ppsspp/UI
Unknown W. Brackets 0a73828042 UI: Use theme colors in more places.
Hopefully everywhere.
2017-03-26 08:57:04 -07:00
..
BackgroundAudio.cpp Clean up among the logs. Remove MASTER_LOG. 2017-03-06 13:10:23 +01:00
BackgroundAudio.h Pass the game selection screen audio through the resampler. Fixes #7316 . 2015-01-29 14:58:03 +01:00
ComboKeyMappingScreen.cpp Fix scrolling in Combo Key setup. Fixes #8097. 2015-10-31 13:45:57 +01:00
ComboKeyMappingScreen.h Implement on-screen touch combo keys. 2015-10-24 13:22:43 +02:00
ControlMappingScreen.cpp UI: Make popups transition their button. 2017-03-21 18:45:49 -07:00
ControlMappingScreen.h Big mutex overhaul - remove our custom ones, make them non-recursive where possible 2017-02-28 11:40:29 +01:00
CwCheatScreen.cpp Assorted cleanup, UWP memory map fixes. PSPFlower runs in both 32-bit and 64-bit. 2017-03-23 10:02:28 +01:00
CwCheatScreen.h c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
DevScreens.cpp Assorted cleanup, UWP memory map fixes. PSPFlower runs in both 32-bit and 64-bit. 2017-03-23 10:02:28 +01:00
DevScreens.h Remove legacy InputState. 2017-03-14 22:07:07 -07:00
DisplayLayoutEditor.cpp Buildfix for an older clang. 2016-08-06 18:57:30 -07:00
DisplayLayoutEditor.h Add Display layout editor to use for example on tablets, but also includes automatic screen cropping for 16:9 cases(default). 2015-10-31 20:50:02 +01:00
DisplayLayoutScreen.cpp Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
DisplayLayoutScreen.h Remove some unused things reported by clang. 2016-03-20 23:14:08 -07:00
EmuScreen.cpp Add UWP projects and rough UWP entry point application based on the sample 2017-03-23 10:02:27 +01:00
EmuScreen.h Remove legacy InputState. 2017-03-14 22:07:07 -07:00
GameInfoCache.cpp UI: Refactor game icon/bg loading. 2017-03-26 00:00:57 -07:00
GameInfoCache.h Buildfix non-Windows 2017-03-26 13:07:36 +02:00
GamepadEmu.cpp UWP: Fix DPI calculations for touch. Implement back button support. 2017-03-23 10:02:29 +01:00
GamepadEmu.h Remove legacy InputState. 2017-03-14 22:07:07 -07:00
GameScreen.cpp UI: Refactor game icon/bg loading. 2017-03-26 00:00:57 -07:00
GameScreen.h Remove legacy InputState. 2017-03-14 22:07:07 -07:00
GameSettingsScreen.cpp GLES:Fix compatibility checks for instanced rendering. 2017-03-26 19:00:20 +09:00
GameSettingsScreen.h Remove legacy InputState. 2017-03-14 22:07:07 -07:00
HostTypes.h Avoid directly calling osm from Core/GPU code. 2016-05-27 22:05:30 -07:00
InstallZipScreen.cpp Remove legacy InputState. 2017-03-14 22:07:07 -07:00
InstallZipScreen.h Remove legacy InputState. 2017-03-14 22:07:07 -07:00
MainScreen.cpp UI: Add simple support for a custom background. 2017-03-26 07:52:46 -07:00
MainScreen.h Remove legacy InputState. 2017-03-14 22:07:07 -07:00
MiscScreens.cpp UI: Use theme colors in more places. 2017-03-26 08:57:04 -07:00
MiscScreens.h UI: Add simple support for a custom background. 2017-03-26 07:52:46 -07:00
NativeApp.cpp UI: Use theme colors in more places. 2017-03-26 08:57:04 -07:00
OnScreenDisplay.cpp Big mutex overhaul - remove our custom ones, make them non-recursive where possible 2017-02-28 11:40:29 +01:00
OnScreenDisplay.h Big mutex overhaul - remove our custom ones, make them non-recursive where possible 2017-02-28 11:40:29 +01:00
PauseScreen.cpp UI: Zero initialize EventParams in typical usage. 2017-03-21 18:45:48 -07:00
PauseScreen.h Always trigger gpu->Resized when exiting GameSettingsScreen. 2017-03-17 10:27:49 +01:00
ProfilerDraw.cpp Fix profiler build. 2017-01-09 22:09:34 +01:00
ProfilerDraw.h Add new shader viewing tool 2015-10-14 18:10:21 +02:00
ReadMe.txt
RemoteISOScreen.cpp http: Add an additional cancel check. 2017-03-22 00:06:02 -07:00
RemoteISOScreen.h UI: Keep Back buttons consistent in http settings. 2017-03-22 00:03:45 -07:00
ReportScreen.cpp UI: Zero initialize EventParams in typical usage. 2017-03-21 18:45:48 -07:00
ReportScreen.h UI: Make the other report screen a dialog too. 2017-03-19 07:46:06 -07:00
SavedataScreen.cpp UI: Use theme colors in more places. 2017-03-26 08:57:04 -07:00
SavedataScreen.h c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
Store.cpp UI: Zero initialize EventParams in typical usage. 2017-03-21 18:45:48 -07:00
Store.h Remove legacy InputState. 2017-03-14 22:07:07 -07:00
TextureUtil.cpp Reintroduce mipmaps for images in the UI like screenshots (D3D11, OpenGL, D3D9) 2017-03-12 16:30:53 +01:00
TextureUtil.h Rework Android lost/restore lifecycle again. Can autorotate screen without crashing again. Should help #9295 and maybe #8906. 2017-03-18 15:21:26 +01:00
TiltAnalogSettingsScreen.cpp Remove legacy InputState. 2017-03-14 22:07:07 -07:00
TiltAnalogSettingsScreen.h Remove legacy InputState. 2017-03-14 22:07:07 -07:00
TiltEventProcessor.cpp android: Change preprocessor define to standard __ANDROID__ 2016-10-12 11:14:09 +02:00
TiltEventProcessor.h Add L/R trigger button tilt support. 2015-12-20 23:16:45 -08:00
TouchControlLayoutScreen.cpp UI: Set tags on tab views, in the typical case. 2016-01-22 22:39:58 -08:00
TouchControlLayoutScreen.h c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
TouchControlVisibilityScreen.cpp Implement on-screen touch combo keys. 2015-10-24 13:22:43 +02:00
TouchControlVisibilityScreen.h Possibly fix weird control visibility issue #7417 although I don't quite get it.. 2015-02-04 10:43:49 +01:00
ui_atlas.cpp qt: Build Qt frontend with CMake. Requires Qt5. 2016-10-17 23:45:21 +02:00
ui_atlas.h Implement on-screen touch combo keys. 2015-10-24 13:22:43 +02:00
UI.vcxproj Revert unintentional change from: 429bf5d8b3 2017-03-23 11:54:54 +01:00
UI.vcxproj.filters Break out image file management from DrawContext (thin3d) 2017-01-24 20:58:59 +01:00

========================================================================
    STATIC LIBRARY : UI Project Overview
========================================================================

AppWizard has created this UI library project for you.

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UI.vcxproj
    This is the main project file for VC++ projects generated using an Application Wizard.
    It contains information about the version of Visual C++ that generated the file, and
    information about the platforms, configurations, and project features selected with the
    Application Wizard.

UI.vcxproj.filters
    This is the filters file for VC++ projects generated using an Application Wizard. 
    It contains information about the association between the files in your project 
    and the filters. This association is used in the IDE to show grouping of files with
    similar extensions under a specific node (for e.g. ".cpp" files are associated with the
    "Source Files" filter).

/////////////////////////////////////////////////////////////////////////////
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