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ppsspp
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ppsspp
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Windows
History
Henrik Rydgård
8f5f154559
Windows: Add experimental MSBuild file to build x86 and x64 builds together.
2017-03-13 14:27:09 +01:00
..
Debugger
Make IdentifiedFileType a proper enum class
2017-03-02 12:29:03 +01:00
GEDebugger
Correct GE debugger font size in small window mode.
2017-03-12 12:17:35 -07:00
GPU
Fix shader issues with D3D11 feature level 9
2017-03-05 22:56:33 +01:00
W32Util
Get rid of our own silly reimplementation of std::thread
2017-02-27 20:51:36 +01:00
.gitignore
Update the Vulkan validator workarounds to match the 1.0.8 validator... gah.
2016-04-07 23:45:38 +02:00
aboutbox.rc
…
bitmap1.bmp
…
build_windows.proj
Windows: Add experimental MSBuild file to build x86 and x64 builds together.
2017-03-13 14:27:09 +01:00
build-x64.cmd
…
build-x86.cmd
…
debugger.txt
…
DebugLog.bat
…
DinputDevice.cpp
…
DinputDevice.h
Pick some safe changes from the android gradle branch (including windows CMake fixes)
2016-12-05 16:52:03 +01:00
DlgDynaView.cpp
Pick some safe changes from the android gradle branch (including windows CMake fixes)
2016-12-05 16:52:03 +01:00
DlgDynaView.h
…
DSoundStream.cpp
Additional UWP preparations
2017-02-25 09:57:14 +01:00
DSoundStream.h
…
EmuThread.cpp
Big mutex overhaul - remove our custom ones, make them non-recursive where possible
2017-02-28 11:40:29 +01:00
EmuThread.h
…
git-version-gen.cmd
…
Globals.cpp
…
icon1.ico
…
InfoLog.bat
…
InputBox.cpp
…
InputBox.h
…
InputDevice.cpp
Big mutex overhaul - remove our custom ones, make them non-recursive where possible
2017-02-28 11:40:29 +01:00
InputDevice.h
…
KeyboardDevice.cpp
…
KeyboardDevice.h
Big mutex overhaul - remove our custom ones, make them non-recursive where possible
2017-02-28 11:40:29 +01:00
main.cpp
Unbreak version check on Windows
2017-03-12 17:24:46 +01:00
main.h
…
MainWindow.cpp
More log cleanup. Fix resize issue:
Fixes
#9392
2017-03-06 13:50:22 +01:00
MainWindow.h
More UWP prep
2017-02-25 09:57:22 +01:00
MainWindowMenu.cpp
Disable Take Screenshot while not in game.
2017-03-12 22:56:26 -07:00
MainWindowMenu.h
Fix "Akaya Akashiya Ayakashi" umd switch
2017-01-28 11:51:20 +08:00
ppsspp.ico
…
PPSSPP.manifest
Fix high-DPI rendering/input on Windows
2017-01-16 20:53:41 +07:00
ppsspp.rc
Windows: Add main menu item for Direct3D11
2017-02-17 16:04:00 +01:00
PPSSPP.sln
Import SPIRV-Cross. This will be used later to translate post-processing shaders to the various shader languages we use.
2017-02-14 23:33:27 +01:00
PPSSPP.vcxproj
Show in dev settings if PPSSPP was built using Jenkins (just a test for my internal ci build).
2017-03-13 13:55:29 +01:00
PPSSPP.vcxproj.filters
Add app-android.cpp/h to the Windows project just for editing convenience (excluded from build)
2017-03-06 10:42:29 +01:00
pspmode.png
…
RawInput.cpp
Clean up among the logs. Remove MASTER_LOG.
2017-03-06 13:10:23 +01:00
RawInput.h
…
README.TXT
…
resource.h
Windows: Add main menu item for Direct3D11
2017-02-17 16:04:00 +01:00
stdafx.cpp
…
stdafx.h
…
stop1.ico
…
TouchInputHandler.cpp
Fix high-DPI rendering/input on Windows
2017-01-16 20:53:41 +07:00
TouchInputHandler.h
…
version.rc
…
WindowsHost.cpp
Further UWP fixes
2017-02-25 09:57:24 +01:00
WindowsHost.h
Fix high-DPI rendering/input on Windows
2017-01-16 20:53:41 +07:00
XinputDevice.cpp
Let multiple XInput devices be mapped separately.
Fixes
#8250
2017-02-19 15:02:47 +01:00
XinputDevice.h
Let multiple XInput devices be mapped separately.
Fixes
#8250
2017-02-19 15:02:47 +01:00
XPTheme.h
…
README.TXT
Just open the MSVC project file and build.