12130 Commits

Author SHA1 Message Date
Unknown W. Brackets
f300f46b9c Speed up MIPSGetInstruction() by 35%.
It's not that hot, but gets called a lot when loading modules / running
tests.  Well, and also interpreter.

Some of the previous checks were just not necessary (we never have Rese in
the tables, for example, and let's just not.)
2014-03-02 10:20:41 -08:00
Unknown W. Brackets
eca06c60c7 Spend a bit less time in Read_Instruction on load. 2014-03-02 10:20:40 -08:00
Unknown W. Brackets
e3506ead69 Clear the symbol map between each test.
This way we could, for example, test function replacement properly.

Actually slows down tests because it spends more time correctly
determining the function boundaries.
2014-03-02 10:20:40 -08:00
Henrik Rydgård
8f90681994 Merge pull request #5589 from unknownbrackets/mpeg-version
Track the sceMpeg_library version for behavior differences
2014-03-02 23:14:36 +07:00
Henrik Rydgård
36666ceb93 Merge pull request #5588 from unknownbrackets/psmf-minor
Workaround bug in Kurohyou 2 (uninitialized data)
2014-03-02 21:50:55 +07:00
Henrik Rydgård
64f57ae8e3 Merge pull request #5543 from unknownbrackets/texcache
Fix some texture scaling bugs
2014-03-02 21:49:57 +07:00
Unknown W. Brackets
4f1236c2ba Don't use replaceImages for texture scaling = auto. 2014-03-02 01:39:41 -08:00
Unknown W. Brackets
034ae337b7 Handle texture scaling when render res is auto. 2014-03-02 01:39:40 -08:00
Unknown W. Brackets
fc1ab072b3 Write the ringbuffer struct based on mpeg version.
This way it can easily match tests.
2014-03-02 01:31:30 -08:00
Unknown W. Brackets
cda1bc2772 Keep track of the loaded sceMpeg_library version.
They have variations in behavior.
2014-03-02 01:31:29 -08:00
Unknown W. Brackets
87a07d7355 Workaround bug in Kurohyou 2 (uninitialized data.)
The game calls scePsmfGetEPWithTimestamp(), but without any chapters.
This means nothing is written to its pointer.  But it takes the value
there anyway.

It happens that the value there is 0, but only because something wrote it
to the stack before the call.  It seems like scePsmfVerifyPsmf() is the
one writing it, since it has a different value shortly before that call.

So, as a workaround, just write some 0s into the stack.  Games without
bugs should not care.  Hard to predict what will happen to another buggy
game.
2014-03-02 01:22:25 -08:00
Unknown W. Brackets
d2ce324c52 Merge pull request #5586 from raven02/patch-26
Typo fix
2014-03-01 23:15:49 -08:00
raven02
6888ea8d79 Typo fix 2014-03-02 15:12:50 +08:00
Unknown W. Brackets
6b6005c50b Update tests. 2014-03-01 19:26:53 -08:00
Unknown W. Brackets
15a608a6b9 Check for kernel textures in kernel ram properly.
Textures can perfectly legitimately be in volatile ram.
2014-03-01 16:11:56 -08:00
Unknown W. Brackets
da1e4a80a6 Tone down sas raw output reporting, found a game.
Crimson Gem Saga apparently uses this mode.
2014-03-01 15:32:34 -08:00
Unknown W. Brackets
c7f1197ab1 Cut down on a debug check in release mode.
In Jewel Summoner, for example, this gets called a lot, and eats a
measurable percentage of time.
2014-03-01 15:14:17 -08:00
Unknown W. Brackets
444dd15a25 Report module versions of HLE'd modules.
sceMpeg has slightly different functionality, so collecting the unique
versions will help.  So far I know of 4.
2014-03-01 14:32:42 -08:00
Unknown W. Brackets
a3ad15b295 Allow screenshot out of game. 2014-03-01 13:55:17 -08:00
Unknown W. Brackets
a0f3b2b40e Disable a few debug menu items outside of a game.
They won't work anyway.
2014-03-01 11:25:40 -08:00
Henrik Rydgård
aee5f0dca6 Merge pull request #5581 from unknownbrackets/font
Correct a bunch of sceFont functions, shadows, etc.
2014-03-01 22:16:59 +07:00
Sacha
ed4f5054c6 Qt: Clean up QtHost. 2014-03-02 01:09:38 +10:00
Unknown W. Brackets
1b5e54abb4 Fix nearest size check in optimum, cleanup. 2014-03-01 02:23:56 -08:00
Unknown W. Brackets
58e29062a5 Improve error checking in sceFontGetNumFontList(). 2014-03-01 01:54:15 -08:00
Unknown W. Brackets
160d5e3279 Fix sceFontGetFontList() error codes. 2014-03-01 01:47:35 -08:00
Unknown W. Brackets
140982223a Correct sceFontGetFontInfoByIndexNumber().
It just gets font style info, pretty simple.
2014-03-01 01:30:43 -08:00
Unknown W. Brackets
0e39b6fe36 Fix results of sceFontGetFontInfo() for user fonts. 2014-03-01 01:30:25 -08:00
Unknown W. Brackets
131cbc073c Implement sceFontGetShadowInfo(). 2014-03-01 00:18:19 -08:00
Unknown W. Brackets
29d2e81676 Cleanup errors in sceFontGet*ImageRect(). 2014-02-28 23:04:34 -08:00
Unknown W. Brackets
96a93d9bae Fix error handling in sceFontPointToPixelH()/etc. 2014-02-28 22:05:37 -08:00
Unknown W. Brackets
57e64547b3 Fix sceFontSetResolution() error codes. 2014-02-28 21:52:34 -08:00
Unknown W. Brackets
67fcdc0f4a Reflect font altCharCode in psp mem for tests.
Makes it easier to be sure it's working right.  Not completely impossible
a game will check it... but hopefully not.
2014-02-28 21:31:02 -08:00
Unknown W. Brackets
bc3e123b61 Oops, fix negative clip regions.
Since they're summed, need to clamp the left/top side.  And the
bottom/right side is offset by x/y.
2014-02-28 21:25:45 -08:00
Unknown W. Brackets
692cffffd1 Use the correct default for font altCharCode. 2014-02-28 21:20:06 -08:00
Unknown W. Brackets
46370e2860 Implement sceFontGetShadowGlyphImage().
Not sure if any games actually use it, though...
2014-02-28 20:57:18 -08:00
Unknown W. Brackets
5dec831abc Reset initing if boot fails with threading off.
Fixes #5580.
2014-02-28 09:58:10 -08:00
Henrik Rydgård
909fc3d3f9 Merge pull request #5576 from thedax/decryptedEbootDump
Add a basic decrypted EBOOT.BIN dump feature.
2014-02-27 18:46:18 +07:00
Henrik Rydgård
4c2014be00 Merge pull request #5577 from unknownbrackets/font
Correct clipping in sceFontGetCharGlyphImage_Clip()
2014-02-27 18:44:39 +07:00
Unknown W. Brackets
4a1c9645e8 Get rid of Memory::GetStruct(), use PSPPointer. 2014-02-27 00:28:57 -08:00
Unknown W. Brackets
ab6b998710 Correct clipping in sceFontGetCharGlyphImage_Clip.
It was not clipping completely, and didn't handle negative clip w/h.
Also, reduce to debug log (seems to work fine now and has been working
fine in most games.)
2014-02-27 00:19:40 -08:00
The Dax
3fbf715d78 Fix wrong dump length. 2014-02-27 01:54:00 -05:00
The Dax
8c31e1ca21 Add a basic decrypted EBOOT.BIN dump function.
It won't dump already decrypted EBOOTs.
2014-02-27 01:35:17 -05:00
Henrik Rydgård
056968129c Merge pull request #5571 from unknownbrackets/font
Correct sceFindFont*() behavior
2014-02-25 23:28:37 +07:00
Unknown W. Brackets
e0258bf347 Match sceFindFont*() behavior much more accurately.
Per tests.  Fixes bad font selection in Fieldrunners.
2014-02-25 08:16:10 -08:00
Henrik Rydgård
db59559a92 Reduce the "Ret: Stack Empty" log level to DEBUG.
Still reporting. Avoids logspam in buggy games.
2014-02-25 21:23:21 +07:00
Henrik Rydgård
680283908c Merge pull request #5570 from thedax/warningFix
Fix GCC compiler warning.
2014-02-25 21:02:16 +07:00
The Dax
5bca8f1119 Fix GCC compiler warning. 2014-02-25 07:39:01 -05:00
Unknown W. Brackets
db4e4c1c32 Improve sceFontFindFont() errors. 2014-02-25 00:43:24 -08:00
Henrik Rydgård
10a9d4967a Merge pull request #5565 from thedax/ps1EbootCheck
Add additional check to prevent PS1 EBOOTs from loading.
2014-02-25 15:16:27 +07:00
Henrik Rydgård
71f0f9d722 Merge pull request #5566 from chinhodado/patch-5
remove a check that is always false
2014-02-25 15:15:48 +07:00