scummvm/engines/cruise/perso.h

59 lines
1.6 KiB
C
Raw Normal View History

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef CRUISE_PERSO_H
#define CRUISE_PERSO_H
namespace Cruise {
enum {
NUM_NODES = 20,
NUM_PERSONS = 10
};
struct persoStruct {
int16 inc_droite; // 2
int16 inc_droite0; // 2
int16 inc_chemin; // 2
int16 coordinates[400][2]; // 1600
int16 solution[NUM_NODES + 3][2]; //((20+3)*2*2)
int16 inc_jo1; // 2
int16 inc_jo2; // 2
int16 dir_perso; // 2
int16 inc_jo0; // 2
};
extern persoStruct *persoTable[NUM_PERSONS];
extern int16 computedVar14;
void freePerso(int persoIdx);
void freeAllPerso(void);
void affiche_chemin(int16 persoIdx, int16 * returnVar);
int direction(int x1, int y1, int x2, int y2, int inc_jo1, int inc_jo2);
} // End of namespace Cruise
#endif