..
BackgroundAudio.cpp
Clean up among the logs. Remove MASTER_LOG.
2017-03-06 13:10:23 +01:00
BackgroundAudio.h
Pass the game selection screen audio through the resampler. Fixes #7316 .
2015-01-29 14:58:03 +01:00
ComboKeyMappingScreen.cpp
Fix scrolling in Combo Key setup. Fixes #8097 .
2015-10-31 13:45:57 +01:00
ComboKeyMappingScreen.h
Implement on-screen touch combo keys.
2015-10-24 13:22:43 +02:00
ControlMappingScreen.cpp
UI: Make popups transition their button.
2017-03-21 18:45:49 -07:00
ControlMappingScreen.h
Big mutex overhaul - remove our custom ones, make them non-recursive where possible
2017-02-28 11:40:29 +01:00
CwCheatScreen.cpp
Assorted cleanup, UWP memory map fixes. PSPFlower runs in both 32-bit and 64-bit.
2017-03-23 10:02:28 +01:00
CwCheatScreen.h
c++11: Remove compat header base/functional.h
2016-10-12 11:32:45 +02:00
DevScreens.cpp
Assorted cleanup, UWP memory map fixes. PSPFlower runs in both 32-bit and 64-bit.
2017-03-23 10:02:28 +01:00
DevScreens.h
Remove legacy InputState.
2017-03-14 22:07:07 -07:00
DisplayLayoutEditor.cpp
Buildfix for an older clang.
2016-08-06 18:57:30 -07:00
DisplayLayoutEditor.h
Add Display layout editor to use for example on tablets, but also includes automatic screen cropping for 16:9 cases(default).
2015-10-31 20:50:02 +01:00
DisplayLayoutScreen.cpp
Rename GLES files to match the convention the other backends use.
2017-01-23 17:08:58 +01:00
DisplayLayoutScreen.h
Remove some unused things reported by clang.
2016-03-20 23:14:08 -07:00
EmuScreen.cpp
Add UWP projects and rough UWP entry point application based on the sample
2017-03-23 10:02:27 +01:00
EmuScreen.h
Remove legacy InputState.
2017-03-14 22:07:07 -07:00
GameInfoCache.cpp
UI: Refactor game icon/bg loading.
2017-03-26 00:00:57 -07:00
GameInfoCache.h
Buildfix non-Windows
2017-03-26 13:07:36 +02:00
GamepadEmu.cpp
UWP: Fix DPI calculations for touch. Implement back button support.
2017-03-23 10:02:29 +01:00
GamepadEmu.h
Remove legacy InputState.
2017-03-14 22:07:07 -07:00
GameScreen.cpp
UI: Refactor game icon/bg loading.
2017-03-26 00:00:57 -07:00
GameScreen.h
Remove legacy InputState.
2017-03-14 22:07:07 -07:00
GameSettingsScreen.cpp
GLES:Fix compatibility checks for instanced rendering.
2017-03-26 19:00:20 +09:00
GameSettingsScreen.h
Remove legacy InputState.
2017-03-14 22:07:07 -07:00
HostTypes.h
Avoid directly calling osm from Core/GPU code.
2016-05-27 22:05:30 -07:00
InstallZipScreen.cpp
Remove legacy InputState.
2017-03-14 22:07:07 -07:00
InstallZipScreen.h
Remove legacy InputState.
2017-03-14 22:07:07 -07:00
MainScreen.cpp
UI: Add simple support for a custom background.
2017-03-26 07:52:46 -07:00
MainScreen.h
Remove legacy InputState.
2017-03-14 22:07:07 -07:00
MiscScreens.cpp
UI: Use theme colors in more places.
2017-03-26 08:57:04 -07:00
MiscScreens.h
UI: Add simple support for a custom background.
2017-03-26 07:52:46 -07:00
NativeApp.cpp
UI: Use theme colors in more places.
2017-03-26 08:57:04 -07:00
OnScreenDisplay.cpp
Big mutex overhaul - remove our custom ones, make them non-recursive where possible
2017-02-28 11:40:29 +01:00
OnScreenDisplay.h
Big mutex overhaul - remove our custom ones, make them non-recursive where possible
2017-02-28 11:40:29 +01:00
PauseScreen.cpp
UI: Zero initialize EventParams in typical usage.
2017-03-21 18:45:48 -07:00
PauseScreen.h
Always trigger gpu->Resized when exiting GameSettingsScreen.
2017-03-17 10:27:49 +01:00
ProfilerDraw.cpp
Fix profiler build.
2017-01-09 22:09:34 +01:00
ProfilerDraw.h
Add new shader viewing tool
2015-10-14 18:10:21 +02:00
ReadMe.txt
RemoteISOScreen.cpp
http: Add an additional cancel check.
2017-03-22 00:06:02 -07:00
RemoteISOScreen.h
UI: Keep Back buttons consistent in http settings.
2017-03-22 00:03:45 -07:00
ReportScreen.cpp
UI: Zero initialize EventParams in typical usage.
2017-03-21 18:45:48 -07:00
ReportScreen.h
UI: Make the other report screen a dialog too.
2017-03-19 07:46:06 -07:00
SavedataScreen.cpp
UI: Use theme colors in more places.
2017-03-26 08:57:04 -07:00
SavedataScreen.h
c++11: Remove compat header base/functional.h
2016-10-12 11:32:45 +02:00
Store.cpp
UI: Zero initialize EventParams in typical usage.
2017-03-21 18:45:48 -07:00
Store.h
Remove legacy InputState.
2017-03-14 22:07:07 -07:00
TextureUtil.cpp
Reintroduce mipmaps for images in the UI like screenshots (D3D11, OpenGL, D3D9)
2017-03-12 16:30:53 +01:00
TextureUtil.h
Rework Android lost/restore lifecycle again. Can autorotate screen without crashing again. Should help #9295 and maybe #8906 .
2017-03-18 15:21:26 +01:00
TiltAnalogSettingsScreen.cpp
Remove legacy InputState.
2017-03-14 22:07:07 -07:00
TiltAnalogSettingsScreen.h
Remove legacy InputState.
2017-03-14 22:07:07 -07:00
TiltEventProcessor.cpp
android: Change preprocessor define to standard __ANDROID__
2016-10-12 11:14:09 +02:00
TiltEventProcessor.h
Add L/R trigger button tilt support.
2015-12-20 23:16:45 -08:00
TouchControlLayoutScreen.cpp
UI: Set tags on tab views, in the typical case.
2016-01-22 22:39:58 -08:00
TouchControlLayoutScreen.h
c++11: Remove compat header base/functional.h
2016-10-12 11:32:45 +02:00
TouchControlVisibilityScreen.cpp
Implement on-screen touch combo keys.
2015-10-24 13:22:43 +02:00
TouchControlVisibilityScreen.h
Possibly fix weird control visibility issue #7417 although I don't quite get it..
2015-02-04 10:43:49 +01:00
ui_atlas.cpp
qt: Build Qt frontend with CMake. Requires Qt5.
2016-10-17 23:45:21 +02:00
ui_atlas.h
Implement on-screen touch combo keys.
2015-10-24 13:22:43 +02:00
UI.vcxproj
Revert unintentional change from: 429bf5d8b3
2017-03-23 11:54:54 +01:00
UI.vcxproj.filters
Break out image file management from DrawContext (thin3d)
2017-01-24 20:58:59 +01:00