The Dax
90c21a370c
Add Full-width Latin keyboard(upper and lower cases), and allow OSK to input characters as long as it's <= FieldMaxLength. This should allow Valkyria Chronicles II to have correct password entry on all platforms.
2013-09-25 13:50:50 -04:00
The Dax
d102baacd0
Prep PPSSPP for Visual Studio 2013.
2013-09-17 10:27:06 -04:00
Unknown W. Brackets
887a61ae56
Make it possible to add new sections optionally.
2013-09-15 07:58:52 -07:00
Henrik Rydgård
82ee817647
Convert to new-style DoState
2013-09-15 09:53:24 +02:00
Henrik Rydgård
52e4a7cf5d
Merge branch 'patch-1' of https://github.com/shenweip/ppsspp into shenweip-patch-1
2013-09-15 09:46:52 +02:00
Unknown W. Brackets
50e9e45d65
Check version in each DoState() func.
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They bail on PointerWrap error or bad version.
2013-09-14 20:23:03 -07:00
shenweip
c018281509
fix style
2013-09-14 00:39:14 +08:00
shenweip
41dfea3150
Add PSPGamedataInstallDialog
2013-09-13 23:05:11 +08:00
The Dax
58aab2eeb8
Simplify NativeKeyboard, and only copy the amount of bytes of the output plus null terminator.
2013-09-11 15:42:32 -04:00
Unknown W. Brackets
db7496a37c
Write only changed characters from OSK.
2013-09-11 08:04:01 -07:00
Unknown W. Brackets
5352432d8f
Don't copy a negative size in savedata.
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Not sure what's correct here, Street Fighter Alpha 3 passes -1.
It seems to call it twice, so probably the first time is to get the size?
Fixes #3722 , thanks @thedax.
2013-09-10 22:23:47 -07:00
Unknown W. Brackets
e75ea49a66
Fix #3706 , custom save dialog dates.
2013-09-10 02:09:18 -07:00
Unknown W. Brackets
9fb64183e6
Don't write more than the savedata buffer.
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Fixes Numblast when there's savedata, probably others.
Could use more testing.
2013-09-10 01:46:49 -07:00
Henrik Rydgard
8c88dff5a4
More log categories, use them (and existing ones). Improve log config.
2013-09-07 22:02:55 +02:00
Henrik Rydgård
8996bac23e
Merge pull request #3631 from lioncash/master
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Remove a redundant wcsncat call.
2013-09-07 08:45:49 -07:00
Lioncash
78f6808ece
Remove a redundant wcsncat call.
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Just makes the else statement the dominant branch.
2013-09-04 15:05:28 -04:00
sum2012
f941b09909
better fix
2013-09-04 23:14:39 +08:00
sum2012
3d20b8d7b0
Fix crash in debug build
2013-09-04 20:35:34 +08:00
sum2012
6358f4ec62
Fix Summon Night 5,when there is a save,make new game would crash
2013-09-04 20:18:21 +08:00
The Dax
91fe3a8d4c
Remove old comment since this now supports wchar/Unicode.
2013-08-27 08:54:41 -04:00
The Dax
d5c4f6673c
Switch from u32_le to u32, and truncate the user's input if it's too long(so that they still get something entered. It's probably confusing not to enter something).
2013-08-27 08:46:54 -04:00
The Dax
3c303925c9
Change u32_le to u32.
2013-08-27 08:41:59 -04:00
The Dax
f70faaa0c2
Terminate the loop early if it's going to overflow; there's no reason to keep riding it out. Also fix use of uninitialized variable.
2013-08-27 08:08:06 -04:00
The Dax
2e25f00585
Really prevent the possible buffer overflow. This is getting silly.
2013-08-27 08:02:42 -04:00
The Dax
58ca962d89
Prevent possible buffer overflow.
2013-08-27 07:44:32 -04:00
The Dax
05b860c167
Win32: Update OSK bypass with Unicode/wchar/wstring support.
2013-08-27 07:36:46 -04:00
adrian17
06a015983a
Fixed some doubled semicolons
2013-08-25 19:43:18 +02:00
Unknown W. Brackets
1ed8edb0d3
Avoid some dangerous hex constant widths.
2013-08-22 23:23:48 -07:00
Unknown W. Brackets
83373b8d87
Fix a pointer ARRAY_SIZE() compare (eek.)
2013-08-12 23:33:40 -07:00
Unknown W. Brackets
008052e6d6
Fix some variable hiding warnings.
2013-08-12 23:32:38 -07:00
Unknown W. Brackets
c8716d9a02
Fix a few minor typos + small reporting change.
2013-08-12 23:02:39 -07:00
Henrik Rydgard
43978f0ed6
Auto-create .nomedia file on Android to hide savedata icons from Gallery
2013-08-12 21:49:02 +02:00
Yaroslav
62835aad40
Make more strings translatable.
2013-08-11 22:25:50 +07:00
Henrik Rydgard
51ffdfa132
Rename gpuStats.numFrames to numVBlanks. Switch to using numFlips for things like cache expirations.
2013-08-07 22:34:00 +02:00
The Dax
d549337080
Tidy up some newlines.
2013-08-06 19:40:59 -04:00
The Dax
f9067e15c9
Remove old comment, change another one, and change MenuScreens.cpp to use the new class Host's InputBoxGetString.
2013-08-06 19:36:51 -04:00
The Dax
40b1c6298a
Fix Headless build error introduced by #3063 .
2013-08-06 19:28:43 -04:00
Henrik Rydgard
993d3b01de
Android buildfix
2013-08-06 19:00:32 +02:00
The Dax
4a2605d85e
Switch to strncat instead of sprintf.
2013-08-05 23:46:00 -04:00
The Dax
b9541d9a15
Switch to size_t instead of u32.
2013-08-05 23:29:59 -04:00
The Dax
1da0454508
Add support for changing the InputBox's title to the description text provided by the game(or the emulator itself). If none is provided(empty string), fall back to a default string.
2013-08-05 23:17:26 -04:00
The Dax
22bceea46c
Remove old comment, and change length value.
2013-08-05 22:49:04 -04:00
The Dax
4570d83c05
Fix crash in InputBox.cpp by offering an overloaded func which takes a size, and use it in MenuScreens.cpp / PSPOskDialog.cpp.
2013-08-05 22:45:51 -04:00
The Dax
d20ac3c4c2
Fall back on "VALUE" if for some reason we can't get the initial text.
2013-08-05 22:15:10 -04:00
The Dax
db00010eb2
Support initial text from the oskParams struct, instead of hard-coding "VALUE".
2013-08-05 22:12:51 -04:00
The Dax
78ab002fde
ifdef away NativeKeyboard for non Win32 platforms, for now.
2013-08-05 21:50:21 -04:00
The Dax
80953ac56d
Win32: Enable user to change emulated PSP nickname from the menu screens by popping a dialog box.
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Win32: Enable user to bypass the in-game OSK by using the same dialog box. It doesn't support non-Roman characters yet.
2013-08-05 21:39:06 -04:00
Unknown W. Brackets
0b5bdeb1d3
Fix some compile failures under big endian.
2013-07-28 21:04:17 -07:00
raven02
e75f647bc4
Fix the YES/OK/No button sizing and code cleanup
2013-07-29 00:31:01 +08:00
Unknown W. Brackets
777074cfe1
Switch to _le memory layout specs in dialogs.
2013-07-27 15:30:18 -07:00
raven02
12a3a42d9a
Buildfix
2013-07-21 17:59:04 +08:00
raven02
4c9422088b
Only show OK button when (flag & DS_OK) in message dialog
2013-07-21 17:52:04 +08:00
raven02
cfd8ef494a
Add text shadow to Save Dialog
2013-07-20 21:33:40 +08:00
raven02
00fe237f45
Fix YES/NO selection color in save dialog
2013-07-13 22:56:46 +08:00
raven02
3382e73063
Fix YES/NO background color in save dialog
2013-07-10 11:20:24 +02:00
Unknown W. Brackets
a32cf817ff
Fix some minor warnings.
2013-07-07 20:31:04 -07:00
raven02
d28dbffe68
Fix uninitialized variable in PSPMsgDialog
2013-07-03 08:13:16 +08:00
Lioncash
ea830774c8
Fix a missing 'break' in a date formatting switch statement in PSPSaveDialog.cpp.
2013-07-02 16:28:34 -04:00
raven02
66c1f59b42
Small fix to right border
2013-07-01 21:07:52 +08:00
raven02
ae796ad5c7
Add fake glowing effect to save icon
2013-07-01 20:42:10 +08:00
raven02
2db74a7088
Use "NEW DATA" as real PSP does for new save
2013-07-01 07:39:36 +08:00
raven02
78742a0ddb
Match transition in save dialog as real PSP does
2013-07-01 07:39:27 +08:00
raven02
0c22bcf2e4
Fix wrong YES/NO color of save dialog
2013-06-29 04:58:44 +08:00
raven02
fa138b9354
Quick fix sizing
2013-06-29 04:31:17 +08:00
raven02
1ecde43163
Match the font size of save dialog with real PSP
2013-06-29 04:28:50 +08:00
raven02
5b920e1d86
Add square icon to LOAD/SAVE/DELETE
2013-06-29 03:37:30 +08:00
raven02
1f9846e5c4
Minor sizing fix
2013-06-29 01:17:36 +08:00
raven02
c4b0db4d2f
Match message dialog with real PSP
2013-06-29 01:02:55 +08:00
Unknown W. Brackets
c36fa5bd76
Fix typo breaking delete button in OSK.
2013-06-26 08:07:21 -07:00
Lioncash
76165a8815
Fixed incorrect る/ル misplacements in the Japanese Hirigana/Katakana characters. Replaced them with the appropriate ろ/ロ character.
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Fixes issue 2468.
2013-06-25 17:10:56 -04:00
Lioncash
5de2adcead
Fixed missing Japanese characters in the OSK.
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Also added the vowel lengthening character to Katakana and Hirigana
2013-06-25 16:59:40 -04:00
Lioncash
b823bb7543
Change PSPPointer function name Valid to IsValid.
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Improves readability and shows intent better.
2013-06-25 09:51:39 -04:00
Unknown W. Brackets
a94640f112
Fix a few null checks in savedata.
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Fixes #2456 .
2013-06-24 23:02:57 -07:00
Unknown W. Brackets
f1659a228c
Dumb typo.
2013-06-24 08:38:06 -07:00
Henrik Rydgård
aab66ad623
Merge pull request #2443 from raven02/patch-12
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Add text shadow to Yes/No/Enter/Back button
2013-06-24 08:18:26 -07:00
Unknown W. Brackets
ab353a4624
Compare with the old savedata params, not current.
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Some savedata modes make changes that aren't flushed to memory right away.
Although, maybe/probably they shouldn't...
Fixes #2440 , fixes #2439 (which is a duplicate.)
2013-06-24 07:59:23 -07:00
raven02
b1c910b5b7
Add text shadow to Yes/No/Enter/Back button
2013-06-24 22:56:44 +08:00
Sacha
5ce2f2abcc
Blackberry Buildfix.
2013-06-24 21:22:05 +10:00
Unknown W. Brackets
9032fc274f
Reload the savedata request if it changes.
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This happens in "Where Is My Heart?", and if it's ignored the save is
created with the wrong name and cannot be loaded properly later.
2013-06-23 22:30:23 -07:00
Unknown W. Brackets
8f0d3c55fb
Use PSP memory directly in GETSIZES for savedata.
2013-06-23 22:22:25 -07:00
Unknown W. Brackets
8734b29105
Return a bind value in FILELIST, tweaks.
2013-06-23 22:22:25 -07:00
Unknown W. Brackets
6eca664c7c
Switch idList to use structs in savedata.
2013-06-23 22:22:24 -07:00
Unknown W. Brackets
73acbe556d
Use the specified game/save name for SIZES.
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It doesn't use the global one (not sure why...)
2013-06-23 22:22:24 -07:00
Unknown W. Brackets
3672b591bb
Return error codes from SavedataParam::GetSizes().
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Rather than true/false, makes things simpler.
2013-06-23 22:22:23 -07:00
Unknown W. Brackets
16752f57b6
Switch SIZES savedata mode to using structs.
2013-06-23 22:22:23 -07:00
Unknown W. Brackets
63ceec35ac
For AUTOSAVE/MAKEDATA type modes, "" is valid.
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Don't try to use the saveNameList in this case, use "".
2013-06-23 22:22:22 -07:00
raven02
1a46843996
Add text shadow to message dialog that match real PSP
2013-06-24 01:01:55 +09:00
Unknown W. Brackets
dae4156654
Make more savedata struct parts PSPPointers.
2013-06-22 22:49:39 -07:00
Unknown W. Brackets
12232dcad4
Simplify some Memory::GetPointer stuff.
2013-06-22 22:44:00 -07:00
Unknown W. Brackets
f7a717746f
Sometimes newData.buf is NULL, don't log an error.
2013-06-22 22:40:48 -07:00
Unknown W. Brackets
eb1f39f0eb
Use the saveName by default in MAKE/WRITE/READDATA.
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Suspected this, but wasn't sure. Tests confirm it works like AUTOLOAD.
2013-06-22 14:48:09 -07:00
Unknown W. Brackets
8fe9620350
Always use iButtonPreference, fixes #2390 .
2013-06-21 17:45:39 -07:00
raven02
de4d970ab6
Toggle to adjust VPS/FPS/Both , new timeFormat/dateFormat/buttonPerference
2013-06-19 15:09:01 +08:00
Henrik Rydgård
c4abec3560
Add option for very transparent touch buttons
2013-06-17 20:28:22 +02:00
raven02
a1f6a23974
Use bit longer horizontal lines
2013-06-16 22:53:13 +02:00
Henrik Rydgard
f836517853
MsgDialog: Have the text WRAP_WIDTH match the horizontal lines. Fixes #2288 .
2013-06-15 23:55:23 +02:00
Henrik Rydgård
4437e0dfc7
Merge pull request #2263 from raven02/master
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Quick fix wrong sizing of CIRCLE image and misc UI refinements
2013-06-15 02:17:38 -07:00
raven02
26ec4c283f
Minor fix to the correct font scale
2013-06-15 16:29:46 +08:00
raven02
a9363292d6
Better align the message context in message dialog
2013-06-15 13:09:41 +08:00
aquanull
e52ac677c0
Quick Save Dialog workaround.
2013-06-11 18:21:48 +08:00