Unknown W. Brackets
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cf37da47ba
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Core: Reduce frame idle delay.
Otherwise we only have a single vblank of time left. Sometimes that's not
enough. Effectively, this makes us only sleep one vblank at a time.
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2017-03-24 21:55:24 -07:00 |
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Henrik Rydgård
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33db883024
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Merge pull request #9492 from unknownbrackets/frame-drops
Allow debug logging of frame drops
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2017-03-24 20:37:18 +01:00 |
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Henrik Rydgård
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7daab82519
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Remove duplicate Daxter in compat.ini
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2017-03-24 13:09:18 +01:00 |
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Henrik Rydgård
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e50df0c4a6
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Merge pull request #9491 from xebra/improve_hwtess
Improve hwtess
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2017-03-24 10:19:08 +01:00 |
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xebra
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ca7f265b11
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[spline/bezier]Change all backends vertex texture format to RGBA(16 bytes).
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2017-03-24 13:29:05 +09:00 |
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Unknown W. Brackets
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01703f7ffc
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Core: Add UI option to enable frame drop logging.
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2017-03-23 19:27:16 -07:00 |
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Unknown W. Brackets
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47565e1a9e
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Core: Add a feature to log stats on any frame drop.
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2017-03-23 19:02:19 -07:00 |
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Unknown W. Brackets
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438af2f4fa
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Core: Separate collecting and displaying stats.
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2017-03-23 18:57:18 -07:00 |
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Henrik Rydgård
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744e7d2eff
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Compat.ini: Add Daxter to the list of games that require buffered rendering
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2017-03-23 18:02:16 +01:00 |
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Henrik Rydgård
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a769724fd0
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Fix old bug breaking "non-fast" memory on ARM64. May help #9477, also see #9488
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2017-03-23 16:53:16 +01:00 |
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xebra
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f4737cc1fa
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Fix f14b7549.
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2017-03-24 00:02:18 +09:00 |
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xebra
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e6af91f1b0
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[spline/bezier]Trying to fix a problem that wrong texture format causes a crash.
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2017-03-23 23:57:03 +09:00 |
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xebra
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f14b75492d
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[spline/bezier]Split SendDataToShader() into two functions.
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2017-03-23 23:28:38 +09:00 |
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Henrik Rydgård
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1094842b55
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Run git-version-gen.cmd for pure UWP builds as well.
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2017-03-23 15:11:00 +01:00 |
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Henrik Rydgård
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b5d4f202a3
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Merge pull request #9489 from LunaMoo/IntellisenseFix
Revert unintentional change from #9424 to fix intellisense.
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2017-03-23 13:14:36 +01:00 |
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Henrik Rydgård
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a787010341
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Heh, oops
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2017-03-23 12:09:26 +01:00 |
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LunaMoo
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4a2677e0c6
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Revert unintentional change from: 429bf5d8b3
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2017-03-23 11:54:54 +01:00 |
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Henrik Rydgård
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45e9b45830
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Create a way to externally set versioncode and versionname. Will be useful for Google Play beta builds.
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2017-03-23 10:47:58 +01:00 |
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Henrik Rydgård
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576e940342
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UWP: Remove tests configuration. Start experimenting with CI.
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2017-03-23 10:11:09 +01:00 |
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Henrik Rydgård
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f5e5614645
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Merge pull request #9479 from hrydgard/uwp-initial-support
UWP initial support
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2017-03-23 10:03:22 +01:00 |
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Henrik Rydgård
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656645fb93
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Improve a sad comment
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2017-03-23 10:02:29 +01:00 |
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Henrik Rydgård
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7ca186fe93
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Initial work on StorageFolderBrowser
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2017-03-23 10:02:29 +01:00 |
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Henrik Rydgård
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4bad28046b
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UWP: Save memory by only committing the ranges we need, instead of doing a giant allocation.
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2017-03-23 10:02:29 +01:00 |
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Henrik Rydgård
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5ce7e5e109
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UWP ARM: Shrink the JIT hack
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2017-03-23 10:02:29 +01:00 |
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Henrik Rydgård
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29ad3180a0
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Add hack to make the JIT stable(r) on UWP ARM. Can't make it right without FlushInstructionCache which is not available. Sigh...
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2017-03-23 10:02:29 +01:00 |
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Henrik Rydgård
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5f1e9dd822
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StorageFileLoader: More safety
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2017-03-23 10:02:29 +01:00 |
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Henrik Rydgård
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5880f37598
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Simplify log initialization a little. Minor logging improvments in native. Don't disable logging in UWPMain
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2017-03-23 10:02:29 +01:00 |
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Henrik Rydgård
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22782b6439
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UWP: Fix DPI calculations for touch. Implement back button support.
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2017-03-23 10:02:29 +01:00 |
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Henrik Rydgard
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429f1227a8
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Boost the DPI on mobile. Touch is off for some reason, needs investigation
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2017-03-23 10:02:29 +01:00 |
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Henrik Rydgard
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aa2177a4b5
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UWP: Hide the graphics API from the logo screen, it's always D3D11
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2017-03-23 10:02:29 +01:00 |
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Henrik Rydgard
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6bac42e9e2
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Turn off WholeProgramOptimization in Release mode, link is too slow
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2017-03-23 10:02:29 +01:00 |
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Henrik Rydgård
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d55bc86d3e
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Split out the UWP build into a separate .sln file.
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2017-03-23 10:02:29 +01:00 |
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Henrik Rydgård
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e583a85798
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UWP: Do some build system hackery to make it workable to make GOLD builds. Give the Gold build its own GUID
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2017-03-23 10:02:29 +01:00 |
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Henrik Rydgård
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3c89ab9577
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UWP asset fixes
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2017-03-23 10:02:29 +01:00 |
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Henrik Rydgård
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f9ed47bd5d
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UWP: Fix window resize
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2017-03-23 10:02:28 +01:00 |
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Henrik Rydgard
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4a98bd904e
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D3D11: Implement basic screen rotation (90 degree is the only one fully implemented)
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2017-03-23 10:02:28 +01:00 |
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Henrik Rydgard
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c02060594d
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Fix touch events on mobile Windows 10
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2017-03-23 10:02:28 +01:00 |
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Henrik Rydgard
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94bfad95e7
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Disable logging
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2017-03-23 10:02:28 +01:00 |
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Henrik Rydgård
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86990b3752
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Disable shader translation on UWP mobile for now (TLS issues)
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2017-03-23 10:02:28 +01:00 |
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Henrik Rydgard
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0bd43b242d
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Get things building on Windows ARM.
Add simple emulation of Tls* API on Windows Phone.
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2017-03-23 10:02:28 +01:00 |
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Henrik Rydgard
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792dd1557c
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Improve StorageFileLoader enough to actually kind of work
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2017-03-23 10:02:28 +01:00 |
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Henrik Rydgard
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e195377d20
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Add mousewheel support
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2017-03-23 10:02:28 +01:00 |
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Henrik Rydgard
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ac843b0b1e
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Enable FFMPEG in the UWP build
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2017-03-23 10:02:28 +01:00 |
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Henrik Rydgard
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d58ee6670e
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UWP: Fix audio sample rate, savestates, memory leak.
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2017-03-23 10:02:28 +01:00 |
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Henrik Rydgard
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ff2b6b3fca
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Assorted cleanup, UWP memory map fixes. PSPFlower runs in both 32-bit and 64-bit.
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2017-03-23 10:02:28 +01:00 |
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Henrik Rydgård
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c0f6a24a21
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Fix issue where we were a little too aggressive when eliminating calls to SetRenderTarget
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2017-03-23 10:02:28 +01:00 |
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Henrik Rydgard
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4ced81b1df
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UWP: Hook up basic touch/mouse input. Start work on loading from a StorageFile. Getting closer to starting to boot a game
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2017-03-23 10:02:28 +01:00 |
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Henrik Rydgard
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86f4559748
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UWP: Hook up basic keyboard support
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2017-03-23 10:02:28 +01:00 |
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Henrik Rydgard
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52cd3164ee
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Hook up the backbuffer. PPSSPP draws now, though with issues.
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2017-03-23 10:02:27 +01:00 |
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Henrik Rydgard
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dfc0b32733
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More work on UWP upbring
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2017-03-23 10:02:27 +01:00 |
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