ppsspp/GPU
Henrik Rydgård 2a2a838b5e Merge pull request #2938 from raven02/patch-1
Clamp vpX0/vpY0 to zero when negative value retured
2013-07-26 15:48:38 -07:00
..
GLES Merge pull request #2938 from raven02/patch-1 2013-07-26 15:48:38 -07:00
Null Add a better signal for VRAM copies in the GPU. 2013-06-09 23:55:32 -07:00
Software
CMakeLists.txt Buildfix for iOS and Android. 2013-05-01 23:31:18 -07:00
ge_constants.h Use the light computation/type GE accessors. 2013-07-21 19:44:30 -07:00
GeDisasm.cpp Warning fix on Intel compiler. 2013-05-30 15:42:11 +02:00
GeDisasm.h Add a function to pretty-print vertex type. 2013-04-22 22:04:26 -07:00
GPU.vcxproj Turn off RTTI, simulate it where needed. 2013-06-09 13:02:16 +02:00
GPU.vcxproj.filters Moved texture scaling to separate file 2013-05-01 14:12:09 +02:00
GPUCommon.cpp Reduce logspam for some GE signals. doesn't seem to be a problem (although that might change if we paralellize). 2013-06-27 17:49:29 +02:00
GPUCommon.h Use a downcount and fast run loop in the GE. 2013-04-28 14:23:30 -07:00
GPUInterface.h Add a better signal for VRAM copies in the GPU. 2013-06-09 23:55:32 -07:00
GPUState.cpp Fix some warnings generated by clang. 2013-02-24 10:23:31 -08:00
GPUState.h Use GE state accessors in the texcache. 2013-07-21 19:45:05 -07:00
Math3D.cpp
Math3D.h Remove legacy key mapping and associate devices with keys (DInput has been left behind for now, will be fixed up soon). Saving is broken, will be fixed soon. 2013-07-06 20:45:44 +02:00