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https://github.com/libretro/scummvm.git
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43437e6d74
Linked objects implementation (barman) The gameplay is now kind of working and it is possible to play at least the first part of the game svn-id: r29478
59 lines
1.6 KiB
C++
59 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef CRUISE_PERSO_H
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#define CRUISE_PERSO_H
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namespace Cruise {
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enum {
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NUM_NODES = 20,
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NUM_PERSONS = 10
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};
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struct persoStruct {
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int16 inc_droite; // 2
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int16 inc_droite0; // 2
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int16 inc_chemin; // 2
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int16 coordinates[400][2]; // 1600
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int16 solution[NUM_NODES + 3][2]; //((20+3)*2*2)
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int16 inc_jo1; // 2
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int16 inc_jo2; // 2
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int16 dir_perso; // 2
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int16 inc_jo0; // 2
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};
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extern persoStruct *persoTable[NUM_PERSONS];
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extern int16 computedVar14;
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void freePerso(int persoIdx);
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void freeAllPerso(void);
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void affiche_chemin(int16 persoIdx, int16 * returnVar);
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int direction(int x1, int y1, int x2, int y2, int inc_jo1, int inc_jo2);
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} // End of namespace Cruise
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#endif
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