scummvm/common/events.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/events.h"
#include "common/system.h"
namespace Common {
bool isMouseEvent(const Event &event) {
return event.type == EVENT_LBUTTONDOWN
|| event.type == EVENT_LBUTTONUP
|| event.type == EVENT_RBUTTONDOWN
|| event.type == EVENT_RBUTTONUP
|| event.type == EVENT_MBUTTONDOWN
|| event.type == EVENT_MBUTTONUP
|| event.type == EVENT_X1BUTTONDOWN
|| event.type == EVENT_X1BUTTONUP
|| event.type == EVENT_X2BUTTONDOWN
|| event.type == EVENT_X2BUTTONUP
|| event.type == EVENT_WHEELDOWN
|| event.type == EVENT_WHEELUP
|| event.type == EVENT_MOUSEMOVE;
}
EventSource::~EventSource() {}
EventObserver::~EventObserver() {}
EventMapper::~EventMapper() {}
EventManager::~EventManager() {}
EventDispatcher::EventDispatcher() : _mapper(nullptr) {
}
EventDispatcher::~EventDispatcher() {
for (List<SourceEntry>::iterator i = _sources.begin(); i != _sources.end(); ++i) {
if (i->autoFree)
delete i->source;
}
for (List<ObserverEntry>::iterator i = _observers.begin(); i != _observers.end(); ++i) {
if (i->autoFree)
delete i->observer;
}
}
void EventDispatcher::dispatch() {
Event event;
dispatchPoll();
for (List<SourceEntry>::iterator i = _sources.begin(); i != _sources.end(); ++i) {
if (i->ignore)
continue;
while (i->source->pollEvent(event)) {
// We only try to process the events via the setup event mapper, when
// we have a setup mapper and when the event source allows mapping.
if (i->source->allowMapping()) {
assert(_mapper);
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// Backends may not produce directly action event types, those are meant
// to be the output of the event mapper.
assert(event.type != EVENT_CUSTOM_BACKEND_ACTION_START);
assert(event.type != EVENT_CUSTOM_BACKEND_ACTION_END);
assert(event.type != EVENT_CUSTOM_ENGINE_ACTION_START);
assert(event.type != EVENT_CUSTOM_ENGINE_ACTION_END);
List<Event> mappedEvents = _mapper->mapEvent(event);
for (List<Event>::iterator j = mappedEvents.begin(); j != mappedEvents.end(); ++j) {
const Event mappedEvent = *j;
dispatchEvent(mappedEvent);
}
} else {
dispatchEvent(event);
}
}
}
}
void EventDispatcher::clearEvents() {
Event event;
for (List<SourceEntry>::iterator i = _sources.begin(); i != _sources.end(); ++i) {
if (i->ignore)
continue;
while (i->source->pollEvent(event)) {}
}
}
void EventDispatcher::registerMapper(EventMapper *mapper) {
_mapper = mapper;
}
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void EventDispatcher::registerSource(EventSource *source, bool autoFree) {
SourceEntry newEntry;
newEntry.source = source;
newEntry.autoFree = autoFree;
newEntry.ignore = false;
_sources.push_back(newEntry);
}
void EventDispatcher::unregisterSource(EventSource *source) {
for (List<SourceEntry>::iterator i = _sources.begin(); i != _sources.end(); ++i) {
if (i->source == source) {
if (i->autoFree)
delete source;
_sources.erase(i);
return;
}
}
}
void EventDispatcher::ignoreSources(bool ignore) {
for (List<SourceEntry>::iterator i = _sources.begin(); i != _sources.end(); ++i) {
i->ignore = ignore;
}
}
void EventDispatcher::registerObserver(EventObserver *obs, uint priority, bool autoFree, bool notifyPoll) {
ObserverEntry newEntry;
newEntry.observer = obs;
newEntry.priority = priority;
newEntry.autoFree = autoFree;
newEntry.poll = notifyPoll;
for (List<ObserverEntry>::iterator i = _observers.begin(); i != _observers.end(); ++i) {
if (i->priority < priority) {
_observers.insert(i, newEntry);
return;
}
}
_observers.push_back(newEntry);
}
void EventDispatcher::unregisterObserver(EventObserver *obs) {
for (List<ObserverEntry>::iterator i = _observers.begin(); i != _observers.end(); ++i) {
if (i->observer == obs) {
if (i->autoFree)
delete obs;
_observers.erase(i);
return;
}
}
}
void EventDispatcher::dispatchEvent(const Event &event) {
for (List<ObserverEntry>::iterator i = _observers.begin(); i != _observers.end(); ++i) {
if (i->observer->notifyEvent(event))
break;
}
}
void EventDispatcher::dispatchPoll() {
for (List<ObserverEntry>::iterator i = _observers.begin(); i != _observers.end(); ++i) {
if (i->poll)
i->observer->notifyPoll();
}
}
class KeyboardRepeatEventSourceWrapper : public Common::EventSource {
public:
KeyboardRepeatEventSourceWrapper(Common::EventSource *delegate) :
_delegate(delegate),
_keyRepeatTime(0) {
assert(delegate);
}
// EventSource API
bool pollEvent(Common::Event &event) override {
uint32 time = g_system->getMillis(true);
bool gotEvent = _delegate->pollEvent(event);
if (gotEvent) {
switch (event.type) {
case Common::EVENT_KEYDOWN:
// init continuous event stream
_currentKeyDown = event.kbd;
_keyRepeatTime = time + kKeyRepeatInitialDelay;
break;
case Common::EVENT_KEYUP:
if (event.kbd.keycode == _currentKeyDown.keycode) {
// Only stop firing events if it's the current key
_currentKeyDown.keycode = Common::KEYCODE_INVALID;
}
break;
default:
break;
}
return true;
} else {
// Check if event should be sent again (keydown)
if (_currentKeyDown.keycode != Common::KEYCODE_INVALID && _keyRepeatTime <= time) {
// fire event
event.type = Common::EVENT_KEYDOWN;
event.kbdRepeat = true;
event.kbd = _currentKeyDown;
_keyRepeatTime = time + kKeyRepeatSustainDelay;
return true;
}
return false;
}
}
bool allowMapping() const override {
return _delegate->allowMapping();
}
private:
// for continuous events (keyDown)
enum {
kKeyRepeatInitialDelay = 400,
kKeyRepeatSustainDelay = 100
};
Common::EventSource *_delegate;
Common::KeyState _currentKeyDown;
uint32 _keyRepeatTime;
};
EventSource *makeKeyboardRepeatingEventSource(EventSource *eventSource) {
if (!eventSource) {
return nullptr;
}
return new KeyboardRepeatEventSourceWrapper(eventSource);
}
} // End of namespace Common