scummvm/saga/input.cpp

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/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "saga/saga.h"
#include "saga/gfx_mod.h"
#include "saga/actor_mod.h"
#include "saga/console_mod.h"
#include "saga/interface_mod.h"
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#include "saga/render.h"
#include "saga/scene_mod.h"
#include "saga/script_mod.h"
namespace Saga {
static R_POINT _mousePos;
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int SYSINPUT_ProcessInput() {
OSystem::Event event;
R_POINT imouse_pt;
while (g_system->poll_event(&event)) {
int in_char;
switch (event.event_code) {
case OSystem::EVENT_KEYDOWN:
if (CON_IsActive()) {
in_char = event.kbd.ascii;
switch (event.kbd.keycode) {
case 96: // backquote
CON_Deactivate();
break;
case 280: // page up
CON_PageUp();
break;
case 281: // page down
CON_PageDown();
break;
case 273: // up
case 264: // keypad up
CON_CmdUp();
break;
case 274: // down
case 258: // keypad down
CON_CmdDown();
break;
default:
if (in_char) {
CON_Type(in_char);
}
break;
}
break;
}
switch (event.kbd.keycode) {
case 96: // back quote
CON_Activate();
break;
case 114: // r
INTERFACE_Draw();
break;
case 282: // F1
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_vm->_render->toggleFlag(RF_SHOW_FPS);
break;
case 283: // F2
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_vm->_render->toggleFlag(RF_PALETTE_TEST);
break;
case 284: // F3
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_vm->_render->toggleFlag(RF_TEXT_TEST);
break;
case 285: // F4
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_vm->_render->toggleFlag(RF_OBJECTMAP_TEST);
break;
case 9: // Tab
STHREAD_DebugStep();
break;
// Actual game keys
case 32: // space
ACTOR_SkipDialogue();
break;
case 19: // pause
case 112: // p
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_vm->_render->toggleFlag(RF_RENDERPAUSE);
break;
case 27: // Esc
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// Skip to next scene skip target
SCENE_Skip();
break;
default:
break;
}
break;
case OSystem::EVENT_LBUTTONDOWN:
INTERFACE_Update(&imouse_pt, UPDATE_MOUSECLICK);
break;
case OSystem::EVENT_MOUSEMOVE:
_mousePos.x = event.mouse.x;
_mousePos.y = event.mouse.y;
imouse_pt = _mousePos;
break;
case OSystem::EVENT_QUIT:
g_system->quit();
break;
default:
break;
}
}
return R_SUCCESS;
}
R_POINT SYSINPUT_GetMousePos() {
return _mousePos;
}
} // End of namespace Saga