scummvm/engines/queen/input.h

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/* ScummVM - Scumm Interpreter
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* Copyright (C) 2003-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
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#ifndef QUEEN_INPUT_H
#define QUEEN_INPUT_H
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#include "common/util.h"
#include "queen/defs.h"
class OSystem;
namespace Queen {
class Input {
public:
//! Adjust here to change delays!
enum {
DELAY_SHORT = 10,
DELAY_NORMAL = 100,
DELAY_SCREEN_BLANKER = 5 * 60 * 1000
};
enum {
MOUSE_LBUTTON = 1,
MOUSE_RBUTTON = 2
};
Input(Common::Language language, OSystem *system);
void delay(uint amount);
//! convert input to verb
int checkKeys();
//! use instead of KEYVERB=0
void clearKeyVerb() { _keyVerb = VERB_NONE; }
void canQuit(bool cq) { _canQuit = cq; }
bool cutawayRunning() const { return _cutawayRunning; }
void cutawayRunning(bool running) { _cutawayRunning = running; }
bool cutawayQuit() const { return _cutawayQuit; }
void cutawayQuitReset() { _cutawayQuit = false; }
void dialogueRunning(bool running) { _dialogueRunning = running; }
bool talkQuit() const { return _talkQuit; }
void talkQuitReset() { _talkQuit = false; }
bool quickSave() const { return _quickSave; }
void quickSaveReset() { _quickSave = false; }
bool quickLoad() const { return _quickLoad; }
void quickLoadReset() { _quickLoad = false; }
bool debugger() const { return _debugger; }
void debuggerReset() { _debugger = false; }
bool fastMode() const { return _fastMode; }
void fastMode(bool fm) { _fastMode = fm; }
Verb keyVerb() const { return _keyVerb; }
int mouseButton() const { return _mouseButton; }
void clearMouseButton() { _mouseButton = 0; }
//! returns user idle time (used by Display, to trigger the screensaver)
uint32 idleTime() const { return _idleTime; }
private:
enum KeyCode {
KEY_SPACE = ' ',
KEY_COMMA = ',',
KEY_DOT = '.',
KEY_DIGIT_1 = '1',
KEY_DIGIT_2 = '2',
KEY_DIGIT_3 = '3',
KEY_DIGIT_4 = '4',
KEY_ESCAPE = 27,
KEY_RETURN = 13,
KEY_BACKSPACE = 8,
KEY_F1 = 282,
KEY_F11 = KEY_F1 + 10,
KEY_F5 = KEY_F1 + 4,
KEY_F12
};
//! used to get keyboard and mouse events
OSystem *_system;
//! some cutaways require update() run faster
bool _fastMode;
//! the current verb received from keyboard
Verb _keyVerb;
//! set if a cutaway is running
bool _cutawayRunning;
//! set this if we can quit
bool _canQuit;
//! moved Cutaway::_quit here
bool _cutawayQuit;
//! set if a dialogue is running
bool _dialogueRunning;
//! moved Talk::_quit here
bool _talkQuit;
//! set if quicksave requested
bool _quickSave;
//! set if quickload requested
bool _quickLoad;
//! set if debugger requested
bool _debugger;
//! set by delay();
int _inKey;
//! set by delay();
int _mouseButton;
//! user idle time
uint32 _idleTime;
//! command keys for current language
const char *_currentCommandKeys;
//! command keys for all languages
static const char *_commandKeys[];
//! verbs matching the command keys
static const Verb _verbKeys[];
};
} // End of namespace Queen
#endif