scummvm/engines/lab/map.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on Labyrinth of Time code with assistance of
*
* Copyright (c) 1993 Terra Nova Development
* Copyright (c) 2004 The Wyrmkeep Entertainment Co.
*
*/
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#include "lab/lab.h"
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#include "lab/dispman.h"
#include "lab/eventman.h"
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#include "lab/image.h"
#include "lab/interface.h"
#include "lab/labsets.h"
#include "lab/music.h"
#include "lab/processroom.h"
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#include "lab/resource.h"
#include "lab/utils.h"
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namespace Lab {
/*---------------------------------------------------------------------------*/
/*------------------------------ The Map stuff ------------------------------*/
/*---------------------------------------------------------------------------*/
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enum MapFloor {
kFloorNone,
kFloorLower,
kFloorMiddle,
kFloorUpper,
kFloorMedMaze,
kFloorHedgeMaze,
kFloorSurMaze,
kFloorCarnival
};
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/**
* Loads in the map data.
*/
void LabEngine::loadMapData() {
Common::File *mapImages = _resource->openDataFile("P:MapImage");
_imgMap = new Image(mapImages);
_imgRoom = new Image(mapImages);
_imgUpArrowRoom = new Image(mapImages);
_imgDownArrowRoom = new Image(mapImages);
_imgHRoom = new Image(mapImages);
_imgVRoom = new Image(mapImages);
_imgMaze = new Image(mapImages);
_imgHugeMaze = new Image(mapImages);
_imgMapNorth = new Image(mapImages);
_imgMapEast = new Image(mapImages);
_imgMapSouth = new Image(mapImages);
_imgMapWest = new Image(mapImages);
_imgPath = new Image(mapImages);
_imgBridge = new Image(mapImages);
_mapGadgetList.push_back(createButton( 8, _utils->vgaScaleY(105), 0, VKEY_LTARROW, new Image(mapImages), new Image(mapImages))); // back
_mapGadgetList.push_back(createButton( 55, _utils->vgaScaleY(105), 1, VKEY_UPARROW, new Image(mapImages), new Image(mapImages))); // up
_mapGadgetList.push_back(createButton(101, _utils->vgaScaleY(105), 2, VKEY_DNARROW, new Image(mapImages), new Image(mapImages))); // down
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delete mapImages;
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Common::File *mapFile = _resource->openDataFile("Lab:Maps", MKTAG('M', 'A', 'P', '0'));
_music->updateMusic();
if (!_music->_doNotFilestopSoundEffect)
_music->stopSoundEffect();
_maxRooms = mapFile->readUint16LE();
_maps = new MapData[_maxRooms]; // will be freed when the user exits the map
for (int i = 0; i < _maxRooms; i++) {
_maps[i]._x = mapFile->readUint16LE();
_maps[i]._y = mapFile->readUint16LE();
_maps[i]._pageNumber = mapFile->readUint16LE();
_maps[i]._specialID = mapFile->readUint16LE();
_maps[i]._mapFlags = mapFile->readUint32LE();
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}
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delete mapFile;
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}
void LabEngine::freeMapData() {
freeButtonList(&_mapGadgetList);
delete _imgMap;
delete _imgRoom;
delete _imgUpArrowRoom;
delete _imgDownArrowRoom;
delete _imgBridge;
delete _imgHRoom;
delete _imgVRoom;
delete _imgMaze;
delete _imgHugeMaze;
delete _imgPath;
delete _imgMapNorth;
delete _imgMapEast;
delete _imgMapSouth;
delete _imgMapWest;
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// _imgXMark is a pointer to one of the four buffers above
delete[] _maps;
_imgMap = nullptr;
_imgRoom = nullptr;
_imgUpArrowRoom = nullptr;
_imgDownArrowRoom = nullptr;
_imgBridge = nullptr;
_imgHRoom = nullptr;
_imgVRoom = nullptr;
_imgMaze = nullptr;
_imgHugeMaze = nullptr;
_imgPath = nullptr;
_imgMapNorth = nullptr;
_imgMapEast = nullptr;
_imgMapSouth = nullptr;
_imgMapWest = nullptr;
_imgXMark = nullptr;
_maps = nullptr;
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}
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/**
* Figures out what a room's coordinates should be.
*/
Common::Rect LabEngine::roomCoords(uint16 curRoom) {
Image *curRoomImg = nullptr;
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switch (_maps[curRoom]._specialID) {
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case NORMAL:
case UPARROWROOM:
case DOWNARROWROOM:
curRoomImg = _imgRoom;
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break;
case BRIDGEROOM:
curRoomImg = _imgBridge;
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break;
case VCORRIDOR:
curRoomImg = _imgVRoom;
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break;
case HCORRIDOR:
curRoomImg = _imgHRoom;
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break;
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default:
// Some rooms (like the map) do not have an image
break;
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}
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int x1 = _utils->mapScaleX(_maps[curRoom]._x);
int y1 = _utils->mapScaleY(_maps[curRoom]._y);
int x2 = x1;
int y2 = y1;
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if (curRoomImg) {
x2 += curRoomImg->_width;
y2 += curRoomImg->_height;
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}
return Common::Rect(x1, y1, x2, y2);
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}
/**
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* Draws a room map.
*/
void LabEngine::drawRoomMap(uint16 curRoom, bool drawMarkFl) {
uint16 drawX, drawY, offset;
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uint16 x = _utils->mapScaleX(_maps[curRoom]._x);
uint16 y = _utils->mapScaleY(_maps[curRoom]._y);
uint32 flags = _maps[curRoom]._mapFlags;
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switch (_maps[curRoom]._specialID) {
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case NORMAL:
case UPARROWROOM:
case DOWNARROWROOM:
if (_maps[curRoom]._specialID == NORMAL)
_imgRoom->drawImage(x, y);
else if (_maps[curRoom]._specialID == DOWNARROWROOM)
_imgDownArrowRoom->drawImage(x, y);
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else
_imgUpArrowRoom->drawImage(x, y);
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offset = (_imgRoom->_width - _imgPath->_width) / 2;
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if ((NORTHDOOR & flags) && (y >= _imgPath->_height))
_imgPath->drawImage(x + offset, y - _imgPath->_height);
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if (SOUTHDOOR & flags)
_imgPath->drawImage(x + offset, y + _imgRoom->_height);
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offset = (_imgRoom->_height - _imgPath->_height) / 2;
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if (EASTDOOR & flags)
_imgPath->drawImage(x + _imgRoom->_width, y + offset);
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if (WESTDOOR & flags)
_imgPath->drawImage(x - _imgPath->_width, y + offset);
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drawX = x + (_imgRoom->_width - _imgXMark->_width) / 2;
drawY = y + (_imgRoom->_height - _imgXMark->_height) / 2;
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break;
case BRIDGEROOM:
_imgBridge->drawImage(x, y);
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drawX = x + (_imgBridge->_width - _imgXMark->_width) / 2;
drawY = y + (_imgBridge->_height - _imgXMark->_height) / 2;
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break;
case VCORRIDOR:
_imgVRoom->drawImage(x, y);
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offset = (_imgVRoom->_width - _imgPath->_width) / 2;
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if (NORTHDOOR & flags)
_imgPath->drawImage(x + offset, y - _imgPath->_height);
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if (SOUTHDOOR & flags)
_imgPath->drawImage(x + offset, y + _imgVRoom->_height);
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offset = (_imgRoom->_height - _imgPath->_height) / 2;
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if (EASTDOOR & flags)
_imgPath->drawImage(x + _imgVRoom->_width, y + offset);
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if (WESTDOOR & flags)
_imgPath->drawImage(x - _imgPath->_width, y + offset);
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if (EASTBDOOR & flags)
_imgPath->drawImage(x + _imgVRoom->_width, y - offset - _imgPath->_height + _imgVRoom->_height);
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if (WESTBDOOR & flags)
_imgPath->drawImage(x - _imgPath->_width, y - offset - _imgPath->_height + _imgVRoom->_height);
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offset = (_imgVRoom->_height - _imgPath->_height) / 2;
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if (EASTMDOOR & flags)
_imgPath->drawImage(x + _imgVRoom->_width, y - offset - _imgPath->_height + _imgVRoom->_height);
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if (WESTMDOOR & flags)
_imgPath->drawImage(x - _imgPath->_width, y - offset - _imgPath->_height + _imgVRoom->_height);
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drawX = x + (_imgVRoom->_width - _imgXMark->_width) / 2;
drawY = y + (_imgVRoom->_height - _imgXMark->_height) / 2;
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break;
case HCORRIDOR:
_imgHRoom->drawImage(x, y);
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offset = (_imgRoom->_width - _imgPath->_width) / 2;
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if (NORTHDOOR & flags)
_imgPath->drawImage(x + offset, y - _imgPath->_height);
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if (SOUTHDOOR & flags)
_imgPath->drawImage(x + offset, y + _imgRoom->_height);
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if (NORTHRDOOR & flags)
_imgPath->drawImage(x - offset - _imgPath->_width + _imgHRoom->_width, y - _imgPath->_height);
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if (SOUTHRDOOR & flags)
_imgPath->drawImage(x - offset - _imgPath->_width + _imgHRoom->_width, y + _imgRoom->_height);
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offset = (_imgHRoom->_width - _imgPath->_width) / 2;
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if (NORTHMDOOR & flags)
_imgPath->drawImage(x - offset - _imgPath->_width + _imgHRoom->_width, y - _imgPath->_height);
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if (SOUTHMDOOR & flags)
_imgPath->drawImage(x - offset - _imgPath->_width + _imgHRoom->_width, y + _imgRoom->_height);
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offset = (_imgRoom->_height - _imgPath->_height) / 2;
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if (EASTDOOR & flags)
_imgPath->drawImage(x + _imgHRoom->_width, y + offset);
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if (WESTDOOR & flags)
_imgPath->drawImage(x - _imgPath->_width, y + offset);
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drawX = x + (_imgHRoom->_width - _imgXMark->_width) / 2;
drawY = y + (_imgHRoom->_height - _imgXMark->_height) / 2;
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break;
default:
return;
}
if (drawMarkFl)
_imgXMark->drawImage(drawX, drawY);
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}
/**
* Checks if a floor has been visited.
*/
bool LabEngine::onFloor(uint16 floorNum) {
for (uint16 i = 1; i <= _maxRooms; i++) {
if ((_maps[i]._pageNumber == floorNum) && _roomsFound->in(i) && _maps[i]._x)
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return true;
}
return false;
}
/**
* Figures out which floor, if any, should be gone to if the up arrow is hit
*/
bool LabEngine::getUpFloor(uint16 *floorNum) {
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do {
if (*floorNum < kFloorUpper)
(*floorNum)++;
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else {
*floorNum = kFloorCarnival + 1;
return false;
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}
} while ((!onFloor(*floorNum)) && (*floorNum <= kFloorCarnival));
return true;
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}
/**
* Figures out which floor, if any, should be gone to if the down arrow is
* hit.
*/
bool LabEngine::getDownFloor(uint16 *floorNum) {
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do {
if ((*floorNum == kFloorLower) || (*floorNum == kFloorNone)) {
*floorNum = kFloorNone;
return false;
} else if (*floorNum > kFloorUpper) {
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// Labyrinth specific code
if (*floorNum == kFloorHedgeMaze)
*floorNum = kFloorUpper;
else if ((*floorNum == kFloorCarnival) || (*floorNum == kFloorMedMaze))
*floorNum = kFloorMiddle;
else if (*floorNum == kFloorSurMaze)
*floorNum = kFloorLower;
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else {
*floorNum = kFloorNone;
return false;
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}
} else
(*floorNum)--;
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} while ((!onFloor(*floorNum)) && (*floorNum != kFloorNone));
return true;
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}
/**
* Draws the map
*/
void LabEngine::drawMap(uint16 curRoom, uint16 curMsg, uint16 floorNum, bool fadeOut, bool fadeIn) {
_event->mouseHide();
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if (fadeOut)
_graphics->fade(false, 0);
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_graphics->setAPen(0);
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_graphics->rectFill(0, 0, _graphics->_screenWidth - 1, _graphics->_screenHeight - 1);
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_imgMap->drawImage(0, 0);
drawGadgetList(&_mapGadgetList);
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for (uint16 i = 1; i <= _maxRooms; i++) {
if ((_maps[i]._pageNumber == floorNum) && _roomsFound->in(i) && _maps[i]._x) {
drawRoomMap(i, (bool)(i == curRoom));
_music->updateMusic();
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}
}
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// Makes sure the X is drawn in corridors
// NOTE: this here on purpose just in case there's some weird
// condition, like the surreal maze where there are no rooms
if ((_maps[curRoom]._pageNumber == floorNum) && _roomsFound->in(curRoom) && _maps[curRoom]._x)
drawRoomMap(curRoom, true);
uint16 tempfloor = floorNum;
bool noOverlay = getUpFloor(&tempfloor);
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Gadget *upGadget = _event->getGadget(1);
Gadget *downGadget = _event->getGadget(2);
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if (noOverlay)
enableGadget(upGadget);
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else
disableGadget(upGadget, 12);
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tempfloor = floorNum;
noOverlay = getDownFloor(&tempfloor);
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if (noOverlay)
enableGadget(downGadget);
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else
disableGadget(downGadget, 12);
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// Labyrinth specific code
if (floorNum == kFloorLower) {
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if (onFloor(kFloorSurMaze))
_imgMaze->drawImage(_utils->mapScaleX(538), _utils->mapScaleY(277));
} else if (floorNum == kFloorMiddle) {
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if (onFloor(kFloorCarnival))
_imgMaze->drawImage(_utils->mapScaleX(358), _utils->mapScaleY(72));
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if (onFloor(kFloorMedMaze))
_imgMaze->drawImage(_utils->mapScaleX(557), _utils->mapScaleY(325));
} else if (floorNum == kFloorUpper) {
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if (onFloor(kFloorHedgeMaze))
_imgHugeMaze->drawImage(_utils->mapScaleX(524), _utils->mapScaleY(97));
} else if (floorNum == kFloorSurMaze) {
char *sptr = (char *)_resource->getStaticText(kTextSurmazeMessage).c_str();
_graphics->flowText(_msgFont, 0, 7, 0, true, true, true, true, _utils->mapScaleX(360), 0, _utils->mapScaleX(660), _utils->mapScaleY(450), sptr);
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}
if ((floorNum >= kFloorLower) && (floorNum <= kFloorCarnival)) {
char *sptr = (char *)_resource->getStaticText(floorNum - 1).c_str();
_graphics->flowTextScaled(_msgFont, 0, 5, 3, true, true, true, true, 14, 75, 134, 97, sptr);
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}
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if (_rooms[curMsg]._roomMsg)
_graphics->flowTextScaled(_msgFont, 0, 5, 3, true, true, true, true, 14, 148, 134, 186, _rooms[curMsg]._roomMsg);
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if (fadeIn)
_graphics->fade(true, 0);
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_event->mouseShow();
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}
/**
* Processes the map.
*/
void LabEngine::processMap(uint16 curRoom) {
uint32 place = 1;
uint16 curMsg = curRoom;
uint16 curFloor = _maps[curRoom]._pageNumber;
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while (1) {
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// Make sure we check the music at least after every message
_music->updateMusic();
IntuiMessage *msg = getMsg();
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if (!msg) {
_music->updateMusic();
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byte newcolor[3];
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if (place <= 14) {
newcolor[0] = 14 << 2;
newcolor[1] = place << 2;
newcolor[2] = newcolor[1];
} else {
newcolor[0] = 14 << 2;
newcolor[1] = (28 - place) << 2;
newcolor[2] = newcolor[1];
}
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waitTOF();
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_graphics->writeColorRegs(newcolor, 1, 1);
_event->updateMouse();
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waitTOF();
_event->updateMouse();
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waitTOF();
_event->updateMouse();
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waitTOF();
_event->updateMouse();
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place++;
if (place >= 28)
place = 1;
} else {
uint32 msgClass = msg->_msgClass;
uint16 msgCode = msg->_code;
uint16 gadgetID = msg->_gadgetID;
uint16 qualifier = msg->_qualifier;
uint16 mouseX = msg->_mouseX;
uint16 mouseY = msg->_mouseY;
if (((msgClass == MOUSEBUTTONS) && (IEQUALIFIER_RBUTTON & qualifier)) || ((msgClass == RAWKEY) && (msgCode == 27)))
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return;
if (msgClass == GADGETUP) {
if (gadgetID == 0) {
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// Quit menu button
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return;
} else if (gadgetID == 1) {
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// Up arrow
uint16 oldFloor = curFloor;
bool drawmap = getUpFloor(&curFloor);
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if (drawmap) {
_graphics->fade(false, 0);
drawMap(curRoom, curMsg, curFloor, false, false);
_graphics->fade(true, 0);
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} else
curFloor = oldFloor;
} else if (gadgetID == 2) {
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// Down arrow
uint16 oldFloor = curFloor;
bool drawmap = getDownFloor(&curFloor);
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if (drawmap) {
_graphics->fade(false, 0);
drawMap(curRoom, curMsg, curFloor, false, false);
_graphics->fade(true, 0);
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} else
curFloor = oldFloor;
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}
} else if ((msgClass == MOUSEBUTTONS) && (IEQUALIFIER_LEFTBUTTON & qualifier)) {
if ((curFloor == kFloorLower) && (mouseX >= _utils->mapScaleX(538)) && (mouseY >= _utils->mapScaleY(277))
&& (mouseX <= _utils->mapScaleX(633)) && (mouseY <= _utils->mapScaleY(352))
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&& onFloor(kFloorSurMaze)) {
curFloor = kFloorSurMaze;
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_graphics->fade(false, 0);
drawMap(curRoom, curMsg, curFloor, false, false);
_graphics->fade(true, 0);
} else if ((curFloor == kFloorMiddle) && (mouseX >= _utils->mapScaleX(358)) && (mouseY >= _utils->mapScaleY(71))
&& (mouseX <= _utils->mapScaleX(452)) && (mouseY <= _utils->mapScaleY(147))
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&& onFloor(kFloorCarnival)) {
curFloor = kFloorCarnival;
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_graphics->fade(false, 0);
drawMap(curRoom, curMsg, curFloor, false, false);
_graphics->fade(true, 0);
} else if ((curFloor == kFloorMiddle) && (mouseX >= _utils->mapScaleX(557)) && (mouseY >= _utils->mapScaleY(325))
&& (mouseX <= _utils->mapScaleX(653)) && (mouseY <= _utils->mapScaleY(401))
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&& onFloor(kFloorMedMaze)) {
curFloor = kFloorMedMaze;
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_graphics->fade(false, 0);
drawMap(curRoom, curMsg, curFloor, false, false);
_graphics->fade(true, 0);
} else if ((curFloor == kFloorUpper) && (mouseX >= _utils->mapScaleX(524)) && (mouseY >= _utils->mapScaleY(97))
&& (mouseX <= _utils->mapScaleX(645)) && (mouseY <= _utils->mapScaleY(207))
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&& onFloor(kFloorHedgeMaze)) {
curFloor = kFloorHedgeMaze;
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_graphics->fade(false, 0);
drawMap(curRoom, curMsg, curFloor, false, false);
_graphics->fade(true, 0);
} else if (mouseX > _utils->mapScaleX(314)) {
uint16 oldMsg = curMsg;
Common::Rect curCoords;
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for (uint16 i = 1; i <= _maxRooms; i++) {
curCoords = roomCoords(i);
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if ((_maps[i]._pageNumber == curFloor)
&& _roomsFound->in(i) && curCoords.contains(Common::Point(mouseX, mouseY))) {
curMsg = i;
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}
}
if (oldMsg != curMsg) {
if (_rooms[curMsg]._roomMsg == nullptr)
_resource->readViews(curMsg);
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char *sptr;
if ((sptr = _rooms[curMsg]._roomMsg)) {
_event->mouseHide();
_graphics->setAPen(3);
_graphics->rectFillScaled(13, 148, 135, 186);
_graphics->flowTextScaled(_msgFont, 0, 5, 3, true, true, true, true, 14, 148, 134, 186, sptr);
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if (_maps[oldMsg]._pageNumber == curFloor)
drawRoomMap(oldMsg, (bool)(oldMsg == curRoom));
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curCoords = roomCoords(curMsg);
int right = (curCoords.left + curCoords.right) / 2;
int left = right - 1;
int top, bottom;
top = bottom = (curCoords.top + curCoords.bottom) / 2;
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if ((curMsg != curRoom) && (_maps[curMsg]._pageNumber == curFloor)) {
_graphics->setAPen(1);
_graphics->rectFill(left, top, right, bottom);
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}
_event->mouseShow();
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}
}
}
}
_graphics->screenUpdate();
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}
}
}
/**
* Does the map processing.
*/
void LabEngine::doMap(uint16 curRoom) {
static uint16 amigaMapPalette[] = {
0x0BA8, 0x0C11, 0x0A74, 0x0076,
0x0A96, 0x0DCB, 0x0CCA, 0x0222,
0x0444, 0x0555, 0x0777, 0x0999,
0x0AAA, 0x0ED0, 0x0EEE, 0x0694
};
_graphics->FadePalette = amigaMapPalette;
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_music->updateMusic();
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loadMapData();
_graphics->blackAllScreen();
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if (_direction == NORTH)
_imgXMark = _imgMapNorth;
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else if (_direction == SOUTH)
_imgXMark = _imgMapSouth;
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else if (_direction == EAST)
_imgXMark = _imgMapEast;
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else if (_direction == WEST)
_imgXMark = _imgMapWest;
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_event->attachGadgetList(&_mapGadgetList);
drawMap(curRoom, curRoom, _maps[curRoom]._pageNumber, false, true);
_event->mouseShow();
_graphics->screenUpdate();
processMap(curRoom);
_event->attachGadgetList(nullptr);
_graphics->fade(false, 0);
_graphics->blackAllScreen();
_event->mouseHide();
_graphics->setAPen(0);
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_graphics->rectFill(0, 0, _graphics->_screenWidth - 1, _graphics->_screenHeight - 1);
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freeMapData();
_graphics->blackAllScreen();
_event->mouseShow();
_graphics->screenUpdate();
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}
} // End of namespace Lab