sum2012
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b5ee54a653
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Fix linux compile
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2015-03-01 08:39:48 +08:00 |
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sum2012
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cb66412919
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Some work in sceMpegGetPcmAu
Fix #6546
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2015-03-01 06:52:45 +08:00 |
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Henrik Rydgård
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7d937127f5
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Merge pull request #7535 from unknownbrackets/bgmusic
Avoid the static at the start of background audio
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2015-02-28 22:48:35 +01:00 |
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Unknown W. Brackets
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be26455f73
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Fix size of first bg audio read.
Otherwise we get static at the start.
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2015-02-28 13:29:51 -08:00 |
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Unknown W. Brackets
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d2960b23e8
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Stop background audio if disabled while playing.
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2015-02-28 12:42:32 -08:00 |
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Unknown W. Brackets
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522f9fabd8
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Add some reporting to sceMpeg funcs.
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2015-02-28 11:15:02 -08:00 |
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Henrik Rydgård
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5ebfa574a0
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Merge pull request #7534 from unknownbrackets/minor
Minor tweaks, atrac3 header map cleanup
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2015-02-28 10:42:02 +01:00 |
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Unknown W. Brackets
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b25c2de369
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Allow block transfers from 0 that are too tall.
Hopefully this is safe.
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2015-02-28 01:28:53 -08:00 |
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Unknown W. Brackets
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7379d37e73
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Bail on bad verts after grabbing byte increment.
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2015-02-28 01:28:30 -08:00 |
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Unknown W. Brackets
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f200d5df94
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Use structs for the lowlevel at3 lookup tables.
More sensible this way.
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2015-02-27 21:02:20 -08:00 |
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Unknown W. Brackets
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6294ecf64b
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Prevent GE debugger crash on bad vertex addr.
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2015-02-27 20:45:21 -08:00 |
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Unknown W. Brackets
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b0ee6f22fb
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Merge pull request #7530 from daniel229/at3pheadermap
Update at3plusHeaderMap
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2015-02-27 16:25:33 -08:00 |
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daniel229
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3b59c72280
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at3plusHeaderMap
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2015-02-27 22:29:14 +08:00 |
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Henrik Rydgård
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2cdb5a3f19
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Merge pull request #7483 from unknownbrackets/tls
Correct a lot of inaccuracies in the tlspl functions
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2015-02-26 21:58:15 +01:00 |
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Henrik Rydgård
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d990221849
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Merge pull request #7509 from unknownbrackets/gpu-minor
Correct full alpha for render-to-texture
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2015-02-26 21:56:57 +01:00 |
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Henrik Rydgård
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3bf86dc340
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Merge pull request #7513 from unknownbrackets/spline-minor
Improve spline performance
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2015-02-26 21:56:31 +01:00 |
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Henrik Rydgård
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0d69576810
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Merge pull request #7515 from unknownbrackets/gpu-minor2
For 5551 buffers, force stencil mask to 1/0
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2015-02-26 21:56:19 +01:00 |
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Henrik Rydgard
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8c8e5de89d
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Update version number to 1.0.1
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2015-02-26 21:05:06 +01:00 |
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Henrik Rydgard
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0a43d150a6
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Update lang
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2015-02-26 20:31:02 +01:00 |
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Henrik Rydgård
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99d8743360
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Merge pull request #7527 from unknownbrackets/debugger
Correct vertex preview of throughmode rects
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2015-02-26 12:04:31 +01:00 |
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Unknown W. Brackets
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518cabd991
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Correct vertex preview of throughmode rects.
The texture was not highlighted correctly, since we didn't normalize all
coords.
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2015-02-25 21:25:49 -08:00 |
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Unknown W. Brackets
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945ff359b2
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Detect SSE4.1 support better when compiling.
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2015-02-25 19:53:31 -08:00 |
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Unknown W. Brackets
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647e841959
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Use SSE in spline value generation too.
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2015-02-25 19:51:10 -08:00 |
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Unknown W. Brackets
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588efa5a71
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Use SSE4.1, if available, for spline normals.
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2015-02-25 19:28:52 -08:00 |
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Unknown W. Brackets
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f070d6f5ed
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Use SSE when generating spline normals.
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2015-02-25 19:22:48 -08:00 |
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Henrik Rydgard
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1cd497c8b2
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Update native with scrollable tabs, fixing #7521, although maybe not super elegantly
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2015-02-24 00:25:44 +01:00 |
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Unknown W. Brackets
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3148621ff3
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Minor tweaks to README.
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2015-02-23 15:01:33 -08:00 |
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Henrik Rydgård
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a04a486732
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Merge pull request #7522 from sum2012/readme
Update Readme
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2015-02-23 23:53:30 +01:00 |
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sum2012
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c72e188182
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Update Readme
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2015-02-24 06:44:20 +08:00 |
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Henrik Rydgård
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1170331b53
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Merge pull request #7520 from unknownbrackets/gpu-blend
Avoid using constant color when blending
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2015-02-23 20:18:09 +01:00 |
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Unknown W. Brackets
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a3342a72d7
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Fix copy/paste mistake from 808eeb3a25 .
I'm pretty sure this was not intentional.
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2015-02-23 11:06:44 -08:00 |
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Unknown W. Brackets
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b5126f7236
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Use ONE/ZERO in place of CONSTANT_ALPHA if okay.
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2015-02-23 09:58:46 -08:00 |
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Unknown W. Brackets
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3ff51588f7
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Avoid using constant color when blending.
If it's just ONE/ZERO or etc., we can keep those constants. May be
faster, and apparently less buggy in some drivers.
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2015-02-23 08:37:00 -08:00 |
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Henrik Rydgård
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f2cde73587
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Merge pull request #7519 from thedax/d3d9-hack
Add the Phantasy Star Portable 2 depth range hack to Direct3D9 as well.
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2015-02-23 11:17:36 +01:00 |
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The Dax
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7104629b24
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Add the Phantasy Star Portable 2 depth range hack to Direct3D9 as well.
It seems to work fine for me..
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2015-02-23 04:42:04 -05:00 |
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Henrik Rydgård
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4d7877fa33
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Merge pull request #7518 from thedax/touch-tweak
On Maemo, iOS, and Symbian, make sure to always show the menu touch button.
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2015-02-23 10:23:50 +01:00 |
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The Dax
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c84343e9ae
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On Maemo, iOS, and Symbian, make sure to always show the menu touch button, regardless of touch control visibility.
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2015-02-23 04:13:26 -05:00 |
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Henrik Rydgård
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d694ea24fe
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Merge pull request #7516 from unknownbrackets/gpu-depth
Floor float z coords in throughmode
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2015-02-23 09:57:13 +01:00 |
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Henrik Rydgård
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cbe8696b64
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Merge pull request #7517 from thedax/sound-tweak
If audio is disabled, don't play background audio.
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2015-02-23 09:21:17 +01:00 |
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The Dax
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31fafe3b32
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If audio is disabled, don't play background audio.
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2015-02-23 03:07:34 -05:00 |
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Unknown W. Brackets
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29e6197e6f
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Floor float z coords in throughmode.
Fixes #6766 in 32-bit mode only.
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2015-02-22 21:04:48 -08:00 |
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Unknown W. Brackets
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9d5ae2b336
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For 5551 buffers, force stencil mask to 1/0.
4444 it would also be ideal to spread the bits, but that gets a bit
complicated. 5650 probably doesn't matter.
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2015-02-22 19:11:11 -08:00 |
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Henrik Rydgård
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9489f80a46
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Merge pull request #7514 from unknownbrackets/warnings
Fix a few type comparison warnings
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2015-02-22 22:34:59 +01:00 |
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Unknown W. Brackets
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036b606ef0
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Update native.
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2015-02-22 13:31:56 -08:00 |
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Unknown W. Brackets
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a8b59e171b
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Fix a few type comparison warnings.
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2015-02-22 13:31:23 -08:00 |
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Unknown W. Brackets
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8e19f568d7
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Optimize spline weighting using SSE and templates.
Makes the Thundaga spell much more survivable on a i7, at least.
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2015-02-22 13:24:48 -08:00 |
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Unknown W. Brackets
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90605520a1
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Add conversions between Vec3f and Vec3Packedf.
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2015-02-22 13:16:07 -08:00 |
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Unknown W. Brackets
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69756733eb
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Add another GE cmd for skip tex in debugger.
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2015-02-21 18:09:53 -08:00 |
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Unknown W. Brackets
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abace1aa76
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For render-to-tex, full alpha on 565 use only.
It's not how it was drawn, but how it is used... in case it changes
formats, which apparently Split/Second does. Fixes #7492.
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2015-02-21 18:08:50 -08:00 |
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Henrik Rydgård
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3f4cb7fb3e
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Merge pull request #7508 from unknownbrackets/replace-minor
Allow multiple replacements on the same func
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2015-02-22 01:02:33 +01:00 |
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