57 Commits

Author SHA1 Message Date
Henrik Rydgard
3b323c4176 Add a bunch of empty adhoc functions 2013-09-07 01:53:51 +02:00
shenweip
c05100e0e3 Add sceHeap,some games will call this.
e.g. Linear ModeSenritsu no Stratus
2013-09-04 11:05:14 +08:00
Henrik Rydgard
9dcd67fc31 Pass the new sha1/md5 test. 2013-09-03 00:36:55 +02:00
sum2012
d017011882 Add ThreadManForKernel and ModuleForKernel
Sample log:https://gist.github.com/sum2012/3bb5deb1a806ef18f5f3
2013-08-25 10:48:32 +08:00
Unknown W. Brackets
fca0af8e70 Add some kernel-related HLE stubs for reporting. 2013-08-22 23:04:16 -07:00
Unknown W. Brackets
19016ac7c4 Cut down on some kernel HLE reporting.
Not sure where these are coming from, hacked games?
2013-08-21 08:40:31 -07:00
Henrik Rydgard
6ed4e348db Some logging tweaks, fix running cpu tests on ARM 2013-07-30 01:09:10 +02:00
Unknown W. Brackets
d8eede0b9a Add some unknown syscalls from reporting.
These are being linked in by games, so defining them will log them when
they are hit.
2013-06-30 12:05:14 -07:00
sum2012
c2091de3d5 Add dummy sceCcc
Fix loading of Gensou Chronicle
2013-06-30 20:21:56 +08:00
oioitff
6fb2abd0fb Add sceAudiocodec stuff 2013-06-09 01:28:58 +08:00
Unknown W. Brackets
c34854ead3 Use a custom RA for module funcs. Not used yet.
But it will be.
2013-05-26 10:28:08 -07:00
Unknown W. Brackets
f93c92d409 Add some syscall names that match by sha. 2013-05-19 22:12:39 -07:00
Unknown W. Brackets
ded3fb5e12 Add reporting to a bunch of unimpl functions.
Also some comment/logging fixes along the way.
2013-05-19 22:12:37 -07:00
Henrik Rydgard
5877929fe5 Add Mersenne Twister random number generator. 2013-05-20 00:57:45 +02:00
Unknown W. Brackets
0fb5877d75 Implement sceKernelExtendThreadStack().
Fixes #1833.  Implemented using fake nids instead of callbacks since
it's simpler to get them (and waits and recursion) right.
2013-05-18 20:21:28 -07:00
mattweb28
d3ded6639a Added sceJpeg & sceMd5 2013-05-15 19:49:34 +08:00
Jacky TSUI
95addc09b1 Separate sceMp3 from sceMpeg 2013-05-06 21:14:58 +08:00
Unknown W. Brackets
f1f2cf0603 Replace some hleEatCycles() with actual PSP timing.
Measured several runs at 8 per run with test overhead check.
2013-05-04 23:42:10 -07:00
nachume
c2c6adb7c9 Add new sceNp/scePauth and some stubs for unknown functions on THE IDOLM@STER SP. 2013-04-29 12:40:09 +09:00
raven02
5e5922fc70 Add sceMp4 2013-04-28 08:23:58 +08:00
JimLee168
e686ef46b8 Added sceZlibDecompress and VS2010 build fix
Fixes ULUS10121 Bomberman
2013-04-05 13:26:54 +08:00
raven02
9f165768c8 Add sceGameUpdate 2013-03-19 08:00:29 +08:00
Henrik Rydgard
e20e5f49b9 Stub sceIoChstat and an icache invalidate function 2013-03-16 09:39:22 +01:00
raven02
a9ff724e93 Add sceP3da 2013-03-15 20:16:45 +08:00
Henrik Rydgard
3714eebbbe Actually register scePspNpDrm_user 2013-03-04 23:54:03 +01:00
vakko
02371b2949 DLC encryption 2013-02-24 19:27:37 +02:00
Xele02
aa01751589 Save encryption. Load/Save encrypted/decrypted save
RE of Chnnlsv lib
Correct size bug in kirk
2013-01-29 00:11:02 +01:00
Federico Apelhanz
463883acd5 fixed tabulation 2013-01-12 15:24:58 -03:00
Federico Apelhanz
e82161f33a Revert some files (I think) 2013-01-12 15:24:58 -03:00
Federico Apelhanz
ebc669c0f6 Revert "Wraped some functions, removed some spaces"
This reverts commit 1c62f75a04c39b1bc9568a79a7a8eee18cc56542.
2013-01-12 15:24:09 -03:00
Federico Apelhanz
062838da8a Wraped some functions, removed some spaces 2013-01-12 15:21:12 -03:00
YaPeL
9cde301f4d Wrap functions on HLETables 2013-01-12 15:17:35 -03:00
TMaul
399b8fb15d And remove scesuppreacc from the makefiles as well 2013-01-02 20:30:02 +00:00
TMaul
6b689bdf8d Remove scesupPreAcc
It's not really needed and is just going to get in the way...
2013-01-02 20:28:12 +00:00
Henrik Rydgård
f8f691be78 Merge pull request #311 from unknownbrackets/more-dcache
Do more cache invalidation, fix return values
2013-01-02 01:55:17 -08:00
Unknown W. Brackets
5bd059a128 Do more cache invalidation, fix return values. 2013-01-02 00:54:23 -08:00
Unknown W. Brackets
62b8b9af75 Fix sceKernelLibcTime() when time_t is 64 bit. 2013-01-01 21:27:18 -08:00
Henrik Rydgard
4d4370232c Assorted minor cleanup and fixes. 2012-12-21 10:20:22 +01:00
Henrik Rydgard
a60d487d8d Create files for sceUsb 2012-12-17 21:45:32 +01:00
TMaul
ea21789d34 Fake sceDisplayWaitVblankStartMulti
And stub the sceVaudio fuctions called by DOA paradise
2012-12-06 18:02:56 +00:00
TMaul
a737f70cae Fake scesupPreAcc
Gets Dissidia Final Fantasy to title screen. We will need to make this
one go away by getting PRX loading working properly I think.
2012-12-06 18:02:55 +00:00
TMaul
9bcb67f90b Add some missing sce* Functions
Add the missing functions to sceHttp
Create sceOpenPSID and add what jpcsp is doing
Create sceParseHttp.cpp
Create sceParseUri.cpp
Create sceSsl.cpp and add what jpcsp is doing
reindent some files.

in an attempt to try and get a few games doing more.
2012-12-06 18:02:55 +00:00
Henrik Rydgard
08f8f4b323 Cleanup sceRtc, move sceFont to its own file. 2012-11-22 22:30:44 +01:00
Henrik Rydgard
f378f959e1 Fix issues with games that don't call sceDisplaySet mode. Add option to run without FBOs, may be useful on slow devices. 2012-11-20 10:59:23 +01:00
kev :)
71a3b789b8 Add fake methods that use sceGetCurrentTick 2012-11-18 19:33:19 +00:00
Henrik Rydgard
5a48578a12 Rewrite audio line output. Now deterministic (from the game's POV) and smoother. 2012-11-17 14:20:59 +01:00
Henrik Rydgard
90654bcd0e VFPU fixes, misc 2012-11-15 10:15:40 +01:00
kev :)
b9ff4295e7 Make RTC tests pass 2012-11-11 00:33:16 +00:00
Henrik Rydgard
387552f564 Misc fixes (accept .prx, work on power callbacks, bugs) 2012-11-10 10:15:11 +01:00
Henrik Rydgard
d671afdef4 sceImpose 2012-11-09 12:31:58 +01:00