2014-08-02 15:14:42 -04:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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2014-08-02 17:09:28 -04:00
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#include "common/algorithm.h"
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2014-08-04 09:21:39 -04:00
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#include "audio/audiostream.h"
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2014-08-02 17:09:28 -04:00
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#include "access/access.h"
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2014-08-02 15:14:42 -04:00
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#include "access/sound.h"
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namespace Access {
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2014-08-04 09:21:39 -04:00
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SoundManager::SoundManager(AccessEngine *vm, Audio::Mixer *mixer) :
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_vm(vm), _mixer(mixer) {
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2014-08-06 08:28:20 -04:00
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_music = nullptr;
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2014-11-02 12:00:50 +01:00
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_tempMusic = nullptr;
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2014-08-06 22:43:40 -04:00
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_musicRepeat = false;
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2014-08-28 22:15:39 -04:00
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_playingSound = false;
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2014-10-19 14:49:20 -04:00
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_isVoice = false;
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2014-08-02 17:09:28 -04:00
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}
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SoundManager::~SoundManager() {
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2014-08-28 20:24:25 -04:00
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clearSounds();
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2014-11-02 12:00:50 +01:00
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delete _music;
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delete _tempMusic;
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2014-08-28 20:24:25 -04:00
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}
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void SoundManager::clearSounds() {
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2014-08-29 21:03:11 -04:00
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for (uint i = 0; i < _soundTable.size(); ++i)
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2014-08-27 22:13:43 -04:00
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delete _soundTable[i];
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2014-08-28 20:24:25 -04:00
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_soundTable.clear();
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_soundPriority.clear();
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2014-08-04 09:21:39 -04:00
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}
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void SoundManager::queueSound(int idx, int fileNum, int subfile) {
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2014-08-28 20:24:25 -04:00
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delete _soundTable[idx];
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_soundTable[idx] = _vm->_files->loadFile(fileNum, subfile);
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2014-08-02 17:09:28 -04:00
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}
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2014-08-27 22:13:43 -04:00
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Resource *SoundManager::loadSound(int fileNum, int subfile) {
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2014-08-02 17:09:28 -04:00
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return _vm->_files->loadFile(fileNum, subfile);
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}
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2014-08-04 09:21:39 -04:00
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void SoundManager::playSound(int soundIndex) {
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2014-08-30 20:50:25 -04:00
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int priority = _soundPriority[soundIndex];
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playSound(_soundTable[soundIndex], priority);
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2014-08-04 09:21:39 -04:00
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}
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2014-08-30 20:50:25 -04:00
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void SoundManager::playSound(Resource *res, int priority) {
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2014-08-04 09:21:39 -04:00
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/*
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Audio::QueuingAudioStream *audioStream = Audio::makeQueuingAudioStream(22050, false);
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audioStream->queueBuffer(data, size, DisposeAfterUse::YES, 0);
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_mixer->playStream(Audio::Mixer::kPlainSoundType, &_soundHandle, audioStream, -1,
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Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::YES, false);
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*/
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}
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2014-08-02 15:14:42 -04:00
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2014-08-07 20:31:42 -04:00
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void SoundManager::loadSounds(Common::Array<RoomInfo::SoundIdent> &sounds) {
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2014-08-28 20:24:25 -04:00
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clearSounds();
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for (uint i = 0; i < sounds.size(); ++i) {
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_soundTable.push_back(loadSound(sounds[i]._fileNum, sounds[i]._subfile));
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_soundPriority.push_back(sounds[i]._priority);
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}
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2014-08-06 22:43:40 -04:00
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}
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void SoundManager::midiPlay() {
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// TODO
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}
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2014-08-05 22:17:30 -04:00
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void SoundManager::midiRepeat() {
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// TODO
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}
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2014-08-06 08:28:20 -04:00
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void SoundManager::stopSong() {
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// TODO
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}
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2014-11-02 14:42:16 +01:00
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void SoundManager::stopSound() {
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// TODO: REALSTOPSND or BLASTSTOPSND or STOP_SOUNDG
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}
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2014-08-06 08:28:20 -04:00
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void SoundManager::freeSounds() {
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2014-11-02 14:42:16 +01:00
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stopSound();
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clearSounds();
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2014-08-06 08:28:20 -04:00
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}
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2014-08-05 22:17:30 -04:00
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2014-08-30 17:17:19 -04:00
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void SoundManager::newMusic(int musicId, int mode) {
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2014-11-02 12:00:50 +01:00
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if (mode == 1) {
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stopSong();
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freeMusic();
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_music = _tempMusic;
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_tempMusic = nullptr;
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_musicRepeat = true;
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if (_music)
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midiPlay();
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} else {
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_musicRepeat = (mode == 2);
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_tempMusic = _music;
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stopSong();
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_music = loadSound(97, musicId);
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}
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2014-08-30 17:17:19 -04:00
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}
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2014-08-06 22:43:40 -04:00
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void SoundManager::freeMusic() {
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2014-08-27 22:22:33 -04:00
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delete _music;
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2014-08-06 22:43:40 -04:00
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_music = nullptr;
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}
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2014-08-02 15:14:42 -04:00
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} // End of namespace Access
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