quake2-for-ps2/README.md
Guilherme Lampert ce8cc0721c Finished texture image loading and got the menus working.
- Finished texture image loading for PCX, WAL and TGA;
- Added the NET driver for the PS2, loopback only for local
single-player;
- Replaced all malloc/free calls with either Quake’s Z_Malloc or
PS2_MemAlloc, so we can keep precise memory usage statistics;
- Several other miscellaneous changes.
2015-10-29 03:21:15 -02:00

1.4 KiB

Quake II port for the PlayStation 2

quake console

Overview

This is an unofficial fan made port, targeting the PS2 Console, of the original Quake II source code released by id Software.

This port relies on the free PS2DEV SDK to provide rendering, input, audio and system services for the Quake Engine.

The project is in early development stage, but 2D rendering of menus and cinematics is already implemented and working on both the emulator and the PS2, as you can see in the above screenshot of the in-game console running on the PS2.

The long term goal is to have a fully functional and playable (single-player) Quake II on the PlayStation 2, using only on the freely available tools and libraries.

License

Quake II was originally released as GPL, and it remains as such. New code written for the PS2 port or any changes made to the original source code are also released under the GNU General Public License version 2. See the accompanying LICENSE file for the details.

You can also find a copy of the GPL version 2 in here.