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animation.cpp
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Moved Event/EventType/keyboard enum from common/system.h (part of class OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again
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2007-03-17 19:02:05 +00:00 |
animation.h
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Instead of pre-rendering all subtitles and pre-loading all sounds for a movie
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2007-02-08 21:55:37 +00:00 |
anims.cpp
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Instead of pre-rendering all subtitles and pre-loading all sounds for a movie
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2007-02-08 21:55:37 +00:00 |
console.cpp
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Overhaul of the debugger code
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2006-09-16 16:58:27 +00:00 |
console.h
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Overhaul of the debugger code
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2006-09-16 16:58:27 +00:00 |
controls.cpp
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cleanup
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2006-10-21 12:44:10 +00:00 |
controls.h
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Removed includes from sword2.h so that (hopefully) there will eventually be
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2006-02-17 15:07:36 +00:00 |
debug.cpp
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Cleanup
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2006-07-08 20:45:01 +00:00 |
debug.h
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Standardized the preprocessor constants used to prevent double inclusion of
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2006-02-12 19:57:23 +00:00 |
defs.h
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Standardized the preprocessor constants used to prevent double inclusion of
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2006-02-12 19:57:23 +00:00 |
events.cpp
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Removed includes from sword2.h so that (hopefully) there will eventually be
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2006-02-17 15:07:36 +00:00 |
function.cpp
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Instead of pre-rendering all subtitles and pre-loading all sounds for a movie
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2007-02-08 21:55:37 +00:00 |
header.h
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Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
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2006-03-29 15:59:37 +00:00 |
icons.cpp
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Removed includes from sword2.h so that (hopefully) there will eventually be
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2006-02-17 15:07:36 +00:00 |
interpreter.cpp
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Fixed compilation.
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2006-09-09 10:47:32 +00:00 |
interpreter.h
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Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
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2006-03-29 15:59:37 +00:00 |
layers.cpp
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Added separate function for playing cutscene lead-in/out sounds, and made sure
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2007-01-26 18:21:41 +00:00 |
logic.cpp
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Added separate function for playing cutscene lead-in/out sounds, and made sure
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2007-01-26 18:21:41 +00:00 |
logic.h
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Instead of pre-rendering all subtitles and pre-loading all sounds for a movie
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2007-02-08 21:55:37 +00:00 |
maketext.cpp
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Removed includes from sword2.h so that (hopefully) there will eventually be
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2006-02-17 15:07:36 +00:00 |
maketext.h
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Standardized the preprocessor constants used to prevent double inclusion of
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2006-02-12 19:57:23 +00:00 |
memory.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
memory.h
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Standardized the preprocessor constants used to prevent double inclusion of
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2006-02-12 19:57:23 +00:00 |
menu.cpp
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Removed includes from sword2.h so that (hopefully) there will eventually be
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2006-02-17 15:07:36 +00:00 |
module.mk
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* Renamed config.mak to config.mk
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2006-06-24 08:48:11 +00:00 |
mouse.cpp
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Let the event manager keep track of the mouse position.
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2007-03-18 12:53:28 +00:00 |
mouse.h
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Let the event manager keep track of the mouse position.
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2007-03-18 12:53:28 +00:00 |
music.cpp
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Fixed bug that caused the music to stop. I don't know if this is a regression,
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2007-03-18 09:33:42 +00:00 |
object.h
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Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
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2006-03-29 15:59:37 +00:00 |
palette.cpp
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Removed includes from sword2.h so that (hopefully) there will eventually be
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2006-02-17 15:07:36 +00:00 |
protocol.cpp
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Removed includes from sword2.h so that (hopefully) there will eventually be
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2006-02-17 15:07:36 +00:00 |
render.cpp
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Added experimental "fast mode" for Broken Sword 2. (Use Ctrl-f to toggle.)
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2007-01-03 07:36:44 +00:00 |
resman.cpp
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Removed obsolete 'if' (resp. replaced it by an assert)
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2007-03-01 17:15:26 +00:00 |
resman.h
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Got rid of another use of File::incRef/decRef
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2007-03-01 17:13:23 +00:00 |
router.cpp
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A lot of code in sword1/router.cpp and sword2/router.cpp is virtually identical -- unified the two files in many places (but a lot more could be done, feel free to pick up and continue this work)
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2006-04-01 12:47:09 +00:00 |
router.h
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A lot of code in sword1/router.cpp and sword2/router.cpp is virtually identical -- unified the two files in many places (but a lot more could be done, feel free to pick up and continue this work)
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2006-04-01 12:47:09 +00:00 |
saveload.cpp
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Added finalize() method to Common::OutSaveFile (which by default just flushes the stream), changed engines to call that before deleting OutSaveFile instances (instead of just flushing)
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2007-02-17 18:55:51 +00:00 |
saveload.h
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Standardized the preprocessor constants used to prevent double inclusion of
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2006-02-12 19:57:23 +00:00 |
screen.cpp
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Applied patch #1597800 to better support the Spanish end credits.
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2006-11-16 21:20:24 +00:00 |
screen.h
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Added support for DXA cutscenes, while still retaining support for the old MPEG
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2006-07-08 11:42:07 +00:00 |
scroll.cpp
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Removed includes from sword2.h so that (hopefully) there will eventually be
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2006-02-17 15:07:36 +00:00 |
sound.cpp
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Patch #1663933 (Kill premix channel) with a few tiny additional tweaks by me
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2007-02-20 18:50:17 +00:00 |
sound.h
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Patch #1663933 (Kill premix channel) with a few tiny additional tweaks by me
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2007-02-20 18:50:17 +00:00 |
speech.cpp
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Removed includes from sword2.h so that (hopefully) there will eventually be
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2006-02-17 15:07:36 +00:00 |
sprite.cpp
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Renamed files for consistency with other engines:
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2006-02-12 19:33:45 +00:00 |
startup.cpp
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Added separate function for playing cutscene lead-in/out sounds, and made sure
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2007-01-26 18:21:41 +00:00 |
sword2.cpp
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added the instance of EventManager returned by OSystem::getEventManager as a member of the Engine base class. This allows to simply the code a bit and should more efficient too (ie. less virtual function chain calls, obj->getA()->getB()). Also updated several engines to make use of it.
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2007-04-01 17:36:13 +00:00 |
sword2.h
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Let the event manager keep track of the mouse position.
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2007-03-18 12:53:28 +00:00 |
sync.cpp
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Removed includes from sword2.h so that (hopefully) there will eventually be
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2006-02-17 15:07:36 +00:00 |
walker.cpp
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Removed includes from sword2.h so that (hopefully) there will eventually be
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2006-02-17 15:07:36 +00:00 |