ppsspp/Core
2016-01-16 23:12:12 -08:00
..
Debugger Update armips to latest version. 2015-12-26 20:30:35 -08:00
Dialog Fixed some errors from PVS-Studio in Core project 2015-12-31 10:25:11 +03:00
ELF Right, Symbian doesn't have vector.data(). 2015-12-24 13:21:03 -08:00
FileLoaders Disable ISO RAM cache if out of memory. 2015-12-19 15:29:34 -08:00
FileSystems Little things 2016-01-09 20:44:02 -03:00
Font Fix a typo in font loading. 2015-02-01 01:20:28 -08:00
HLE Atrac: Simplify lowlevel init more. 2016-01-16 23:12:12 -08:00
HW Jit: Invalidate blocks after IO reads. 2015-12-27 21:58:29 -08:00
MIPS jit: Minor cleanups. 2016-01-10 12:28:29 -08:00
Util Avoid remaster vertex doubling in PPGe. 2015-12-28 14:13:07 -08:00
Compatibility.cpp Specify which games need vertex depth rounding instead of which ones don't. 2016-01-16 11:31:27 +01:00
Compatibility.h Specify which games need vertex depth rounding instead of which ones don't. 2016-01-16 11:31:27 +01:00
Config.cpp Don't forget global setting when switching configs. 2016-01-05 23:02:19 -08:00
Config.h Buildfix. 2016-01-06 07:20:41 -08:00
Core.cpp Fix Mac build 2016-01-01 14:40:19 +01:00
Core.h Fix Mac build 2016-01-01 14:40:19 +01:00
Core.vcxproj Use a background thread to load ISO into RAM. 2015-12-19 15:23:25 -08:00
Core.vcxproj.filters Use a background thread to load ISO into RAM. 2015-12-19 15:23:25 -08:00
CoreParameter.h GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends. 2016-01-01 14:40:16 +01:00
CoreTiming.cpp Add timing for all the basics. 2015-07-03 12:05:08 -07:00
CoreTiming.h Switch to #pragma once in a few places. 2015-03-02 22:34:51 -08:00
CwCheat.cpp Oops, fix #8234 2015-11-25 14:23:39 +01:00
CwCheat.h Invalidate icache before letting the cwcheat engine change memory. Might fix JIT-related cheat crashes. 2015-02-03 00:21:37 +01:00
HDRemaster.cpp Identify remasters based on UMD_DATA hash. 2015-12-28 14:13:05 -08:00
HDRemaster.h Identify remasters based on UMD_DATA hash. 2015-12-28 14:13:05 -08:00
Host.cpp Move the symbol map to the heap, deallocate it when no game is running. 2015-10-31 23:01:19 +01:00
Host.h GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends. 2016-01-01 14:40:16 +01:00
Loaders.cpp Resolve PBP directories earlier in load process. 2015-12-28 14:13:07 -08:00
Loaders.h Resolve PBP directories earlier in load process. 2015-12-28 14:13:07 -08:00
MemMap.cpp Use MEMSIZE SFO param to detect 64MB homebrew. 2015-12-23 15:16:48 -08:00
MemMap.h Correct scratchpad memory range checks. 2015-12-27 14:29:12 -08:00
MemMapFunctions.cpp Correct scratchpad memory range checks. 2015-12-27 14:29:12 -08:00
MemMapHelpers.h Fix some GCC compiler warnings about potentially uninitialized variables (compilers are getting too clever..) 2015-06-14 11:32:13 +02:00
Opcode.h MemMap should not be included in MIPS.h. 2014-03-15 10:45:39 +01:00
PSPLoaders.cpp Resolve PBP directories earlier in load process. 2015-12-28 14:13:07 -08:00
PSPLoaders.h Use MEMSIZE SFO param to detect 64MB homebrew. 2015-12-23 15:16:48 -08:00
Reporting.cpp Generate windows version automatically. 2015-08-16 14:03:59 -07:00
Reporting.h Try a different format of HLE logging. 2015-03-22 20:49:42 -07:00
SaveState.cpp Generate save state IDs for homebrew using the elf or directory name where applicable. 2015-09-25 19:27:40 +02:00
SaveState.h Generate save state IDs for homebrew using the elf or directory name where applicable. 2015-09-25 19:27:40 +02:00
Screenshot.cpp Track the running GPU backend separate from config. 2016-01-05 22:37:28 -08:00
Screenshot.h Take screenshots with savestates. 2014-12-20 23:14:46 -08:00
System.cpp Minor GPU interface change needed for a WIP backend 2016-01-06 23:53:21 +01:00
System.h Minor GPU interface cleanup 2016-01-06 23:49:02 +01:00
ThreadEventQueue.h Native merge part 1: skip native/ in includes. 2015-09-06 12:19:33 -07:00
x360_compat.h [Xbox] Missings files 2014-03-02 11:16:56 -08:00