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- Sprinkled a few ‘const’s around in the original Quake code. - Changed the Hunk_Alloc API to take an explicit state structure. - Started work on the 3D model loading code. |
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README.md |
Quake II port for the PlayStation 2
Overview
This is an unofficial fan made port, targeting the PS2 Console, of the original Quake II source code released by id Software.
This port relies on the free PS2DEV SDK to provide rendering, input, audio and system services for the Quake Engine.
The project is in early development stage, but 2D rendering of menus and cinematics is already implemented and working on both the emulator and the PS2, as you can see in the above screenshot of the in-game console running on the PS2.
The long term goal is to have a fully functional and playable (single-player) Quake II on the PlayStation 2, using only on the freely available tools and libraries.
License
Quake II was originally released as GPL, and it remains as such. New code written for the PS2 port or any changes made to the original source code are also released under the GNU General Public License version 2. See the accompanying LICENSE file for the details.
You can also find a copy of the GPL version 2 in here.