2009-10-30 00:52:05 +00:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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2009-10-30 05:21:44 +00:00
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* $URL$
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* $Id$
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2009-10-30 00:52:05 +00:00
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*
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*/
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#ifndef DRACI_WALKING_H
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#define DRACI_WALKING_H
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#include "common/rect.h"
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namespace Draci {
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2009-10-30 07:26:43 +00:00
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class Sprite;
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2009-10-30 00:52:05 +00:00
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class WalkingMap {
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public:
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2009-10-30 01:41:57 +00:00
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WalkingMap() : _realWidth(0), _realHeight(0), _deltaX(1), _deltaY(1),
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_mapWidth(0), _mapHeight(0), _byteWidth(0), _data(NULL) { }
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2009-10-30 00:52:05 +00:00
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void load(const byte *data, uint length);
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bool isWalkable(int x, int y) const;
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2009-10-30 07:26:43 +00:00
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Sprite *constructDrawableOverlay();
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2009-10-30 00:52:05 +00:00
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Common::Point findNearestWalkable(int x, int y, Common::Rect searchRect) const;
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private:
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int _realWidth, _realHeight;
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int _deltaX, _deltaY;
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int _mapWidth, _mapHeight;
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int _byteWidth;
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2009-10-30 01:41:57 +00:00
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// We don't own the pointer. It points to the BArchive cache for this room.
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2009-10-30 00:52:05 +00:00
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const byte *_data;
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};
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/*
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* Enumerates the directions the dragon can look into when arrived.
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*/
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enum SightDirection {
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kDirectionLast, kDirectionMouse, kDirectionUnknown,
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kDirectionRight, kDirectionLeft, kDirectionIntelligent
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};
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/**
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* Enumerates the animations for the dragon's movement.
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*/
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enum Movement {
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kMoveUndefined = -1,
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kMoveDown, kMoveUp, kMoveRight, kMoveLeft,
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kMoveRightDown, kMoveRightUp, kMoveLeftDown, kMoveLeftUp,
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kMoveDownRight, kMoveUpRight, kMoveDownLeft, kMoveUpLeft,
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kMoveLeftRight, kMoveRightLeft, kMoveUpStopLeft, kMoveUpStopRight,
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kSpeakRight, kSpeakLeft, kStopRight, kStopLeft
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};
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} // End of namespace Draci
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#endif // DRACI_WALKING_H
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