ppsspp/GPU
2013-08-22 23:23:48 -07:00
..
GLES Avoid some dangerous hex constant widths. 2013-08-22 23:23:48 -07:00
Null Remove very questionable DrawSync override. 2013-08-17 09:53:10 -07:00
Software Use constants for other uv gen mode usages. 2013-08-19 00:43:54 -07:00
CMakeLists.txt Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
ge_constants.h Add GE_LIGHTTYPE_UNKNOWN 2013-08-20 11:41:24 +08:00
GeDisasm.cpp Experiment: Use glBlendFuncSeparate to not change dest alpha when blending. 2013-08-22 19:14:04 +02:00
GeDisasm.h Add a function to pretty-print vertex type. 2013-04-22 22:04:26 -07:00
GPU.vcxproj Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
GPU.vcxproj.filters Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
GPUCommon.cpp Avoid some dangerous hex constant widths. 2013-08-22 23:23:48 -07:00
GPUCommon.h Another frameskipping attempt. Now: 0=no frameskip, 1=auto frameskipt, 2-9=fixed frameskip. 2013-08-16 01:00:26 +02:00
GPUInterface.h Another frameskipping attempt. Now: 0=no frameskip, 1=auto frameskipt, 2-9=fixed frameskip. 2013-08-16 01:00:26 +02:00
GPUState.cpp Been meaning to rename DisplayListInterpreter->GLES_GPU forever 2013-08-20 22:34:47 +02:00
GPUState.h Add isTextureAlphaUsed() 2013-08-20 21:28:16 +08:00
Math3D.cpp GPU/Math3D: Support converting Vec3 and Vec4 objects to u32 color values. 2013-07-29 22:26:42 +02:00
Math3D.h GPU/Math3D: Add a 4x4 matrix class. 2013-07-29 22:49:19 +02:00