oioitff
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c98adee757
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Implement __sceSasConcatenateATRAC3.
.
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2013-06-09 19:07:02 +08:00 |
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oioitff
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406a6adf6d
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Improve _AtracGenarateContext.
Fix tiny bug for savestate.
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2013-06-09 19:06:24 +08:00 |
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Henrik Rydgard
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533541615f
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Merge branch 'master' of github.com:hrydgard/ppsspp
Conflicts:
UI/GameInfoCache.h
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2013-06-08 23:01:49 +02:00 |
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Henrik Rydgard
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51daa1f878
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Delete the "Use Media Engine" option.
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2013-06-08 22:53:36 +02:00 |
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Henrik Rydgård
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928ef3782e
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Merge pull request #2152 from oioitff/atrac-fix
Scale volume in sceP3daBridgeCore and avoid overflow.
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2013-06-08 13:43:34 -07:00 |
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Unknown W. Brackets
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f0cdc230d0
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Savestate the context thing properly.
Just to make sure we don't leak kernel memory on load state.
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2013-06-08 12:30:40 -07:00 |
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oioitff
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bfb66cc2ab
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Scale volume in sceP3daBridgeCore and avoid overflow.
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2013-06-09 02:27:30 +08:00 |
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Henrik Rydgård
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00d589e1af
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Merge pull request #2150 from oioitff/atrac-fix
Partly implement _sceAtracGetContextAddress and __sceSasSetVoiceATRAC3.
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2013-06-08 11:00:11 -07:00 |
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oioitff
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3c13b574e3
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Partly implement __sceSasSetVoiceATRAC3.
Fix Sol Trigger hang up issue.
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2013-06-09 01:34:38 +08:00 |
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oioitff
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cac9b89823
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Basically implement _sceAtracGetContextAddress.
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2013-06-09 01:31:45 +08:00 |
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oioitff
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6fb2abd0fb
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Add sceAudiocodec stuff
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2013-06-09 01:28:58 +08:00 |
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Unknown W. Brackets
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14034fd9c1
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PSP can decode directly to vram, so detect that.
Not sure if any games do this but I did it in a test.
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2013-06-08 04:52:37 -07:00 |
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Unknown W. Brackets
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dbb2dfdcff
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Invalidate FBOs when it's obvious they should be.
This fixes videos not being visible in for example Star Ocean.
Most likely any games doing a copy directly from the mpeg decode.
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2013-06-08 04:51:57 -07:00 |
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Unknown W. Brackets
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f628b4319f
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Invalidate GPU cache in sceDmacMemcpy().
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2013-06-08 04:51:57 -07:00 |
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Unknown W. Brackets
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4de27773d2
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Detect audio end separately from video end.
Fixes Crisis Core, broken by Wipeout Pure fix.
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2013-06-08 03:00:50 -07:00 |
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Unknown W. Brackets
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1a987dda26
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Fix crash in sceKernelGetThreadmanIdType().
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2013-06-08 03:00:50 -07:00 |
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Unknown W. Brackets
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0852d8734a
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Try to handle video end more correctly.
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2013-06-08 03:00:49 -07:00 |
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Unknown W. Brackets
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6844c7cab6
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Don't read more than total packets per mpeg put.
And add notes on how it's supposed to really work.
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2013-06-08 03:00:47 -07:00 |
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Unknown W. Brackets
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51d0f73008
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Apparently, return 1 is not needed now. Hurray.
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2013-06-08 03:00:47 -07:00 |
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Unknown W. Brackets
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8544cf2359
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Delay sceMpegCreate() a bit to match PSP firmware.
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2013-06-08 03:00:47 -07:00 |
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Unknown W. Brackets
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8b25545849
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Don't allow sceMpegInit() twice.
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2013-06-08 03:00:46 -07:00 |
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Henrik Rydgård
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c2dcebf36d
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Merge pull request #2136 from oioitff/mpeg-fix
PsmfPlayer seems to step video and sync in scePsmfPlayerGetVideoData.
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2013-06-07 12:41:09 -07:00 |
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oioitff
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a51291e69c
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Add Info logs for low level decode.
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2013-06-08 01:43:39 +08:00 |
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oioitff
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3e0e1f6f35
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A tiny mistake in low level atrac3 decode.
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2013-06-08 01:38:08 +08:00 |
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oioitff
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5be3a6e748
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PsmfPlayer seems to step video and sync
in scePsmfPlayerGetVideoData.
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2013-06-08 00:27:31 +08:00 |
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oioitff
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4385362369
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Max sample number for atrac3plus should be 0x800.
Fix bgm and voice for Black Rock Shooter.
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2013-06-07 20:38:31 +08:00 |
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oioitff
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a2f9fc9540
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Fix sceAtracGetBufferInfoForReseting.
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2013-06-07 20:21:25 +08:00 |
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oioitff
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1000562e90
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Partly implement sceP3daBridgeCore.
Fix the missing voice in Saigo no Yakusoku no Monogatari.
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2013-06-07 16:18:07 +08:00 |
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Unknown W. Brackets
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61b46e30a0
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Return valid stuff in scePsmfQueryStream*().
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2013-06-06 23:07:25 -07:00 |
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Henrik Rydgård
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7d566b9ec5
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Merge pull request #2106 from unknownbrackets/thread-funcs
Correct sceKernelChangeThreadPriority() and sched fixes
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2013-06-06 01:36:03 -07:00 |
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oioitff
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5fb92f6fd8
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Bug fix for _AtracSetData.
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2013-06-06 15:51:21 +08:00 |
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Unknown W. Brackets
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32a557803b
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Reporting in sceKernelChangeCurrentThreadAttr().
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2013-06-06 00:08:24 -07:00 |
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Unknown W. Brackets
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e4dc030b83
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Reset restarted thread priorities properly.
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2013-06-05 23:57:27 -07:00 |
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Unknown W. Brackets
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5fe537cac6
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sceKernelChangeThreadPriority() can't do dormant.
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2013-06-05 23:52:24 -07:00 |
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Unknown W. Brackets
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12005267ac
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Reschedule in sceKernelChangeThreadPriority().
Seems like this is another way to yield, makes sense.
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2013-06-05 23:42:42 -07:00 |
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Henrik Rydgård
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85d075db53
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Merge pull request #2102 from oioitff/atrac-fix
The correct fix for choppy cg audios and bgm.
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2013-06-05 23:14:40 -07:00 |
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Unknown W. Brackets
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e16cd7d9d9
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Validate params in sceKernelChangeThreadPriority().
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2013-06-05 23:04:42 -07:00 |
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The Dax
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cc60b892a4
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Fix logging typos in sceMp3InitResource and sceMp3TermResource.
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2013-06-05 20:50:04 -04:00 |
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The Dax
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29942b2228
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Fix logging copy/paste error in sceNetAdhocPdpCreate.
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2013-06-05 20:16:42 -04:00 |
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oioitff
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4d18a0a9b5
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The correct fix for choppy cg audios and bgm.
And fix missing bgm and voice issue for 7th Dragon 2020.
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2013-06-06 06:10:31 +08:00 |
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oioitff
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67154f69eb
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Revert fix in #2092
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2013-06-06 06:10:26 +08:00 |
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Henrik Rydgård
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ff6129dda3
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Merge pull request #2096 from unknownbrackets/audio-minor
Resume threads when releasing a channel
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2013-06-05 12:36:46 -07:00 |
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Henrik Rydgard
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a3dd3b53c3
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Implement a couple basic Psmf functions, unify some project settings, update native.
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2013-06-05 21:24:14 +02:00 |
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Unknown W. Brackets
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61f2fc4d3b
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Return error to blocked audio threads on release.
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2013-06-05 12:20:07 -07:00 |
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Unknown W. Brackets
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a0b333865c
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Wake waiting threads on channel release.
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2013-06-05 12:13:52 -07:00 |
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Henrik Rydgard
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2e7b971895
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Check magic number to reject SFO files specifically from being loaded as modules. Should fix the strange Soul Calibur issue in issue #2063.
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2013-06-05 19:59:16 +02:00 |
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Henrik Rydgård
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1c1104538b
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Merge pull request #2092 from oioitff/audio-fix
Finally fix choppy cg audio, bgm, and even some missing bgm, voice, se.
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2013-06-05 08:25:36 -07:00 |
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oioitff
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c9845054e8
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Fix choppy cg audio, bgm and even some
missing bgm, voice, se.
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2013-06-05 22:52:05 +08:00 |
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Henrik Rydgard
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a7f7410668
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Merge branch 'master' into plugindownload
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2013-06-05 16:13:55 +02:00 |
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Henrik Rydgård
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86c20e90d0
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Merge pull request #2090 from oioitff/audio-fix
Channel volume should be done in __AudioEnqueue.
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2013-06-05 02:51:24 -07:00 |
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