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- Finished texture image loading for PCX, WAL and TGA; - Added the NET driver for the PS2, loopback only for local single-player; - Replaced all malloc/free calls with either Quake’s Z_Malloc or PS2_MemAlloc, so we can keep precise memory usage statistics; - Several other miscellaneous changes.
26 lines
1.1 KiB
Plaintext
26 lines
1.1 KiB
Plaintext
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Misc info
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- I ran Clang-Format on all the original Quake2 source files to fix multiple
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formatting issues and replace tabs with spaces, so that it displays nicely
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and uniformly on all browsers and editors. The Clang-Format style file used
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can be found at the root of the project. I tried to tune it to maintain the
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overall style used by id, so the code should look pretty much the same as
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before, but with the advantage of uniform indenting and spacing through.
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- Changes made by me in the Quake2 source code are usually annotated by a nearby
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comment stating the change made and sometimes the date when it was first
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made. These comments will start with my name (e.g.: LAMPERT), followed
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by a brief description.
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- Other minor changes such as removing or adding blank lines, adding curly
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braces to flow-control statements, adding `static` to local functions or data,
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are not always marked with comments to avoid excessive verbosity.
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- The vast majority of the code related to the PS2 port is located inside the
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src/ps2/ directory. Changes made in the Quake2 source to account for the
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PlayStation2 are clearly marked as such.
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