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DrawEngineCommon.cpp
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More code deduplication. Also normalized some line endings.
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2014-09-18 00:45:11 +02:00 |
DrawEngineCommon.h
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More code deduplication. Also normalized some line endings.
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2014-09-18 00:45:11 +02:00 |
FramebufferCommon.cpp
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d3d: Support the Danganronpa hack.
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2014-09-13 16:47:23 -07:00 |
FramebufferCommon.h
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d3d: Support the Danganronpa hack.
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2014-09-13 16:47:23 -07:00 |
GPUDebugInterface.h
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Add support for 24/8 textures in the GE debugger.
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2014-09-14 11:13:03 -07:00 |
IndexGenerator.cpp
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Typos.
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2014-06-21 12:04:27 -07:00 |
IndexGenerator.h
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Compile Ced's DX9 GPU on Windows. Not hooked up yet.
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2013-09-15 12:52:44 +02:00 |
PostShader.cpp
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Fix post processing shader list on Android. Fixes #5330.
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2014-02-04 13:20:36 +01:00 |
PostShader.h
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Add proper support for upscaling shaders, add Spline36 upscaling
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2013-10-22 12:18:49 +02:00 |
SoftwareLighting.h
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Remove cached light variables to reduce work when parsing DLs.
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2014-04-21 12:51:19 +02:00 |
SoftwareTransformCommon.cpp
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d3d: Correct render-to-texture effects.
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2014-09-14 09:37:59 -07:00 |
SoftwareTransformCommon.h
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Fix burnout depth issue by dirtying the proj matrix on viewport change
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2014-09-13 14:08:07 +02:00 |
SplineCommon.cpp
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Warning fixes, sprintf->snprintf
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2014-09-13 23:51:07 +02:00 |
SplineCommon.h
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Warning fixes, sprintf->snprintf
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2014-09-13 23:51:07 +02:00 |
TextureCacheCommon.cpp
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Cleanup SoftwareTransform a bit more
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2014-09-13 13:15:18 +02:00 |
TextureCacheCommon.h
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Cleanup SoftwareTransform a bit more
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2014-09-13 13:15:18 +02:00 |
TextureDecoder.cpp
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Remove redundant armv7 defines.
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2014-06-11 15:15:39 +10:00 |
TextureDecoder.h
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Use SSE some in framebuffers to memory.
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2014-05-04 01:03:48 -07:00 |
TextureDecoderNEON.cpp
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Add a NEON-optimized version of XXH32.
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2014-03-25 00:34:55 -07:00 |
TextureDecoderNEON.h
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Add a NEON-optimized version of XXH32.
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2014-03-25 00:34:55 -07:00 |
TransformCommon.cpp
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Move spline generation to SplineCommon, make SplineDX9.cpp identical to Spline.cpp (merge later somehow)
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2014-09-13 15:13:34 +02:00 |
TransformCommon.h
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Remove cached light variables to reduce work when parsing DLs.
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2014-04-21 12:51:19 +02:00 |
VertexDecoderArm.cpp
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Jit the most common of the "ToFloat" texcoord conversions
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2014-09-12 02:00:33 +02:00 |
VertexDecoderCommon.cpp
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D3D vtxdec: Fix nrm stuff
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2014-09-12 02:00:35 +02:00 |
VertexDecoderCommon.h
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vertexjit: Use SSE for all weights, u8/u16.
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2014-09-17 23:14:36 -07:00 |
VertexDecoderX86.cpp
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Clean up a few more ImmPtr() cases.
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2014-09-21 08:34:27 -07:00 |