Sacha
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5394eb29c8
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Fix #6169. variable was defined in class but treated as local to function in parts. This meant it wasn't being cleared properly when view was recreated (eg. changing language).
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2014-05-28 17:05:15 +10:00 |
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Henrik Rydgard
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06fda72701
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framebuffer-clut fixes for ES2
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2014-05-28 08:47:54 +02:00 |
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Unknown W. Brackets
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a5e3623742
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Skip cpu change when game not running.
Oops, this happened when changing settings. Fixes #6167.
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2014-05-27 23:03:08 -07:00 |
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Unknown W. Brackets
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ade92fd37c
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Merge pull request #6166 from lioncash/cstr
Get rid of unnecessary c_str calls in VirtualDiscFileSystem.cpp
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2014-05-27 22:10:05 -07:00 |
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Lioncash
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c54b7c1ec4
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Get rid of unnecessary c_str calls in VirtualDiscFileSystem.cpp
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2014-05-27 21:57:10 -04:00 |
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Henrik Rydgård
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1445d5ae31
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Merge pull request #5767 from hrydgard/framebuffer-clut
Color-convert framebuffers that are bound as CLUT textures
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2014-05-28 00:26:12 +02:00 |
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Henrik Rydgard
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44d9af9222
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Hopefully fix the Manhunt red/green swap
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2014-05-27 22:22:56 +02:00 |
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Unknown W. Brackets
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29a9ff369e
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Make a note when we need to reset the shader.
Hmm, not sure this is the cleanest way.
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2014-05-27 22:12:25 +02:00 |
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Unknown W. Brackets
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14c081904c
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5650 is also simple alpha.
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2014-05-27 22:12:24 +02:00 |
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Unknown W. Brackets
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5f99f663ef
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Avoid duplicating an FBO when depaletizing it.
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2014-05-27 22:12:23 +02:00 |
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Unknown W. Brackets
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126ed25a48
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Correct clut depal indexing.
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2014-05-27 22:11:20 +02:00 |
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Unknown W. Brackets
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5ac6fae8bb
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Validate framebuffer clut shaders on use.
When their parameters are actually the ones we are going to use.
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2014-05-27 22:11:20 +02:00 |
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Unknown W. Brackets
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7ee6546609
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Cache clut textures based on clut format.
Since we would end up with a different palette (size, interpretation of
bits, etc.)
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2014-05-27 22:11:19 +02:00 |
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Unknown W. Brackets
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aa32bd6aa4
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Also disable the logic op when rendering FB w/clut.
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2014-05-27 22:11:18 +02:00 |
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raven02
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608d43898d
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Remove AlphaMaskHack
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2014-05-27 22:11:18 +02:00 |
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Henrik Rydgard
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d90da45a76
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On PC, OpenGL 3.3 is enough for the new path, don't need ES 3 full compat.
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2014-05-27 22:10:37 +02:00 |
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raven02
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e2a4e13e38
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Small one , not a big deal
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2014-05-27 22:10:37 +02:00 |
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Henrik Rydgard
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7062da0483
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Fix some more issues. The snow scene in FF Type 0 now looks B/W instead of broken.
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2014-05-27 22:10:36 +02:00 |
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Henrik Rydgard
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3f16765f1c
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Allow 512 entries in 16-bit CLUTs. Also, forgot offset.
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2014-05-27 22:09:29 +02:00 |
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Henrik Rydgard
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c3524246de
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Add GLES3 path to depalettization. Doesn't seem to help much though, must be missing something.
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2014-05-27 22:09:28 +02:00 |
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Henrik Rydgard
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b82de69a2d
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depal: slightly better error reporting.
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2014-05-27 22:09:28 +02:00 |
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Henrik Rydgard
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8b3f317bbf
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Typo fixes, thanks raven02. Fix deinitialization crashes.
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2014-05-27 22:09:27 +02:00 |
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Henrik Rydgard
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2d31dd5e73
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Try to fix Qt build
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2014-05-27 22:09:27 +02:00 |
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Henrik Rydgard
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634add3a46
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Depalettize works at other resolutions than 1x. For some strange reason though if you change resolution in game it breaks.
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2014-05-27 22:09:26 +02:00 |
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Henrik Rydgard
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d414327da7
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Use a small offset to turn NEAREST into floor() when sampling the clut.
Minor fixes and cleanups.
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2014-05-27 22:09:25 +02:00 |
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Henrik Rydgard
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00c24ad3fc
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Support aligned 4-bit accesses to 32-bit framebuffers
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2014-05-27 22:09:24 +02:00 |
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Henrik Rydgard
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ee150fadbb
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Update CMake and Android build
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2014-05-27 22:09:23 +02:00 |
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Henrik Rydgard
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f517fa4ac8
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Fix typo-bug when setting sampler uniforms, tweak fudge factors.
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2014-05-27 22:09:23 +02:00 |
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Henrik Rydgard
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d0e65054a4
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A bit closer to working. Shadow visible
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2014-05-27 22:09:22 +02:00 |
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Henrik Rydgard
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8fba7fa98e
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Initial work on depalettization.
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2014-05-27 22:07:24 +02:00 |
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Henrik Rydgård
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585050de27
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Fix crash in block cache
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2014-05-27 22:02:20 +02:00 |
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Henrik Rydgård
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ca01313715
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Merge pull request #6160 from xsacha/master
Symbian: Over allocate VRAM (x4) in attempt to solve crash
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2014-05-27 19:58:25 +02:00 |
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Unknown W. Brackets
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2a055baa82
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Merge pull request #6161 from lioncash/typo
Fix a typo in GameSettingsScreen
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2014-05-27 10:05:31 -07:00 |
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lioncash
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ee520d0974
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Fix a typo in GameSettingsScreen
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2014-05-27 12:41:55 -04:00 |
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Sacha
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fd034b25cf
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Qt Mac: Fix #5835 (update lib for new ffmpeg)
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2014-05-28 02:16:53 +10:00 |
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Sacha
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f94f28fb4a
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Symbian: Over allocate VRAM (x4) in attempt to solve crash caused by 0.9.8-601. This brings allocation to the same as before the commit. See #6103
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2014-05-28 01:52:38 +10:00 |
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Henrik Rydgård
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8d84c912eb
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Merge pull request #6070 from unknownbrackets/gpu-blend
Apply unsupported blending modes in the shader
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2014-05-27 17:45:33 +02:00 |
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Henrik Rydgård
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94810e2451
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Merge pull request #6159 from sum2012/sceio
sceio:Remove fix Buzz Ultimate Music Quiz Crash Sporadically code
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2014-05-27 17:44:00 +02:00 |
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Henrik Rydgård
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ac8c3b7892
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Merge pull request #6148 from unknownbrackets/gpu-blocktransfer
Support memset and swizzling memcpy on framebuffers
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2014-05-27 17:43:22 +02:00 |
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Unknown W. Brackets
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0de41cd028
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Don't savestate replacement funcs.
This makes it so we can reorder them as we like, which is nicer, and also
makes sure there won't be weird compatibility problems or etc.
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2014-05-27 08:02:41 -07:00 |
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Unknown W. Brackets
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8dcc09c9e1
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Use a separate func for gpu memset().
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2014-05-27 07:50:01 -07:00 |
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sum2012
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a24b1cf024
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sceio:Remove fix Buzz Ultimate Music Quiz Crash Sporadically code
Now no need the code.
link #4497
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2014-05-27 22:47:28 +08:00 |
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Unknown W. Brackets
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ba2cf4f1d9
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Make sure to rebind a texture after changing it.
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2014-05-27 02:04:02 -07:00 |
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Unknown W. Brackets
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3e24786eab
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Disable the scissor test around blits.
Because it applies.
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2014-05-27 02:00:28 -07:00 |
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Unknown W. Brackets
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fce7d8c697
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Ignore the funcs for min/max/absdiff.
Seems from reports that they are indeed ignored, just wanted to verify.
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2014-05-27 01:45:21 -07:00 |
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Unknown W. Brackets
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8f9a2b9882
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Unbind the fbo texture when it's not used.
Just in case there are problems with decimating it or etc.
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2014-05-27 01:45:20 -07:00 |
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Unknown W. Brackets
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0eae30dddb
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Set a bit to account for fixa/fixb/etc. logic.
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2014-05-27 01:45:20 -07:00 |
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Unknown W. Brackets
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b8a2410934
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Oops, typo.
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2014-05-27 01:45:19 -07:00 |
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Unknown W. Brackets
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f80dee4164
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Remove outdated comment.
Was all lies.
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2014-05-27 01:45:19 -07:00 |
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Unknown W. Brackets
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b02fe1db3d
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Log when blitting a ton per frame, it can get slow.
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2014-05-27 01:45:18 -07:00 |
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