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GLES
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Correctly rebind textures after an fbo tex.
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2013-07-30 01:06:33 -07:00 |
Null
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Consistently use a proper type for GE fb format.
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2013-07-29 23:05:59 -07:00 |
Software
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Add snapshot of the whole source code.
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2012-11-01 16:19:01 +01:00 |
CMakeLists.txt
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Buildfix for iOS and Android.
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2013-05-01 23:31:18 -07:00 |
ge_constants.h
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Consistently use a proper type for GE fb format.
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2013-07-29 23:05:59 -07:00 |
GeDisasm.cpp
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Warning fix on Intel compiler.
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2013-05-30 15:42:11 +02:00 |
GeDisasm.h
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Add a function to pretty-print vertex type.
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2013-04-22 22:04:26 -07:00 |
GPU.vcxproj
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Turn off RTTI, simulate it where needed.
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2013-06-09 13:02:16 +02:00 |
GPU.vcxproj.filters
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Moved texture scaling to separate file
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2013-05-01 14:12:09 +02:00 |
GPUCommon.cpp
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Reduce logspam for some GE signals. doesn't seem to be a problem (although that might change if we paralellize).
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2013-06-27 17:49:29 +02:00 |
GPUCommon.h
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Use a downcount and fast run loop in the GE.
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2013-04-28 14:23:30 -07:00 |
GPUInterface.h
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Consistently use a proper type for GE fb format.
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2013-07-29 23:05:59 -07:00 |
GPUState.cpp
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Fix some warnings generated by clang.
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2013-02-24 10:23:31 -08:00 |
GPUState.h
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Don't include gfx/gl* outside the OpenGL GE.
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2013-07-29 22:47:38 -07:00 |
Math3D.cpp
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GPU/Math3D: Support converting Vec3 and Vec4 objects to u32 color values.
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2013-07-29 22:26:42 +02:00 |
Math3D.h
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GPU/Math3D: Add a 4x4 matrix class.
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2013-07-29 22:49:19 +02:00 |