Unknown W. Brackets
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b9652c2112
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Ignore sizes with unreasonable heights.
God of War sets region to 1024x1024, but doesn't draw in that whole space.
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2014-06-03 07:52:05 -07:00 |
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Henrik Rydgård
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e6d3a9c1b6
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Merge pull request #6211 from unknownbrackets/framebuf-estimate
Another attempt at framebuffer size estimate changes
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2014-06-03 10:50:21 +02:00 |
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Unknown W. Brackets
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238bdce2b8
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Detect if framebuffer clut uses alpha.
It's not a perfect check but it may allow skipping alphatests sometimes.
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2014-06-03 01:06:02 -07:00 |
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Unknown W. Brackets
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bf788e278d
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Change CheckAlpha() to apply to any pixel data.
For example, cluts. But not yet, just changing it here.
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2014-06-03 00:59:34 -07:00 |
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Unknown W. Brackets
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a18eceac71
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Don't skip alpha in 565/clut framebuffers textures.
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2014-06-03 00:45:15 -07:00 |
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Unknown W. Brackets
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b069462bea
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Relax display buffer / GetVfbAt() requirements.
Castlevania actually uses a display buffer of 420, it seems. Since we no
longer allow multiple FBOs at the same address, this should be safe.
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2014-06-02 22:51:37 -07:00 |
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Unknown W. Brackets
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304d372f48
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When clamping height to 512, try region/scissor.
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2014-06-02 21:46:22 -07:00 |
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Unknown W. Brackets
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78c83e122d
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Force 481x273 to 480x272, it's seen in a few games.
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2014-06-01 23:47:37 -07:00 |
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Unknown W. Brackets
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3021640897
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Correct widths in stencil upload too.
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2014-06-01 21:24:33 -07:00 |
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Unknown W. Brackets
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c2ccfd5629
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Stop stretching things to the FBO size.
Instead, draw in the top corner. This way, even if framebuffers get
smaller things stay consistent.
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2014-06-01 21:20:04 -07:00 |
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Sacha
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319c0efcb2
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Remove MAY_HAVE_GLES3
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2014-06-02 12:08:49 +10:00 |
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Unknown W. Brackets
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cfb21707b6
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Take the tallest estimate, scissor may be short.
Even if it's wider but short, it should not reduce the height of the
buffer.
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2014-06-01 18:45:25 -07:00 |
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Unknown W. Brackets
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d64d2afcb3
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Don't allow a zero framebuf stride in estimation.
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2014-06-01 18:45:03 -07:00 |
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Unknown W. Brackets
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a351a42041
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Cleanup some old comments/code.
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2014-06-01 14:00:58 -07:00 |
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Unknown W. Brackets
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d03397f056
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Blit framebuf contents when resizing.
This avoids a blink when sizing up.
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2014-06-01 13:53:34 -07:00 |
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Unknown W. Brackets
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32439bc006
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Recreate framebuffers when they get bigger.
To avoid cases where they remain too small, and to make sure size always
matches up sanely.
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2014-06-01 13:53:27 -07:00 |
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Unknown W. Brackets
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73234941e1
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Consider stride more when determining fb size.
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2014-06-01 13:50:37 -07:00 |
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Unknown W. Brackets
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003f20c694
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Allow scissor, but not depthtest during glClear().
Improves #6210.
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2014-06-01 10:34:57 -07:00 |
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Unknown W. Brackets
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111b624000
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Oops, this will give the right alpha of course.
Although it may not be exactly the same for 4444/5551.
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2014-06-01 10:26:41 -07:00 |
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Unknown W. Brackets
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c79d0a2e3c
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Correct alpha in stencil upload, avoid blending.
Docs say blending is slower than masking, makes sense.
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2014-06-01 08:47:53 -07:00 |
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Henrik Rydgård
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0c7c736522
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Merge pull request #6205 from unknownbrackets/replace-funcs
Initial replacement for Star Ocean's stencil upload
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2014-06-01 12:22:11 +02:00 |
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Henrik Rydgård
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3c521c3f88
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Merge pull request #6209 from unknownbrackets/gpu-blocktransfer
Also check for x offsets within block transfers
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2014-06-01 12:10:07 +02:00 |
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Unknown W. Brackets
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bc618fdb6c
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Also check for x offsets within block transfers.
Grand Knights History does these too, not just y offsets. Why does it
bother when block transfer let's you specify the coordinates so exactly?
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2014-06-01 02:33:44 -07:00 |
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Unknown W. Brackets
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68e5be9381
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Doesn't look like these need to use depth/stencil.
May save a bit of VRAM/RAM.
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2014-06-01 01:03:44 -07:00 |
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Unknown W. Brackets
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3e8442c371
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Decimate temporary FBOs after not being used.
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2014-06-01 01:03:43 -07:00 |
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Unknown W. Brackets
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0846673dc3
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Track temporary-use FBOs all in FramebufferManager.
This way it's easier to manage their lifecycle.
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2014-06-01 01:03:43 -07:00 |
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Unknown W. Brackets
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4195eac04f
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Get rid of depalFBOs when overwriting textures.
Just in case they are not always used as framebuffers. We set to 0 later
anyway.
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2014-06-01 01:03:04 -07:00 |
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Unknown W. Brackets
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4461c7e3c4
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Oops, remove an old wrong comment.
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2014-05-31 22:07:43 -07:00 |
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Unknown W. Brackets
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097ab53952
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Enable the glClear() optimization.
It seems to help and so far have not noticed any problems.
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2014-05-31 22:07:42 -07:00 |
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Unknown W. Brackets
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580143e5e2
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Disable vertex arrays before depal as well.
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2014-05-31 22:07:42 -07:00 |
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Unknown W. Brackets
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e109a547ae
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Disable vertex arrays not in use.
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2014-05-31 22:07:41 -07:00 |
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Unknown W. Brackets
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bd67cdab3f
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Add basic decimation to the depal clut cache.
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2014-05-31 22:07:41 -07:00 |
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Unknown W. Brackets
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b308aaad03
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Update disabled IsReallyAClear() code.
Not sure if there's still something wrong about depth.
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2014-05-31 22:07:40 -07:00 |
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Unknown W. Brackets
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66fff0601d
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Upload stencil by bit rather than by value.
Still not the most optimal way, probably, but this was an easy change.
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2014-05-31 21:48:12 -07:00 |
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Unknown W. Brackets
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7c87138915
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Disable the last shader properly.
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2014-05-31 21:48:12 -07:00 |
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Unknown W. Brackets
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21c1c635d8
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Add support for 4444/5551/8888 stencil upload.
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2014-05-31 21:48:11 -07:00 |
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Unknown W. Brackets
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089ee41d9c
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Implement a very basic stencil upload.
This is not fast or efficient, but works.
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2014-05-31 21:48:09 -07:00 |
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Unknown W. Brackets
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e477a765e1
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Scale bits better in MakePixelTexture().
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2014-05-31 21:48:08 -07:00 |
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Unknown W. Brackets
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c142207a93
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Fix a few warnings, mostly type comparisons.
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2014-05-31 21:42:57 -07:00 |
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Henrik Rydgård
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fd19b8d271
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Merge pull request #6197 from unknownbrackets/replace-funcs
Function replacement hooks and some GLES compat replacements
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2014-05-31 20:30:30 +02:00 |
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Unknown W. Brackets
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1433b98c46
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Clean up the framebuffer force downloads.
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2014-05-31 10:03:03 -07:00 |
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Sacha
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85c42e6932
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Switch to libpng17 to resolve NEON issue on iOS + other bug fixes.
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2014-05-31 04:36:35 +10:00 |
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Unknown W. Brackets
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192945fc71
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Allow a memcpy upload in non-buffered rendering.
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2014-05-30 09:44:14 -07:00 |
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Unknown W. Brackets
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da25de6970
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Support block transfer uploads in non-buffered.
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2014-05-30 09:25:36 -07:00 |
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Unknown W. Brackets
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766968e942
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Don't use shader blending without buffers.
Ugh, making ComputeFragmentShaderID() slower again...
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2014-05-30 09:01:22 -07:00 |
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Unknown W. Brackets
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aecd5bf250
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Support render-to-self on GLES2.
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2014-05-30 08:53:22 -07:00 |
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Henrik Rydgard
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d4c7922c25
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framebuffer-clut: Fixes to ES 2.0 path, slight simplification to ES 3.0 path
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2014-05-29 12:30:07 +02:00 |
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Unknown W. Brackets
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bf5946203d
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Fix a couple typos, oops.
Framebuffer one probably broke Grand Knights History some, depal one
probably broke some clut stuff.
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2014-05-28 00:19:51 -07:00 |
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Henrik Rydgard
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06fda72701
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framebuffer-clut fixes for ES2
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2014-05-28 08:47:54 +02:00 |
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Henrik Rydgard
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44d9af9222
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Hopefully fix the Manhunt red/green swap
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2014-05-27 22:22:56 +02:00 |
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