scummvm/sword2/driver/animation.h

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/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef ANIMATION_H
#define ANIMATION_H
#include "sound/mixer.h"
// Uncomment this if you are using libmpeg2 0.3.1.
// #define USE_MPEG2_0_3_1
#ifdef _MSC_VER
typedef int8 int8_t;
typedef signed short int16_t;
typedef int32 int32_t;
typedef uint8 uint8_t;
typedef uint16 uint16_t;
typedef uint32 uint32_t;
#else
#include <inttypes.h>
#endif
#ifdef USE_MPEG2
extern "C" {
#include <mpeg2dec/mpeg2.h>
}
#ifdef USE_MPEG2_0_3_1
typedef int mpeg2_state_t;
typedef sequence_t mpeg2_sequence_t;
#define STATE_BUFFER -1
#endif
#endif
namespace Sword2 {
#ifdef BACKEND_8BIT
#define SQR(x) ((x) * (x))
#define SHIFT 3
#else
#define SHIFT 1
#endif
#define BITDEPTH (1 << (8 - SHIFT))
#define ROUNDADD (1 << (SHIFT - 1))
#define BUFFER_SIZE 4096
class AnimationState {
private:
Sword2Engine *_vm;
uint framenum;
int ticks;
#ifdef USE_MPEG2
mpeg2dec_t *decoder;
const mpeg2_info_t *info;
#endif
File *mpgfile;
File *sndfile;
byte buffer[BUFFER_SIZE];
PlayingSoundHandle bgSound;
AudioStream *bgSoundStream;
#ifdef BACKEND_8BIT
int palnum;
int maxPalnum;
byte lookup[2][BITDEPTH * BITDEPTH * BITDEPTH];
byte *lut;
byte *lut2;
int lutcalcnum;
int curpal;
int cr;
int pos;
struct {
uint cnt;
uint end;
byte pal[4 * 256];
} palettes[50];
#else
static NewGuiColor *lookup;
NewGuiColor *overlay;
#endif
public:
AnimationState(Sword2Engine *vm);
~AnimationState();
bool init(const char *name);
bool decodeFrame();
#ifndef BACKEND_8BIT
void drawTextObject(SpriteInfo *s, uint8 *src);
void clearDisplay();
void updateDisplay(void);
#endif
private:
#ifdef BACKEND_8BIT
void buildLookup(int p, int lines);
bool checkPaletteSwitch();
#else
void buildLookup(void);
void plotYUV(NewGuiColor *lut, int width, int height, byte *const *dat);
#endif
};
class MoviePlayer {
private:
Sword2Engine *_vm;
uint8 *_textSurface;
void openTextObject(MovieTextObject *obj);
void closeTextObject(MovieTextObject *obj);
void drawTextObject(AnimationState *anim, MovieTextObject *obj);
int32 playDummy(const char *filename, MovieTextObject *text[], uint8 *musicOut);
public:
MoviePlayer(Sword2Engine *vm) : _vm(vm), _textSurface(NULL) {}
int32 play(const char *filename, MovieTextObject *text[], uint8 *musicOut);
};
} // End of namespace Sword2
#endif