2014-01-07 20:37:29 +00:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef GNAP_H
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#define GNAP_H
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#include "common/array.h"
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#include "common/events.h"
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#include "common/file.h"
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#include "common/memstream.h"
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#include "common/random.h"
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2016-04-09 22:27:59 +00:00
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#include "common/savefile.h"
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#include "common/serializer.h"
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2014-01-07 20:37:29 +00:00
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#include "common/str.h"
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#include "common/substream.h"
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#include "common/system.h"
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#include "common/winexe.h"
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#include "common/winexe_pe.h"
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#include "engines/engine.h"
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#include "graphics/pixelformat.h"
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#include "graphics/wincursor.h"
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2016-04-12 05:26:30 +00:00
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#include "gnap/debugger.h"
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2014-01-07 20:37:29 +00:00
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#include "gnap/resource.h"
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2016-04-19 05:57:07 +00:00
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#include "gnap/scenes/scenecore.h"
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2016-05-04 05:13:48 +00:00
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#include "gnap/character.h"
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2014-01-07 20:37:29 +00:00
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struct ADGameDescription;
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namespace Gnap {
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class DatManager;
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class SequenceResource;
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class SpriteResource;
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class GameSys;
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class SoundMan;
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2016-04-09 22:27:59 +00:00
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#define GNAP_SAVEGAME_VERSION 1
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2014-01-07 20:37:29 +00:00
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struct MouseButtonState {
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2016-03-14 06:40:03 +00:00
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bool _left;
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bool _right;
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MouseButtonState() : _left(false), _right(false) {
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2014-01-07 20:37:29 +00:00
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}
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};
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struct Hotspot {
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2016-03-14 06:40:03 +00:00
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int16 _x1, _y1, _x2, _y2;
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uint16 _flags;
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int _id;
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2014-01-07 20:37:29 +00:00
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bool isPointInside(int16 x, int16 y) const {
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2016-03-14 06:40:03 +00:00
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return x >= _x1 && x <= _x2 && y >= _y1 && y <= _y2;
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2014-01-07 20:37:29 +00:00
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}
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bool isFlag(uint16 flag) const {
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2016-03-14 06:40:03 +00:00
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return (_flags & flag) != 0;
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2014-01-07 20:37:29 +00:00
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}
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};
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const int kMaxTimers = 10;
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2016-04-12 06:00:11 +00:00
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enum GnapDebugChannels {
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kDebugBasic = 1 << 0
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};
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2014-01-07 20:37:29 +00:00
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enum {
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SF_NONE = 0x0000,
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2014-01-07 20:37:29 +00:00
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SF_LOOK_CURSOR = 0x0001,
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SF_GRAB_CURSOR = 0x0002,
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SF_TALK_CURSOR = 0x0004,
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SF_PLAT_CURSOR = 0x0008,
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SF_DISABLED = 0x0010,
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SF_WALKABLE = 0x0020,
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SF_EXIT_L_CURSOR = 0x0040,
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SF_EXIT_R_CURSOR = 0x0080,
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SF_EXIT_U_CURSOR = 0x0100,
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SF_EXIT_D_CURSOR = 0x0200,
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SF_EXIT_NW_CURSOR = 0x0400,
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SF_EXIT_NE_CURSOR = 0x0800,
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SF_EXIT_SW_CURSOR = 0x1000,
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SF_EXIT_SE_CURSOR = 0x2000
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};
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enum {
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LOOK_CURSOR = 0,
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GRAB_CURSOR = 1,
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TALK_CURSOR = 2,
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PLAT_CURSOR = 3,
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NOLOOK_CURSOR = 4,
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NOGRAB_CURSOR = 5,
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NOTALK_CURSOR = 6,
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NOPLAT_CURSOR = 7,
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EXIT_L_CURSOR = 8,
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EXIT_R_CURSOR = 9,
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EXIT_U_CURSOR = 10,
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EXIT_D_CURSOR = 11,
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EXIT_NE_CURSOR = 12,
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EXIT_NW_CURSOR = 13,
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EXIT_SE_CURSOR = 14,
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EXIT_SW_CURSOR = 15,
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WAIT_CURSOR = 16
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};
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enum {
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gskPullOutDevice = 0,
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gskPullOutDeviceNonWorking = 1,
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gskIdle = 2,
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gskBrainPulsating = 3,
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gskImpossible = 4,
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gskScratchingHead = 5,
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gskDeflect = 6,
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gskUseDevice = 7,
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gskMoan1 = 8,
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gskMoan2 = 9
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};
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enum {
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kItemMagazine = 0,
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kItemMud = 1,
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kItemGrass = 2,
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kItemDisguise = 3,
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kItemNeedle = 4,
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kItemTwig = 5,
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kItemGas = 6,
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kItemKeys = 7,
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kItemDice = 8,
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kItemTongs = 9,
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kItemQuarter = 10,
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kItemQuarterWithHole = 11,
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kItemDiceQuarterHole = 12,
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kItemWrench = 13,
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kItemCowboyHat = 14,
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kItemGroceryStoreHat = 15,
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kItemBanana = 16,
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kItemTickets = 17,
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kItemPicture = 18,
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kItemEmptyBucket = 19,
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kItemBucketWithBeer = 20,
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kItemBucketWithPill = 21,
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kItemPill = 22,
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kItemHorn = 23,
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kItemJoint = 24,
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kItemChickenBucket = 25,
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kItemGum = 26,
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kItemSpring = 27,
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kItemLightbulb = 28,
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kItemCereals = 29
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};
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enum {
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kGFPlatypus = 0,
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kGFMudTaken = 1,
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2016-04-10 09:44:38 +00:00
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kGFNeedleTaken = 2,
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kGFTwigTaken = 3,
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kGFUnk04 = 4,
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kGFKeysTaken = 5,
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kGFGrassTaken = 6,
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kGFBarnPadlockOpen = 7,
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kGFTruckFilledWithGas = 8,
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kGFTruckKeysUsed = 9,
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2016-05-03 05:47:15 +00:00
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kGFPlatypusDisguised = 10,
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2016-04-10 09:44:38 +00:00
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kGFSceneFlag1 = 11,
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kGFGnapControlsToyUFO = 12,
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2016-04-10 10:02:08 +00:00
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kGFUnk13 = 13, // Tongue Fight Won?
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2016-04-10 09:44:38 +00:00
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kGFUnk14 = 14,
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kGFSpringTaken = 15,
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kGFUnk16 = 16,
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kGFJointTaken = 17,
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kGFUnk18 = 18,
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kGFGroceryStoreHatTaken = 19,
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kGFPictureTaken = 20,
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kGFUnk21 = 21,
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kGFUnk22 = 22,
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kGFUnk23 = 23,
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kGFUnk24 = 24,
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kGFUnk25 = 25,
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kGFPlatypusTalkingToAssistant = 26,
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kGFUnk27 = 27,
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kGFUnk28 = 28,
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kGFGasTaken = 29,
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kGFUnk30 = 30,
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kGFUnk31 = 31
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2014-01-07 20:37:29 +00:00
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};
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/*
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Game flags
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0 1 With Platypus
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1 2 Mud taken
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2 4 Needle taken
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3 8 Twig taken
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4 0x10
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5 0x20 Keys taken
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6 0x40 Grass taken
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7 0x80 Barn padlock open
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8 0x100 Truck filled with gas
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9 0x200 Truck keys used
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10 0x400 Platypus disguised
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11 0x800 Scene flag 1
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12 0x1000 Gnap controls toy ufo
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13 0x2000
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14 0x4000
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15 0x8000 Spring taken
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16 0x10000
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17 0x20000 Joint taken
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18 0x40000
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19 0x80000 Grocery store hat taken
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20 0x100000 Picture taken
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21 0x200000
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22 0x400000
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23 0x800000
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24 0x1000000
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25 0x2000000
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26 0x4000000 Platypus talking with toy shop assistant
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27 0x8000000
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28 0x10000000
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29 0x20000000 Gas taken
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30 0x40000000
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31 0x80000000
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*/
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// 0x7AB Gnap walks to the right 1
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// 0x7AC Gnap walks to the right 2
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// 0x7AF Gnap walks to the left 1
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// 0x7B0 Gnap walks to the left 2
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2016-04-09 22:27:59 +00:00
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struct GnapSavegameHeader {
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uint8 _version;
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Common::String _saveName;
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Graphics::Surface *_thumbnail;
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int _year, _month, _day;
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int _hour, _minute;
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};
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2014-01-07 20:37:29 +00:00
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class GnapEngine : public Engine {
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protected:
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Common::Error run();
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virtual bool hasFeature(EngineFeature f) const;
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public:
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GnapEngine(OSystem *syst, const ADGameDescription *gd);
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~GnapEngine();
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private:
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const ADGameDescription *_gameDescription;
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Graphics::PixelFormat _pixelFormat;
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2016-04-15 05:27:13 +00:00
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int _loadGameSlot;
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2016-04-29 05:16:14 +00:00
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public:
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2014-01-07 20:37:29 +00:00
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Common::RandomSource *_random;
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2016-04-29 05:16:14 +00:00
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2014-01-07 20:37:29 +00:00
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Common::PEResources *_exe;
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2016-04-29 05:16:14 +00:00
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2014-01-07 20:37:29 +00:00
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DatManager *_dat;
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SpriteCache *_spriteCache;
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SoundCache *_soundCache;
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SequenceCache *_sequenceCache;
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GameSys *_gameSys;
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SoundMan *_soundMan;
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2016-04-12 05:26:30 +00:00
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Debugger *_debugger;
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2016-04-19 05:57:07 +00:00
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Scene *_scene;
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2016-05-04 05:13:48 +00:00
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PlayerGnap *_gnap;
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2016-05-04 18:03:18 +00:00
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PlayerPlat *_plat;
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2016-04-19 05:57:07 +00:00
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2014-01-07 20:37:29 +00:00
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int _lastUpdateClock;
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2016-04-29 05:16:14 +00:00
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2014-01-07 20:37:29 +00:00
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int _debugLevel;
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bool _gameDone;
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2016-04-29 05:16:14 +00:00
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2014-01-07 20:37:29 +00:00
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byte _keyPressState[512];
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byte _keyDownState[512];
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2016-04-29 05:16:14 +00:00
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2014-01-07 20:37:29 +00:00
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bool _isPaused;
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Graphics::Surface *_pauseSprite;
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int _timers[kMaxTimers], _savedTimers[kMaxTimers];
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2016-04-29 05:16:14 +00:00
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2014-01-07 20:37:29 +00:00
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MouseButtonState _mouseButtonState;
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MouseButtonState _mouseClickState;
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2016-04-29 05:16:14 +00:00
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2014-01-07 20:37:29 +00:00
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uint32 _keyStatus1[2];
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2016-04-29 05:16:14 +00:00
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2014-01-07 20:37:29 +00:00
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bool _sceneSavegameLoaded, _wasSavegameLoaded;
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2016-04-29 05:16:14 +00:00
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2014-01-07 20:37:29 +00:00
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Graphics::Surface *_backgroundSurface;
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2016-04-29 05:16:14 +00:00
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int _prevSceneNum, _currentSceneNum, _newSceneNum;
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2014-01-07 20:37:29 +00:00
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bool _sceneDone, _sceneWaiting;
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uint32 _inventory, _gameFlags;
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2016-04-29 05:16:14 +00:00
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2014-01-07 20:37:29 +00:00
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Hotspot _hotspots[20];
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Common::Point _hotspotsWalkPos[20];
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int _hotspotsCount;
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int _sceneClickedHotspot;
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2016-04-29 05:16:14 +00:00
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2014-01-07 20:37:29 +00:00
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bool _isWaiting;
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bool _isLeavingScene;
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2016-04-29 05:16:14 +00:00
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2014-01-07 20:37:29 +00:00
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bool _isStockDatLoaded;
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int _newCursorValue, _cursorValue;
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int _verbCursor, _cursorIndex;
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int _mouseX, _mouseY;
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int _leftClickMouseX, _leftClickMouseY;
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2016-04-29 05:16:14 +00:00
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2014-01-07 20:37:29 +00:00
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Graphics::Surface *_grabCursorSprite;
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int _currGrabCursorX, _currGrabCursorY;
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int _grabCursorSpriteIndex, _newGrabCursorSpriteIndex;
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2016-04-29 05:16:14 +00:00
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2014-01-07 20:37:29 +00:00
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Graphics::Surface *_fullScreenSprite;
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int _fullScreenSpriteId;
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2016-04-29 05:16:14 +00:00
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2014-01-07 20:37:29 +00:00
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int _deviceX1, _deviceY1, _deviceX2, _deviceY2;
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2016-04-29 05:16:14 +00:00
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2014-01-07 20:37:29 +00:00
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int _soundTimerIndexA;
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int _soundTimerIndexB;
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int _soundTimerIndexC;
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int _idleTimerIndex;
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2016-04-29 05:16:14 +00:00
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2014-01-07 20:37:29 +00:00
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void updateEvents();
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void gameUpdateTick();
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|
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void saveTimers();
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|
|
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void restoreTimers();
|
2016-04-29 05:16:14 +00:00
|
|
|
|
2014-01-07 20:37:29 +00:00
|
|
|
void pauseGame();
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void resumeGame();
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void updatePause();
|
2016-04-29 05:16:14 +00:00
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|
2014-01-07 20:37:29 +00:00
|
|
|
int getRandom(int max);
|
2016-04-29 05:16:14 +00:00
|
|
|
|
2014-01-07 20:37:29 +00:00
|
|
|
int readSavegameDescription(int savegameNum, Common::String &description);
|
|
|
|
int loadSavegame(int savegameNum);
|
2016-04-09 22:27:59 +00:00
|
|
|
Common::Error saveGameState(int slot, const Common::String &desc);
|
|
|
|
Common::Error loadGameState(int slot);
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Common::String generateSaveName(int slot);
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|
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void synchronize(Common::Serializer &s);
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|
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void writeSavegameHeader(Common::OutSaveFile *out, GnapSavegameHeader &header);
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|
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static bool readSavegameHeader(Common::InSaveFile *in, GnapSavegameHeader &header);
|
2016-04-29 05:16:14 +00:00
|
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|
|
2014-01-07 20:37:29 +00:00
|
|
|
void delayTicks(int a1);
|
|
|
|
void delayTicksCursor(int a1);
|
2016-04-29 05:16:14 +00:00
|
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|
2014-01-07 20:37:29 +00:00
|
|
|
void setHotspot(int index, int16 x1, int16 y1, int16 x2, int16 y2, uint16 flags = 0,
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|
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int16 walkX = -1, int16 walkY = -1);
|
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|
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int getHotspotIndexAtPos(int16 x, int16 y);
|
|
|
|
void updateCursorByHotspot();
|
|
|
|
int getClickedHotspotId();
|
2016-04-29 05:16:14 +00:00
|
|
|
|
2014-01-07 20:37:29 +00:00
|
|
|
int getInventoryItemSpriteNum(int index);
|
2016-04-29 05:16:14 +00:00
|
|
|
|
2014-01-07 20:37:29 +00:00
|
|
|
void updateMouseCursor();
|
|
|
|
void setVerbCursor(int verbCursor);
|
|
|
|
void setCursor(int cursorIndex);
|
|
|
|
void showCursor();
|
|
|
|
void hideCursor();
|
2016-04-29 05:16:14 +00:00
|
|
|
|
2014-01-07 20:37:29 +00:00
|
|
|
void setGrabCursorSprite(int index);
|
|
|
|
void createGrabCursorSprite(int spriteId);
|
|
|
|
void freeGrabCursorSprite();
|
|
|
|
void updateGrabCursorSprite(int x, int y);
|
2016-04-29 05:16:14 +00:00
|
|
|
|
2014-01-07 20:37:29 +00:00
|
|
|
void invClear();
|
|
|
|
void invAdd(int itemId);
|
|
|
|
void invRemove(int itemId);
|
|
|
|
bool invHas(int itemId);
|
2016-04-29 05:16:14 +00:00
|
|
|
|
2014-01-07 20:37:29 +00:00
|
|
|
void clearFlags();
|
|
|
|
void setFlag(int num);
|
|
|
|
void clearFlag(int num);
|
|
|
|
bool isFlag(int num);
|
2016-04-29 05:16:14 +00:00
|
|
|
|
2014-01-07 20:37:29 +00:00
|
|
|
Graphics::Surface *addFullScreenSprite(int resourceId, int id);
|
|
|
|
void removeFullScreenSprite();
|
|
|
|
void showFullScreenSprite(int resourceId);
|
2016-04-29 05:16:14 +00:00
|
|
|
|
2014-01-07 20:37:29 +00:00
|
|
|
void queueInsertDeviceIcon();
|
|
|
|
void insertDeviceIconActive();
|
|
|
|
void removeDeviceIconActive();
|
|
|
|
void setDeviceHotspot(int hotspotIndex, int x1, int y1, int x2, int y2);
|
2016-04-29 05:16:14 +00:00
|
|
|
|
2014-01-07 20:37:29 +00:00
|
|
|
int getSequenceTotalDuration(int resourceId);
|
2016-04-29 05:16:14 +00:00
|
|
|
|
2014-01-07 20:37:29 +00:00
|
|
|
bool isSoundPlaying(int resourceId);
|
|
|
|
void playSound(int resourceId, bool looping);
|
|
|
|
void stopSound(int resourceId);
|
|
|
|
void setSoundVolume(int resourceId, int volume);
|
|
|
|
|
|
|
|
void updateTimers();
|
2016-04-29 05:16:14 +00:00
|
|
|
|
2014-01-07 20:37:29 +00:00
|
|
|
void initGameFlags(int num);
|
|
|
|
void loadStockDat();
|
|
|
|
|
|
|
|
void mainLoop();
|
|
|
|
void initScene();
|
|
|
|
void endSceneInit();
|
|
|
|
void afterScene();
|
2016-04-29 05:16:14 +00:00
|
|
|
|
2014-01-07 20:37:29 +00:00
|
|
|
int initSceneLogic();
|
|
|
|
void runSceneLogic();
|
2016-04-29 05:16:14 +00:00
|
|
|
|
2014-01-07 20:37:29 +00:00
|
|
|
void checkGameKeys();
|
2016-04-29 05:16:14 +00:00
|
|
|
|
2014-01-07 20:37:29 +00:00
|
|
|
void startSoundTimerA(int timerIndex);
|
|
|
|
int playSoundA();
|
|
|
|
void startSoundTimerB(int timerIndex);
|
|
|
|
int playSoundB();
|
|
|
|
void startSoundTimerC(int timerIndex);
|
|
|
|
int playSoundC();
|
|
|
|
void startIdleTimer(int timerIndex);
|
|
|
|
void updateIdleTimer();
|
2016-04-29 05:16:14 +00:00
|
|
|
|
2014-01-07 20:37:29 +00:00
|
|
|
void screenEffect(int dir, byte r, byte g, byte b);
|
2016-04-29 05:16:14 +00:00
|
|
|
|
2014-01-07 20:37:29 +00:00
|
|
|
bool isKeyStatus1(int key);
|
|
|
|
bool isKeyStatus2(int key);
|
|
|
|
void clearKeyStatus1(int key);
|
|
|
|
void clearAllKeyStatus1();
|
2016-04-29 05:16:14 +00:00
|
|
|
|
2014-01-07 20:37:29 +00:00
|
|
|
void deleteSurface(Graphics::Surface **surface);
|
2016-04-29 05:16:14 +00:00
|
|
|
|
2014-01-07 20:37:29 +00:00
|
|
|
// Menu
|
|
|
|
int _menuStatus;
|
|
|
|
int _menuSpritesIndex;
|
|
|
|
bool _menuDone;
|
|
|
|
Graphics::Surface *_menuBackgroundSurface;
|
|
|
|
Graphics::Surface *_menuQuitQuerySprite;
|
|
|
|
Graphics::Surface *_largeSprite;
|
|
|
|
Graphics::Surface *_menuSaveLoadSprite;
|
|
|
|
Graphics::Surface *_menuSprite2;
|
2016-04-29 05:16:14 +00:00
|
|
|
Graphics::Surface *_menuSprite1;
|
2014-01-07 20:37:29 +00:00
|
|
|
char _savegameFilenames[7][30];
|
|
|
|
Graphics::Surface *_savegameSprites[7];
|
|
|
|
Graphics::Surface *_spriteHandle;
|
|
|
|
Graphics::Surface *_cursorSprite;
|
|
|
|
int _menuInventoryIndices[30];
|
|
|
|
Graphics::Surface *_menuInventorySprites[30];
|
|
|
|
int _savegameIndex;
|
|
|
|
void createMenuSprite();
|
|
|
|
void freeMenuSprite();
|
|
|
|
void initMenuHotspots1();
|
|
|
|
void initMenuHotspots2();
|
|
|
|
void initMenuQuitQueryHotspots();
|
|
|
|
void initSaveLoadHotspots();
|
|
|
|
void drawInventoryFrames();
|
|
|
|
void insertInventorySprites();
|
2016-04-29 05:16:14 +00:00
|
|
|
void removeInventorySprites();
|
2014-01-07 20:37:29 +00:00
|
|
|
void runMenu();
|
|
|
|
void updateMenuStatusInventory();
|
|
|
|
void updateMenuStatusMainMenu();
|
|
|
|
void updateMenuStatusSaveGame();
|
|
|
|
void updateMenuStatusLoadGame();
|
|
|
|
void updateMenuStatusQueryQuit();
|
2016-04-29 05:16:14 +00:00
|
|
|
|
2014-01-07 20:37:29 +00:00
|
|
|
// Grid common
|
|
|
|
int _gridMinX, _gridMinY;
|
|
|
|
int _gridMaxX, _gridMaxY;
|
|
|
|
bool isPointBlocked(int gridX, int gridY);
|
2016-05-07 10:29:18 +00:00
|
|
|
bool isPointBlocked(Common::Point gridPos);
|
2014-01-07 20:37:29 +00:00
|
|
|
void initSceneGrid(int gridMinX, int gridMinY, int gridMaxX, int gridMaxY);
|
|
|
|
bool testWalk(int animationIndex, int someStatus, int gridX1, int gridY1, int gridX2, int gridY2);
|
|
|
|
|
|
|
|
// Gnap
|
|
|
|
void doCallback(int callback);
|
2016-04-29 05:16:14 +00:00
|
|
|
|
2014-01-07 20:37:29 +00:00
|
|
|
// Scenes
|
|
|
|
int _toyUfoNextSequenceId, _toyUfoSequenceId;
|
|
|
|
int _toyUfoId;
|
|
|
|
int _toyUfoActionStatus;
|
|
|
|
int _toyUfoX;
|
|
|
|
int _toyUfoY;
|
2016-04-29 05:16:14 +00:00
|
|
|
|
2014-01-07 20:37:29 +00:00
|
|
|
void initGlobalSceneVars();
|
|
|
|
void playSequences(int fullScreenSpriteId, int sequenceId1, int sequenceId2, int sequenceId3);
|
|
|
|
|
2016-04-23 17:34:42 +00:00
|
|
|
// Shared by scenes 17 & 18
|
2016-04-27 20:09:08 +00:00
|
|
|
int _s18GarbageCanPos;
|
2014-01-07 20:37:29 +00:00
|
|
|
|
|
|
|
// Scene 4x
|
2016-03-18 06:34:28 +00:00
|
|
|
void toyUfoSetStatus(int flagNum);
|
2014-01-07 20:37:29 +00:00
|
|
|
int toyUfoGetSequenceId();
|
|
|
|
bool toyUfoCheckTimer();
|
2016-03-13 23:06:56 +00:00
|
|
|
void toyUfoFlyTo(int destX, int destY, int minX, int maxX, int minY, int maxY, int animationIndex);
|
2014-01-07 20:37:29 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
} // End of namespace Gnap
|
|
|
|
|
|
|
|
#endif // GNAP_H
|