2014-02-19 04:43:06 +00:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef MADS_USER_INTERFACE_H
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#define MADS_USER_INTERFACE_H
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#include "common/scummsys.h"
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2014-03-15 22:43:39 +00:00
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#include "common/rect.h"
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#include "common/str.h"
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#include "mads/msurface.h"
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2014-03-19 02:37:33 +00:00
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#include "mads/screen.h"
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2014-02-19 04:43:06 +00:00
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namespace MADS {
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2014-03-18 01:53:22 +00:00
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class UISlot {
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public:
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int _slotType;
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int _field2;
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2014-03-18 03:14:54 +00:00
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int _spritesIndex;
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int _frameNumber;
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2014-03-18 23:56:29 +00:00
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Common::Point _position;
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2014-03-18 01:53:22 +00:00
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UISlot();
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};
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2014-03-19 02:37:33 +00:00
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/**
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* Sprite list for the user interface
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*/
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2014-03-18 01:53:22 +00:00
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class UISlots : public Common::Array<UISlot> {
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2014-03-19 02:37:33 +00:00
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private:
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MADSEngine *_vm;
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2014-03-18 01:53:22 +00:00
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public:
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2014-03-19 02:37:33 +00:00
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/**
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* Constructor
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*/
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UISlots(MADSEngine *vm) : _vm(vm) {}
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/**
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* Add a sprite to the list
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*/
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2014-03-18 23:56:29 +00:00
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void add(const Common::Point &pt, int frameNumber, int spritesIndex);
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2014-03-19 02:37:33 +00:00
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/**
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* Adds a special entry for full refresh of the user interface
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*/
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2014-03-18 01:53:22 +00:00
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void fullRefresh();
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2014-03-19 02:37:33 +00:00
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/**
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* Draw all the sprites in the list on the user interface.
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* @param updateFlag Flag drawn areas to be updated on physical screen
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* @param delFlag Controls how used slots are deleted after drawing
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*/
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void draw(bool updateFlag, bool delFlag);
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};
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2014-03-15 22:43:39 +00:00
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class UserInterface : public MSurface {
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friend class UISlots;
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private:
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MADSEngine *_vm;
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int _invSpritesIndex;
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int _invFrameNumber;
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2014-02-19 04:43:06 +00:00
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2014-03-16 00:19:01 +00:00
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/**
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* Loads the elements of the user interface
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*/
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2014-03-15 22:43:39 +00:00
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void loadElements();
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2014-03-16 00:19:01 +00:00
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/**
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* Returns the area within the user interface a given element falls
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*/
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bool getBounds(ScrCategory category, int invIndex, Common::Rect &bounds);
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/**
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* Reposition a bounding rectangle to physical co-ordinates
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*/
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2014-03-16 01:33:15 +00:00
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void moveRect(Common::Rect &bounds);
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2014-03-16 21:50:47 +00:00
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/**
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* Draw options during a conversation.
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*/
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void drawTalkList();
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/**
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* Draw the action list
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*/
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void drawActions();
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/**
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* Draw the inventory list
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*/
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void drawInventoryList();
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/**
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* Draw the inventory item vocab list
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*/
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void drawItemVocabList();
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/**
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2014-03-17 03:40:21 +00:00
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* Draw the inventory scroller
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2014-03-16 21:50:47 +00:00
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*/
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2014-03-17 03:40:21 +00:00
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void drawScrolller();
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/**
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* Draw a UI textual element
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*/
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void writeVocab(ScrCategory category, int id);
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2014-03-18 01:53:22 +00:00
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void refresh();
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public:
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2014-03-19 03:13:13 +00:00
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MSurface _surface;
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UISlots _uiSlots;
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DirtyAreas _dirtyAreas;
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ScrCategory _category;
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2014-03-19 02:37:33 +00:00
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Common::Rect _drawBounds;
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Common::Rect *_rectP;
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int _inventoryTopIndex;
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int _objectY;
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2014-03-17 03:40:21 +00:00
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int _selectedInvIndex;
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int _selectedActionIndex;
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int _selectedItemVocabIdx;
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int _scrollerY;
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int _v1A;
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int _v1C;
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int _v1E;
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2014-03-19 04:15:25 +00:00
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bool _inventoryChanged;
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2014-03-20 12:34:56 +00:00
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Common::StringArray _talkStrings;
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Common::Array<int> _talkIds;
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2014-02-19 04:43:06 +00:00
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public:
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2014-03-15 22:43:39 +00:00
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/**
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* Constructor
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*/
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UserInterface(MADSEngine *vm);
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/**
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* Loads an interface from a specified resource
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*/
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void load(const Common::String &resName);
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/**
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* Set up the interface
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*/
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void setup(int id);
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void elementHighlighted();
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2014-03-16 21:50:47 +00:00
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void drawTextElements();
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2014-03-15 22:43:39 +00:00
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void setBounds(const Common::Rect &r);
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2014-03-18 01:53:22 +00:00
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2014-03-20 03:33:18 +00:00
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/**
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* Loads the animation sprite data for a given inventory object
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*/
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2014-03-18 01:53:22 +00:00
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void loadInventoryAnim(int objectId);
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2014-03-20 03:33:18 +00:00
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/**
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* Resets the inventory animation when no inventory item is selected
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*/
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2014-03-18 01:53:22 +00:00
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void noInventoryAnim();
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2014-03-19 04:15:25 +00:00
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2014-03-20 03:33:18 +00:00
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/**
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* Handles queuing a new frame of an inventory animation for drawing
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*/
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void inventoryAnim();
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2014-03-19 04:15:25 +00:00
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void categoryChanged();
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/**
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* Select an item from the inventory list
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* @param invIndex Index in the inventory list of the item to select
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*/
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void selectObject(int invIndex);
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2014-02-19 04:43:06 +00:00
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};
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} // End of namespace MADS
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#endif /* MADS_USER_INTERFACE_H */
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