scummvm/engines/mads/user_interface.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MADS_USER_INTERFACE_H
#define MADS_USER_INTERFACE_H
#include "common/scummsys.h"
#include "common/rect.h"
#include "common/str.h"
#include "mads/msurface.h"
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#include "mads/screen.h"
namespace MADS {
class UISlot {
public:
int _slotType;
int _field2;
int _spritesIndex;
int _frameNumber;
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Common::Point _position;
UISlot();
};
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/**
* Sprite list for the user interface
*/
class UISlots : public Common::Array<UISlot> {
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private:
MADSEngine *_vm;
public:
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/**
* Constructor
*/
UISlots(MADSEngine *vm) : _vm(vm) {}
/**
* Add a sprite to the list
*/
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void add(const Common::Point &pt, int frameNumber, int spritesIndex);
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/**
* Adds a special entry for full refresh of the user interface
*/
void fullRefresh();
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/**
* Draw all the sprites in the list on the user interface.
* @param updateFlag Flag drawn areas to be updated on physical screen
* @param delFlag Controls how used slots are deleted after drawing
*/
void draw(bool updateFlag, bool delFlag);
};
class UserInterface : public MSurface {
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friend class UISlots;
private:
MADSEngine *_vm;
int _invSpritesIndex;
int _invFrameNumber;
/**
* Loads the elements of the user interface
*/
void loadElements();
/**
* Returns the area within the user interface a given element falls
*/
bool getBounds(ScrCategory category, int invIndex, Common::Rect &bounds);
/**
* Reposition a bounding rectangle to physical co-ordinates
*/
void moveRect(Common::Rect &bounds);
/**
* Draw options during a conversation.
*/
void drawTalkList();
/**
* Draw the action list
*/
void drawActions();
/**
* Draw the inventory list
*/
void drawInventoryList();
/**
* Draw the inventory item vocab list
*/
void drawItemVocabList();
/**
* Draw the inventory scroller
*/
void drawScrolller();
/**
* Draw a UI textual element
*/
void writeVocab(ScrCategory category, int id);
void refresh();
public:
MSurface _surface;
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UISlots _uiSlots;
DirtyAreas _dirtyAreas;
ScrCategory _category;
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Common::Rect _drawBounds;
Common::Rect *_rectP;
int _inventoryTopIndex;
int _objectY;
int _selectedInvIndex;
int _selectedActionIndex;
int _selectedItemVocabIdx;
int _scrollerY;
int _v1A;
int _v1C;
int _v1E;
bool _inventoryChanged;
Common::StringArray _talkStrings;
Common::Array<int> _talkIds;
public:
/**
* Constructor
*/
UserInterface(MADSEngine *vm);
/**
* Loads an interface from a specified resource
*/
void load(const Common::String &resName);
/**
* Set up the interface
*/
void setup(int id);
void elementHighlighted();
void drawTextElements();
void setBounds(const Common::Rect &r);
/**
* Loads the animation sprite data for a given inventory object
*/
void loadInventoryAnim(int objectId);
/**
* Resets the inventory animation when no inventory item is selected
*/
void noInventoryAnim();
/**
* Handles queuing a new frame of an inventory animation for drawing
*/
void inventoryAnim();
void categoryChanged();
/**
* Select an item from the inventory list
* @param invIndex Index in the inventory list of the item to select
*/
void selectObject(int invIndex);
};
} // End of namespace MADS
#endif /* MADS_USER_INTERFACE_H */