* If you want to compile the GDI version, remove sdl.cpp from the project and add windows.cpp.
for the SDL version, remove windows.cpp from the project and add sdl.cpp.
* Enter the path to the SDL include files in Tools|Options|Directories
* Now it should compile successfully.
Running:
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Before you run the engine, you need to put the game's datafiles in the same directory as the scummvm executable. The filenames must be in lowercase (monkey2.000 and monkey2.001).
Savegames are by default put in the current directory. You can use the environment variable SCUMMVM_SAVEPATH to specify where to put save games. Don't forget the trailing directory separator.
If you compile ScummVM with the USE_ADLIB flag, an Adlib card will be emulated and ScummVM will output the music as sampled waves. (doesn't work with Sam&Max)