scummvm/engines/queen/debug.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "queen/debug.h"
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#include "queen/graphics.h"
#include "queen/logic.h"
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#include "queen/queen.h"
#include "queen/resource.h"
#include "queen/sound.h"
namespace Queen {
Debugger::Debugger(QueenEngine *vm)
: _vm(vm), _flags(0) {
DCmd_Register("areas", WRAP_METHOD(Debugger, Cmd_Areas));
DCmd_Register("asm", WRAP_METHOD(Debugger, Cmd_Asm));
DCmd_Register("bob", WRAP_METHOD(Debugger, Cmd_Bob));
DCmd_Register("bobs", WRAP_METHOD(Debugger, Cmd_PrintBobs));
DCmd_Register("gs", WRAP_METHOD(Debugger, Cmd_GameState));
DCmd_Register("info", WRAP_METHOD(Debugger, Cmd_Info));
DCmd_Register("items", WRAP_METHOD(Debugger, Cmd_Items));
DCmd_Register("room", WRAP_METHOD(Debugger, Cmd_Room));
DCmd_Register("song", WRAP_METHOD(Debugger, Cmd_Song));
}
Debugger::~Debugger() {} // we need this here for __SYMBIAN32__
void Debugger::preEnter() {
_vm->pauseEngine(true);
}
void Debugger::postEnter() {
_vm->pauseEngine(false);
_vm->graphics()->setupMouseCursor();
}
bool Debugger::Cmd_Asm(int argc, const char **argv) {
if (argc == 2) {
uint16 sm = atoi(argv[1]);
_vm->logic()->executeSpecialMove(sm);
return false;
} else {
DebugPrintf("Usage: %s smnum\n", argv[0]);
}
return true;
}
bool Debugger::Cmd_Areas(int argc, const char **argv) {
_flags ^= DF_DRAW_AREAS;
DebugPrintf("Room areas display %s\n", (_flags & DF_DRAW_AREAS) != 0 ? "on" : "off");
return true;
}
bool Debugger::Cmd_Bob(int argc, const char **argv) {
if (argc >= 3) {
int bobNum = atoi(argv[1]);
if (bobNum >= Graphics::MAX_BOBS_NUMBER) {
DebugPrintf("Bob %d is out of range (range: 0 - %d)\n", bobNum, Graphics::MAX_BOBS_NUMBER);
} else {
int param = (argc > 3) ? atoi(argv[3]) : 0;
BobSlot *bob = _vm->graphics()->bob(bobNum);
if (!strcmp(argv[2], "toggle")) {
bob->active = !bob->active;
DebugPrintf("bob[%d].active = %d\n", bobNum, bob->active);
} else if (!strcmp(argv[2], "x")) {
bob->x = param;
DebugPrintf("bob[%d].x = %d\n", bobNum, bob->x);
} else if (!strcmp(argv[2], "y")) {
bob->y = param;
DebugPrintf("bob[%d].y = %d\n", bobNum, bob->y);
} else if (!strcmp(argv[2], "frame")) {
bob->frameNum = param;
DebugPrintf("bob[%d].frameNum = %d\n", bobNum, bob->frameNum);
} else if (!strcmp(argv[2], "speed")) {
bob->speed = param;
DebugPrintf("bob[%d].speed = %d\n", bobNum, bob->speed);
} else {
DebugPrintf("Unknown bob command '%s'\n", argv[2]);
}
}
} else {
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DebugPrintf("Usage: %s bobnum command parameter\n", argv[0]);
}
return true;
}
bool Debugger::Cmd_GameState(int argc, const char **argv) {
uint16 slot;
switch (argc) {
case 2:
slot = atoi(argv[1]);
DebugPrintf("GAMESTATE[%d] ", slot);
DebugPrintf("is %d\n", _vm->logic()->gameState(slot));
break;
case 3:
slot = atoi(argv[1]);
DebugPrintf("GAMESTATE[%d] ", slot);
DebugPrintf("was %d ", _vm->logic()->gameState(slot));
_vm->logic()->gameState(slot, atoi(argv[2]));
DebugPrintf("now %d\n", _vm->logic()->gameState(slot));
break;
default:
DebugPrintf("Usage: %s slotnum value\n", argv[0]);
break;
}
return true;
}
bool Debugger::Cmd_Info(int argc, const char **argv) {
DebugPrintf("Version: %s\n", _vm->resource()->getJASVersion());
DebugPrintf("Audio compression: %d\n", _vm->resource()->getCompression());
return true;
}
bool Debugger::Cmd_Items(int argc, const char **argv) {
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int n = _vm->logic()->itemDataCount();
ItemData *item = _vm->logic()->itemData(1);
while (n--) {
item->name = ABS(item->name);
++item;
}
DebugPrintf("Enabled all inventory items\n");
return true;
}
bool Debugger::Cmd_PrintBobs(int argc, const char**argv) {
int i;
BobSlot *bob = _vm->graphics()->bob(0);
DebugPrintf("+------------------------------------+\n");
DebugPrintf("|# | x| y|f|scl|frm|a|m|spd| ex| ey|\n");
DebugPrintf("+--+---+---+-+---+---+-+-+---+---+---+\n");
for (i = 0; i < Graphics::MAX_BOBS_NUMBER; ++i, ++bob) {
if (bob->active) {
DebugPrintf("|%2d|%3d|%3d|%1d|%3d|%3d|%1d|%1d|%3d|%3d|%3d|\n",
i, bob->x, bob->y, bob->xflip, bob->scale, bob->frameNum,
bob->animating, bob->moving, bob->speed, bob->endx, bob->endy);
}
}
DebugPrintf("+--------------------------------+\n");
return true;
}
bool Debugger::Cmd_Room(int argc, const char **argv) {
if (argc == 2) {
uint16 roomNum = atoi(argv[1]);
_vm->logic()->joePos(0, 0);
_vm->logic()->newRoom(roomNum);
_vm->logic()->entryObj(_vm->logic()->roomData(roomNum) + 1);
return false;
} else {
DebugPrintf("Current room: %d (%s), use '%s <roomnum>' to switch\n",
_vm->logic()->currentRoom(),
_vm->logic()->roomName(_vm->logic()->currentRoom()),
argv[0]);
}
return true;
}
bool Debugger::Cmd_Song(int argc, const char **argv) {
if (argc == 2) {
int16 songNum = atoi(argv[1]);
_vm->sound()->playSong(songNum);
DebugPrintf("Playing song %d\n", songNum);
} else {
DebugPrintf("Usage: %s songnum\n", argv[0]);
}
return true;
}
} // End of namespace Queen