Unknown W. Brackets
c34854ead3
Use a custom RA for module funcs. Not used yet.
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But it will be.
2013-05-26 10:28:08 -07:00
Unknown W. Brackets
f93c92d409
Add some syscall names that match by sha.
2013-05-19 22:12:39 -07:00
Unknown W. Brackets
ded3fb5e12
Add reporting to a bunch of unimpl functions.
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Also some comment/logging fixes along the way.
2013-05-19 22:12:37 -07:00
Henrik Rydgard
5877929fe5
Add Mersenne Twister random number generator.
2013-05-20 00:57:45 +02:00
Unknown W. Brackets
0fb5877d75
Implement sceKernelExtendThreadStack().
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Fixes #1833 . Implemented using fake nids instead of callbacks since
it's simpler to get them (and waits and recursion) right.
2013-05-18 20:21:28 -07:00
mattweb28
d3ded6639a
Added sceJpeg & sceMd5
2013-05-15 19:49:34 +08:00
Jacky TSUI
95addc09b1
Separate sceMp3 from sceMpeg
2013-05-06 21:14:58 +08:00
Unknown W. Brackets
f1f2cf0603
Replace some hleEatCycles() with actual PSP timing.
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Measured several runs at 8 per run with test overhead check.
2013-05-04 23:42:10 -07:00
nachume
c2c6adb7c9
Add new sceNp/scePauth and some stubs for unknown functions on THE IDOLM@STER SP.
2013-04-29 12:40:09 +09:00
raven02
5e5922fc70
Add sceMp4
2013-04-28 08:23:58 +08:00
JimLee168
e686ef46b8
Added sceZlibDecompress and VS2010 build fix
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Fixes ULUS10121 Bomberman
2013-04-05 13:26:54 +08:00
raven02
9f165768c8
Add sceGameUpdate
2013-03-19 08:00:29 +08:00
Henrik Rydgard
e20e5f49b9
Stub sceIoChstat and an icache invalidate function
2013-03-16 09:39:22 +01:00
raven02
a9ff724e93
Add sceP3da
2013-03-15 20:16:45 +08:00
Henrik Rydgard
3714eebbbe
Actually register scePspNpDrm_user
2013-03-04 23:54:03 +01:00
vakko
02371b2949
DLC encryption
2013-02-24 19:27:37 +02:00
Xele02
aa01751589
Save encryption. Load/Save encrypted/decrypted save
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RE of Chnnlsv lib
Correct size bug in kirk
2013-01-29 00:11:02 +01:00
Federico Apelhanz
463883acd5
fixed tabulation
2013-01-12 15:24:58 -03:00
Federico Apelhanz
e82161f33a
Revert some files (I think)
2013-01-12 15:24:58 -03:00
Federico Apelhanz
ebc669c0f6
Revert "Wraped some functions, removed some spaces"
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This reverts commit 1c62f75a04c39b1bc9568a79a7a8eee18cc56542.
2013-01-12 15:24:09 -03:00
Federico Apelhanz
062838da8a
Wraped some functions, removed some spaces
2013-01-12 15:21:12 -03:00
YaPeL
9cde301f4d
Wrap functions on HLETables
2013-01-12 15:17:35 -03:00
TMaul
399b8fb15d
And remove scesuppreacc from the makefiles as well
2013-01-02 20:30:02 +00:00
TMaul
6b689bdf8d
Remove scesupPreAcc
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It's not really needed and is just going to get in the way...
2013-01-02 20:28:12 +00:00
Henrik Rydgård
f8f691be78
Merge pull request #311 from unknownbrackets/more-dcache
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Do more cache invalidation, fix return values
2013-01-02 01:55:17 -08:00
Unknown W. Brackets
5bd059a128
Do more cache invalidation, fix return values.
2013-01-02 00:54:23 -08:00
Unknown W. Brackets
62b8b9af75
Fix sceKernelLibcTime() when time_t is 64 bit.
2013-01-01 21:27:18 -08:00
Henrik Rydgard
4d4370232c
Assorted minor cleanup and fixes.
2012-12-21 10:20:22 +01:00
Henrik Rydgard
a60d487d8d
Create files for sceUsb
2012-12-17 21:45:32 +01:00
TMaul
ea21789d34
Fake sceDisplayWaitVblankStartMulti
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And stub the sceVaudio fuctions called by DOA paradise
2012-12-06 18:02:56 +00:00
TMaul
a737f70cae
Fake scesupPreAcc
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Gets Dissidia Final Fantasy to title screen. We will need to make this
one go away by getting PRX loading working properly I think.
2012-12-06 18:02:55 +00:00
TMaul
9bcb67f90b
Add some missing sce* Functions
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Add the missing functions to sceHttp
Create sceOpenPSID and add what jpcsp is doing
Create sceParseHttp.cpp
Create sceParseUri.cpp
Create sceSsl.cpp and add what jpcsp is doing
reindent some files.
in an attempt to try and get a few games doing more.
2012-12-06 18:02:55 +00:00
Henrik Rydgard
08f8f4b323
Cleanup sceRtc, move sceFont to its own file.
2012-11-22 22:30:44 +01:00
Henrik Rydgard
f378f959e1
Fix issues with games that don't call sceDisplaySet mode. Add option to run without FBOs, may be useful on slow devices.
2012-11-20 10:59:23 +01:00
kev :)
71a3b789b8
Add fake methods that use sceGetCurrentTick
2012-11-18 19:33:19 +00:00
Henrik Rydgard
5a48578a12
Rewrite audio line output. Now deterministic (from the game's POV) and smoother.
2012-11-17 14:20:59 +01:00
Henrik Rydgard
90654bcd0e
VFPU fixes, misc
2012-11-15 10:15:40 +01:00
kev :)
b9ff4295e7
Make RTC tests pass
2012-11-11 00:33:16 +00:00
Henrik Rydgard
387552f564
Misc fixes (accept .prx, work on power callbacks, bugs)
2012-11-10 10:15:11 +01:00
Henrik Rydgard
d671afdef4
sceImpose
2012-11-09 12:31:58 +01:00
Henrik Rydgard
aea0580297
More reworking of Callbacks, plus some other little fixes.
2012-11-07 15:44:48 +01:00
Henrik Rydgard
c61d10363a
Rewrite callback handling, part 1. All sorts of other fixes too.
2012-11-06 15:46:46 +01:00
Henrik Rydgard
b214a1a1da
Revert "Better wrapper system, and fixed warnings"
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This reverts commit a00b1855cb
.
Conflicts:
Core/HLE/FunctionWrappers.h
Core/HLE/sceCtrl.cpp
Core/HLE/sceKernelModule.cpp
2012-11-05 10:05:09 +01:00
Henrik Rydgard
6bed1afb72
Merge branch 'master' of https://github.com/artart78/ppsspp into artart78-master
2012-11-04 23:59:26 +01:00
Henrik Rydgard
64cc573703
Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
2012-11-04 23:24:00 +01:00
Arthur Blot
a00b1855cb
Better wrapper system, and fixed warnings
2012-11-04 15:08:23 +01:00
Henrik Rydgard
4f7ad15758
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00