Henrik Rydgård
cc8bba1b10
Merge pull request #2924 from thedax/master
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Add initial support for native Visual Studio 2012(and above) compilation.
2013-07-26 12:03:21 -07:00
The Dax
e00364bfa5
Add initial support for native Visual Studio 2012(and above) compilation. Just upgrade the SLN, and go.
2013-07-25 18:34:55 -04:00
Henrik Rydgard
17e3751f45
Really avoid crash if no xinput dll
2013-07-25 23:58:19 +02:00
Henrik Rydgård
61351e4b59
Merge branch 'patch-1' of https://github.com/raven02/ppsspp into raven02-patch-1
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Conflicts:
Windows/ppsspp.rc
native
2013-07-25 18:20:08 +02:00
raven02
82b2581d79
Remove 'Display raw framebuffer' option
2013-07-25 20:23:22 +08:00
Kingcom
cedb41a10c
Merge branch 'master' of https://github.com/hrydgard/ppsspp into DiscDirectory
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Conflicts:
Windows/ppsspp.rc
Windows/resource.h
2013-07-25 13:49:53 +02:00
The Dax
d83064e483
Add a couple comments.
2013-07-23 17:08:42 -04:00
The Dax
faa2932c88
Update F5 key behaviour to cycle all buffered rendering modes.
2013-07-23 17:05:58 -04:00
Kingcom
97b89c50df
Fix stupid mistake
2013-07-23 18:16:21 +02:00
Kingcom
8955fedf44
Open directory as disc image
2013-07-23 17:24:33 +02:00
Henrik Rydgard
fafa9c9bfd
Dynamically load XInput, lets us to map the home button with a trick
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Also avoids failing to start if XInput 1.3 is not installed.
2013-07-23 00:12:26 +02:00
raven02
76bd4e3120
Fix rendering mode switching issue in old & new UI
2013-07-22 08:41:58 +08:00
raven02
0216f52359
Merge remote-tracking branch 'upstream/master'
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Conflicts:
UI/GameSettingsScreen.cpp
UI/MenuScreens.cpp
Windows/ppsspp.rc
2013-07-22 00:03:54 +08:00
raven02
87fc81e56d
Consolidate Rendering Mode
2013-07-21 23:17:42 +08:00
Unknown W. Brackets
8717e745a8
Call SetCursor always on the UI thread.
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Fixes #2862 .
2013-07-21 02:21:50 -07:00
Unknown W. Brackets
6086b9f5e4
Allow selecting a range of in the debugger.
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This way you can copy a bunch of diasm'd instructions.
Just quick range selection, not really proper.
2013-07-21 01:07:26 -07:00
raven02
39c6c7f634
Merge items to new UI
2013-07-20 22:03:52 +08:00
The Dax
ab59235367
Win32 UI: Fix minor texture filtering bug. Someone changed the default value from 0 to 1, so auto didn't actually do anything.
2013-07-20 08:52:46 -04:00
The Dax
28af84ba89
Capitalise all phrases in the key; I forgot it's a key value, eheh.
2013-07-19 20:36:58 -04:00
The Dax
0dd12765f8
Fix typos.
2013-07-19 20:27:34 -04:00
The Dax
9e535717f9
UI on all platforms(including NewUI!): Add options to change FramebufferCPUConvert without manual editing of INI file.
2013-07-19 19:23:17 -04:00
Henrik Rydgård
8f84907543
Merge pull request #2810 from papel/master
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Check version of savestates and allow to open another game when we are not in the main menu
2013-07-18 12:08:50 -07:00
Henrik Rydgard
28ad8dc230
Lots of NewUI stuff (still experimental), fix back bug with x360 controllers
2013-07-17 22:27:50 +02:00
papel
99754bcd7a
Merge branch 'master' of https://github.com/hrydgard/ppsspp
2013-07-17 02:33:53 -03:00
papel
9b6f1abed8
Version to savestate and open other game in other screens.
2013-07-17 02:33:26 -03:00
sum2012
76621d78d2
Fix for PPSSPP auto logging mode for Windows 64-bit
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Thanks @pal1000
Fix https://github.com/hrydgard/ppsspp/issues/2785
2013-07-16 06:42:46 +08:00
Henrik Rydgard
09a7bd08fa
Assorted UI cleanups. Add a bunch of little image files that may be used in the Ouya port later.
2013-07-15 17:41:24 +02:00
raven02
fa0af3c150
Back to use "Read Framebuffers to Memory"
2013-07-11 08:12:19 +08:00
The Dax
32bb4d7db5
Windows UI: Add INI option to allow emulator to start in fullscreen mode on launch.
2013-07-10 14:22:22 -04:00
Henrik Rydgård
4930c26082
Merge pull request #2723 from papel/master
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More shortcuts for the Windows version
2013-07-10 10:30:04 -07:00
papel
abf2faec67
Put back savestate error message.
2013-07-10 13:45:26 -03:00
papel
1e0c0dbab9
Fix shortcuts in pause menu.
2013-07-10 11:49:48 -03:00
Henrik Rydgård
1edce69608
Merge pull request #2732 from Kingcom/Debugger
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Highlight disabled breakpoints and use font sizes in more controls
2013-07-10 02:16:26 -07:00
Kingcom
f9f9429980
Make memory viewer and register list use the configurable font size
2013-07-10 11:10:08 +02:00
Kingcom
0eeebf5221
-display disabled breakpoints with separate icon
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-toggling disabled breakpoints will enable them
-confirmation on toggling breakpoints with a custom condition
2013-07-10 10:56:03 +02:00
papel
314d286e37
Changed pause and speed shortcuts. Fixed disabled run on load.
2013-07-09 21:54:42 -03:00
Henrik Rydgard
34d1643213
Minor improvements to mouse handling in Windows.
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* Don't lock the input_state mutex too much
* Capture the cursor so that the joystick follows the mouse even if you leave the window when holding down the mouse button.
2013-07-09 22:51:02 +02:00
papel
22de16d178
Improving shortcuts of Windows version.
2013-07-09 17:25:29 -03:00
Henrik Rydgard
43205362fd
Fix mouse issues with newUI stuff in 1x mode
2013-07-09 14:46:48 +02:00
Kingcom
9a65263230
Merge branch 'master' of https://github.com/hrydgard/ppsspp into Debugger
2013-07-09 11:19:31 +02:00
Kingcom
98289b624a
Make disassembly font size configurable
2013-07-09 11:17:57 +02:00
Henrik Rydgård
b25c85f135
Merge pull request #2709 from Kingcom/Debugger
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Move breakpoint list to separate class
2013-07-08 09:04:46 -07:00
Kingcom
007e03a4d7
Move breakpoint list to separate class
2013-07-08 17:59:34 +02:00
Henrik Rydgard
f2e739992d
More mousewheel support
2013-07-08 12:35:08 +02:00
Henrik Rydgård
476382d2cc
Merge pull request #2692 from unknownbrackets/keymap-axis
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Do axis keymap as well (should replace right stick bind)
2013-07-08 01:14:02 -07:00
Unknown W. Brackets
9d50579aa9
Add a context menu to play with threads.
2013-07-07 23:47:22 -07:00
Unknown W. Brackets
7f858d7263
Add a context menu to enable/disable breakpoints.
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Probably it could edit or etc. too...
2013-07-07 23:28:35 -07:00
Unknown W. Brackets
d39662f291
Don't change the selected line when scrolling.
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With the mouse wheel or otherwise, it's confusing.
2013-07-07 22:55:57 -07:00
Unknown W. Brackets
cb1b1164d1
Only send XInput analog on change.
2013-07-07 17:18:02 -07:00
Unknown W. Brackets
d9bfcce0de
Switch to buttons instead of A/B/X/Y for dinput.
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This way people don't say "but my X button shows up as L1."
2013-07-07 17:05:03 -07:00