scummvm/engines/hugo/hugo.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/system.h"
#include "common/random.h"
#include "common/events.h"
#include "common/EventRecorder.h"
#include "common/debug-channels.h"
#include "hugo/hugo.h"
#include "hugo/game.h"
#include "hugo/file.h"
#include "hugo/schedule.h"
#include "hugo/display.h"
#include "hugo/mouse.h"
#include "hugo/inventory.h"
#include "hugo/parser.h"
#include "hugo/route.h"
#include "hugo/util.h"
#include "hugo/sound.h"
#include "hugo/intro.h"
#include "hugo/object.h"
#include "hugo/text.h"
#include "engines/util.h"
namespace Hugo {
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HugoEngine *HugoEngine::s_Engine = 0;
maze_t _maze; // Default to not in maze
hugo_boot_t _boot; // Boot info structure file
HugoEngine::HugoEngine(OSystem *syst, const HugoGameDescription *gd) : Engine(syst), _gameDescription(gd),
_hero(0), _heroImage(0), _defltTunes(0), _numScreens(0), _tunesNbr(0), _soundSilence(0), _soundTest(0),
_screenStates(0), _score(0), _maxscore(0), _lastTime(0), _curTime(0)
{
_system = syst;
DebugMan.addDebugChannel(kDebugSchedule, "Schedule", "Script Schedule debug level");
DebugMan.addDebugChannel(kDebugEngine, "Engine", "Engine debug level");
DebugMan.addDebugChannel(kDebugDisplay, "Display", "Display debug level");
DebugMan.addDebugChannel(kDebugMouse, "Mouse", "Mouse debug level");
DebugMan.addDebugChannel(kDebugParser, "Parser", "Parser debug level");
DebugMan.addDebugChannel(kDebugFile, "File", "File IO debug level");
DebugMan.addDebugChannel(kDebugRoute, "Route", "Route debug level");
DebugMan.addDebugChannel(kDebugInventory, "Inventory", "Inventory debug level");
DebugMan.addDebugChannel(kDebugObject, "Object", "Object debug level");
DebugMan.addDebugChannel(kDebugMusic, "Music", "Music debug level");
_console = new HugoConsole(this);
_rnd = 0;
}
HugoEngine::~HugoEngine() {
shutdown();
_screen->freePalette();
_text->freeAllTexts();
_intro->freeIntroData();
_parser->freeArrayReqs();
_mouse->freeHotspots();
_inventory->freeInvent();
_object->freeObjectUses();
_parser->freeCatchallList();
_parser->freeBackgroundObjects();
_scheduler->freePoints();
_parser->freeCmdList();
_scheduler->freeScreenAct();
_object->freeObjectArr();
_scheduler->freeActListArr();
free(_defltTunes);
free(_screenStates);
_screen->freeFonts();
delete _topMenu;
delete _object;
delete _sound;
delete _route;
delete _parser;
delete _inventory;
delete _mouse;
delete _screen;
delete _intro;
delete _scheduler;
delete _file;
delete _text;
DebugMan.clearAllDebugChannels();
delete _console;
delete _rnd;
}
GameType HugoEngine::getGameType() const {
return _gameType;
}
Common::Platform HugoEngine::getPlatform() const {
return _platform;
}
bool HugoEngine::isPacked() const {
return _packedFl;
}
Common::Error HugoEngine::run() {
s_Engine = this;
initGraphics(320, 200, false);
_mouse = new MouseHandler(this);
_inventory = new InventoryHandler(this);
_route = new Route(this);
_sound = new SoundHandler(this);
_text = new TextHandler(this);
_topMenu = new TopMenu(this);
switch (_gameVariant) {
case kGameVariantH1Win: // H1 Win
_file = new FileManager_v1w(this);
_scheduler = new Scheduler_v1w(this);
_intro = new intro_v1w(this);
_screen = new Screen_v1w(this);
_parser = new Parser_v1w(this);
_object = new ObjectHandler_v1w(this);
_normalTPS = 9;
break;
case kGameVariantH2Win:
_file = new FileManager_v2w(this);
_scheduler = new Scheduler_v1w(this);
_intro = new intro_v2w(this);
_screen = new Screen_v1w(this);
_parser = new Parser_v1w(this);
_object = new ObjectHandler_v1w(this);
_normalTPS = 9;
break;
case kGameVariantH3Win:
_file = new FileManager_v2w(this);
_scheduler = new Scheduler_v1w(this);
_intro = new intro_v3w(this);
_screen = new Screen_v1w(this);
_parser = new Parser_v1w(this);
_object = new ObjectHandler_v1w(this);
_normalTPS = 9;
break;
case kGameVariantH1Dos: // H1 DOS
_file = new FileManager_v1d(this);
_scheduler = new Scheduler_v1d(this);
_intro = new intro_v1d(this);
_screen = new Screen_v1d(this);
_parser = new Parser_v1d(this);
_object = new ObjectHandler_v1d(this);
_normalTPS = 8;
break;
case kGameVariantH2Dos:
_file = new FileManager_v2d(this);
_scheduler = new Scheduler_v2d(this);
_intro = new intro_v2d(this);
_screen = new Screen_v1d(this);
_parser = new Parser_v2d(this);
_object = new ObjectHandler_v2d(this);
_normalTPS = 8;
break;
case kGameVariantH3Dos:
_file = new FileManager_v3d(this);
_scheduler = new Scheduler_v3d(this);
_intro = new intro_v3d(this);
_screen = new Screen_v1d(this);
_parser = new Parser_v3d(this);
_object = new ObjectHandler_v3d(this);
_normalTPS = 9;
break;
}
if (!loadHugoDat())
return Common::kUnknownError;
// Use Windows-looking mouse cursor
_screen->setCursorPal();
_screen->resetInventoryObjId();
initStatus(); // Initialize game status
initConfig(); // Initialize user's config
initialize();
resetConfig(); // Reset user's config
initMachine();
// Start the state machine
_status.viewState = kViewIntroInit;
_status.doQuitFl = false;
while (!_status.doQuitFl) {
_screen->drawBoundaries();
g_system->updateScreen();
runMachine();
// Handle input
Common::Event event;
while (_eventMan->pollEvent(event)) {
switch (event.type) {
case Common::EVENT_KEYDOWN:
_parser->keyHandler(event);
break;
case Common::EVENT_MOUSEMOVE:
_mouse->setMouseX(event.mouse.x);
_mouse->setMouseY(event.mouse.y);
break;
case Common::EVENT_LBUTTONUP:
_mouse->setLeftButton();
break;
case Common::EVENT_RBUTTONUP:
_mouse->setRightButton();
break;
case Common::EVENT_QUIT:
_status.doQuitFl = true;
break;
default:
break;
}
}
_mouse->mouseHandler(); // Mouse activity - adds to display list
_screen->displayList(kDisplayDisplay); // Blit the display list to screen
_status.doQuitFl |= shouldQuit(); // update game quit flag
}
return Common::kNoError;
}
void HugoEngine::initMachine() {
if (_gameVariant == kGameVariantH1Dos)
readScreenFiles(0);
else
_file->readBackground(_numScreens - 1); // Splash screen
_object->readObjectImages(); // Read all object images
if (_platform == Common::kPlatformWindows)
_file->readUIFImages(); // Read all uif images (only in Win versions)
_sound->initPcspkrPlayer();
}
/**
* Hugo game state machine - called during onIdle
*/
void HugoEngine::runMachine() {
status_t &gameStatus = getGameStatus();
// Don't process if we're in a textbox
if (gameStatus.textBoxFl)
return;
// Don't process if gameover
if (gameStatus.gameOverFl)
return;
_curTime = g_system->getMillis();
// Process machine once every tick
while (_curTime - _lastTime < (uint32)(1000 / getTPS())) {
g_system->delayMillis(5);
_curTime = g_system->getMillis();
}
_lastTime = _curTime;
switch (gameStatus.viewState) {
case kViewIdle: // Not processing state machine
_screen->hideCursor();
_intro->preNewGame(); // Any processing before New Game selected
break;
case kViewIntroInit: // Initialization before intro begins
_intro->introInit();
gameStatus.viewState = kViewIntro;
break;
case kViewIntro: // Do any game-dependant preamble
if (_intro->introPlay()) { // Process intro screen
_scheduler->newScreen(0); // Initialize first screen
gameStatus.viewState = kViewPlay;
}
break;
case kViewPlay: // Playing game
_screen->showCursor();
_parser->charHandler(); // Process user cmd input
_object->moveObjects(); // Process object movement
_scheduler->runScheduler(); // Process any actions
_screen->displayList(kDisplayRestore); // Restore previous background
_object->updateImages(); // Draw into _frontBuffer, compile display list
_screen->drawStatusText();
_screen->displayList(kDisplayDisplay); // Blit the display list to screen
_sound->checkMusic();
break;
case kViewInvent: // Accessing inventory
_inventory->runInventory(); // Process Inventory state machine
break;
case kViewExit: // Game over or user exited
gameStatus.viewState = kViewIdle;
_status.doQuitFl = true;
break;
}
}
/**
* Loads Hugo.dat file, which contains all the hardcoded data in the original executables
*/
bool HugoEngine::loadHugoDat() {
Common::File in;
in.open("hugo.dat");
if (!in.isOpen()) {
Common::String errorMessage = "You're missing the 'hugo.dat' file. Get it from the ScummVM website";
GUIErrorMessage(errorMessage);
warning("%s", errorMessage.c_str());
return false;
}
// Read header
char buf[4];
in.read(buf, 4);
if (memcmp(buf, "HUGO", 4)) {
Common::String errorMessage = "File 'hugo.dat' is corrupt. Get it from the ScummVM website";
GUIErrorMessage(errorMessage);
return false;
}
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int majVer = in.readByte();
int minVer = in.readByte();
if ((majVer != HUGO_DAT_VER_MAJ) || (minVer != HUGO_DAT_VER_MIN)) {
Common::String errorMessage = Common::String::format("File 'hugo.dat' is wrong version. Expected %d.%d but got %d.%d. Get it from the ScummVM website", HUGO_DAT_VER_MAJ, HUGO_DAT_VER_MIN, majVer, minVer);
GUIErrorMessage(errorMessage);
return false;
}
_numVariant = in.readUint16BE();
_screen->loadPalette(in);
_text->loadAllTexts(in);
_intro->loadIntroData(in);
_parser->loadArrayReqs(in);
_mouse->loadHotspots(in);
_inventory->loadInvent(in);
_object->loadObjectUses(in);
_parser->loadCatchallList(in);
_parser->loadBackgroundObjects(in);
_scheduler->loadPoints(in);
_parser->loadCmdList(in);
_scheduler->loadScreenAct(in);
_object->loadObjectArr(in);
_hero = &_object->_objects[kHeroIndex]; // This always points to hero
_screen_p = &(_object->_objects[kHeroIndex].screenIndex); // Current screen is hero's
_heroImage = kHeroIndex; // Current in use hero image
_scheduler->loadActListArr(in);
for (int varnt = 0; varnt < _numVariant; varnt++) {
if (varnt == _gameVariant) {
_tunesNbr = in.readSByte();
_soundSilence = in.readSByte();
_soundTest = in.readSByte();
} else {
in.readSByte();
in.readSByte();
in.readSByte();
}
}
int numElem;
//Read _defltTunes
for (int varnt = 0; varnt < _numVariant; varnt++) {
numElem = in.readUint16BE();
if (varnt == _gameVariant) {
_defltTunes = (int16 *)malloc(sizeof(int16) * numElem);
for (int i = 0; i < numElem; i++)
_defltTunes[i] = in.readSint16BE();
} else {
for (int i = 0; i < numElem; i++)
in.readSint16BE();
}
}
//Read _screenStates size
for (int varnt = 0; varnt < _numVariant; varnt++) {
numElem = in.readUint16BE();
if (varnt == _gameVariant) {
_screenStates = (byte *)malloc(sizeof(byte) * numElem);
for (int i = 0; i < numElem; i++)
_screenStates[i] = 0;
}
}
//Read look, take and drop special verbs indexes
for (int varnt = 0; varnt < _numVariant; varnt++) {
if (varnt == _gameVariant) {
_look = in.readUint16BE();
_take = in.readUint16BE();
_drop = in.readUint16BE();
} else {
in.readUint16BE();
in.readUint16BE();
in.readUint16BE();
}
}
_object->loadNumObj(in);
_scheduler->loadAlNewscrIndex(in);
_sound->loadIntroSong(in);
_screen->loadFontArr(in);
_topMenu->loadBmpArr(in);
return true;
}
uint16 **HugoEngine::loadLongArray(Common::ReadStream &in) {
uint16 **resArray = 0;
for (int varnt = 0; varnt < _numVariant; varnt++) {
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uint16 numRows = in.readUint16BE();
if (varnt == _gameVariant) {
resArray = (uint16 **)malloc(sizeof(uint16 *) * (numRows + 1));
resArray[numRows] = 0;
}
for (int i = 0; i < numRows; i++) {
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uint16 numElems = in.readUint16BE();
if (varnt == _gameVariant) {
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uint16 *resRow = (uint16 *)malloc(sizeof(uint16) * numElems);
for (int j = 0; j < numElems; j++)
resRow[j] = in.readUint16BE();
resArray[i] = resRow;
} else {
for (int j = 0; j < numElems; j++)
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in.readUint16BE();
}
}
}
return resArray;
}
/**
* Sets the playlist to be the default tune selection
*/
void HugoEngine::initPlaylist(bool playlist[kMaxTunes]) {
debugC(1, kDebugEngine, "initPlaylist");
for (int16 i = 0; i < kMaxTunes; i++)
playlist[i] = false;
for (int16 i = 0; _defltTunes[i] != -1; i++)
playlist[_defltTunes[i]] = true;
}
/**
* Initialize the dynamic game status
*/
void HugoEngine::initStatus() {
debugC(1, kDebugEngine, "initStatus");
_status.storyModeFl = false; // Not in story mode
_status.gameOverFl = false; // Hero not knobbled yet
_status.textBoxFl = false; // Not processing a text box
_status.lookFl = false; // Toolbar "look" button
_status.recallFl = false; // Toolbar "recall" button
_status.newScreenFl = false; // Screen not just loaded
_status.godModeFl = false; // No special cheats allowed
_status.doQuitFl = false;
_status.skipIntroFl = false;
// Initialize every start of new game
_status.tick = 0; // Tick count
_status.viewState = kViewIdle; // View state
// Strangerke - Suppress as related to playback
// _status.recordFl = false; // Not record mode
// _status.playbackFl = false; // Not playback mode
// Strangerke - Not used ?
// _status.mmtime = false; // Multimedia timer support
// _status.helpFl = false; // Not calling WinHelp()
// _status.demoFl = false; // Not demo mode
// _status.path[0] = 0; // Path to write files
// _status.screenWidth = 0; // Desktop screen width
// _status.saveTick = 0; // Time of last save
// _status.saveSlot = 0; // Slot to save/restore game
}
/**
* Initialize default config values. Must be done before Initialize().
*/
void HugoEngine::initConfig() {
debugC(1, kDebugEngine, "initConfig()");
_config.musicFl = true; // Music state initially on
_config.soundFl = true; // Sound state initially on
_config.turboFl = false; // Turbo state initially off
initPlaylist(_config.playlist); // Initialize default tune playlist
_file->readBootFile(); // Read startup structure
}
/**
* Reset config parts. Currently only reset music played based on playlist
*/
void HugoEngine::resetConfig() {
debugC(1, kDebugEngine, "resetConfig()");
// Find first tune and play it
for (int16 i = 0; i < kMaxTunes; i++) {
if (_config.playlist[i]) {
_sound->playMusic(i);
break;
}
}
}
void HugoEngine::initialize() {
debugC(1, kDebugEngine, "initialize");
_maze.enabledFl = false;
_line[0] = '\0';
_sound->initSound();
_scheduler->initEventQueue(); // Init scheduler stuff
_screen->initDisplay(); // Create Dibs and palette
_file->openDatabaseFiles(); // Open database files
calcMaxScore(); // Initialise maxscore
_rnd = new Common::RandomSource();
g_eventRec.registerRandomSource(*_rnd, "hugo");
_rnd->setSeed(42); // Kick random number generator
switch (_gameVariant) {
case kGameVariantH1Dos:
_episode = "\"Hugo's House of Horrors\"";
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_picDir = "";
break;
case kGameVariantH2Dos:
_episode = "\"Hugo II: Whodunit?\"";
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_picDir = "";
break;
case kGameVariantH3Dos:
_episode = "\"Hugo III: Jungle of Doom\"";
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_picDir = "pictures/";
break;
case kGameVariantH1Win:
_episode = "\"Hugo's Horrific Adventure\"";
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_picDir = "hugo1/";
break;
case kGameVariantH2Win:
_episode = "\"Hugo's Mystery Adventure\"";
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_picDir = "hugo2/";
break;
case kGameVariantH3Win:
_episode = "\"Hugo's Amazon Adventure\"";
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_picDir = "hugo3/";
break;
default:
error("Unknown game");
}
}
/**
* Restore all resources before termination
*/
void HugoEngine::shutdown() {
debugC(1, kDebugEngine, "shutdown");
_file->closeDatabaseFiles();
_object->freeObjects();
}
/**
* Read scenery, overlay files for given screen number
*/
void HugoEngine::readScreenFiles(const int screenNum) {
debugC(1, kDebugEngine, "readScreenFiles(%d)", screenNum);
_file->readBackground(screenNum); // Scenery file
memcpy(_screen->getBackBuffer(), _screen->getFrontBuffer(), sizeof(_screen->getFrontBuffer())); // Make a copy
_file->readOverlay(screenNum, _object->_boundary, kOvlBoundary); // Boundary file
_file->readOverlay(screenNum, _object->_overlay, kOvlOverlay); // Overlay file
_file->readOverlay(screenNum, _object->_ovlBase, kOvlBase); // Overlay base file
// Suppress a boundary used in H3 DOS in 'Crash' screen, which blocks
// pathfinding and is useless.
if ((screenNum == 0) && (_gameVariant == kGameVariantH3Dos))
_object->clearScreenBoundary(50, 311, 152);
}
/**
* Set the new screen number into the hero object and any carried objects
*/
void HugoEngine::setNewScreen(const int screenNum) {
debugC(1, kDebugEngine, "setNewScreen(%d)", screenNum);
*_screen_p = screenNum; // HERO object
_object->setCarriedScreen(screenNum); // Carried objects
}
/**
* Add up all the object values and all the bonus points
*/
void HugoEngine::calcMaxScore() {
debugC(1, kDebugEngine, "calcMaxScore");
_maxscore = _object->calcMaxScore() + _scheduler->calcMaxPoints();
}
/**
* Exit game, advertise trilogy, show copyright
*/
void HugoEngine::endGame() {
debugC(1, kDebugEngine, "endGame");
if (!_boot.registered)
Utils::Box(kBoxAny, "%s", _text->getTextEngine(kEsAdvertise));
Utils::Box(kBoxAny, "%s\n%s", _episode, getCopyrightString());
_status.viewState = kViewExit;
}
bool HugoEngine::canLoadGameStateCurrently() {
return true;
}
bool HugoEngine::canSaveGameStateCurrently() {
return (_status.viewState == kViewPlay);
}
int8 HugoEngine::getTPS() const {
return ((_config.turboFl) ? kTurboTps : _normalTPS);
}
void HugoEngine::syncSoundSettings() {
Engine::syncSoundSettings();
_sound->syncVolume();
}
Common::String HugoEngine::getSavegameFilename(int slot) {
return _targetName + Common::String::format("-%02d.SAV", slot);
}
} // End of namespace Hugo