scummvm/engines/saga/render.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
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// Main rendering loop - private header
#ifndef SAGA_RENDER_H
#define SAGA_RENDER_H
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#include "saga/sprite.h"
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namespace Saga {
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enum RENDER_FLAGS {
RF_SHOW_FPS = (1 << 0),
RF_PALETTE_TEST = (1 << 1),
RF_TEXT_TEST = (1 << 2),
RF_OBJECTMAP_TEST = (1 << 3),
RF_RENDERPAUSE = (1 << 4),
RF_GAMEPAUSE = (1 << 5),
RF_ACTOR_PATH_TEST = (1 << 6),
RF_MAP = (1 << 7),
RF_DISABLE_ACTORS = (1 << 8),
RF_DEMO_SUBST = (1 << 9)
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};
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class Render {
public:
Render(SagaEngine *vm, OSystem *system);
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~Render(void);
bool initialized();
void drawScene(void);
unsigned int getFlags() const {
return _flags;
}
void setFlag(unsigned int flag) {
_flags |= flag;
}
void clearFlag(unsigned int flag) {
_flags &= ~flag;
}
void toggleFlag(unsigned int flag) {
_flags ^= flag;
}
Surface *getBackGroundSurface() {
return &_backGroundSurface;
}
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private:
static void fpsTimerCallback(void *refCon);
void fpsTimer(void);
SagaEngine *_vm;
OSystem *_system;
bool _initialized;
// Module data
Surface _backGroundSurface;
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unsigned int _fps;
unsigned int _renderedFrameCount;
uint32 _flags;
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};
} // End of namespace Saga
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#endif