scummvm/engines
2007-04-02 18:59:00 +00:00
..
agi added the instance of EventManager returned by OSystem::getEventManager as a member of the Engine base class. This allows to simply the code a bit and should more efficient too (ie. less virtual function chain calls, obj->getA()->getB()). Also updated several engines to make use of it. 2007-04-01 17:36:13 +00:00
agos added the instance of EventManager returned by OSystem::getEventManager as a member of the Engine base class. This allows to simply the code a bit and should more efficient too (ie. less virtual function chain calls, obj->getA()->getB()). Also updated several engines to make use of it. 2007-04-01 17:36:13 +00:00
cine Added FIXME comment to CINE regarding an odd warning in processSeqListElement 2007-03-19 22:30:28 +00:00
gob Added the MD5 for the German Bargon Attack, as supplied by paul66 in bug #1692667 2007-04-02 17:33:23 +00:00
kyra added the instance of EventManager returned by OSystem::getEventManager as a member of the Engine base class. This allows to simply the code a bit and should more efficient too (ie. less virtual function chain calls, obj->getA()->getB()). Also updated several engines to make use of it. 2007-04-01 17:36:13 +00:00
lure Added in more character tick handlers 2007-04-02 06:03:47 +00:00
parallaction Renamed classes for consistency. 2007-04-01 19:58:53 +00:00
queen This should make the game match the original DOS version speed. 2007-04-02 18:59:00 +00:00
saga added the instance of EventManager returned by OSystem::getEventManager as a member of the Engine base class. This allows to simply the code a bit and should more efficient too (ie. less virtual function chain calls, obj->getA()->getB()). Also updated several engines to make use of it. 2007-04-01 17:36:13 +00:00
scumm Add patch #1692496 - Amiga indy3ega sound fixes. 2007-04-02 01:45:28 +00:00
sky corrected printf string 2007-04-01 20:06:26 +00:00
sword1 Changed _sys -> _system, matching (almost?) all other cases where we have an OSystem* member var 2007-04-01 18:05:11 +00:00
sword2 added the instance of EventManager returned by OSystem::getEventManager as a member of the Engine base class. This allows to simply the code a bit and should more efficient too (ie. less virtual function chain calls, obj->getA()->getB()). Also updated several engines to make use of it. 2007-04-01 17:36:13 +00:00
touche Replaced another use of getEventManager() by using Engine::_eventMan 2007-04-01 18:08:19 +00:00
engine.cpp added the instance of EventManager returned by OSystem::getEventManager as a member of the Engine base class. This allows to simply the code a bit and should more efficient too (ie. less virtual function chain calls, obj->getA()->getB()). Also updated several engines to make use of it. 2007-04-01 17:36:13 +00:00
engine.h added the instance of EventManager returned by OSystem::getEventManager as a member of the Engine base class. This allows to simply the code a bit and should more efficient too (ie. less virtual function chain calls, obj->getA()->getB()). Also updated several engines to make use of it. 2007-04-01 17:36:13 +00:00
engines.mk Initial import of Parallaction engine 2007-01-14 21:29:12 +00:00
module.mk Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files 2006-09-23 00:42:35 +00:00