scummvm/engines/testbed/fs.cpp

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#include "common/config-manager.h"
#include "common/stream.h"
#include "testbed/fs.h"
namespace Testbed {
/**
* This test does the following:
* 1) acquires the game-data path
* 2) In the game-root it navigates to "directory" and opens the file "file"
* The former two are directories while the latter is a text file used for game engine detection
*
* Both the directories contain the file testbed.conf each which has a message written in it.
* The code accesses the appropriate file using the fileSystem API, creates a read stream of it and
* compares the message contained in it, with what it expects.
*
*/
bool FStests::readDataFromFile(Common::FSNode &directory, const char *file) {
Common::FSDirectory nestedDir(directory);
Common::SeekableReadStream *readStream = nestedDir.createReadStreamForMember(file);
if (!readStream) {
printf("LOG:Can't open game file for reading\n");
return false;
}
Common::String msg = readStream->readLine();
delete readStream;
printf("LOG: Message Extracted from %s : %s\n", file, msg.c_str());
Common::String expectedMsg = "It works!";
if (!msg.equals(expectedMsg)) {
printf("LOG: Can't read Correct data from file\n");
return false;
}
return true;
}
bool FStests::testReadFile() {
const Common::String &path = ConfMan.get("path");
Common::FSNode gameRoot(path);
if (!gameRoot.isDirectory()) {
printf("LOG:game Path should be a directory");
return false;
}
Common::FSList dirList;
gameRoot.getChildren(dirList);
const char *file[] = {"file.txt", "File.txt", "FILE.txt", "fILe.txt", "file."};
for (unsigned int i = 0; i < dirList.size(); i++) {
Common::String fileName = file[i];
if (!readDataFromFile(dirList[i], fileName.c_str())) {
printf("LOG : reading from %s failed", fileName.c_str());
return false;
}
fileName.toLowercase();
if (!readDataFromFile(dirList[i], fileName.c_str())) {
printf("LOG : reading from %s failed", fileName.c_str());
return false;
}
fileName.toUppercase();
if (!readDataFromFile(dirList[i], fileName.c_str())) {
printf("LOG : reading from %s failed", fileName.c_str());
return false;
}
}
return true;
}
/**
* This test creates a file testbed.out, writes a sample data and confirms if
* it is same by reading the file again.
*/
bool FStests::testWriteFile() {
const Common::String &path = ConfMan.get("path");
Common::FSNode gameRoot(path);
Common::FSNode fileToWrite = gameRoot.getChild("testbed.out");
Common::WriteStream *ws = fileToWrite.createWriteStream();
if (!ws) {
printf("LOG: Can't open writable file in game data dir\n");
return false;
}
ws->writeString("ScummVM Rocks!");
ws->flush();
delete ws;
Common::SeekableReadStream *rs = fileToWrite.createReadStream();
Common::String readFromFile = rs->readLine();
delete rs;
if (readFromFile.equals("ScummVM Rocks!")) {
// All good
printf("LOG: Data written and read correctly\n");
return true;
}
return false;
}
/**
* This test creates a savefile for the given testbed-state and could be reloaded using the saveFile API.
* It is intended to test saving and loading from savefiles.
*/
/*
GFXtests::testSavingGame() {
Common::SaveFileManager saveFileMan = g_system->getSavefileManager();
}*/
FSTestSuite::FSTestSuite() {
addTest("openingFile", &FStests::testReadFile);
addTest("WritingFile", &FStests::testWriteFile);
}
const char *FSTestSuite::getName() const {
return "File System";
}
} // End of namespace Testbed