ppsspp/GPU/Common
Unknown W. Brackets 2b16b5b79b Use XXH64 on 64-bit systems.
I'm not able to reproduce any real performance difference, but I know
there are some games which do more hashing and it may help there.
2014-10-26 17:49:24 -07:00
..
DrawEngineCommon.cpp Add a .gitattributes to normalize newlines. 2014-09-26 21:20:50 -07:00
DrawEngineCommon.h Add a .gitattributes to normalize newlines. 2014-09-26 21:20:50 -07:00
FramebufferCommon.cpp Fix divide by zero in memcpy checks. 2014-09-21 21:36:26 -07:00
FramebufferCommon.h d3d: Support the Danganronpa hack. 2014-09-13 16:47:23 -07:00
GPUDebugInterface.h Add support for 24/8 textures in the GE debugger. 2014-09-14 11:13:03 -07:00
IndexGenerator.cpp Typos. 2014-06-21 12:04:27 -07:00
IndexGenerator.h Compile Ced's DX9 GPU on Windows. Not hooked up yet. 2013-09-15 12:52:44 +02:00
PostShader.cpp More GetPointer cleanup. memCardDirectory->memStickDirectory. 2014-10-19 23:20:51 +02:00
PostShader.h Add proper support for upscaling shaders, add Spline36 upscaling 2013-10-22 12:18:49 +02:00
SoftwareLighting.h Remove cached light variables to reduce work when parsing DLs. 2014-04-21 12:51:19 +02:00
SoftwareTransformCommon.cpp d3d: Correct render-to-texture effects. 2014-09-14 09:37:59 -07:00
SoftwareTransformCommon.h Fix burnout depth issue by dirtying the proj matrix on viewport change 2014-09-13 14:08:07 +02:00
SplineCommon.cpp Warning fixes, sprintf->snprintf 2014-09-13 23:51:07 +02:00
SplineCommon.h Warning fixes, sprintf->snprintf 2014-09-13 23:51:07 +02:00
TextureCacheCommon.cpp Cleanup SoftwareTransform a bit more 2014-09-13 13:15:18 +02:00
TextureCacheCommon.h Cleanup SoftwareTransform a bit more 2014-09-13 13:15:18 +02:00
TextureDecoder.cpp Use XXH64 on 64-bit systems. 2014-10-26 17:49:24 -07:00
TextureDecoder.h Use XXH64 on 64-bit systems. 2014-10-26 17:49:24 -07:00
TextureDecoderNEON.cpp Use XXH64 on 64-bit systems. 2014-10-26 17:49:24 -07:00
TextureDecoderNEON.h Use XXH64 on 64-bit systems. 2014-10-26 17:49:24 -07:00
TransformCommon.cpp Move spline generation to SplineCommon, make SplineDX9.cpp identical to Spline.cpp (merge later somehow) 2014-09-13 15:13:34 +02:00
TransformCommon.h Remove cached light variables to reduce work when parsing DLs. 2014-04-21 12:51:19 +02:00
VertexDecoderArm.cpp Jit the most common of the "ToFloat" texcoord conversions 2014-09-12 02:00:33 +02:00
VertexDecoderCommon.cpp Some very minor optimizations. Remove little-used stat counter. 2014-10-19 21:12:25 +02:00
VertexDecoderCommon.h Some very minor optimizations. Remove little-used stat counter. 2014-10-19 21:12:25 +02:00
VertexDecoderX86.cpp Avoid an ifdef using PTRBITS 2014-10-12 19:35:55 +02:00