ppsspp/GPU/Common
2014-09-21 08:34:27 -07:00
..
DrawEngineCommon.cpp More code deduplication. Also normalized some line endings. 2014-09-18 00:45:11 +02:00
DrawEngineCommon.h More code deduplication. Also normalized some line endings. 2014-09-18 00:45:11 +02:00
FramebufferCommon.cpp d3d: Support the Danganronpa hack. 2014-09-13 16:47:23 -07:00
FramebufferCommon.h d3d: Support the Danganronpa hack. 2014-09-13 16:47:23 -07:00
GPUDebugInterface.h Add support for 24/8 textures in the GE debugger. 2014-09-14 11:13:03 -07:00
IndexGenerator.cpp Typos. 2014-06-21 12:04:27 -07:00
IndexGenerator.h Compile Ced's DX9 GPU on Windows. Not hooked up yet. 2013-09-15 12:52:44 +02:00
PostShader.cpp Fix post processing shader list on Android. Fixes #5330. 2014-02-04 13:20:36 +01:00
PostShader.h Add proper support for upscaling shaders, add Spline36 upscaling 2013-10-22 12:18:49 +02:00
SoftwareLighting.h Remove cached light variables to reduce work when parsing DLs. 2014-04-21 12:51:19 +02:00
SoftwareTransformCommon.cpp d3d: Correct render-to-texture effects. 2014-09-14 09:37:59 -07:00
SoftwareTransformCommon.h Fix burnout depth issue by dirtying the proj matrix on viewport change 2014-09-13 14:08:07 +02:00
SplineCommon.cpp Warning fixes, sprintf->snprintf 2014-09-13 23:51:07 +02:00
SplineCommon.h Warning fixes, sprintf->snprintf 2014-09-13 23:51:07 +02:00
TextureCacheCommon.cpp Cleanup SoftwareTransform a bit more 2014-09-13 13:15:18 +02:00
TextureCacheCommon.h Cleanup SoftwareTransform a bit more 2014-09-13 13:15:18 +02:00
TextureDecoder.cpp Remove redundant armv7 defines. 2014-06-11 15:15:39 +10:00
TextureDecoder.h Use SSE some in framebuffers to memory. 2014-05-04 01:03:48 -07:00
TextureDecoderNEON.cpp Add a NEON-optimized version of XXH32. 2014-03-25 00:34:55 -07:00
TextureDecoderNEON.h Add a NEON-optimized version of XXH32. 2014-03-25 00:34:55 -07:00
TransformCommon.cpp Move spline generation to SplineCommon, make SplineDX9.cpp identical to Spline.cpp (merge later somehow) 2014-09-13 15:13:34 +02:00
TransformCommon.h Remove cached light variables to reduce work when parsing DLs. 2014-04-21 12:51:19 +02:00
VertexDecoderArm.cpp Jit the most common of the "ToFloat" texcoord conversions 2014-09-12 02:00:33 +02:00
VertexDecoderCommon.cpp D3D vtxdec: Fix nrm stuff 2014-09-12 02:00:35 +02:00
VertexDecoderCommon.h vertexjit: Use SSE for all weights, u8/u16. 2014-09-17 23:14:36 -07:00
VertexDecoderX86.cpp Clean up a few more ImmPtr() cases. 2014-09-21 08:34:27 -07:00