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DisplayListInterpreter.cpp
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Add !(gstate.zmsk & 1); to depthMask and remove duplicate GE_CMD_MATERIALUPDATE (exists in line69)
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2013-02-24 17:50:05 +08:00 |
DisplayListInterpreter.h
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Add some infrastructure to be used for frameskipping
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2013-02-19 00:45:26 +01:00 |
FragmentShaderGenerator.cpp
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Use enableColorTest for colortest
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2013-02-13 07:57:15 +08:00 |
FragmentShaderGenerator.h
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Save 16K.
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2013-01-07 13:00:28 +01:00 |
Framebuffer.cpp
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Add glstate.stencilTest.disable();
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2013-02-24 02:44:52 +08:00 |
Framebuffer.h
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Some work toward better FBO handling. Fixes some things, breaks some things..
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2013-02-21 21:37:19 +01:00 |
IndexGenerator.cpp
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Fix spiky polygon glitches with vertex cache in Dissidia and maybe more.
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2013-01-28 19:05:38 +01:00 |
IndexGenerator.h
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Fix spiky polygon glitches with vertex cache in Dissidia and maybe more.
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2013-01-28 19:05:38 +01:00 |
ShaderManager.cpp
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Some work toward better FBO handling. Fixes some things, breaks some things..
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2013-02-21 21:37:19 +01:00 |
ShaderManager.h
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Don't translate bone weights to floats unnecessarily. Minor optimization to ApplyShader, pushing it down the profile from 2% to 0.5% in Wipeout.
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2013-02-04 23:10:40 +01:00 |
StateMapping.cpp
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Add !(gstate.zmsk & 1); to depthMask and remove duplicate GE_CMD_MATERIALUPDATE (exists in line69)
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2013-02-24 17:50:05 +08:00 |
StateMapping.h
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Initial support for texturing from framebuffers.
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2013-02-01 00:18:23 +01:00 |
TextureCache.cpp
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Some work toward better FBO handling. Fixes some things, breaks some things..
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2013-02-21 21:37:19 +01:00 |
TextureCache.h
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Some work toward better FBO handling. Fixes some things, breaks some things..
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2013-02-21 21:37:19 +01:00 |
TransformPipeline.cpp
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Some work toward better FBO handling. Fixes some things, breaks some things..
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2013-02-21 21:37:19 +01:00 |
TransformPipeline.h
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Actually, these are draws. Increase to 24.
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2013-02-11 23:41:31 -08:00 |
VertexDecoder.cpp
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Change .f to .0f etc.
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2013-02-17 21:26:23 +08:00 |
VertexDecoder.h
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Safer float->u16 cast.
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2013-02-21 19:10:30 +01:00 |
VertexShaderGenerator.cpp
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Fix texture stretched vertically in HW T&L
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2013-02-20 20:32:18 +08:00 |
VertexShaderGenerator.h
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Save 16K.
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2013-01-07 13:00:28 +01:00 |