknown W. Brackets
abace1aa76 For render-to-tex, full alpha on 565 use only.
It's not how it was drawn, but how it is used... in case it changes
formats, which apparently Split/Second does.  Fixes #7492.
2015-02-21 18:08:50 -08:00
Henrik Rydgård
3f4cb7fb3e Merge pull request #7508 from unknownbrackets/replace-minor
Allow multiple replacements on the same func
2015-02-22 01:02:33 +01:00