raven02
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ed6e4b7764
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Simplify the exact match return condition by inverse it .
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2013-09-21 09:56:32 +08:00 |
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The Dax
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66d328175c
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Fix stupid typo.
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2013-09-19 16:10:18 -04:00 |
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The Dax
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9dbcc282ff
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USING_GLES2 platforms: Fix build and fix a warning on Android.
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2013-09-19 16:06:39 -04:00 |
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Henrik Rydgård
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7de9da10d4
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Merge pull request #3833 from raven02/patch-16
Regression fix : Revert #3754
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2013-09-19 12:00:27 -07:00 |
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Henrik Rydgård
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93f73be0bd
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Merge pull request #3800 from raven02/patch-10
Attach CLUT framebuffer only in buffered mode while memory mode should ...
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2013-09-19 11:45:21 -07:00 |
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Henrik Rydgård
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36fe1efcc6
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Merge pull request #3840 from raven02/patch-19
Should be in VRAM so | 0x04000000
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2013-09-19 11:41:33 -07:00 |
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raven02
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aea9ecae4b
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GLES : gstate_c.framebufChanged = true for sccisor as well
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2013-09-20 01:48:43 +08:00 |
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raven02
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568a93d938
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Should be in VRAM so | 0x04000000
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2013-09-20 01:28:14 +08:00 |
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raven02
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a3120e0bbf
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GLES: Add memory valid check for vertex address
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2013-09-19 21:09:59 +08:00 |
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raven02
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5d2efda98f
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Regression fix : Revert #3776
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2013-09-19 12:24:07 +08:00 |
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danyalzia
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f1ca139444
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Fixes Drawing size in non-buffered
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2013-09-18 12:24:27 +05:00 |
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Henrik Rydgård
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2de4db3e31
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Merge pull request #3818 from unknownbrackets/headless
Headless - use auto compare, just build test list in test.py
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2013-09-17 09:08:20 -07:00 |
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Unknown W. Brackets
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abe805b62a
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Prevent a buffer overflow on bad shader.
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2013-09-17 08:40:20 -07:00 |
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The Dax
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c499719967
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Put the removed include back, but only for Visual Studio 2012.
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2013-09-17 10:27:06 -04:00 |
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The Dax
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156bc2613a
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Remove unnecessary include.
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2013-09-17 10:27:06 -04:00 |
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The Dax
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d102baacd0
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Prep PPSSPP for Visual Studio 2013.
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2013-09-17 10:27:06 -04:00 |
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raven02
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b918dfdd98
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Attach CLUT in buffered mode only while memory mode should be more accurate itself
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2013-09-17 09:55:52 +08:00 |
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Ced2911
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b7aa10efc7
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[gpu] move GetIndexBounds to common
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2013-09-16 17:04:06 +02:00 |
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raven02
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8c3a89019b
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GE_BLENDMODE_ABSDIFF : Replace it using GL_MAX
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2013-09-16 20:48:33 +08:00 |
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Henrik Rydgard
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83f39fdaa6
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Report the combination of bezier/spline + morph/skinning to see if it happens
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2013-09-16 09:01:20 +02:00 |
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Henrik Rydgard
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5997cdf6ad
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Add clearly missing parenthesis, see #3776.
Update contributors list.
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2013-09-16 08:09:27 +02:00 |
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Unknown W. Brackets
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ad4bd8ed74
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softgpu: small optimization, precompute tex info.
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2013-09-15 21:39:28 -07:00 |
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Unknown W. Brackets
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f43997a47f
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Update bufw handling in all gpus.
This fixes the softgpu as well, at least.
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2013-09-15 21:27:13 -07:00 |
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Unknown W. Brackets
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8ca31f7652
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Round texture bufw down to nearest 16 byte mult.
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2013-09-15 20:06:41 -07:00 |
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Henrik Rydgård
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b33f309228
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Merge pull request #3767 from raven02/patch-7
Attemp to fix Kingdom Heart , Valkyrie Profile & Tales Of Phantasia
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2013-09-15 16:03:15 -07:00 |
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Henrik Rydgård
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a7d0ea586f
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Merge pull request #3776 from raven02/patch-9
Allow attach valid FB in FB_BUFFERED_MODE only (exactMatch)
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2013-09-15 04:54:48 -07:00 |
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Henrik Rydgard
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cc6681cd0b
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Compile Ced's DX9 GPU on Windows. Not hooked up yet.
This needs work, has several problems that must be fixed to run on Windows.
Ced, you'll have to fix up your xb project file a bit, sorry.
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2013-09-15 12:52:44 +02:00 |
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raven02
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cda902f02a
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Attemp to fix Kingdom Heart , Valkyrie Profile & Tales Of Phantasia
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2013-09-15 18:00:56 +08:00 |
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raven02
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500c401fb7
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Allow attach valid FB in FB_BUFFERED_MODE only (exactMatch)
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2013-09-15 17:28:33 +08:00 |
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Henrik Rydgård
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3101f100ce
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Merge pull request #3774 from raven02/patch-8
Zeroize destination alpha as well when stencil test disabled.
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2013-09-15 01:42:01 -07:00 |
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Henrik Rydgård
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8c9b593824
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Merge pull request #3770 from unknownbrackets/softgpu
Crashes/cleanup in softgpu, fix a couple warnings, remove some unused gstate_c
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2013-09-15 00:25:13 -07:00 |
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raven02
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b3bac26265
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Only zeroize dst alpha when both stencil and depth testing disabled.
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2013-09-15 14:10:57 +08:00 |
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raven02
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ecdc82fb19
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Zeroize destination alpha as well when stencil test disabled.
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2013-09-15 12:49:28 +08:00 |
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Unknown W. Brackets
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16fc684578
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Don't clear the shader cache on savestate.
Well, it's small, but there should be no point.
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2013-09-14 20:32:37 -07:00 |
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Unknown W. Brackets
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50e9e45d65
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Check version in each DoState() func.
They bail on PointerWrap error or bad version.
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2013-09-14 20:23:03 -07:00 |
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Unknown W. Brackets
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26f935bbe5
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Bypass vertex decoder z scaling.
Everything is compared against the u16 value. This should be correct for
throughmode at least.
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2013-09-14 15:48:11 -07:00 |
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Unknown W. Brackets
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68f61e5071
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Remove some unused gstate_c values.
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2013-09-14 14:36:06 -07:00 |
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Unknown W. Brackets
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7b2dea4429
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Use accessors for offsetx/y.
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2013-09-14 11:06:48 -07:00 |
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Unknown W. Brackets
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40e3e8e930
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Use a gstate enum, report unhandled blend mode.
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2013-09-14 07:36:43 -07:00 |
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raven02
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8ccaa733b9
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Use and applu new bool , doShadeMapping
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2013-09-14 14:29:37 +08:00 |
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raven02
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ef2399d5b3
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Use GE state accessor more often : gstate.isSkinningEnabled()
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2013-09-14 14:11:25 +08:00 |
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raven02
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772329a553
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Place in the two frames skip logic for FB to memory
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2013-09-13 22:05:00 +08:00 |
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raven02
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0046357170
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Fix some missing/black screens in FBO to memory mode
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2013-09-12 05:50:03 +08:00 |
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raven02
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f687d704f9
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Few fbo check for fbo_bind()
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2013-09-12 04:59:36 +08:00 |
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Henrik Rydgård
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d617a1079d
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Merge pull request #3691 from raven02/patch-20
Add and apply gstate.getTextureDimension(level)
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2013-09-11 13:23:14 -07:00 |
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Henrik Rydgard
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91f9161d76
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Fix some bugs found in reports in the Android crash reporting console
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2013-09-11 22:21:32 +02:00 |
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raven02
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50edfb75d0
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Add reporting for color test function
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2013-09-10 09:20:50 +08:00 |
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Henrik Rydgård
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74418c13bf
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Merge pull request #3646 from raven02/patch-17
Toggle option "Disable Stencil Test" & "Always Depth Write"
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2013-09-09 00:06:00 -07:00 |
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raven02
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89b2913455
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Render-to-texture : Add | 0x04000000 to address
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2013-09-09 06:20:54 +08:00 |
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raven02
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65564725e8
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Render-to-texture : Update game list comments
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2013-09-08 19:44:36 +08:00 |
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