scummvm/engines/teenagent/callbacks.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "teenagent/teenagent.h"
#include "teenagent/scene.h"
#include "teenagent/inventory.h"
#include "teenagent/resources.h"
#include "teenagent/dialog.h"
#include "common/textconsole.h"
namespace TeenAgent {
#define CHECK_FLAG(addr, v) (res->dseg.get_byte(addr) == (v))
#define SET_FLAG(addr, v) (res->dseg.set_byte((addr), (v)))
#define GET_FLAG(addr) (res->dseg.get_byte(addr))
#define INC_FLAG(addr) (++*res->dseg.ptr(addr))
void TeenAgentEngine::fnIntro() {
hideActor();
loadScene(41, 139, 156, 3);
playSound(41, 12);
playAnimation(912, 1);
setOns(0, 108);
playSound(62, 8);
playSound(58, 40);
playAnimation(913, 1);
setOns(1, 109);
setLan(2, 1);
dialog->show(192, scene, 914, 915, textColorGoldDriver, textColorBankGuard, 2, 1);
displayCredits(dsAddr_introCredits1);
loadScene(42, 139, 156, 3);
playSound(15, 20);
playAnimation(916, 1);
playSound(40, 18);
playSound(40, 22);
for (byte i = 27; i < 37; i += 2)
playSound(40, i);
playSound(29, 44);
playAnimation(918, 0, true);
playAnimation(917, 1, true);
waitAnimation();
displayCredits(dsAddr_introCredits2);
loadScene(40, 139, 156, 3);
playMusic(3);
dialog->show(193, scene, 920, 924, textColorRGBBoss, textColorFortuneTeller, 1, 2);
playSound(26, 50);
playAnimation(925, 0, true);
playAnimation(926, 1, true);
waitAnimation();
dialog->show(194, scene, 927, 920, textColorFortuneTeller, textColorRGBBoss, 2, 1);
displayCredits(dsAddr_introCredits3);
loadScene(39, 139, 156, 3);
playMusic(11);
playSound(81, 2);
playSound(81, 8);
playSound(81, 11);
playSound(81, 14);
playSound(81, 16);
playSound(81, 18);
playSound(81, 20);
playSound(81, 21);
playAnimation(928, 1);
setOns(0, 112);
dialog->showMono(195, scene, 929, textColorMark, 1);
showActor();
moveTo(319, 150, 1, true);
moveTo(63, 150, 1);
displayAsyncMessage(dsAddr_HeyWtmQMsg, 4, 62, 18, 36); // hey, what's the matter?
playAnimation(851, 0, true);
playActorAnimation(930, true);
waitAnimation();
playSound(24, 11);
playActorAnimation(931);
displayCredits(dsAddr_introCredits4);
playMusic(3);
loadScene(40, 50, 186, 1);
setOns(0, 113);
dialog->show(196, scene, 919, 0, textColorRGBBoss, textColorMark, 1, 0);
moveTo(196, 186, 1);
dialog->show(197, scene, 0, 920, textColorMark, textColorRGBBoss, 0, 1);
playActorAnimation(932);
dialog->show(198, scene, 0, 920, textColorMark, textColorRGBBoss, 0, 1);
playActorAnimation(932);
dialog->show(199, scene, 0, 920, textColorMark, textColorRGBBoss, 0, 1);
playActorAnimation(932);
dialog->show(200, scene, 0, 922, textColorMark, textColorRGBBoss, 0, 1);
playActorAnimation(933);
dialog->show(201, scene, 0, 920, textColorMark, textColorRGBBoss, 0, 1);
moveTo(174, 186, 1);
playAnimation(851, 0, true);
playActorAnimation(934, true);
waitAnimation();
loadScene(10, 136, 153, 3);
}
void TeenAgentEngine::fnPoleClimbFail() {
moveTo(86, 195, 1, true);
playActorAnimation(868);
}
void TeenAgentEngine::fnGotAnchor() {
SET_FLAG(dsAddr_timedCallbackState, 0);
setTimerCallback(0, 0);
scene->getActorAnimation()->free();
playSound(64, 7);
playActorAnimation(618);
disableObject(5);
setOns(0, 0);
playSound(31, 1);
playActorAnimation(619);
fnGetOutOfLake();
inventory->add(kInvItemAnchor);
displayMessage(dsAddr_hookedAnchorMsg); // "I was really hooked on this anchor!"
}
void TeenAgentEngine::fnGetOutOfLake() {
loadScene(15, 156, 180, 3);
playSound(5, 5);
playSound(38, 14);
playSound(38, 20);
playSound(5, 25);
playActorAnimation(616);
}
void TeenAgentEngine::fnGuardDrinking() {
SET_FLAG(dsAddr_timedCallbackState, 0);
setTimerCallback(0, 0);
scene->getAnimation(0)->free();
SET_FLAG(dsAddr_scaredGuardAlreadyFlag, 1);
displayAsyncMessage(dsAddr_BooMsg, 300, 130, 1, 5); // "Booo!"
setOns(0, 16);
enableObject(2);
playSound(17, 5);
playAnimation(545, 0);
dialog->show(5, scene, 0, 546, textColorMark, textColorMansionGuard, 0, 1);
SET_FLAG(dsAddr_spokenWithMansionGuardFlag, 1);
SET_FLAG(dsAddr_haveNotSpokenWithMansionGuardFlag, 0);
}
void TeenAgentEngine::fnEgoDefaultPosition() {
if (scene->getPosition().y <= 149)
moveTo(94, 115, 4);
else
moveTo(51, 149, 4);
}
void TeenAgentEngine::fnEnterCave() {
loadScene(24, 230, 170, 1);
playSound(52, 3);
playSound(52, 7);
playSound(52, 11);
playSound(52, 14);
playSound(52, 18);
playSound(52, 21);
playSound(52, 25);
playActorAnimation(601);
moveTo(230, 179, 3);
if (!CHECK_FLAG(dsAddr_lightOnFlag, 1))
displayMessage(dsAddr_kindaDarkMsg); // "It's kinda dark here"
}
void TeenAgentEngine::fnEgoScaredBySpider() {
if (CHECK_FLAG(dsAddr_egoAlreadyScaredBySpiderFlag, 1)) {
fnMoveToLadderAndLeaveCellar();
dialog->showMark(75, scene);
} else {
dialog->showMark(73, scene);
fnMoveToLadderAndLeaveCellar();
wait(100);
dialog->showMark(74, scene);
SET_FLAG(dsAddr_egoAlreadyScaredBySpiderFlag, 1);
}
}
void TeenAgentEngine::fnMoveToLadderAndLeaveCellar() {
Object *objTemp = scene->getObject(3);
moveTo(objTemp);
fnLeaveCellar();
moveTo(48, 190, 3);
}
void TeenAgentEngine::fnLeaveCellar() {
playSound(52, 10);
playSound(52, 14);
playSound(52, 18);
playSound(52, 21);
playSound(52, 25);
playSound(52, 28);
playSound(52, 32);
playActorAnimation(600);
loadScene(21, 297, 178, 3);
}
void TeenAgentEngine::fnPutRockInHole() {
if (CHECK_FLAG(dsAddr_timedCallbackState, 0)) {
playSound(5, 2);
playSound(15, 12);
playActorAnimation(638);
inventory->remove(kInvItemMouse);
setTimerCallback(csAddr_mouseOutOfHoleTimeout, 100);
SET_FLAG(dsAddr_timedCallbackState, 1);
} else if (CHECK_FLAG(dsAddr_timedCallbackState, 1)) {
playSound(5, 2);
playSound(52, 13);
playActorAnimation(648);
setOns(1, 46);
inventory->remove(kInvItemRock);
setTimerCallback(csAddr_mouseOutOfHoleTimeout, 100);
SET_FLAG(dsAddr_timedCallbackState, 2);
} else if (CHECK_FLAG(dsAddr_timedCallbackState, 2)) {
playActorAnimation(649);
setOns(1, 47);
wait(300);
for (byte i = 1; i <= 37; i += 4)
playSound(68, i);
playAnimation(639, 2);
setOns(0, 42);
enableObject(6);
disableObject(5);
SET_FLAG(dsAddr_mouseGotGoldNuggetFlag, 1);
SET_FLAG(dsAddr_timedCallbackState, 0);
setTimerCallback(0, 0);
}
}
void TeenAgentEngine::fnEgoBottomRightTurn() {
Common::Point p = scene->getPosition();
if (p.x == 208 && p.y == 151)
moveRel(0, 0, 2);
else
moveTo(208, 151, 1);
}
bool TeenAgentEngine::fnCheckingDrawers() {
uint16 v = GET_FLAG(dsAddr_drawerPuzzleBookValue) - 1;
if (GET_FLAG(dsAddr_blueDrawerOpenFlag + v) != 1)
return false;
else {
uint16 sum = 0;
for (uint i = 0; i < 6; ++i)
sum += GET_FLAG(dsAddr_blueDrawerOpenFlag + i);
if (sum != 1)
return false;
else
return true;
}
}
void TeenAgentEngine::fnDrawerOpenMessage() {
if (CHECK_FLAG(dsAddr_drawerPuzzleHintGivenFlag, 1))
displayMessage(dsAddr_drawerOpenMsg); // "I cannot open the drawer if the next one is open!"
else {
displayMessage(dsAddr_strangeDrawerMsg); // "Strange, but the drawer is stuck if the next drawer is open"
displayMessage(dsAddr_notOrdinaryDrawersMsg); // "Maybe these are not just ordinary drawers!"
SET_FLAG(dsAddr_drawerPuzzleHintGivenFlag, 1);
}
}
bool TeenAgentEngine::fnRobotSafeAlreadyUnlockedCheck() {
if (CHECK_FLAG(dsAddr_MansionRobotSafeUnlockedFlag, 1)) {
return true;
} else {
displayMessage(dsAddr_noReasonMsg); // "There's no reason to do it"
return false;
}
}
void TeenAgentEngine::fnRobotSafeUnlockCheck() {
if (CHECK_FLAG(dsAddr_MansionRobotSafeVoiceTestPassedFlag, 1) &&
CHECK_FLAG(dsAddr_MansionRobotSafeScentTestPassedFlag, 1) &&
CHECK_FLAG(dsAddr_MansionRobotSafeViewTestPassedFlag, 1)) {
waitLanAnimationFrame(1, 1);
playSound(89, 2);
playActorAnimation(731);
setOns(0, 70);
setLan(1, 0);
disableObject(1);
enableObject(2);
enableObject(3);
}
}
bool TeenAgentEngine::fnMansionIntrusionAttempt() {
wait(50);
byte attempts = res->dseg.get_byte(dsAddr_mansionEntryCount) + 1;
res->dseg.set_byte(dsAddr_mansionEntryCount, attempts);
debugC(0, kDebugCallbacks, "mansion intrusion attempt #%u", attempts);
if (attempts >= 7)
return false;
else {
byte id = scene->getId();
playMusic(11);
displayCutsceneMessage(dsAddr_cutsceneMsg2, 84, 95); // "Meanwhile in the mansion"
switch (attempts) {
case 2:
fnSecondMansionIntrusion();
break;
case 3:
fnThirdMansionIntrusion();
break;
case 4:
fnFourthMansionIntrusion();
break;
case 5:
fnFifthMansionIntrusion();
break;
case 6:
fnSixthMansionIntrusion();
break;
default:
error("mansion intrusion attempts out of range!");
break;
}
playMusic(6);
if (getFlag(dsAddr_johnNotyOutsideMansionDoorFlag) != 1 || attempts != 6)
loadScene(id, scene->getPosition());
return true;
}
}
void TeenAgentEngine::fnSecondMansionIntrusion() {
hideActor();
loadScene(34, scene->getPosition());
playAnimation(986, 0, true);
playAnimation(987, 1, true);
waitAnimation();
dialog->show(178, scene, 988, 989, textColorMansionGuard, textColorJohnNoty, 1, 2);
playAnimation(990, 0, true);
playAnimation(991, 1, true);
waitAnimation();
showActor();
}
void TeenAgentEngine::fnThirdMansionIntrusion() {
hideActor();
loadScene(30, scene->getPosition());
playAnimation(887, 1);
playAnimation(888, 2, true, true, true);
//waitAnimation();
dialog->showMono(179, scene, 889, textColorMansionGuard, 2);
playSound(26, 3);
playAnimation(891, 1, true, true, true);
playAnimation(892, 2);
waitAnimation();
dialog->show(180, scene, 890, 889, textColorJohnNoty, textColorMansionGuard, 3, 2);
showActor();
}
void TeenAgentEngine::fnFourthMansionIntrusion() {
hideActor();
loadScene(32, scene->getPosition());
playAnimation(894, 1, true, true, true);
playAnimation(893, 2, true);
waitAnimation();
dialog->showMono(181, scene, 895, textColorMansionGuard, 3);
playSound(75, 9);
playAnimation(898, 1, true);
playAnimation(897, 2, true);
dialog->show(182, scene, 896, 895, textColorJohnNoty, textColorMansionGuard, 2, 3);
showActor();
}
void TeenAgentEngine::fnFifthMansionIntrusion() {
hideActor();
loadScene(29, scene->getPosition());
playActorAnimation(901, true);
playAnimation(900, 1, true);
waitAnimation();
dialog->show(183, scene, 903, 902, textColorJohnNoty, textColorMansionGuard, 2, 3);
for (byte i = 3; i <= 9; i += 2)
playSound(56, i);
playActorAnimation(905, true);
playAnimation(904, 1, true);
dialog->show(184, scene, 903, 902, textColorJohnNoty, textColorMansionGuard, 2, 3);
showActor();
}
void TeenAgentEngine::fnSixthMansionIntrusion() {
hideActor();
loadScene(35, scene->getPosition());
playAnimation(907, 2, true);
playAnimation(906, 3, true);
waitAnimation();
dialog->show(185, scene, 908, 909, textColorMansionGuard, textColorJohnNoty, 2, 3);
dialog->show(186, scene, 910, 908, textColorJohnNoty, textColorMansionGuard, 3, 2);
loadScene(11, scene->getPosition());
showActor();
setOns(3, 51);
playAnimation(911, 1);
playAnimation(899, 1);
setFlag(dsAddr_johnNotyOutsideMansionDoorFlag, 1);
reloadLan();
wait(200);
enableObject(8);
setLan(2, 8);
}
void TeenAgentEngine::fnTooDark() {
displayMessage(dsAddr_TooDarkMsg); // "It's too dark to see clearly"
}
bool TeenAgentEngine::fnIsCookGone() {
if (CHECK_FLAG(dsAddr_MansionCookGoneFlag, 1)) {
return true;
} else {
displayMessage(dsAddr_cookAroundMsg); // "I can't do anything with this cook around"
return false;
}
}
void TeenAgentEngine::fnEgoSuspiciousPosition() {
Common::Point p = scene->getPosition();
if (p.x != 203 && p.y != 171)
moveTo(203, 169, 2);
else
moveTo(203, 169, 1);
}
void TeenAgentEngine::fnGivingFlowerToOldLady() {
playSound(5, 2);
dialog->show(37, scene, 0, 523, textColorMark, textColorOldLady, 0, 1);
playActorAnimation(537, true);
playAnimation(538, 0, true);
waitAnimation();
wait(100);
dialog->show(38, scene, 0, 523, textColorMark, textColorOldLady, 0, 1);
}
void TeenAgentEngine::fnGiveAnotherFlowerToOldLady() {
dialog->pop(scene, dsAddr_dialogStackOldLady, 0, 523, textColorMark, textColorOldLady, 0, 1);
}
void TeenAgentEngine::fnGivingFlowerToAnne() {
dialog->show(53, scene, 0, 524, textColorMark, textColorAnne, 0, 2);
playSound(5, 10);
playActorAnimation(540, true);
playAnimation(539, 1, true);
waitAnimation();
wait(100);
dialog->show(54, scene, 0, 524, textColorMark, textColorAnne, 0, 2);
wait(50);
dialog->show(55, scene, 0, 524, textColorMark, textColorAnne, 0, 2);
dialog->show(56, scene, 0, 524, textColorMark, textColorAnne, 0, 2);
wait(50);
moveRel(0, 1, 0);
dialog->show(57, scene, 0, 524, textColorMark, textColorAnne, 0, 2);
moveRel(0, -1, 0);
wait(50);
}
void TeenAgentEngine::fnGiveAnotherFlowerToAnne() {
dialog->pop(scene, dsAddr_dialogStackAnotherFlowerToAnne, 0, 524, textColorMark, textColorAnne, 0, 2);
}
void TeenAgentEngine::rejectMessage() {
uint i = _rnd.getRandomNumber(3);
switch (i) {
case 0:
displayMessage(dsAddr_rejectMsg0); // "I have no idea what to do with it"
break;
case 1:
displayMessage(dsAddr_rejectMsg1); // "I can't imagine what I could do with this"
break;
case 2:
displayMessage(dsAddr_rejectMsg2); // "I can't figure out what I should do with this"
break;
case 3:
displayMessage(dsAddr_rejectMsg3); // "I can't find any reason to mess with it"
break;
default:
error("rejectMessage() index out of range");
break;
}
}
bool TeenAgentEngine::processCallback(uint16 addr) {
if (addr == 0)
return false;
debugC(0, kDebugCallbacks, "processCallback(%04x)", addr);
bool retVal = true;
switch (addr) {
case csAddr_intro: // intro
fnIntro();
break;
case 0x3fed:
loadScene(3, Common::Point(305, 104));
scene->setOrientation(4);
break;
case 0x4007:
loadScene(5, Common::Point(300, 131));
scene->setOrientation(3);
break;
case 0x4021:
// pulling out mysterious object
if (CHECK_FLAG(dsAddr_cutFenceFlag, 1)) {
playActorAnimation(844);
playActorAnimation(846);
playActorAnimation(845);
displayMessage(dsAddr_pullObjMsg1); // "I can't pull it out"
} else {
displayMessage(dsAddr_pullObjMsg2); // "I can't reach it"
}
break;
case 0x4048:
displayMessage(dsAddr_dontWantToTouchMsg); // "I don't want to touch it - I might get hurt"
break;
case 0x404f:
displayMessage(dsAddr_notWantToSleepMsg); // "I don't want to sleep"
break;
case 0x4056:
// FIXME - This is the bird use callback in the first act at
// the mudpool. Current Code based on behaviour. Need to analyse cseg data.
dialog->popMark(scene, dsAddr_dialogStackMudpoolBird);
break;
case 0x4060:
loadScene(2, Common::Point(28, 180));
scene->setOrientation(2);
break;
case 0x407a:
loadScene(4, Common::Point(297, 128));
scene->setOrientation(4);
break;
case 0x4094: // climbing to the pole near mudpool
if (CHECK_FLAG(dsAddr_gotMugOfMudFlag, 1)) {
displayMessage(dsAddr_poleClimbDoneMsg); // "Never Again!"
} else {
for (byte i = 11; i <= 27; i += 4)
playSound(76, i);
playSound(56, 35);
playSound(19, 59);
playActorAnimation(864);
playAnimation(865, 1);
playActorAnimation(866);
//InventoryObject *obj = inventory->selectedObject();
//if (obj != NULL && obj->id == kInvItemMug) {
// FIXME: implement pause in mudpool and using of Mug object, as per original interpreter
if (inventory->has(kInvItemMug)) {
playSound(5, 4);
playSound(5, 19);
playSound(64, 11);
playActorAnimation(867);
inventory->remove(kInvItemMug);
inventory->add(kInvItemMugOfMud);
moveTo(86, 195, 1, true);
playActorAnimation(868);
SET_FLAG(dsAddr_gotMugOfMudFlag, 1);
} else {
fnPoleClimbFail();
dialog->popMark(scene, dsAddr_dialogStackFallIntoMudpool);
}
}
break;
case csAddr_poleClimbFail:
fnPoleClimbFail();
break;
case 0x4195:
displayMessage(dsAddr_preferWaterMsg); // "I prefer water"
break;
case 0x419c: // getting the bird
setOns(0, 0);
playSound(56, 10);
playActorAnimation(875);
disableObject(6);
inventory->add(kInvItemBird);
break;
case 0x41c3:
displayMessage(dsAddr_pullObjMsg2); // "I can't reach it"
break;
case 0x41ca:
rejectMessage();
break;
case 0x41ce:
moveTo(197, 159, 4);
setOns(0, 0);
playSound(71, 8);
playActorAnimation(833);
moveTo(225, 159, 4);
inventory->add(kInvItemDelicatePlant);
disableObject(3);
break;
case 0x422c:
displayMessage(dsAddr_tooWeakToClimbMsg); // "I'm too weak to climb it"
break;
case 0x4233:
loadScene(3, Common::Point(216, 199));
scene->setOrientation(1);
break;
case 0x424d:
loadScene(5, Common::Point(18, 174));
scene->setOrientation(2);
break;
case 0x4267:
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hideActor();
playSound(23, 8);
playSound(24, 13);
setOns(1, 0);
playActorAnimation(841);
setOns(1, 0x61);
setOns(2, 0);
playSound(63, 12);
playSound(5, 26);
playActorAnimation(842);
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wait(100);
// shown in different positions
displayMessage(dsAddr_fnMsg2, textColorMark, 16, 68); // "And how am I supposed to get back?"
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wait(50);
displayMessage(dsAddr_fnMsg3, textColorMark, 92, 68); // "Great"
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wait(50);
displayMessage(dsAddr_fnMsg4, textColorMark, 62, 68); // "Oh, yeah, right"
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wait(50);
playActorAnimation(843);
showActor();
moveTo(223, 149, 0, true);
disableObject(7);
disableObject(1);
inventory->add(kInvItemShovelAct1);
displayMessage(dsAddr_fnMsg1); // "Piece of cake"
break;
case 0x433a:
loadScene(10, Common::Point(294, 183));
scene->setOrientation(4);
break;
case 0x4354:
loadScene(4, Common::Point(300, 185));
scene->setOrientation(4);
break;
case 0x436e:
loadScene(2, Common::Point(219, 199));
scene->setOrientation(1);
break;
case 0x4388:
playSound(80, 4);
playActorAnimation(961);
loadScene(8, 155, 199, 1);
break;
case 0x43b5: // HQ, first trial - prison
playSound(70, 6);
playActorAnimation(962);
loadScene(7, 30, 184, 2);
if (res->dseg.get_byte(dsAddr_FirstActTrialState) < 2) {
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wait(150);
moveTo(134, 167, 2);
displayMessage(dsAddr_firstTrialMsg); // "Sir, I'm Mark. A rookie"
setLan(1, 0);
playAnimation(812, 0, true);
playActorAnimation(811);
dialog->show(148, scene, 0, 813, textColorMark, textColorCaptain, 0, 1);
loadScene(6, 230, 184);
playMusic(5);
dialog->show(149, scene, 0, 814, textColorMark, textColorCaptain, 0, 1);
2009-09-27 13:48:51 +00:00
playSound(4, 14);
playAnimation(815, 0);
setOns(1, 0);
dialog->showMono(150, scene, 0, textColorMark, 0);
SET_FLAG(dsAddr_FirstActTrialState, 1);
}
break;
case 0x4482:
if (CHECK_FLAG(dsAddr_FirstActTrialState, 0)) {
playActorAnimation(968);
displayMessage(dsAddr_lockedMsg); // "It's Locked!"
} else {
playSound(80, 3);
playSound(79, 4);
playActorAnimation(968);
loadScene(6, 280, 186, 4);
}
break;
case 0x44fc: // pull out spring from bed
playSound(53, 25);
playSound(24, 27);
playSound(5, 36);
playActorAnimation(839);
moveTo(278, scene->getPosition().y, 0, true);
inventory->add(kInvItemSpring);
disableObject(1);
break;
case 0x44cb:
if (CHECK_FLAG(dsAddr_gotRopeAct1Flag, 1)) {
displayMessage(dsAddr_vacMsg); // "What am I? A vacuum cleaner?!"
} else {
playSound(49, 14);
playSound(5, 21);
playActorAnimation(869);
inventory->add(kInvItemRopeAct1);
SET_FLAG(dsAddr_gotRopeAct1Flag, 1);
}
break;
case 0x4532:
displayMessage(dsAddr_springPrickMsg); // "The springs would prick my back"
break;
case 0x4539: // prison cell: use crates
if (CHECK_FLAG(dsAddr_JailCableAndBowlState, 2)) {
// finished the meal - trap
displayMessage(dsAddr_mealFinishedMsg); // "Hey! I finished my meal."
moveTo(306, 196, 2);
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wait(50);
//playAnimation(825, 1); //very long empty animation. what for?
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wait(50);
setLan(1, 0);
playSound(71, 4);
playActorAnimation(823);
loadScene(5, scene->getPosition());
playSound(74, 1);
playSound(74, 3);
playSound(74, 6);
playActorAnimation(826);
loadScene(6, scene->getPosition());
setOns(3, 0x5b);
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wait(50);
displayMessage(dsAddr_bowlWeldedMsg); // "Wow. He got welded to the bowl"
SET_FLAG(dsAddr_JailCableAndBowlState, 3);
scene->getObject(4)->setName("body");
} else {
if (dialog->pop(scene, dsAddr_dialogStackJailDoorGrates, 0, 0, textColorMark, textColorMark, 0, 0) == 0x636b) { // 'im getting hungry'
wait(100);
playSound(52, 8);
playSound(52, 13);
playAnimation(820, 1);
setOns(3, 0x59);
wait(50);
moveTo(scene->getPosition().x, scene->getPosition().y + 1, 3);
wait(150);
moveTo(scene->getPosition().x, scene->getPosition().y - 1, 2);
wait(100);
displayMessage(dsAddr_ThanksMsg); // "Thanks."
enableObject(4);
SET_FLAG(dsAddr_GotFoodBowlInJailFlag, 1);
}
}
break;
case 0x4662:
if (CHECK_FLAG(dsAddr_JailCableAndBowlState, 3)) {
if (CHECK_FLAG(dsAddr_GotJailKeyFlag, 1)) {
displayMessage(dsAddr_noPocketMsg); // "I don't want to touch his pockets again."
} else {
moveTo(280, 179, 2);
playSound(49, 7);
playSound(5, 17);
playActorAnimation(827);
inventory->add(kInvItemJailKey);
SET_FLAG(dsAddr_GotJailKeyFlag, 1);
}
} else
displayMessage(dsAddr_foodAliveMsg); // "No, thanks. This food seems still alive"
break;
case 0x46af: // prison cell: use live cable
if (CHECK_FLAG(dsAddr_GotFoodBowlInJailFlag, 1)) {
displayMessage(dsAddr_ideaMsg); // "That gives me an idea"
setOns(2, 0);
playActorAnimation(821);
setOns(2, 0x5a);
setOns(3, 0);
playSound(22, 2);
playActorAnimation(822);
displayMessage(dsAddr_checkWorksMsg); // "Now I got to check if it works"
disableObject(5);
SET_FLAG(dsAddr_JailCableAndBowlState, 1);
} else
displayMessage(dsAddr_unkUsageMsg); // "I don't have any idea what to do with it right now"
break;
case 0x4705: // prison: getting lamp bulb
2010-02-02 08:12:45 +00:00
wait(50);
moveTo(144, 185, 4);
playSound(56, 15);
setOns(0, 86); // hiding lamp
playActorAnimation(816, true);
2010-02-02 08:12:45 +00:00
playAnimation(817, 0, true);
waitAnimation();
setOns(0, 87);
playSound(34, 1);
playSound(5, 15);
playActorAnimation(818, true);
2010-02-02 08:12:45 +00:00
playAnimation(819, 0, true);
waitAnimation();
moveTo(160, 188, 1, true);
setOns(2, 88);
disableObject(6);
enableObject(5);
inventory->add(kInvItemBulb);
break;
case 0x4794: // prison cell door
if (res->dseg.get_byte(dsAddr_FirstActTrialState) >= 2) {
loadScene(5, 287, 143);
} else {
displayMessage(dsAddr_doorClosedMsg); // "The door is closed. What a surprise."
}
break;
case 0x47bc: // prison: examining trash can
playSound(79, 5);
playSound(1, 14);
playActorAnimation(966);
displayMessage(dsAddr_emptyMsg); // "It's Empty"
break;
case 0x47db: // prison: use switch
if (CHECK_FLAG(dsAddr_FirstActTrialState, 1)) {
playSound(71, 4);
playActorAnimation(823);
if (CHECK_FLAG(dsAddr_JailCableAndBowlState, 0)) {
displayMessage(dsAddr_NotHappenMsg); // "Nothing happened"
} else {
playSound(74, 1);
playAnimation(824, 1);
if (CHECK_FLAG(dsAddr_JailCableAndBowlState, 1)) {
2010-02-02 08:12:45 +00:00
wait(100);
displayMessage(dsAddr_timeToCallMsg); // "I think it is time to call captain"
SET_FLAG(dsAddr_JailCableAndBowlState, 2);
}
}
} else {
displayMessage(dsAddr_nahMsg); // "Nah"
}
break;
case 0x4836:
rejectMessage();
break;
case 0x4871:
playActorAnimation(965);
displayMessage(dsAddr_lockedMsg); // "It's Locked!"
break;
case 0x487e:
displayMessage(dsAddr_geographyClassMsg); // "I should have paid more attention in geography classes."
break;
case 0x4885:
displayMessage(dsAddr_dontNeedMessMsg); // "I don't need this mess"
break;
case 0x488c:
displayMessage(dsAddr_seenSofterRocksMsg); // "Thanks, but I've seen softer rocks"
break;
case 0x4893: // taking pills
if (CHECK_FLAG(dsAddr_captainDrawerState, 1)) {
SET_FLAG(dsAddr_captainDrawerState, 2);
setOns(1, 0x67);
playSound(5, 9);
playActorAnimation(872);
inventory->add(kInvItemMedicine);
disableObject(7);
} else {
playActorAnimation(964);
displayMessage(dsAddr_lockedMsg); // "It's Locked!"
}
break;
case 0x48d4:
displayMessage(dsAddr_tooBluntMsg); // "They are too blunt to be of any use"
break;
case 0x48db:
displayMessage(dsAddr_uselessModelsMsg); // "What's the use of the models?"
break;
case 0x48e2:
case 0x48e6:
rejectMessage();
break;
case 0x4911:
displayMessage(dsAddr_barmanWillNoticeMsg); // "The barman will surely notice its disappearing"
break;
case 0x4918: // talking with barmen
if (CHECK_FLAG(dsAddr_birdOnBarRadioAntennaFlag, 1)) {
moveTo(140, 152, 1);
if (CHECK_FLAG(dsAddr_swappedBarmanMugFlag, 1)) {
dialog->showMono(177, scene, 0, textColorMark, 0);
displayMessage(dsAddr_yeahRightMsg, textColorBarman, 32, 67); // "Yeah right!"
//reloadLan();
setLan(1, 0);
playAnimation(882, 0);
playSound(75, 10);
setOns(2, 0);
playSound(75, 10);
playSound(24, 15);
playAnimation(883, 0);
shakeScreen();
disableObject(1);
disableObject(2);
SET_FLAG(dsAddr_barmanPassedOutFlag, 1);
} else
displayMessage(dsAddr_talkNotNowMsg); // "I've got no reason to talk to him right now."
} else {
if (CHECK_FLAG(dsAddr_FirstActTrialState, 3)) {
if (CHECK_FLAG(dsAddr_spokeToBarmanAboutThirdTrialFlag, 1)) {
dialog->show(168, scene, 0, 857, textColorMark, textColorBarman, 0, 1);
} else {
dialog->show(166, scene, 0, 857, textColorMark, textColorBarman, 0, 1); // taking mug
playActorAnimation(859, true);
playAnimation(858, 0, true);
waitAnimation();
playSound(75, 6);
playActorAnimation(860);
dialog->show(167, scene, 0, 857, textColorMark, textColorBarman, 0, 1);
inventory->add(kInvItemMug);
SET_FLAG(dsAddr_spokeToBarmanAboutThirdTrialFlag, 1);
SET_FLAG(dsAddr_gotPasswordNeedSpeakBarmanFlag, 0);
}
} else {
dialog->pop(scene, dsAddr_dialogStackBarman, 0, 857, textColorMark, textColorBarman, 0, 1);
}
}
break;
case 0x4d7d:
case 0x4d81:
rejectMessage();
break;
case 0x4d89:
displayMessage(dsAddr_getRidOfGuardFirstMsg); // "If I want to get inside I must get rid of this guard first..."
break;
case 0x4d90:
rejectMessage();
break;
case 0x4e47:
loadScene(13, Common::Point(9, 172));
scene->setOrientation(2);
break;
case 0x4e85:
loadScene(15, Common::Point(291, 162));
scene->setOrientation(4);
break;
case 0x4e9f:
loadScene(12, Common::Point(310, 152));
scene->setOrientation(4);
break;
case 0x4f14: // use the hollow
if (CHECK_FLAG(dsAddr_mansionTreeHollowEmptyFlag, 1))
displayMessage(dsAddr_totalEmptyMsg); // "I can see it's totally empty"
else
displayMessage(dsAddr_noHandsMsg); // "I'd better not put my hands in there..."
break;
case 0x4a64:
if (CHECK_FLAG(dsAddr_gotPasswordNeedSpeakBarmanFlag, 1))
displayMessage(dsAddr_firstBusinessMsg); // "First I've got some business to take care of"
else
loadScene(5, 35, 162);
break;
case 0x4bf5:
playActorAnimation(959);
loadScene(8, 40, 152, 3);
break;
case 0x4c18:
rejectMessage();
break;
case 0x4c29:
displayMessage(dsAddr_tooManyToSearchMsg); // "There are too many of them to search"
break;
case 0x4c30:
case 0x4c37:
displayMessage(dsAddr_captainWouldNotFitMsg); // "Captain surely wouldn't fit them. I must look elsewhere"
break;
case 0x483a:
dialog->popMark(scene, dsAddr_dialogStackInterrogateCaptain);
break;
case 0x4844:
playSound(80, 4);
playActorAnimation(963);
loadScene(5, 166, 158);
break;
case 0x48ea:
setOns(0, 0);
playSound(5, 9);
playActorAnimation(836);
inventory->add(kInvItemSwissArmyKnife);
disableObject(12);
break;
case 0x4a8c:
if (CHECK_FLAG(dsAddr_barmanPassedOutFlag, 1)) {
playSound(89, 5);
playActorAnimation(958);
loadScene(9, 240, 182, 4);
} else if (CHECK_FLAG(dsAddr_birdOnBarRadioAntennaFlag, 1)) {
displayMessage(dsAddr_barmanTooCloseMsg); // "The barman is too close"
} else {
dialog->pop(scene, dsAddr_dialogStackBarCellarDoor, 0, 857, textColorMark, textColorBarman, 0, 1);
}
break;
case 0x4aed:
displayMessage(dsAddr_tooBigMsg); // "It's too big and I doubt if I'll ever need it"
break;
case 0x4af4: // taking the crumbs
setOns(0, 0);
playSound(49, 6);
playSound(5, 13);
playActorAnimation(861);
inventory->add(kInvItemCrumbs);
disableObject(6);
break;
case 0x4b23:
rejectMessage();
break;
case 0x4b27:
displayMessage(dsAddr_tooMuchToDrinkMsg); // "It'd take too much time to drink it..."
break;
case 0x4b2e:
displayMessage(dsAddr_notThiefMsg); // "I'm not a thief. And it's empty, by the way."
break;
case 0x4b35:
playSound(15, 7);
playActorAnimation(884);
playSound(55, 1);
playSound(24, 12);
playAnimation(885, 0);
dialog->show(164, scene, 886, 0, textColorJohnNoty, textColorMark, 1, 0);
playMusic(3);
loadScene(40, 198, 186, 1);
dialog->show(202, scene, 0, 920, textColorMark, textColorRGBBoss, 0, 1);
inventory->clear();
inventory->add(kInvItemSuperGlue);
displayCredits(dsAddr_credits5);
loadScene(1, 198, 186);
hideActor();
playActorAnimation(956);
dialog->showMono(212, scene, 957, textColorMark, 1);
waitAnimation();
loadScene(15, 157, 199, 1);
playMusic(6);
break;
case 0x4c3e: // get the grenade
playSound(32, 24);
playActorAnimation(862);
reloadLan();
playAnimation(863, 1);
inventory->add(kInvItemGrenade);
disableObject(1);
SET_FLAG(dsAddr_act1GuardState, 2);
break;
case 0x4c70:
if (CHECK_FLAG(dsAddr_act1GuardState, 0)) {
if (CHECK_FLAG(dsAddr_ShownPassToGuardFlag, 1)) { // papers are shown
dialog->pop(scene, dsAddr_dialogStackCampGuardReadingNews, 0, 809, textColorMark, textColorCampGuard, 0, 1);
} else {
dialog->pop(scene, dsAddr_dialogStackCampGuardWantsDocuments, 0, 809, textColorMark, textColorCampGuard, 0, 1);
}
} else {
displayMessage(dsAddr_helloQMsg); // "Hello?"
2010-02-02 08:12:45 +00:00
wait(100);
displayMessage(dsAddr_totallyAddictedMsg); // "He's totally addicted"
}
break;
case 0x4c1c:
playActorAnimation(960);
displayMessage(dsAddr_lockedMsg); // "It's Locked!"
break;
case 0x4ca5:
displayMessage(dsAddr_chickenNeverMsg); // "Chickening? Me? Never!"
break;
case 0x4cac:
if (CHECK_FLAG(dsAddr_ShownPassToGuardFlag, 1)) { // papers are shown
loadScene(5, 124, 199);
} else {
dialog->show(144, scene, 0, 809, textColorMark, textColorCampGuard, 0, 1);
moveTo(269, 175, 4);
dialog->pop(scene, dsAddr_dialogStackCampGuardShowPass, 0, 809, textColorMark, textColorCampGuard, 0, 1);
}
break;
case 0x4cf1: // talking with mansion guard
SET_FLAG(dsAddr_spokenWithMansionGuardFlag, 1);
if (dialog->pop(scene, dsAddr_dialogStackPleadingToMansionGuard, 0, 529, textColorMark, textColorMansionGuard, 0, 1) == 0x01b4) { // 2nd try
Common::Point p = scene->getPosition();
moveTo(189, 159, 0);
//waitLanAnimationFrame(1, 1);
playSound(5, 2);
playSound(5, 19);
playActorAnimation(550, true);
playAnimation(551, 0, true);
waitAnimation();
moveTo(p, 2);
inventory->add(kInvItemChocCandy);
dialog->pop(scene, dsAddr_dialogStackPleadingToMansionGuard, 0, 529, textColorMark, textColorMansionGuard, 0, 1);
}
break;
case 0x4d94: // talking with fatso
dialog->show(87, scene, 0, 666, textColorMark, textColorJohnNoty, 0, 2);
displayAsyncMessage(dsAddr_BribeMsg, 120, 109, 1, 10, textColorJohnNoty); // FIXME: Original (x,y) was (100, 78), rather than (120, 109)?
playSound(5, 3);
playAnimation(667, 1);
playAnimation(668, 1);
setOns(2, 50);
dialog->show(88, scene, 0, 666, textColorMark, textColorJohnNoty, 0, 2);
setOns(3, 0);
setFlag(dsAddr_johnNotyOutsideMansionDoorFlag, 0);
reloadLan();
playSound(82, 19);
2009-11-09 21:34:01 +00:00
playAnimation(669, 1);
dialog->showMark(89, scene);
enableObject(15);
disableObject(8);
break;
case 0x4e61:
loadScene(14, 280, 198);
break;
case 0x4ee5:
setOns(2, 0);
playSound(5, 12);
playActorAnimation(676);
displayMessage(dsAddr_WimpMsg); // "I'm a pathetic little wimp"
disableObject(15);
inventory->add(kInvItemBanknote);
break;
case 0x4d56:
inventory->add(kInvItemWhisky);
disableObject(2);
setOns(0, 0);
playSound(5, 12);
playActorAnimation(547);
break;
case 0x4d85:
rejectMessage();
break;
case 0x4eb9: // Pick up wrapper
playSound(5, 12);
playSound(5, 18);
inventory->add(kInvItemWrapper);
setOns(1, 0);
playActorAnimation(549);
disableObject(13);
break;
case 0x4ee1:
rejectMessage();
break;
case 0x4f25:
playActorAnimation(967);
displayMessage(dsAddr_tooHardWoodMsg); // "This wood is too hard to break"
break;
case 0x4f32: // use tree near the mansion
if (CHECK_FLAG(dsAddr_mansionTreeHollowEmptyFlag, 1)) {
if (CHECK_FLAG(dsAddr_climbedMansionTreeAlreadyFlag, 1)) {
displayMessage(dsAddr_noChanceMsg); // "I won't take my chances a second time"
} else {
playSound(26, 13);
playSound(26, 15);
playSound(26, 23);
playSound(26, 25);
playSound(26, 32);
playSound(26, 34);
playSound(26, 36);
playActorAnimation(590);
moveTo(204, 178, 3, true);
playSound(59, 1);
playSound(60, 16);
playActorAnimation(591);
2010-02-02 08:12:45 +00:00
wait(50);
displayMessage(dsAddr_oneSmallStepMsg); // "One small step for man, one big pain in the head"
SET_FLAG(dsAddr_climbedMansionTreeAlreadyFlag, 1);
fnMansionIntrusionAttempt();
}
} else {
playActorAnimation(49);
playSound(56, 8);
playSound(56, 12);
playSound(49, 10);
displayAsyncMessage(dsAddr_laughterMsg, 219, 98, 16, 24); // "(laughter)"
playActorAnimation(587);
2010-02-02 08:12:45 +00:00
moveRel(0, 0, 2);
wait(100);
displayMessage(dsAddr_tickledMsg); // "Something tickled me!"
}
break;
case 0x500d: // picking up wild plant
if (CHECK_FLAG(dsAddr_gotPotatoAlreadyFlag, 1)) {
displayMessage(dsAddr_noPotatoMsg); // "There are no more potatoes"
} else {
SET_FLAG(dsAddr_gotPotatoAlreadyFlag, 1);
setOns(2, 0);
playSound(21, 9);
playSound(34, 21);
playSound(26, 30);
playActorAnimation(552);
setOns(2, 0x12);
inventory->add(kInvItemPotato);
}
break;
case 0x505f:
displayMessage(dsAddr_wallTooSmoothMsg); // "The wall surface is too smooth to climb"
break;
case 0x5066:
loadScene(11, Common::Point(183, 109));
scene->setOrientation(3);
break;
case 0x5080:
loadScene(13, Common::Point(290, 181));
scene->setOrientation(4);
break;
case 0x50f6:
displayMessage(dsAddr_tooMuchResinToClimbMsg); // "I could climb it if there wasn't so much resin"
break;
case 0x50fd:
displayMessage(dsAddr_onlyGreenRectMsg); // "The only green stuff that I like is that rectangular piece of paper with..."
break;
case 0x5104:
loadScene(11, 319, 198, 4);
if (!CHECK_FLAG(dsAddr_scaredGuardAlreadyFlag, 1)) {
// guard is drinking
SET_FLAG(dsAddr_timedCallbackState, 3);
setTimerCallback(csAddr_guardScareTimeout, 40);
playAnimation(544, 0, true, true); // ignore busy flag for this animation
}
break;
case csAddr_guardScareTimeout: // too late to scare guard, resetting
SET_FLAG(dsAddr_timedCallbackState, 0);
break;
case csAddr_guardDrinking:
fnGuardDrinking();
break;
case 0x51c8:
displayMessage(dsAddr_wallTooSmoothMsg); // "The wall surface is too smooth to climb"
break;
case 0x51cf:
loadScene(12, Common::Point(15, 189));
scene->setOrientation(2);
break;
case 0x51e9:
displayMessage(dsAddr_dontWannaTouchHedgehogMsg); // "I don't wanna touch it. Its spines could hurt my delicate hands"
break;
case 0x51f0:
setOns(0, 0);
playSound(5, 11);
playActorAnimation(637);
disableObject(7);
inventory->add(kInvItemRock);
break;
case 0x5217:
if (CHECK_FLAG(dsAddr_beesGoneFlag, 1))
displayMessage(dsAddr_notHungryMsg); // "Thanks, I'm not hungry"
else
displayMessage(dsAddr_avoidBeesMsg); // "I'm going to stay at least five meters away from these bees!"
break;
case 0x522c:
displayMessage(dsAddr_avoidBeesMsg); // "I'm going to stay at least five meters away from these bees!"
break;
case 0x5233:
rejectMessage();
break;
case 0x5237:
if (!CHECK_FLAG(dsAddr_beesGoneFlag, 1)) {
displayMessage(dsAddr_avoidBeesMsg); // "I'm going to stay at least five meters away from these bees!"
} else if (CHECK_FLAG(dsAddr_mansionTunnelDoneFlag, 1))
displayMessage(dsAddr_roadNowhereMsg); // "Nah. It's a road to nowhere"
else {
moveTo(173, 138, 2);
playSound(28, 5);
playActorAnimation(583);
playActorAnimation(584);
loadScene(0, 0, 0, 0); // clear background
playSound(72, 18);
playSound(73, 39);
playActorAnimation(585);
loadScene(11, 194, 160, 2);
playSound(28, 2);
2009-11-09 21:34:01 +00:00
playActorAnimation(586);
moveTo(138, 163, 3);
displayMessage(dsAddr_lifeBrutalMsg); // "Life is really brutal"
SET_FLAG(dsAddr_mansionTunnelDoneFlag, 1);
fnMansionIntrusionAttempt();
}
break;
case 0x5320:
loadScene(11, Common::Point(30, 124));
scene->setOrientation(2);
break;
case 0x533a:
displayMessage(dsAddr_noLongHandsMsg); // "I really don't have such long hands"
break;
case 0x5341:
displayMessage(dsAddr_tooFarToSwimMsg); // "It's too far to swim there"
break;
case 0x5403:
displayMessage(dsAddr_noBucketMsg); // "It's not a barrel-organ. And there's no bucket."
break;
case 0x540a:
loadScene(20, Common::Point(10, 185));
scene->setOrientation(2);
break;
case 0x5424:
loadScene(11, Common::Point(30, 170));
scene->setOrientation(2);
break;
case 0x543e:
loadScene(18, Common::Point(224, 199));
scene->setOrientation(4);
break;
case 0x5547:
loadScene(15, Common::Point(15, 172));
scene->setOrientation(2);
break;
case 0x55a8:
{
uint16 d = dialog->popMark(scene, dsAddr_dialogStackSquirrel);
if (d == 0x2c5d) { // 4th try - Throw Nut
waitLanAnimationFrame(1, 0x23);
setOns(0, 0);
playSound(52, 9);
playSound(52, 11);
playSound(52, 13);
playSound(53, 32);
playAnimation(570, 0);
wait(50);
displayMessage(dsAddr_ThanksMsg); // "Thanks."
disableObject(5);
SET_FLAG(dsAddr_squirrelNutState, 1);
} else if (d != 0x2c9b) { // 5th (last) try
waitLanAnimationFrame(1, 0x23);
playSound(52, 9);
playSound(52, 11);
playSound(52, 13);
playAnimation(569, 0);
}
}
break;
case 0x5663:
if (CHECK_FLAG(dsAddr_squirrelNutState, 1))
displayMessage(dsAddr_findNutMsg); // "I won't find the nut just like that. The grass is too dense"
else
displayMessage(dsAddr_hmmGrassMsg); // "Hmmm. Grass..."
break;
case 0x5674:
loadScene(18, Common::Point(94, 115));
scene->setOrientation(3);
break;
case 0x568e:
displayMessage(dsAddr_notHornyMsg); // "I'm not horny"
break;
case 0x5695:
displayMessage(dsAddr_dontNeedToOpenMsg); // "I don't need to open it"
break;
case 0x569c:
playSound(67, 5);
playActorAnimation(983);
displayMessage(dsAddr_emptyMsg); // "It's Empty"
break;
case 0x56b3:
rejectMessage();
break;
case 0x56b7:
playSound(66, 5);
playSound(67, 11);
playActorAnimation(984);
displayMessage(dsAddr_emptyMsg); // "It's Empty"
break;
case 0x56d6:
displayMessage(dsAddr_CantJumpMsg); // "No way I can jump so high, cause, err, white men can't jump"
break;
case 0x56dd:
displayMessage(dsAddr_dontNeedItMsg); // "I don't need it"
break;
case 0x56e4:
displayMessage(dsAddr_notSantaClausMsg); // "I'm not Santa Claus"
break;
case 0x56eb:
displayMessage(dsAddr_noPlasticImitationsMsg); // "I don't need plastic imitations"
break;
case 0x56f2:
rejectMessage();
break;
case 0x5721:
displayMessage(dsAddr_dontNeedItMsg); // "I don't need it"
break;
case 0x5728:
inventory->add(kInvItemChainsaw);
disableObject(14);
setOns(0, 0);
playSound(5, 10);
playActorAnimation(566);
break;
case 0x574f:
displayMessage(dsAddr_tooFragileMsg); // "It's too fragile to carry around"
break;
case 0x5793:
if (!CHECK_FLAG(dsAddr_alreadyPulledTrunkReleaseLeverFlag, 1)) {
displayMessage(dsAddr_shutTightMsg); // "It's shut tight"
} else if (CHECK_FLAG(dsAddr_carTrunkEmptyFlag, 1)) {
displayMessage(dsAddr_bootEmptyMsg); // "There's nothing else in the boot"
} else {
SET_FLAG(dsAddr_carTrunkEmptyFlag, 1);
moveTo(188, 179, 0);
playSound(7, 16);
playActorAnimation(519);
2010-02-02 08:12:45 +00:00
wait(150);
moveTo(168, 179, 2);
inventory->add(kInvItemToolboxFull);
}
break;
case 0x57fa:
displayMessage(dsAddr_dontNeedItMsg); // "I don't need it"
break;
case 0x5801:
rejectMessage();
break;
case 0x583f:
case 0x5846:
displayMessage(dsAddr_dontNeedToOpenMsg);
break;
case 0x584d:
displayMessage(dsAddr_pullObjMsg2);
break;
case 0x5854:
loadScene(15, Common::Point(157, 199));
scene->setOrientation(1);
break;
case 0x586e:
loadScene(21, Common::Point(24, 187));
scene->setOrientation(2);
break;
case 0x5888:
loadScene(27, Common::Point(108, 199));
scene->setOrientation(2);
break;
case 0x5903:
displayMessage(dsAddr_keepItOpenMsg); // "I'd like to keep it open"
break;
case 0x590a:
loadScene(20, Common::Point(304, 190));
scene->setOrientation(4);
break;
case 0x5924:
loadScene(25, Common::Point(298, 146));
scene->setOrientation(4);
break;
case 0x5978:
displayMessage(dsAddr_notTakingSocksMsg); // "I really don't want to walk around with someone else's socks"
break;
case 0x597f:
case 0x5986:
case 0x598d:
displayMessage(dsAddr_dontNeedToOpenMsg); // "I don't need to open it"
break;
case 0x5b44:
// FIXME - This is the doorbell use callback on House #2
// i.e. Granny and Anne's House. Need to analyse cseg data properly.
// Current code inferred from behaviour.
// FIXME - Add animation call for Ego pushing doorbell.
displayMessage(dsAddr_ItsOpenMsg);
break;
case 0x5c72:
displayMessage(dsAddr_notTiredMsg); // "Thanks, I'm not tired"
break;
case 0x5c79:
displayMessage(dsAddr_dontNeedToOpenMsg); // "I don't need to open it"
break;
case 0x5c80:
rejectMessage();
break;
case 0x5cdb:
case 0x5ce2:
displayMessage(dsAddr_dontNeedItMsg); // "I don't need it"
break;
case 0x5ce9:
displayMessage(dsAddr_tooBigMsg); // "It's too big and I doubt if I'll ever need it"
break;
case 0x5d1d:
displayMessage(dsAddr_CantJumpMsg); // "No way I can jump so high, cause, err, white men can't jump"
break;
case 0x5d88:
if (CHECK_FLAG(dsAddr_laundryState, 1)) { // dry laundry
SET_FLAG(dsAddr_laundryState, 2);
dialog->show(46, scene, 0, 523, textColorMark, textColorOldLady, 0, 1);
//waitLanAnimationFrame(1, 1); // another long waiting
playAnimation(604, 0);
loadScene(21, scene->getPosition());
setOns(0, 0);
disableObject(4);
enableObject(12);
playSound(46, 5);
playAnimation(606, 1);
setOns(0, 33);
loadScene(23, scene->getPosition());
playAnimation(605, 0);
dialog->show(47, scene, 0, 523, textColorMark, textColorOldLady, 0, 1);
} else {
uint16 d = dialog->pop(scene, dsAddr_dialogStackAskOldLadyOK, 0, 523, textColorMark, textColorOldLady, 0, 1);
if (d == 0x1913) { // 3rd time
2010-02-02 08:12:45 +00:00
wait(100);
moveRel(0, 0, 3);
wait(50);
displayMessage(dsAddr_giveUpMsg); // "I give up"
2010-02-02 08:12:45 +00:00
wait(50);
}
}
break;
case 0x5f9a:
case 0x5fa1:
displayMessage(dsAddr_dontNeedToOpenMsg); // "I don't need to open it"
break;
case 0x5fa8:
displayMessage(dsAddr_CantJumpMsg); // "No way I can jump so high, cause, err, white men can't jump"
break;
case 0x5faf:
displayMessage(dsAddr_noSecretPassageMsg); // "I don't think there's any secret passage inside"
break;
case 0x5fe5:
displayMessage(dsAddr_jugMeMsg); // "They can jug me if I steal this"
break;
case 0x5fec:
displayMessage(dsAddr_leaveFlowersAloneMsg); // "I'd better leave it. Women are really oversensitive about flowers."
break;
case 0x5ff3: // get duster
if (CHECK_FLAG(dsAddr_givenFlowerToOldLadyAlreadyFlag, 0)) {
dialog->pop(scene, dsAddr_dialogStackBorrowDusterFromOldLady, 0, 523, textColorMark, textColorOldLady, 0, 1);
} else {
dialog->show(43, scene, 0, 523, textColorMark, textColorOldLady, 0, 1);
2010-02-02 08:12:45 +00:00
wait(50);
inventory->add(kInvItemFeatherDusterClean);
disableObject(12);
setOns(0, 0);
playSound(5, 6);
playActorAnimation(541);
}
break;
case 0x603a:
rejectMessage();
break;
case 0x603e:
if (CHECK_FLAG(dsAddr_spokenToMirrorFlag, 1)) {
displayMessage(dsAddr_busyThinkingMsg); // "I'd better not interrupt it's thought process"
} else {
displayMessage(dsAddr_mirrorMirrorMsg); // "Mirror, Mirror on the wall...."
2010-02-02 08:12:45 +00:00
wait(150);
displayMessage(dsAddr_thinkTooLongMsg); // "Hey, don't think too long"
2010-02-02 08:12:45 +00:00
wait(150);
displayMessage(dsAddr_HintMaleMsg); // "A hint: Someone in this room, a male"
2010-02-02 08:12:45 +00:00
wait(150);
displayMessage(dsAddr_okWaitMsg); // "OK, take your time"
2010-02-02 08:12:45 +00:00
wait(150);
SET_FLAG(dsAddr_spokenToMirrorFlag, 1);
}
break;
case 0x6074:
rejectMessage();
break;
case 0x6078:
displayMessage(dsAddr_tooBigMsg); // "It's too big and I doubt if I'll ever need it"
break;
case 0x6205:
if (CHECK_FLAG(dsAddr_lightOnFlag, 1))
displayMessage(dsAddr_tooHeavyMsg); // "It's too heavy. Not that I'm wimp"
else
fnTooDark();
break;
case 0x6217:
if (CHECK_FLAG(dsAddr_lightOnFlag, 1))
displayMessage(dsAddr_noDentistsMsg); // "I don't want to have anything in common with dentists"
else
fnTooDark();
break;
case 0x62c1:
if (CHECK_FLAG(dsAddr_lightOnFlag, 1))
retVal = false;
else
fnTooDark();
break;
case 0x634a:
displayMessage(dsAddr_noHandsSharpThornsMsg); // "I can't remove it with my hands. these thorns look really sharp"
break;
case 0x637f:
loadScene(21, Common::Point(201, 199));
scene->setOrientation(1);
break;
case 0x6399:
displayMessage(dsAddr_rockWalkingGeeMsg); // "Yeah, great idea. Let's take this rock and walk around a bit. Gee..."
break;
case 0x63a0:
case 0x63a7:
displayMessage(dsAddr_butterflyMsg); // "I'd better leave them alone, they make this place beautiful"
break;
case 0x63ae:
displayMessage(dsAddr_notSureIfAliveMsg); // "I'm not sure if it's alive"
break;
case 0x63bc:
playMusic(6);
loadScene(25, 151, 156, 2);
break;
2009-11-18 08:32:41 +00:00
case 0x63dc:
dialog->showMono(86, scene, 0, textColorMark, 0);
break;
case 0x63e3:
displayMessage(dsAddr_holeTooNarrowMsg); // "The hole is too narrow to fit my hand"
break;
case 0x646e:
case 0x6475:
dialog->showMono(85, scene, 0, textColorMark, 0);
break;
2009-11-18 08:32:41 +00:00
case 0x6479:
dialog->showMono(84, scene, 0, textColorMark, 0);
break;
case 0x6507:
if (CHECK_FLAG(dsAddr_birdsGoneFromScarecrowFlag, 1))
rejectMessage();
else
displayMessage(dsAddr_birdAttackMsg); // "Hey You! Wake up! Bird attack!"
break;
case 0x6541:
loadScene(20, Common::Point(10, 131));
scene->setOrientation(3);
break;
case 0x6635:
displayMessage(dsAddr_uninterestingHaystackMsg); // "I don't see anything interesting about this haystack"
break;
case 0x666a:
displayMessage(dsAddr_moreComplicatedMsg); // "It's more complicated than that"
break;
case 0x65c3:
if (CHECK_FLAG(dsAddr_mouseHoleState, 1)) {
playActorAnimation(635);
setOns(5, 0);
playSound(63, 11);
playSound(15, 20);
playSound(32, 31);
playActorAnimation(636);
inventory->add(kInvItemHandkerchief);
inventory->add(kInvItemMouse);
moveTo(scene->getPosition().x - 1, 139, 1, true);
displayMessage(dsAddr_yikesMsg); // "Yikes!"
SET_FLAG(dsAddr_mouseHoleState, 2);
SET_FLAG(dsAddr_HankerchiefInMouseholeFlag, 0);
} else
displayMessage(dsAddr_noSearchWarrantMsg); // "I don't have a search-warrant"
break;
case 0x6671:
displayMessage(dsAddr_cantOpenItMsg); // "I can't open it"
break;
case 0x6678:
rejectMessage();
break;
case 0x670f:
displayMessage(dsAddr_dontNeedThemMsg); // "I don't need them"
break;
case 0x6716:
displayMessage(dsAddr_pullObjMsg2); // "I can't reach it"
break;
case 0x6772:
loadScene(31, Common::Point(20, 188));
scene->setOrientation(2);
break;
case 0x678c:
loadScene(28, Common::Point(189, 153));
scene->setOrientation(4);
break;
case 0x67fa:
rejectMessage();
break;
case 0x67fe:
displayMessage(dsAddr_troubleWithStairsMsg); // "If I put it on I might have trouble walking up the stairs"
break;
case 0x6911:
displayMessage(dsAddr_9LivesToReadMsg); // "I'd need 9 lives to read them all"
break;
case 0x6954:
displayMessage(dsAddr_thanksNotTiredMsg); // "Thanks, I'm not so tired"
break;
case 0x695b:
displayMessage(dsAddr_noNeedToTurnOnMsg); // "There's no need to turn it on"
break;
case 0x6ba6:
displayMessage(dsAddr_wontBearWeightMsg); // "It won't bear my weight"
break;
case 0x6bda:
displayMessage(dsAddr_peepingTomMsg); // "What am I? A Peeping Tom?"
break;
case 0x6c1c:
case 0x6c20:
rejectMessage();
break;
case 0x6c24:
displayMessage(dsAddr_dontNeedThemMsg); // "I don't need them"
break;
case 0x6c2b:
loadScene(29, Common::Point(300, 188));
scene->setOrientation(4);
break;
case 0x6c7c:
displayMessage(dsAddr_bigPocketsMsg); // "I have big pockets, but there are limits"
break;
case 0x724e:
displayMessage(dsAddr_soSharpMsg); // "They're so sharp they'd rip my trousers!"
break;
case 0x72be:
rejectMessage();
break;
case 0x7305:
rejectMessage();
break;
case 0x7328:
displayMessage(dsAddr_noTimeForPleasuresMsg); // "I don't have time for pleasures"
break;
case 0x732f:
displayMessage(dsAddr_notSocksWithBareHandsMsg); // "I won't touch these socks with my bare hands!"
break;
case 0x739c:
displayMessage(dsAddr_notHalloweenMsg); // "It's not Halloween"
break;
case 0x7401:
displayMessage(dsAddr_NotManualMsg); // "It can't be controlled manually! I hate it!"
break;
case 0x746f:
displayMessage(dsAddr_nothingToPlayMsg); // "I have nothing to play"
break;
case 0x74b3:
loadScene(29, Common::Point(256, 171));
scene->setOrientation(3);
break;
case 0x74cd:
rejectMessage();
break;
case 0x74f9:
loadScene(38, Common::Point(160, 199));
scene->setOrientation(1);
break;
case 0x784a:
displayMessage(dsAddr_notMineMsg); // "I can't take it. It's not mine."
break;
case 0x7851:
displayMessage(dsAddr_lockedMsg); // "It's Locked!"
break;
case 0x7858:
displayMessage(dsAddr_lockedMsg); // "It's Locked!"
break;
case 0x785f:
displayMessage(dsAddr_pullObjMsg2); // "I can't reach it"
break;
case 0x7866:
if (CHECK_FLAG(dsAddr_JailCableAndBowlState, 3))
displayMessage(dsAddr_gotchaMsg); // "Gotcha"
else
retVal = false;
break;
case 0x7878:
{
byte v = res->dseg.get_byte(dsAddr_graffitiMsgId) + 1;
if (v <= 6)
SET_FLAG(dsAddr_graffitiMsgId, v);
switch (v) {
case 1:
displayMessage(dsAddr_SavingFineMsg); // "Saving is a very fine thing..."
break;
case 2:
displayMessage(dsAddr_loveCaptainMsg); // "I love captain"
break;
case 3:
displayMessage(dsAddr_soccerRulzMsg); // "Soccer rulz"
break;
case 4:
displayMessage(dsAddr_treeCutMsg); // "Don't cut the trees..."
break;
case 5:
displayMessage(dsAddr_visaAcceptedMsg); // "VISA Accepted"
break;
default:
displayMessage(dsAddr_otherGraffitiMsg); // "The rest of graffiti is obscene"
break;
}
}
break;
case 0x78a9:
if (CHECK_FLAG(dsAddr_captainDrawerState, 1))
displayMessage(dsAddr_nowOpenMsg); // "Now it's open"
else
retVal = false;
break;
case 0x78bb:
if (CHECK_FLAG(dsAddr_swappedBarmanMugFlag, 1))
displayMessage(dsAddr_yuckMsg); // "Yuck!"
else
retVal = false;
break;
case 0x78ce:
if (!CHECK_FLAG(dsAddr_mansionTreeHollowEmptyFlag, 1))
displayMessage(dsAddr_monstersMsg); // "Who knows what monsters live in there"
else
retVal = false;
break;
case 0x792b: // left click on ann
moveTo(245, 198, 1);
if (!CHECK_FLAG(dsAddr_alreadySaidAnneBeautifulFlag, 1)) {
dialog->showMono(50, scene, 0, textColorMark, 0);
SET_FLAG(dsAddr_alreadySaidAnneBeautifulFlag, 1);
} else
retVal = false;
break;
case 0x79c3:
if (CHECK_FLAG(dsAddr_lightOnFlag, 1))
retVal = false;
else
fnTooDark();
break;
case 0x7b26: // cutting the fence
setOns(0, 0);
playSound(5, 2);
playSound(51, 11);
playSound(51, 23);
playActorAnimation(837);
playSound(51, 3);
playSound(51, 19);
playSound(23, 26);
playActorAnimation(838);
setOns(0, 0x60);
moveTo(281, scene->getPosition().y, 0, true);
disableObject(4);
SET_FLAG(dsAddr_cutFenceFlag, 1);
break;
case 0x7b89: // digging mysterious object
if (CHECK_FLAG(dsAddr_cutFenceFlag, 1)) {
playActorAnimation(844);
setOns(1, 0);
playSound(5, 5);
playSound(26, 19);
playSound(24, 25);
playActorAnimation(847);
playSound(5, 11);
playActorAnimation(848);
setOns(1, 0x64);
playActorAnimation(845);
disableObject(3);
inventory->add(kInvItemKaleidoscope);
inventory->remove(kInvItemShovelAct1);
} else
displayMessage(dsAddr_fenceBlocksMsg); // "The fence blocks the way"
break;
case 0x7bf6:
displayMessage(dsAddr_noDiggingKnifeMsg); // "Digging it out with the knife could take a hundred years"
break;
case 0x7bfd:
playSound(76, 18);
playSound(76, 22);
playSound(76, 26);
playSound(76, 30);
playSound(76, 34);
playSound(76, 47);
playSound(76, 51);
playSound(76, 55);
playSound(76, 59);
playSound(76, 63);
playActorAnimation(873);
moveTo(240, 163, 4);
displayMessage(dsAddr_cmonBabyMsg); // "C'mon baby, it's all yours!"
waitLanAnimationFrame(1, 0x22);
playSound(77, 2);
playSound(77, 12);
playSound(77, 16);
playSound(77, 20);
playSound(77, 34);
playSound(78, 41);
playSound(78, 51);
playSound(56, 63);
playSound(24, 67);
playSound(23, 76);
setLan(1, 0);
playAnimation(874, 1);
setOns(0, 0x68);
inventory->remove(kInvItemDruggedFood);
enableObject(6);
disableObject(1);
break;
case 0x7cc9:
case 0x7cd0:
displayMessage(dsAddr_throwCrumbsToBirdQMsg); // "Should I throw the crumbs to the bird?"
break;
case 0x7cd7:
displayMessage(dsAddr_dontWasteCrumbs); // "I don't want to waste these tasty crumbs"
break;
case 0x7cde:
displayMessage(dsAddr_mightSlipFallInMsg); // "Better not... I might slip and fall in..."
break;
case 0x7ce5: // put spring on the solid ground
playSound(5, 2);
playSound(19, 11);
playActorAnimation(840);
setOns(1, 0x61);
inventory->remove(kInvItemSpring);
disableObject(2);
enableObject(7);
break;
case 0x7d1a: // captain's key + door
if (res->dseg.get_byte(dsAddr_FirstActTrialState) <= 1) {
playSound(5, 2);
playSound(57, 12);
playSound(70, 19);
playActorAnimation(828);
moveTo(262, 160, 1, true);
disableObject(4);
disableObject(3);
setOns(0, 0);
setOns(1, 85);
setOns(2, 0);
setOns(3, 0);
loadScene(5, scene->getPosition());
setOns(0, 92);
2010-02-02 08:12:45 +00:00
playAnimation(829, 1, true, true, true);
wait(200);
playAnimation(0, 1);
setOns(0, 0);
dialog->showMono(156, scene, 830, textColorShockedCaptain, 1);
2010-02-02 08:12:45 +00:00
loadScene(7, 130, 195, 2);
playMusic(4);
setLan(1, 1);
2010-02-02 08:12:45 +00:00
wait(100);
dialog->show(157, scene, 0, 832, textColorMark, textColorCaptain, 0, 1);
//playAnimation(831, 1);
SET_FLAG(dsAddr_FirstActTrialState, 2);
} else
displayMessage(dsAddr_nahMsg); // "Nah"
break;
case 0x7e02: // tickling the captain
if (CHECK_FLAG(dsAddr_AlreadyTickledCaptainFlag, 1)) {
displayMessage(dsAddr_doesNotWorkMsg); // "That doesn't work"
} else {
playSound(5, 6);
playSound(27, 49);
playActorAnimation(834, true);
playAnimation(835, 1, true);
waitAnimation();
setOns(0, 94);
dialog->show(161, scene, 0, 832, textColorMark, textColorCaptain, 0, 1);
enableObject(12);
SET_FLAG(dsAddr_AlreadyTickledCaptainFlag, 1);
}
break;
case 0x7e4f: // giving magazine to captain
dialog->show(162, scene, 0, 856, textColorMark, textColorCaptain, 0, 1);
playSound(5, 3);
playActorAnimation(852, true);
playActorAnimation(853, true);
displayMessage(dsAddr_whatAboutMsg); // "What about a new"
displayMessage(dsAddr_hotOffMsg); // "hot off the press"
displayMessage(dsAddr_fullColorMsg); // "full-color"
displayMessage(dsAddr_specialEdMsg); // "special edition"
displayMessage(dsAddr_soldierNewsMsg); // "of Soldier News?!"
playAnimation(856, 1);
playSound(5, 3);
//playActorAnimation(854);
dialog->show(163, scene, 0, 856, textColorMark, textColorCaptain, 0, 1);
playAnimation(855, 1);
2010-02-02 08:12:45 +00:00
wait(200);
moveTo(30, 181, 0);
disableObject(1);
setLan(1, 0);
SET_FLAG(dsAddr_FirstActTrialState, 3);
SET_FLAG(dsAddr_gotPasswordNeedSpeakBarmanFlag, 1);
loadScene(8, 155, 199);
break;
case 0x7fbd: // using bird & bartender
playSound(5, 3);
playActorAnimation(876);
setOns(1, 0);
playSound(26, 7);
playSound(79, 15);
playAnimation(877, 1);
playAnimation(880, 1, true);
dialog->show(176, scene, 0, 857, textColorMark, textColorBarman, 0, 1);
setOns(2, 0x6a);
reloadLan();
playAnimation(878, 0);
//playAnimation(879, 0); // background bartender animation
inventory->remove(kInvItemBird);
enableObject(1);
SET_FLAG(dsAddr_birdOnBarRadioAntennaFlag, 1);
break;
case 0x8047:
playSound(32, 5);
playSound(5, 17);
playSound(52, 23);
playActorAnimation(881);
setOns(2, 0x6b);
inventory->remove(kInvItemMugOfMud);
inventory->add(kInvItemMug);
SET_FLAG(dsAddr_swappedBarmanMugFlag, 1);
break;
case 0x808b:
if (CHECK_FLAG(dsAddr_ShownPassToGuardFlag, 1)) {
displayMessage(dsAddr_gotPermissionMsg); // "I already got the permission"
} else {
displayMessage(dsAddr_showPapersMsg); // "Here are my papers"
playSound(5, 2);
playSound(5, 18);
playActorAnimation(810);
dialog->show(147, scene, 0, 809, textColorMark, textColorCampGuard, 0, 1);
SET_FLAG(dsAddr_ShownPassToGuardFlag, 1);
}
break;
case 0x80c3: // show kaleidoscope to the guard
dialog->show(165, scene, 0, 809, textColorMark, textColorCampGuard, 0, 1);
playSound(5, 3);
playSound(5, 30);
playSound(26, 14);
hideActor();
playAnimation(849, 0);
showActor();
playAnimation(851, 0);
playAnimation(850, 0);
reloadLan();
inventory->add(kInvItemSoldierNews);
inventory->remove(kInvItemKaleidoscope);
enableObject(1);
SET_FLAG(dsAddr_act1GuardState, 1);
break;
case 0x8398:
displayMessage(dsAddr_trySomewhereElseMsg); // "I'd better try somewhere else - I suppose this side is heavily guarded"
break;
case 0x85dd:
displayMessage(dsAddr_branchNotPaddleMsg); // "This branch is not a paddle. It doesn't even look like one"
break;
case 0x85e4:
displayMessage(dsAddr_sharpenNotPulverizeMsg); // "I needed to sharpen it, not pulverize"
break;
case 0x8d42:
displayMessage(dsAddr_bluntSickleMsg); // "The sickle is too blunt"
break;
case 0x8d49:
displayMessage(dsAddr_noChainsawFuelMsg); // "There's no fuel in the chainsaw"
break;
case 0x8d50:
displayMessage(dsAddr_thornsTooThinMsg); // "Thorns are too thin, the chainsaw is useless here"
break;
// Shore
case 0x5348:
if (CHECK_FLAG(dsAddr_alreadyGotBrokenPaddleFlag, 1)) { // got broken paddle from boat
displayMessage(dsAddr_boatEmptyMsg); // "There's nothing else in the boat"
} else {
SET_FLAG(dsAddr_alreadyGotBrokenPaddleFlag, 1);
playSound(57, 6);
playActorAnimation(536);
dialog->showMono(77, scene, 0, textColorMark, 0);
inventory->add(kInvItemBrokenPaddle);
}
break;
case 0x53a1:
if (CHECK_FLAG(dsAddr_spokenToManInWellFlag, 1)) { // spoken to man in well
displayMessage(dsAddr_stillThereMsg); // "Are you still there?"
} else {
displayMessage(dsAddr_echoMsg); // "Echo!"
displayMessage(dsAddr_loudEchoMsg, textColorWellEcho, 248, 164); // "ECHO!"
displayMessage(dsAddr_whoThereMsg); // "Who's there?!"
displayMessage(dsAddr_loudWhoThereMsg, textColorWellEcho, 225, 164); // "WHO'S THERE?!"
displayMessage(dsAddr_dontCopyMsg); // "DON'T COPY ME!"
displayMessage(dsAddr_loudDontCopyMsg, textColorWellEcho, 172, 164); // "DON'T COPY ME!!!"
displayMessage(dsAddr_throwRockMsg); // "OR I WILL THROW A ROCK DOWN THERE!"
displayMessage(dsAddr_orIWillMsg, textColorWellEcho, 232, 164); // "OR I WILL"
2010-02-02 08:12:45 +00:00
wait(100);
displayMessage(dsAddr_loudEchoMsg, textColorWellEcho, 248, 164);
SET_FLAG(dsAddr_spokenToManInWellFlag, 1);
}
break;
case 0x5458:
{
setOns(2, 0);
playSound(34, 7);
playActorAnimation(535);
inventory->add(kInvItemSecondFlower);
disableObject(1);
byte *scene_15_ons = scene->getOns(15); // patch ons for the scene 15
scene_15_ons[0] = 0;
byte f = GET_FLAG(dsAddr_flowerIsleState) + 1;
SET_FLAG(dsAddr_flowerIsleState, f);
if (f >= 2) {
// disable object boat for scene 15!!
disableObject(1, 15);
}
}
break;
case 0x54b3:
{
setOns(1, 0);
setOns(3, 0);
playSound(33, 6);
playActorAnimation(534);
inventory->add(kInvItemFirstFlower);
disableObject(2);
setOns(1, 10);
setOns(1, 0, 15);
byte f = GET_FLAG(dsAddr_flowerIsleState) + 1;
SET_FLAG(dsAddr_flowerIsleState, f);
if (f >= 2) {
// disable object boat for scene 15!!
disableObject(1, 15);
}
}
break;
case 0x5502:
setOns(0, 0);
loadScene(15, 115, 180, 1);
playMusic(6);
playActorAnimation(568);
break;
case 0x5561: // Enter lakeside house
fnEgoDefaultPosition();
loadScene(19, 223, 199, 1);
break;
2009-11-15 09:51:54 +00:00
case 0x55a1:
fnEgoDefaultPosition();
2009-11-15 09:51:54 +00:00
rejectMessage();
break;
case csAddr_egoDefaultPosition:
fnEgoDefaultPosition();
break;
case 0x563b:
playSound(5, 10);
setOns(1, 0);
playActorAnimation(561);
inventory->add(kInvItemNut);
disableObject(6);
break;
case 0x56f6:
playSound(32, 7);
setOns(1, 0);
playActorAnimation(626);
disableObject(12);
inventory->add(kInvItemCheese);
displayMessage(dsAddr_foundFoodMsg); // "People leave food in unbelievable places"
break;
case 0x5756: // Open car door
playSound(11, 4);
playActorAnimation(514);
setOns(4, 8);
setOns(2, 5);
enableObject(14);
enableObject(15);
enableObject(16);
disableObject(1);
break;
case 0x5805: // Enter basketball house
playSound(70, 6);
playActorAnimation(513);
loadScene(22, 51, 180, 2);
break;
case 0x5832: // Ring doorbell
playActorAnimation(509);
displayMessage(dsAddr_outOfOrderMsg); // "It's out of order"
break;
case 0x58a2:
dialog->pop(scene, dsAddr_dialogStackSonny, 0, 502, textColorMark, textColorSonny, 0, 1);
scene->getObject(13)->setName((const char *)res->dseg.ptr(dsAddr_scnObjNameSonny));
break;
case 0x58b7: // Get comb from car
disableObject(14);
setOns(4, 0);
playSound(5, 7);
playActorAnimation(521);
setOns(4, 0);
inventory->add(kInvItemComb);
break;
case 0x58df: // Pull trunk lever in car
SET_FLAG(dsAddr_alreadyPulledTrunkReleaseLeverFlag, 1);
playSound(6, 1);
setOns(3, 6);
playActorAnimation(515);
break;
case 0x593e: // Enter annes house
playSound(89, 4);
playActorAnimation(980);
loadScene(23, 76, 199, 1);
if (CHECK_FLAG(dsAddr_lovestruckByAnneFlag, 1))
playMusic(7);
break;
case 0x5994:
fnEnterCave();
break;
case csAddr_caveNOP:
break;
case csAddr_enterCave:
fnEnterCave();
break;
case 0x5a8b:
if (!CHECK_FLAG(dsAddr_dogHasBoneFlag, 1)) {
playSound(43, 4); // grrrrrr
playSound(42, 15);
playSound(42, 17);
playSound(42, 19);
playAnimation(656, 0);
2010-02-02 08:12:45 +00:00
wait(50);
displayMessage(dsAddr_goodDoggyMsg); // "I understand. Good doggy"
} else if (!CHECK_FLAG(dsAddr_cellarDoorOpenFlag, 1)) { // Dog has bone
playSound(28, 3);
playActorAnimation(596);
setOns(1, 30);
SET_FLAG(dsAddr_cellarDoorOpenFlag, 1);
enableObject(8);
} else {
setOns(1, 0);
playSound(4, 4);
playActorAnimation(597);
SET_FLAG(dsAddr_cellarDoorOpenFlag, 0);
disableObject(8);
displayMessage(dsAddr_wallShakenMsg); // "Wow! This must have shaken all the nearby walls!"
setOns(1, 32, 24);
enableObject(4, 24);
}
break;
case 0x5b3a: // Click on dog
dialog->popMark(scene, dsAddr_dialogStackDog);
break;
case 0x5b59: // picking up the rope
dialog->showMark(70, scene);
2010-02-02 08:12:45 +00:00
wait(150);
dialog->showMark(71, scene);
moveRel(0, -12, 0);
playSound(34, 5);
playActorAnimation(607);
setOns(0, 0);
playActorAnimation(608);
playActorAnimation(609);
playActorAnimation(610);
playSound(5, 25);
playActorAnimation(611);
moveTo(16, scene->getPosition().y, 4, true);
inventory->add(kInvItemRopeAct2);
disableObject(12);
break;
case 0x5be1: // Talk to grandpa
dialog->pop(scene, dsAddr_dialogStackGrandpa, 0, 522, textColorMark, textColorGrandpa, 0, 1);
break;
case 0x5bee:
playSound(89, 5);
playSound(67, 11);
playActorAnimation(982);
displayMessage(dsAddr_emptyMsg); // "It's Empty"
break;
case 0x5c0d: // grandpa - drawers
if (CHECK_FLAG(dsAddr_SearchedGrandpaDrawersFlag, 1)) {
displayMessage(dsAddr_drawersEmptyMsg); // "There's nothing else in the drawers"
} else {
if (!CHECK_FLAG(dsAddr_alreadyAdjustedHoopPoleFlag, 1))
dialog->show(24, scene, 0, 522, textColorMark, textColorGrandpa, 0, 1);
playSound(66, 5);
playSound(67, 20);
playSound(5, 23);
playActorAnimation(631);
inventory->add(kInvItemHandkerchief);
SET_FLAG(dsAddr_SearchedGrandpaDrawersFlag, 1);
}
break;
case 0x5c84:
if (CHECK_FLAG(dsAddr_alreadyAdjustedHoopPoleFlag, 1)) {
inventory->add(kInvItemShotgun);
disableObject(7);
playSound(32, 7);
setOns(0, 0);
playActorAnimation(520);
} else {
dialog->pop(scene, dsAddr_dialogStackGrandpaShotgun, 0, 522, textColorMark, textColorGrandpa, 0, 1);
}
break;
case 0x5cf0:// Exit basketball house
playSound(88, 5);
playActorAnimation(981);
loadScene(20, 161, 165);
break;
case 0x5d24: // getting the fan
if (CHECK_FLAG(dsAddr_alreadyAdjustedHoopPoleFlag, 1)) {
setLan(2, 0);
playSound(32, 7);
playActorAnimation(508);
disableObject(13);
inventory->add(kInvItemFan);
} else {
dialog->pop(scene, dsAddr_dialogStackGrandpaFan, 0, 522, textColorMark, textColorGrandpa, 0, 1);
}
break;
case 0x5e4d: // right click on ann
if (!CHECK_FLAG(dsAddr_alreadySpokenToAnneFlag, 0)) {
displayMessage(dsAddr_girlTalkMsg); // "I really don't know how to talk to girls"
} else {
moveTo(245, 198, 1);
dialog->show(51, scene, 0, 524, textColorMark, textColorAnne, 0, 2);
//waitLanAnimationFrame(2, 1); // too long, about 200 frames! seems to be present in original game (sic)
SET_FLAG(dsAddr_alreadySpokenToAnneFlag, 1);
for (byte i = 10; i <= 20; i += 2)
playSound(13, i);
playAnimation(528, 1);
2010-02-02 08:12:45 +00:00
wait(50);
playMusic(7);
SET_FLAG(dsAddr_lovestruckByAnneFlag, 1);
for (byte i = 3; i <= 17; i += 2)
playSound(56, i);
playActorAnimation(525);
for (byte i = 1; i <= 13; i += 2)
playSound(56, i);
playSound(40, 15);
playSound(40, 18);
playSound(40, 22);
playActorAnimation(526);
playSound(54, 1);
playSound(55, 5);
playActorAnimation(527);
2010-02-02 08:12:45 +00:00
wait(50);
dialog->show(52, scene, 0, 524, textColorMark, textColorAnne, 0, 2);
scene->getObject(2)->setName((const char *)res->dseg.ptr(dsAddr_scnObjNameAnne));
}
break;
case 0x5f73: // exiting ann's house
if (CHECK_FLAG(dsAddr_lovestruckByAnneFlag, 1))
playMusic(6);
loadScene(21, 99, 180, 3);
break;
case 0x5fba:
if (CHECK_FLAG(dsAddr_nutSwappedForAppleFlag, 1)) {
displayMessage(dsAddr_noFruitMsg); // "There are no more interesting fruits here"
} else {
dialog->pop(scene, dsAddr_dialogStackGetAppleOldLady, 0, 523, textColorMark, textColorOldLady, 0, 1);
}
break;
case 0x607f:
fnEgoScaredBySpider();
break;
case 0x6083:
if (CHECK_FLAG(dsAddr_lightOnFlag, 1)) {
setOns(0, 0);
playSound(56, 10);
playActorAnimation(599);
inventory->add(kInvItemShovelAct2);
disableObject(2);
} else
fnEgoScaredBySpider();
break;
case csAddr_egoScaredBySpider:
fnEgoScaredBySpider();
break;
case csAddr_moveToLadderAndLeaveCellar:
fnMoveToLadderAndLeaveCellar();
break;
case csAddr_leaveCellar:
fnLeaveCellar();
break;
case 0x6176:
if (CHECK_FLAG(dsAddr_lightOnFlag, 1)) {
displayMessage(dsAddr_notInDarkMsg); // "I'm not going to wander here in the dark again"
} else {
playSound(71, 6);
playActorAnimation(598);
loadScene(24, scene->getPosition());
setOns(2, 0);
setLan(1, 0);
playAnimation(660, 0);
disableObject(1);
SET_FLAG(dsAddr_lightOnFlag, 1);
loadScene(24, scene->getPosition());
}
break;
case 0x61e9:
if (CHECK_FLAG(dsAddr_lightOnFlag, 1))
dialog->popMark(scene, dsAddr_dialogStackTakeAxe);
else
fnTooDark();
break;
case csAddr_TooDark:
displayMessage(dsAddr_TooDarkMsg); // "It's too dark to see clearly"
break;
case 0x6229: // shelves in cellar
if (CHECK_FLAG(dsAddr_lightOnFlag, 1)) {
Common::Point p = scene->getPosition();
byte v = GET_FLAG(dsAddr_cellarShelfExamineCount);
switch (v) {
case 0:
displayMessage(dsAddr_whatGotMsg); // "Let's look what we've got here"
moveRel(-34, 0, 1);
displayMessage(dsAddr_strawberryJamMsg); // "Strawberry jam"
moveRel(20, 0, 1);
displayMessage(dsAddr_gooseberryJamMsg); // "Gooseberry jam"
moveRel(20, 0, 1);
displayMessage(dsAddr_blackberryJamMsg); // "Blackberry jam"
moveRel(20, 0, 1);
displayMessage(dsAddr_bilberryJamMsg); // "Bilberry jam"
moveTo(p, 3);
displayMessage(dsAddr_getMeOutJamMsg); // "Get me out of this jam!"
SET_FLAG(dsAddr_cellarShelfExamineCount, 1);
break;
case 1:
displayMessage(dsAddr_rosemaryJamMsg); // "Oh, and there is Rosemary jam"
2010-02-02 08:12:45 +00:00
wait(100);
displayMessage(dsAddr_knowRosemaryMsg); // "I used to know someone called Rosemary"
SET_FLAG(dsAddr_cellarShelfExamineCount, 2);
break;
default:
displayMessage(dsAddr_unwantedJamsMsg); // "I don't want those jams"
break;
}
} else
fnTooDark();
break;
case 0x6480: // dive mask
if (CHECK_FLAG(dsAddr_birdsGoneFromScarecrowFlag, 1)) {
playSound(56, 7);
playSound(5, 15);
playActorAnimation(613);
setOns(3, 36);
inventory->add(kInvItemMask);
disableObject(5);
displayMessage(dsAddr_needSunglassesMsg); // "Sorry buddy, but I need your sunglasses"
} else
displayMessage(dsAddr_crowKillMsg); // "I'm sure these crows will kill me"
break;
case 0x64c4: // flippers
if (CHECK_FLAG(dsAddr_birdsGoneFromScarecrowFlag, 1)) {
setOns(2, 35);
playSound(63, 8);
playSound(24, 10);
playActorAnimation(612);
inventory->add(kInvItemFins);
disableObject(6);
} else
displayMessage(dsAddr_crowKillMsg); // "I'm sure these crows will kill me"
break;
case 0x7907: // Describe car lever
if (CHECK_FLAG(dsAddr_alreadyPulledTrunkReleaseLeverFlag, 1)) { // Already pulled lever?
displayMessage(dsAddr_openBootMsg); // "It opens the boot"
} else
retVal = false;
break;
case 0x62d0: // Get bone from under rock
displayAsyncMessage(dsAddr_yeowMsg, 218, 96, 16, 24); // "YEEEOOOWWWW!"
playSound(26, 6);
playSound(26, 10);
playSound(24, 13);
playSound(46, 37);
setOns(0, 0);
playActorAnimation(594);
setOns(0, 29);
disableObject(1);
inventory->add(kInvItemBone);
playSound(5, 2);
playActorAnimation(595);
displayMessage(dsAddr_dinoBoneMsg); // "I really hope this is DINOSAUR bone"
break;
case 0x6351:
if (CHECK_FLAG(dsAddr_caveThornsCutDownFlag, 1)) { // cave bush is cut down
playMusic(8);
loadScene(26, 319, 169, 4);
} else
displayMessage(dsAddr_ridBushMsg); // "I must get rid of this bush first"
break;
case 0x63ea:
playSound(5, 10);
setOns(0, 0);
playActorAnimation(640);
inventory->add(kInvItemNugget);
disableObject(6);
break;
case 0x6411: // Kick hen
if (CHECK_FLAG(dsAddr_alreadyKickedHenFlag, 1)) { // already kicked hen
displayMessage(dsAddr_ridFrustationsMsg); // "I'd already got rid of my frustrations"
} else {
SET_FLAG(dsAddr_alreadyKickedHenFlag, 1);
displayMessage(dsAddr_henFlyMsg); // "I wonder if hens can fly. Come here, baby"
waitLanAnimationFrame(1, 87);
playSound(30, 26);
playSound(29, 49);
playActorAnimation(500, true);
playAnimation(501, 0, true);
waitAnimation();
setOns(0, 1);
enableObject(14);
displayMessage(dsAddr_firstTestFailMsg); // "First test failed"
}
break;
case 0x6592: // Rake
setOns(1, 0);
playSound(18, 10);
playActorAnimation(553);
inventory->add(kInvItemRakeBroken);
2010-02-02 08:12:45 +00:00
wait(50);
displayMessage(dsAddr_trousersMsg); // "Good I always asked mum for trousers with BIG pockets"
disableObject(11);
break;
case 0x66b5:
playSound(89, 5);
playActorAnimation(969);
loadScene(33, 319, 181, 4);
break;
case 0x6519: // Sickle
setOns(4, 0);
playSound(5, 11);
playActorAnimation(625);
inventory->add(kInvItemSickleBlunt);
disableObject(8);
break;
case 0x655b: // Get needle from haystack
if (CHECK_FLAG(dsAddr_gotNeedleAlreadyFlag, 1)) { // already have needle
displayMessage(dsAddr_dontPushLuckMsg); // "I don't think I should push my luck"
} else {
SET_FLAG(dsAddr_gotNeedleAlreadyFlag, 1);
playSound(49, 3);
playActorAnimation(548);
inventory->add(kInvItemNeedle);
displayMessage(dsAddr_needleHaystackMsg); // "And they say you can't find a needle in a haystack"
}
break;
case 0x663c: // Feather
setOns(0, 0);
playSound(5, 9);
playActorAnimation(511);
inventory->add(kInvItemFeather);
disableObject(15);
break;
case 0x667c:
playSound(70, 4);
playActorAnimation(972);
loadScene(29, 160, 199, 1);
break;
case 0x66a9:
displayMessage(dsAddr_dontLeaveMansionMsg); // "I don't want to leave the mansion, I want blood!"
disableObject(4);
break;
case 0x66e2:
playSound(88, 4);
playActorAnimation(970);
loadScene(35, 160, 199, 1);
break;
case 0x70bb:
dialog->pop(scene, dsAddr_dialogStackBusyCook, 0, 709, textColorMark, textColorCook, 0, 1);
break;
case 0x71ae:
if (CHECK_FLAG(dsAddr_MansionRadioBrokenFlag, 1)) {
if (CHECK_FLAG(dsAddr_MansionGotRadioBatteriesFlag, 1)) {
displayMessage(dsAddr_restUselessMsg); // "The rest is useless"
} else {
displayMessage(dsAddr_twoBatteriesMsg); // "Wow! Two 1.5V batteries!"
playSound(32, 6);
playActorAnimation(717);
inventory->add(kInvItemBatteries);
SET_FLAG(dsAddr_MansionGotRadioBatteriesFlag, 1);
}
} else
dialog->showMark(97, scene);
break;
case 0x70c8:
if (fnIsCookGone()) {
moveTo(81, 160, 4);
displayMessage(dsAddr_cognacMsg); // "Pfui! The cognac really didn't do any good"
}
break;
case csAddr_isCookGone:
retVal = fnIsCookGone();
break;
case 0x70ef:
if (fnIsCookGone())
displayMessage(dsAddr_tooHotMsg); // "It's too hot to touch!"
break;
case 0x70f9:
if (inventory->has(kInvItemBurningPaper)) {
inventory->remove(kInvItemBurningPaper);
loadScene(29, 40, 176, 2);
displayMessage(dsAddr_paperBurntMsg); // "The paper burnt out completely!"
} else
loadScene(29, 40, 176, 2);
break;
case 0x712c:
if (fnIsCookGone()) {
if (CHECK_FLAG(dsAddr_MansionHaveOpenedFridgeBeforeFlag, 1)) {
playSound(89, 4);
playActorAnimation(719);
setOns(4, 67);
++ *res->dseg.ptr(READ_LE_UINT16(res->dseg.ptr(dsAddr_sceneWalkboxTablePtr + (scene->getId() - 1) * 2)));
disableObject(5);
enableObject(12);
} else {
playSound(89, 4);
playSound(89, 4);
playSound(87, 45);
displayAsyncMessage(dsAddr_oneTakenMsg, 112, 108, 11, 35, textColorEskimo); // "This one's taken, OK?"
playActorAnimation(718);
wait(100);
displayMessage(dsAddr_slightMadMsg); // "It finally happened. I'm slightly mad"
SET_FLAG(dsAddr_MansionHaveOpenedFridgeBeforeFlag, 1);
}
}
break;
case 0x71eb:
setOns(2, 0);
playSound(32, 7);
playActorAnimation(710);
inventory->add(kInvItemChilliWithLabel);
disableObject(7);
enableObject(8);
break;
case 0x7244:
if (fnIsCookGone())
displayMessage(dsAddr_neverLearntMsg); // "I never learnt to how use one"
break;
case 0x7255:
if (CHECK_FLAG(dsAddr_MansionPutBurningPaperInFridgeFlag, 1)) {
2009-09-07 22:52:51 +00:00
setOns(4, 69);
playSound(32, 5);
playActorAnimation(725);
disableObject(12);
inventory->add(kInvItemMeat);
} else {
playActorAnimation(721);
displayMessage(dsAddr_frozenShelfMsg); // "It has frozen hard onto the shelf!"
}
break;
case 0x721c:
setOns(3, 0);
playSound(32, 7);
playActorAnimation(715);
inventory->add(kInvItemPastryRoller);
disableObject(9);
break;
case 0x7336:
setOns(1, 0);
playSound(5, 42);
displayAsyncMessage(dsAddr_noDepraveMsg, 2, 102, 20, 38); // "Nah, I don't want to deprave the kids"
playActorAnimation(697);
inventory->add(kInvItemCognac);
disableObject(1);
break;
case 0x7381:
playSound(5, 12);
playActorAnimation(704);
disableObject(2);
inventory->add(kInvItemIceTongs);
break;
case 0x7408:
if (CHECK_FLAG(dsAddr_mansionReadNewspaperFlag, 1)) {
displayMessage(dsAddr_noReadAgainMsg); // "I don't want to read it again. I might like it."
} else {
setOns(0, 0);
playSound(26, 17);
playSound(26, 23);
playSound(26, 30);
playSound(26, 37);
playSound(26, 43);
playSound(52, 34);
playActorAnimation(698);
setOns(0, 52);
setOns(2, 61);
dialog->showMark(92, scene);
enableObject(11);
SET_FLAG(dsAddr_mansionReadNewspaperFlag, 1);
}
break;
case 0x7476:
if (CHECK_FLAG(dsAddr_mansionExaminedCouchBeforeFlag, 1)) {
displayMessage(dsAddr_noSleepMsg); // "I don't want to sleep"
} else {
SET_FLAG(dsAddr_mansionExaminedCouchBeforeFlag, 1);
dialog->showMark(94, scene);
playSound(61, 5);
playSound(5, 14);
playActorAnimation(705);
displayMessage(dsAddr_justCorkMsg); // "It's just a cork"
inventory->add(kInvItemCork);
}
break;
case 0x74d1:
setOns(2, 0);
playSound(5, 12);
playActorAnimation(699);
inventory->add(kInvItemRemoteControl);
disableObject(11);
break;
2009-09-07 22:52:51 +00:00
case 0x7513: // fatso + doctor: pre-final
if (CHECK_FLAG(dsAddr_MansionThruFanByTimePillFlag, 1)) {
if (CHECK_FLAG(dsAddr_MansionVentFanStoppedFlag, 1)) {
2009-09-07 22:52:51 +00:00
playSound(88, 4);
playActorAnimation(979);
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loadScene(37, 51, 183);
dialog->show(125, scene, 768, 769, textColorMansionGuard, textColorProfessor, 1, 2);
playAnimation(770, 0, true, true, true);
playAnimation(771, 1, true, true, true);
dialog->showMono(126, scene, 0, textColorMark, 0);
playAnimation(770, 0, true, true, true);
playAnimation(771, 1, true, true, true);
2009-09-07 22:52:51 +00:00
playSound(5, 3);
playSound(56, 12);
playSound(23, 20);
playSound(75, 25);
playActorAnimation(772);
2009-09-07 22:52:51 +00:00
playActorAnimation(773, true);
playAnimation(774, 0, true);
2009-09-07 22:52:51 +00:00
waitAnimation();
setOns(0, 74);
hideActor();
dialog->showMono(127, scene, 775, textColorJohnNoty, 1);
playAnimation(771, 1, true, true, true);
playAnimation(776, 0);
dialog->show(128, scene, 777, 778, textColorJohnNoty, textColorProfessor, 1, 2);
playAnimation(779, 0, true, true, true);
playAnimation(780, 1, true, true, true);
for (byte i = 1; i <= 6; ++i)
2009-09-07 22:52:51 +00:00
playSound(58, i);
playSound(58, 10);
playSound(2, 7);
playSound(55, 11);
playSound(54, 15);
playAnimation(781, 2, true);
playAnimation(782, 3, true);
waitAnimation();
setOns(1, 75);
setOns(2, 76);
for (byte i = 1; i <= 6; ++i)
2009-09-07 22:52:51 +00:00
playSound(58, i);
playSound(58, 9);
playSound(2, 7);
playSound(2, 15);
playSound(55, 10);
playAnimation(783, 2, true);
playAnimation(784, 3, true);
waitAnimation();
setOns(1, 77);
setOns(2, 78);
2009-09-07 22:52:51 +00:00
playAnimation(785, 2, true);
playAnimation(786, 3, true);
waitAnimation();
moveTo(112, 183, 2, true);
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setOns(3, 79);
setOns(0, 0);
showActor();
playAnimation(0, 0);
2009-09-07 22:52:51 +00:00
playAnimation(787, 2, true);
playAnimation(788, 3, true);
waitAnimation();
playAnimation(0, 1);
2009-09-07 22:52:51 +00:00
playSound(32, 2);
playSound(24, 7);
playAnimation(790, 3, true);
playAnimation(789, 0, true);
2009-09-07 22:52:51 +00:00
waitAnimation();
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setOns(0, 80);
playAnimation(792, 3, true, true, true);
dialog->show(129, scene, 0, 791, textColorMark, textColorJohnNoty, 0, 4);
playAnimation(792, 3, true, true, true);
2009-09-07 22:52:51 +00:00
moveTo(40, 171, 4);
2009-09-07 22:52:51 +00:00
setOns(3, 81, 35);
enableObject(12, 35);
playAnimation(0, 3);
2009-09-07 22:52:51 +00:00
loadScene(31, 298, 177, 4);
SET_FLAG(dsAddr_MansionJohnNotyEscapingFlag, 1);
} else
displayMessage(dsAddr_ventFirstMsg); // "I'd better stop this ventilator first"
} else
displayMessage(dsAddr_noSaladMsg); // "I don't want to turn myself into a salad"
break;
2009-09-07 22:52:51 +00:00
case 0x783d:
dialog->pop(scene, dsAddr_dialogStackJohnNotyEndgame, 0, 797, textColorMark, textColorJohnNoty, 0, 1);
break;
case 0x7966:
if (CHECK_FLAG(dsAddr_lightOnFlag, 1))
retVal = false;
else
fnEgoScaredBySpider();
break;
case 0x7ad0:
case 0x7ad7:
retVal = !fnIsCookGone();
break;
case 0x7ab9:
if (CHECK_FLAG(dsAddr_vgaArtistQuipAlreadySaidFlag, 1))
retVal = false;
else {
dialog->showMono(90, scene, 0, textColorMark, 0);
SET_FLAG(dsAddr_vgaArtistQuipAlreadySaidFlag, 1);
}
break;
case 0x7ade:
if (CHECK_FLAG(dsAddr_MansionRadioBrokenFlag, 1))
displayMessage(dsAddr_whatInsideMsg); // "I was always curious what's inside these things"
else
retVal = false;
break;
case 0x7f23: // Use grenade on captains drawer
if (CHECK_FLAG(dsAddr_FirstActTrialState, 3)) {
enableOn(false);
playSound(5, 3);
playSound(58, 11);
playSound(46, 56);
playSound(46, 85);
playSound(46, 117);
playActorAnimation(870);
playSound(54, 15);
playActorAnimation(871);
SET_FLAG(dsAddr_captainDrawerState, 1);
setOns(1, 0x66);
moveTo(224, 194, 0, true);
displayCutsceneMessage(dsAddr_cutsceneMsg1, 23, 95); // "sixty seven rude words later"
inventory->remove(kInvItemRopeAndGrenade);
enableOn(true);
} else
displayMessage(dsAddr_captainWatchingMsg); // "with captain watching? Better not"
break;
case csAddr_egoSuspiciousPosition:
fnEgoSuspiciousPosition();
break;
case 0x509a:
fnEgoSuspiciousPosition();
setOns(1, 0);
playSound(5, 10);
playActorAnimation(543);
inventory->add(kInvItemBranch);
disableObject(9);
break;
2009-09-07 22:52:51 +00:00
case 0x7802:
if (CHECK_FLAG(dsAddr_MansionThruFanByTimePillFlag, 1)) {
if (CHECK_FLAG(dsAddr_MansionVentFanStoppedFlag, 1))
displayMessage(dsAddr_nahMsg); // "Nah"
2009-09-07 22:52:51 +00:00
else {
playSound(71, 4);
playActorAnimation(796);
2009-09-07 22:52:51 +00:00
setLan(1, 0);
SET_FLAG(dsAddr_MansionVentFanStoppedFlag, 1);
2009-09-07 22:52:51 +00:00
}
} else
displayMessage(dsAddr_noSaladMsg); // "I don't want to turn myself into a salad"
break;
case 0x78e0:
fnEgoSuspiciousPosition();
retVal = false;
break;
case 0x78e7:
case 0x78ee:
fnEgoDefaultPosition();
retVal = false;
break;
case 0x78f5:
if (CHECK_FLAG(dsAddr_carTrunkEmptyFlag, 1)) {
displayMessage(dsAddr_bootEmptyMsg); // "There's nothing else in the boot"
} else
retVal = false;
break;
case 0x7919:
if (!CHECK_FLAG(dsAddr_laundryState, 1))
retVal = false;
else
displayMessage(dsAddr_clothesDryMsg); // "The clothes are dry now."
break;
case 0x7950:
if (CHECK_FLAG(dsAddr_nutSwappedForAppleFlag, 1))
displayMessage(dsAddr_nutRealMsg); // "Only the nut is real"
else
retVal = false;
break;
case 0x7975:
if (CHECK_FLAG(dsAddr_lightOnFlag, 1))
retVal = false;
else
displayMessage(dsAddr_shutValveMsg); // "Shutting the valve shook the dirt from the wall..."
break;
case 0x7987:
case 0x7996:
case 0x79a5:
case 0x79b4:
if (CHECK_FLAG(dsAddr_lightOnFlag, 1))
retVal = false;
else
fnTooDark();
break;
case 0x79d2:
if (!CHECK_FLAG(dsAddr_gotNeedleAlreadyFlag, 1))
retVal = false;
else
displayMessage(dsAddr_ordinaryHaystackMsg); // "Just an ordinary hay stack. Now."
break;
case 0x7af0:
if (fnIsCookGone())
retVal = false;
break;
case 0x8117:
dialog->show(9, scene, 0, 529, textColorMark, textColorMansionGuard, 0, 1);
playSound(5, 2);
playSound(5, 44);
playAnimation(642, 0, true);
playActorAnimation(641, true);
waitAnimation();
dialog->show(10, scene, 0, 529, textColorMark, textColorMansionGuard, 0, 1);
2010-02-02 08:12:45 +00:00
wait(170);
dialog->show(11, scene, 0, 529, textColorMark, textColorMansionGuard, 0, 1);
moveRel(0, 1, 0);
2010-02-02 08:12:45 +00:00
wait(100);
dialog->show(12, scene, 0, 529, textColorMark, textColorMansionGuard, 0, 1);
inventory->remove(kInvItemNugget);
fnMansionIntrusionAttempt();
break;
case 0x8174:
setOns(0, 0);
playSound(5, 2);
playSound(5, 5);
playSound(5, 9);
playSound(14, 19);
playSound(5, 50);
playActorAnimation(542);
setOns(1, 15);
disableObject(3);
enableObject(9);
break;
case 0x81c2:
playSound(56, 11);
playSound(36, 13);
playSound(48, 22);
playSound(56, 57);
playSound(36, 59);
playSound(48, 68);
playSound(54, 120);
playSound(56, 141);
playSound(56, 144);
playSound(56, 147);
playAnimation(589, 1, true);
playActorAnimation(588, true);
waitAnimation();
2010-02-02 08:12:45 +00:00
wait(50);
displayMessage(dsAddr_itsGoneMsg); // "At least it's gone"
inventory->remove(kInvItemPaintedPotato);
SET_FLAG(dsAddr_mansionTreeHollowEmptyFlag, 1);
break;
case 0x823d: // grappling hook on the wall
playSound(5, 3);
for (byte i = 16; i <= 28; i += 2)
playSound(65, i);
playSound(47, 33);
playActorAnimation(620);
for (byte i = 3; i <= 18; i += 3)
playSound(56, i);
displayAsyncMessage(dsAddr_heyLetGoMsg, 38, 12, 20, 37, textColorMansionGuard); // "Hey, let go, will ya?!"
playActorAnimation(621, true);
playAnimation(623, 1, true);
waitAnimation();
displayAsyncMessage(dsAddr_aaahhhMsg, 30, 12, 1, 9, textColorMansionGuard); // "Aaaaaaaaaaaaahhh!"
playSound(35, 1);
playActorAnimation(622, true);
playAnimation(624, 0, true);
2009-11-09 08:23:56 +00:00
waitAnimation();
2010-02-02 08:12:45 +00:00
wait(150);
displayMessage(dsAddr_oopsMsg); // "Oops"
inventory->remove(kInvItemGrapplingHook);
fnMansionIntrusionAttempt();
break;
case 0x8312: // hedgehog + plastic apple
dialog->showMark(76, scene);
setLan(1, 0);
playSound(5, 24);
playSound(26, 32);
playSound(5, 42);
playSound(15, 77);
playSound(15, 79);
playSound(15, 82);
playSound(22, 91);
playSound(22, 102);
playSound(26, 114);
playSound(24, 124);
waitLanAnimationFrame(1, 0x1a);
playActorAnimation(562, true);
playAnimation(563, 1, true);
waitAnimation();
disableObject(6);
displayMessage(dsAddr_lifeIsBrutalMsg); // "Life is brutal"
inventory->remove(kInvItemPlasticApple);
inventory->add(kInvItemCone);
break;
case 0x839f:
inventory->remove(kInvItemDart);
playSound(37, 14);
playSound(16, 17);
playActorAnimation(564, true);
playAnimation(565, 2, true);
waitAnimation();
setOns(0, 24);
playSound(39, 5);
playActorAnimation(582);
moveTo(63, 195, 1);
playAnimation(571, 1);
playAnimation(572, 1);
playAnimation(573, 1);
for (byte i = 1; i <= 7; i += 2)
playSound(40, i);
playAnimation(574, 1);
setLan(1, 0);
playAnimation(575, 1);
playAnimation(576, 1);
playAnimation(577, 1);
playAnimation(578, 1);
playAnimation(579, 1);
playAnimation(580, 1);
playSound(55, 18);
playAnimation(581, 1);
disableObject(2);
SET_FLAG(dsAddr_beesGoneFlag, 1);
break;
case 0x84c7: // using paddle on boat
playSound(20, 9);
playActorAnimation(530);
loadScene(16, 236, 95, 1);
playMusic(9);
playActorAnimation(531);
playSound(36, 4);
playActorAnimation(532);
playActorAnimation(533);
2009-11-08 23:56:06 +00:00
setOns(0, 9);
moveTo(236, 95, 1, true);
break;
case 0x8538: // Sharpen sickle on well
moveTo(236, 190, 0);
setOns(2, 0);
// FIXME: Add code to Remove handle sprite (visible GFX glitch)
playSound(5, 4);
playSound(14, 14);
playSound(14, 33);
playSound(5, 43);
playActorAnimation(643);
setOns(2, 43);
moveTo(236, 179, 3);
inventory->remove(kInvItemSickleBlunt);
inventory->add(kInvItemSickleSharp);
break;
case 0x85d6:
displayMessage(dsAddr_paddleBrokenMsg); // "The paddle is BROKEN"
break;
case 0x85eb:
if (CHECK_FLAG(dsAddr_squirrelNutState, 1)) {
enableObject(6);
playSound(25, 10);
playSound(25, 14);
playSound(25, 18);
playActorAnimation(559);
setOns(1, 23);
SET_FLAG(dsAddr_squirrelNutState, 2);
} else
displayMessage(dsAddr_dontWorkPurposeMsg); // "I usually don't work without a purpose"
break;
case 0x863d:
playSound(12, 4);
playSound(50, 20);
playSound(50, 29);
playActorAnimation(554);
inventory->remove(kInvItemChocCandy);
inventory->add(kInvItemHeartShapedCandy);
break;
case 0x8665:
playSound(5, 3);
for (byte i = 12; i <= 24; i += 2)
playSound(56, i);
playActorAnimation(567);
inventory->remove(kInvItemFeatherDusterClean);
inventory->add(kInvItemFeatherDusterDirty);
break;
case 0x862c:
if (CHECK_FLAG(dsAddr_squirrelNutState, 1))
displayMessage(dsAddr_nutRakeMsg); // "It's pointless, the nut will slip between the rake's teeth"
else
displayMessage(dsAddr_objErrorMsg); // "That's no good"
break;
case 0x86a9: // correcting height of the pole with spanner
if (CHECK_FLAG(dsAddr_alreadyAdjustedHoopPoleFlag, 1)) {
displayMessage(dsAddr_noNeedMsg); // "No need to do it again"
} else {
SET_FLAG(dsAddr_alreadyAdjustedHoopPoleFlag, 1);
dialog->show(17, scene, 0, 502, textColorMark, textColorSonny, 0, 1);
waitLanAnimationFrame(1, 7);
playSound(5, 16);
playSound(1, 25);
playSound(1, 29);
playSound(1, 34);
playAnimation(506, 0, true);
playActorAnimation(504, true);
waitAnimation();
setOns(0, 0);
playSound(24, 2);
playSound(22, 24);
playSound(1, 28);
playSound(1, 32);
playSound(1, 37);
playSound(5, 43);
playSound(61, 70);
playSound(61, 91);
displayAsyncMessage(dsAddr_ConfusionMsg, 77, 90, 6, 17); // "!?&!"
playActorAnimation(505, true);
playAnimation(507, 0, true);
waitAnimation();
setOns(0, 4);
{
Object *obj = scene->getObject(3);
obj->rect.top += 20;
obj->rect.bottom += 20;
obj->rect.save();
}
playSound(10, 3);
playAnimation(503, 0);
setLan(1, 0, 22);
disableObject(1, 22);
disableObject(13, 20);
setLan(1, 0);
disableObject(1);
disableObject(2);
disableObject(14);
disableObject(15);
disableObject(16);
moveTo(162, 164, 2);
displayMessage(dsAddr_grandpaPromiseMsg, textColorSonny, 70, 76); // "But grandpa, you promised!"
displayMessage(dsAddr_ohLetsGoMsg, textColorGrandpa, 90, 76); // "Oh all right. Let's go"
moveTo(162, 191, 2);
setOns(1, 0);
setOns(2, 0);
setOns(3, 0);
setOns(4, 0);
{
Walkbox *w = scene->getWalkbox(0);
w->rect.clear();
w->save();
}
playSound(62, 1);
playSound(9, 8);
setLan(1, 0);
playAnimation(512, 0);
2010-02-02 08:12:45 +00:00
wait(100);
displayMessage(dsAddr_byeMsg); // "Bye."
{
Object *obj = scene->getObject(7);
obj->actorRect.left = obj->actorRect.right = 228;
obj->actorRect.top = obj->actorRect.bottom = 171;
obj->actorRect.save();
}
{
Object *obj = scene->getObject(8);
obj->actorRect.left = obj->actorRect.right = 290;
obj->actorRect.top = obj->actorRect.bottom = 171;
obj->actorRect.save();
}
}
break;
case 0x88c9: // give flower to old lady
if (CHECK_FLAG(dsAddr_givenFlowerToOldLadyAlreadyFlag, 1))
fnGiveAnotherFlowerToOldLady();
else {
inventory->remove(kInvItemFirstFlower);
SET_FLAG(dsAddr_givenFlowerToOldLadyAlreadyFlag, 1);
fnGivingFlowerToOldLady();
}
break;
case csAddr_givingFlowerToOldLady:
fnGivingFlowerToOldLady();
break;
case csAddr_giveAnotherFlowerToOldLady:
fnGiveAnotherFlowerToOldLady();
break;
case 0x8918: // give flower to old lady
if (CHECK_FLAG(dsAddr_givenFlowerToOldLadyAlreadyFlag, 1))
fnGiveAnotherFlowerToOldLady();
else {
inventory->remove(kInvItemSecondFlower);
SET_FLAG(dsAddr_givenFlowerToOldLadyAlreadyFlag, 1);
fnGivingFlowerToOldLady();
}
break;
case 0x892d:
if (CHECK_FLAG(dsAddr_givenFlowerToAnneAlreadyFlag, 1))
fnGiveAnotherFlowerToAnne();
else {
fnGivingFlowerToAnne();
inventory->remove(kInvItemFirstFlower);
SET_FLAG(dsAddr_givenFlowerToAnneAlreadyFlag, 1);
}
break;
case csAddr_givingFlowerToAnne:
fnGivingFlowerToAnne();
break;
case csAddr_giveAnotherFlowerToAnne:
fnGiveAnotherFlowerToAnne();
break;
case 0x89b7:
if (CHECK_FLAG(dsAddr_givenFlowerToAnneAlreadyFlag, 1))
fnGiveAnotherFlowerToAnne();
else {
fnGivingFlowerToAnne();
inventory->remove(kInvItemSecondFlower);
SET_FLAG(dsAddr_givenFlowerToAnneAlreadyFlag, 1);
}
break;
case 0x89cc:
inventory->remove(kInvItemWrappedCandy);
playSound(5, 6);
dialog->show(60, scene, 0, 524, textColorMark, textColorAnne, 0, 2);
// FIXME - Dialog #61 not explicitly called. Does Dialog #60 run on somehow?
playActorAnimation(555, true);
playAnimation(556, 1, true);
waitAnimation();
playActorAnimation(557, true);
playAnimation(558, 1, true);
waitAnimation();
dialog->show(62, scene, 0, 524, textColorMark, textColorAnne, 0, 2);
inventory->add(kInvItemRibbon);
break;
case 0x8a22:
playSound(45, 16);
playActorAnimation(560);
inventory->remove(kInvItemNut);
inventory->add(kInvItemPlasticApple);
2010-02-02 08:12:45 +00:00
wait(50);
dialog->show(44, scene, 0, 523, textColorMark, textColorOldLady, 0, 1);
dialog->show(45, scene, 0, 523, textColorMark, textColorOldLady, 0, 1);
SET_FLAG(dsAddr_nutSwappedForAppleFlag, 1);
break;
case 0x8a6f: // banknote + ann
if (CHECK_FLAG(dsAddr_examinedBanknoteFlag, 1)) {
dialog->show(63, scene, 0, 524, textColorMark, textColorAnne, 0, 2);
playSound(5, 3);
playSound(5, 20);
playAnimation(671, 1, true);
2009-11-22 08:36:05 +00:00
playActorAnimation(670, true);
waitAnimation();
2009-11-22 08:36:05 +00:00
//playAnimation(672, 1);
dialog->show(64, scene, 524, 672, textColorMark, textColorAnne, 0, 2);
2009-11-22 08:36:05 +00:00
//playAnimation(672, 1);
2009-11-09 21:34:01 +00:00
playSound(83, 12);
displayAsyncMessage(dsAddr_hundredBucksMsg, 204, 114, 23, 38, textColorAnne); // "A hundred bucks!!!"
playActorAnimation(673);
loadScene(11, scene->getPosition());
playSound(24, 31);
playSound(24, 48);
playSound(79, 50);
playActorAnimation(674, true);
2009-11-09 21:34:01 +00:00
playAnimation(675, 0, true);
waitAnimation();
loadScene(28, 0, 167, 2);
playMusic(10);
moveTo(66, 167, 2);
displayMessage(dsAddr_wantBloodMsg); // "I want Blood!"
inventory->clear();
inventory->add(kInvItemSuperGlue);
} else
displayMessage(dsAddr_showHerMoneyMsg); // "If I just show her the money, she might take it"
break;
case 0x8b82: // use fan on laundry
setOns(0, 0);
playSound(5, 3);
playSound(5, 6);
playSound(5, 10);
playSound(92, 20);
playSound(92, 38);
playSound(92, 58);
displayAsyncMessage(dsAddr_yawnMsg, 30, 114, 58, 67); // "(yawn)"
playActorAnimation(602);
playSound(5, 3);
playActorAnimation(603);
setOns(0, 27);
SET_FLAG(dsAddr_laundryState, 1);
break;
case 0x8bfc: // Give bone to dog
displayMessage(dsAddr_hereBoyMsg); // "Here, boy"
playSound(5, 3);
playSound(26, 13);
playActorAnimation(657, true);
playAnimation(658, 0, true);
waitAnimation();
2010-01-08 18:48:32 +00:00
reloadLan();
playAnimation(659, 0);
inventory->remove(kInvItemBone);
SET_FLAG(dsAddr_dogHasBoneFlag, 1);
{
Object *o = scene->getObject(7);
o->actorRect.left = o->actorRect.right = 297;
o->actorRect.top = o->actorRect.bottom = 181;
o->actorOrientation = 1;
o->save();
}
{
Object *o = scene->getObject(9);
o->actorRect.left = o->actorRect.right = 297;
o->actorRect.top = o->actorRect.bottom = 181;
o->actorOrientation = 1;
o->save();
}
{
Walkbox *w = scene->getWalkbox(0);
w->rect.right = 266;
w->rect.bottom = 193;
w->save();
}
2010-02-02 08:12:45 +00:00
wait(100);
displayMessage(dsAddr_friendsNowMsg); // "I hope we're friends now"
break;
case 0x8c6e: // Use car jack on rock
playSound(5, 3);
playSound(26, 13);
playSound(24, 22);
playActorAnimation(592);
playSound(1, 5);
playSound(1, 9);
playSound(1, 13);
setOns(0, 0);
playActorAnimation(593);
setOns(0, 28);
enableObject(1);
inventory->remove(kInvItemCarJack);
break;
case 0x8cc8: // Cut bush with sickle
playSound(5, 3);
playActorAnimation(644);
setOns(1, 45);
playSound(56, 2);
playSound(26, 4);
playActorAnimation(645);
playSound(56, 1);
playSound(56, 6);
playSound(26, 3);
playSound(26, 8);
playActorAnimation(646);
playSound(5, 21);
playActorAnimation(647);
SET_FLAG(dsAddr_caveThornsCutDownFlag, 1);
inventory->remove(kInvItemSickleSharp);
disableObject(2);
scene->getObject(3)->actorRect.right = 156;
scene->getObject(3)->save();
break;
case csAddr_mouseOutOfHoleTimeout: // mouse falls back from the hole (cave)
if (CHECK_FLAG(dsAddr_timedCallbackState, 1)) {
inventory->add(kInvItemMouse);
playSound(24, 26);
playActorAnimation(650, true);
playAnimation(651, 2, true);
waitAnimation();
} else {
playSound(27, 5);
setOns(1, 0);
playActorAnimation(652);
playSound(24, 4);
playSound(5, 12);
moveTo(186, 179, 1, true);
playActorAnimation(653);
playActorAnimation(654, true);
playAnimation(655, 2, true);
waitAnimation();
displayMessage(dsAddr_mouseGoneMsg); // "The mouse has gone!"
inventory->add(kInvItemRock);
setLan(2, 4, 27);
enableObject(4, 27);
SET_FLAG(dsAddr_mouseHoleState, 0);
}
SET_FLAG(dsAddr_timedCallbackState, 0);
break;
case csAddr_putRockInHole:
fnPutRockInHole();
break;
case 0x8f1d:
dialog->showMark(72, scene);
for (uint i = 16; i <= 30; i += 2)
playSound(56, i);
playSound(2, 64);
playSound(3, 74);
displayAsyncMessage(dsAddr_lastChanceMsg, 212, 80, 35, 50); // "Last chance?"
playActorAnimation(516, true);
playAnimation(517, 2, true);
playAnimation(518, 3, true);
waitAnimation();
setLan(3, 0);
setLan(4, 0);
disableObject(2);
disableObject(3);
inventory->remove(kInvItemShotgun);
SET_FLAG(dsAddr_birdsGoneFromScarecrowFlag, 1);
break;
case 0x8fc8:
displayMessage(dsAddr_comeHereMsg); // "Come here, I've got something for you"
waitLanAnimationFrame(2, 4);
playSound(5, 3);
playActorAnimation(627, true);
playAnimation(629, 1, true);
waitAnimation();
playSound(41, 10);
playSound(41, 47);
playSound(55, 52);
if (CHECK_FLAG(dsAddr_HankerchiefInMouseholeFlag, 1)) {
setLan(2, 0);
playActorAnimation(628, true);
playAnimation(634, 1, true);
waitAnimation();
disableObject(4);
displayMessage(dsAddr_trappedMouseMsg); // "The mouse is trapped!"
SET_FLAG(dsAddr_mouseHoleState, 1);
} else {
playActorAnimation(628, true);
playAnimation(630, 1, true);
waitAnimation();
displayMessage(dsAddr_cantCatchMsg); // "I can't catch it!"
}
break;
case 0x9054: // mouse hole
if (CHECK_FLAG(dsAddr_mouseGotGoldNuggetFlag, 1)) {
displayMessage(dsAddr_nonsenseMsg); // "Nonsense"
} else {
playSound(5, 11);
playSound(49, 21);
playActorAnimation(632);
setOns(5, 40);
moveTo(239, 139, 0, true);
playActorAnimation(633);
SET_FLAG(dsAddr_HankerchiefInMouseholeFlag, 1);
inventory->remove(kInvItemHandkerchief);
if (!CHECK_FLAG(dsAddr_mouseNerveMsgSaidFlag, 1)) {
SET_FLAG(dsAddr_mouseNerveMsgSaidFlag, 1);
displayMessage(dsAddr_mouseNerveMsg); // "Boy, this mouse has some nerve!"
}
}
break;
case 0x933d:
if (fnIsCookGone()) {
if (CHECK_FLAG(dsAddr_MansionRadioBrokenFlag, 1))
displayMessage(dsAddr_breakFlattenMsg); // "I wanted to break it, not to flatten it!"
else {
setOns(1, 0);
playSound(5, 3);
playSound(5, 33);
playSound(24, 13);
playSound(24, 19);
playSound(24, 23);
playSound(24, 26);
playSound(24, 29);
playSound(23, 21);
playSound(74, 25);
playActorAnimation(716);
setOns(1, 66);
SET_FLAG(dsAddr_MansionRadioBrokenFlag, 1);
}
}
break;
case 0x93af: // sheet + hot plate
if (fnIsCookGone()) {
playSound(5, 3);
playSound(86, 11);
playActorAnimation(720);
inventory->add(kInvItemBurningPaper);
inventory->remove(kInvItemSheetOfPaper);
}
break;
case 0x93d5: // burning sheet + plate
2009-09-07 22:52:51 +00:00
setOns(4, 0);
playSound(87, 7);
playActorAnimation(722);
2009-09-07 22:52:51 +00:00
playSound(5, 3);
playSound(88, 12);
playSound(87, 24);
playActorAnimation(723);
displayMessage(dsAddr_burnBabyMsg); // "Burn, baby, burn!"
2010-02-02 08:12:45 +00:00
wait(100);
2009-09-07 22:52:51 +00:00
playSound(89, 4);
playActorAnimation(724);
2009-09-07 22:52:51 +00:00
setOns(4, 68);
displayMessage(dsAddr_voilaMsg); // "Voila"
inventory->remove(kInvItemBurningPaper);
SET_FLAG(dsAddr_MansionPutBurningPaperInFridgeFlag, 1);
break;
case csAddr_openFullToolbox: // Right click to open toolbox
inventory->remove(kInvItemToolboxFull);
inventory->add(kInvItemToolboxHalfEmpty);
inventory->add(kInvItemCarJack);
inventory->activate(false);
inventory->resetSelectedObject();
displayMessage(dsAddr_carJackMsg); // "Wow! There's a car jack inside! Great!"
break;
case csAddr_openHalfEmptyToolbox:
inventory->remove(kInvItemToolboxHalfEmpty);
inventory->add(kInvItemSpanner);
inventory->activate(false);
inventory->resetSelectedObject();
displayMessage(dsAddr_spannerMsg); // "There's something else inside the toolbox! A spanner!"
break;
case 0x671d: // very last part of the game
moveTo(153, 163, 4);
playActorAnimation(973);
if (CHECK_FLAG(dsAddr_drawerPuzzleBookValue, 0)) {
SET_FLAG(dsAddr_drawerPuzzleBookValue, _rnd.getRandomNumber(5) + 1);
}
loadScene(30, 18, 159, 2);
break;
case 0x67a6:
loadScene(29, 149, 163, 1);
playActorAnimation(974);
moveTo(160, 188, 0);
break;
case 0x6805:
fnEgoBottomRightTurn();
playSound(32, 12);
playActorAnimation(694);
playSound(15, 8);
playAnimation(693, 0);
setOns(6, 0);
displayMessage(dsAddr_fullAutomaticMsg); // "Fully Automatic"
inventory->add(kInvItemVideoTape);
disableObject(4);
break;
case csAddr_egoBottomRightTurn:
fnEgoBottomRightTurn();
break;
case 0x687a: // using the book
if (CHECK_FLAG(dsAddr_drawerPuzzleSolvedFlag, 1)) {
displayMessage(dsAddr_dontMessMsg); // "I don't need to mess with it anymore"
} else {
playSound(49, 5);
playSound(49, 17);
playActorAnimation(691);
if (!fnCheckingDrawers()) {
if (!CHECK_FLAG(dsAddr_drawerPuzzleBookMessageFlag, 1)) {
displayMessage(dsAddr_bookHeldMsg); // "Something's got hold of the book!"
SET_FLAG(dsAddr_drawerPuzzleBookMessageFlag, 1);
}
} else {
playSound(15, 8); // secret compartment
playAnimation(692, 0);
setOns(6, 59);
enableObject(4);
displayMessage(dsAddr_secretCompartmentMsg); // "Wow! A secret compartment!"
SET_FLAG(dsAddr_drawerPuzzleSolvedFlag, 1);
}
}
break;
case csAddr_checkingDrawers:
fnCheckingDrawers();
break;
case 0x6918:
if (inventory->has(kInvItemSheetOfPaper))
displayMessage(dsAddr_noMoreSheetsMsg); // "Right now I don't need any more sheets"
else {
if (!CHECK_FLAG(dsAddr_mansionTrashcanSearchedFlag, 1)) {
playActorAnimation(695);
dialog->showMark(91, scene);
SET_FLAG(dsAddr_mansionTrashcanSearchedFlag, 1);
}
playSound(5, 11);
playActorAnimation(696);
inventory->add(kInvItemSheetOfPaper);
}
break;
case 0x6962:
if (CHECK_FLAG(dsAddr_blueDrawerOpenFlag, 1)) {
setOns(0, 0);
playSound(67, 4);
playActorAnimation(678);
SET_FLAG(dsAddr_blueDrawerOpenFlag, 0);
} else if (CHECK_FLAG(dsAddr_redDrawerOpenFlag, 1)) {
fnDrawerOpenMessage();
} else {
playSound(66, 4);
playActorAnimation(677);
setOns(0, 53);
SET_FLAG(dsAddr_blueDrawerOpenFlag, 1);
}
break;
case 0x69b8:
if (CHECK_FLAG(dsAddr_redDrawerOpenFlag, 1)) {
setOns(1, 0);
playSound(67, 4);
playActorAnimation(680);
SET_FLAG(dsAddr_redDrawerOpenFlag, 0);
} else if (CHECK_FLAG(dsAddr_blueDrawerOpenFlag, 1)) {
fnDrawerOpenMessage();
} else if (CHECK_FLAG(dsAddr_greyDrawerOpenFlag, 1)) {
fnDrawerOpenMessage();
} else {
playSound(66, 5);
playActorAnimation(679);
setOns(1, 54);
SET_FLAG(dsAddr_redDrawerOpenFlag, 1);
}
break;
case 0x6a1b:
if (CHECK_FLAG(dsAddr_greyDrawerOpenFlag, 1)) {
setOns(2, 0);
playSound(67, 5);
playActorAnimation(682);
SET_FLAG(dsAddr_greyDrawerOpenFlag, 0);
} else if (CHECK_FLAG(dsAddr_redDrawerOpenFlag, 1)) {
fnDrawerOpenMessage();
} else {
playSound(67, 5);
playActorAnimation(681);
setOns(2, 55);
SET_FLAG(dsAddr_greyDrawerOpenFlag, 1);
}
break;
case 0x6a73:
if (CHECK_FLAG(dsAddr_greenDrawerOpenFlag, 1)) {
setOns(3, 0);
playSound(67, 4);
playActorAnimation(684);
SET_FLAG(dsAddr_greenDrawerOpenFlag, 0);
} else if (!CHECK_FLAG(dsAddr_brownDrawerOpenFlag, 1)) {
playSound(66, 4);
playActorAnimation(683);
setOns(3, 56);
SET_FLAG(dsAddr_greenDrawerOpenFlag, 1);
} else
fnDrawerOpenMessage();
break;
case 0x6acb:
if (CHECK_FLAG(dsAddr_brownDrawerOpenFlag, 1)) {
setOns(4, 0);
playSound(67, 4);
playActorAnimation(686);
SET_FLAG(dsAddr_brownDrawerOpenFlag, 0);
} else if (CHECK_FLAG(dsAddr_greenDrawerOpenFlag, 1)) {
fnDrawerOpenMessage();
} else if (CHECK_FLAG(dsAddr_pinkDrawerOpenFlag, 1)) {
fnDrawerOpenMessage();
} else {
playSound(66, 5);
playActorAnimation(685);
setOns(4, 57);
SET_FLAG(dsAddr_brownDrawerOpenFlag, 1);
}
break;
case 0x6b2e:
if (CHECK_FLAG(dsAddr_pinkDrawerOpenFlag, 1)) {
setOns(5, 0);
playSound(67, 5);
playActorAnimation(688);
SET_FLAG(dsAddr_pinkDrawerOpenFlag, 0);
} else if (CHECK_FLAG(dsAddr_brownDrawerOpenFlag, 1)) {
fnDrawerOpenMessage();
} else {
playSound(66, 6);
playActorAnimation(687);
setOns(5, 58);
SET_FLAG(dsAddr_pinkDrawerOpenFlag, 1);
}
break;
case csAddr_DrawerOpenMessage:
fnDrawerOpenMessage();
break;
case 0x6be1: // handle to the bathroom
if (CHECK_FLAG(dsAddr_MansionJohnNotyEscapingFlag, 1))
displayMessage(dsAddr_catchJohnFirstMsg); // "I'd better catch John Noty first"
else {
playSound(88, 4);
playActorAnimation(808);
loadScene(36, 41, 195, 2);
}
break;
case 0x6bad:
playSound(80, 4);
playActorAnimation(971);
loadScene(32, 139, 199, 1);
break;
case 0x6c45:
playSound(89, 6);
playActorAnimation(CHECK_FLAG(dsAddr_mansionHandleInDoorHoleFlag, 1) ? 985 : 806);
loadScene(34, 40, 133, 2);
break;
case 0x6c83:
waitLanAnimationFrame(1, 1);
dialog->pop(scene, dsAddr_dialogStackRobotSafe, 0, 727, textColorMark, textColorMike, 0, 1);
scene->getObject(1)->setName((const char *)res->dseg.ptr(dsAddr_scnObjNameMike));
SET_FLAG(dsAddr_MansionRobotSafeUnlockedFlag, 1);
break;
case 0x6c9d: // getting jar
2009-09-07 22:52:51 +00:00
setOns(0, 71);
playSound(32, 5);
playActorAnimation(732);
2009-09-07 22:52:51 +00:00
disableObject(2);
inventory->add(kInvItemTimePills);
break;
case 0x6cc4: // secret diary
playActorAnimation(754);
hideActor();
displayCutsceneMessage(dsAddr_cutsceneMsg0, 30, 95); // "A secret diary of ..."
2009-09-07 22:52:51 +00:00
playMusic(3);
loadScene(11, scene->getPosition());
2009-09-07 22:52:51 +00:00
playAnimation(750, 2);
dialog->show(117, scene, 751, 529, textColorProfessor, textColorMansionGuard, 2, 1);
2009-09-07 22:52:51 +00:00
playAnimation(752, 0, true);
2009-09-07 22:52:51 +00:00
playAnimation(753, 1, true);
waitAnimation();
dialog->show(118, scene, 529, 751, textColorMansionGuard, textColorProfessor, 1, 2);
2009-09-07 22:52:51 +00:00
loadScene(30, scene->getPosition());
dialog->show(108, scene, 733, 734, textColorProfessor, textColorJohnNoty, 2, 3);
2009-09-07 22:52:51 +00:00
playSound(75, 13);
playSound(32, 22);
playAnimation(735, 1, true);
playAnimation(736, 2, true);
2009-09-07 22:52:51 +00:00
waitAnimation();
dialog->show(109, scene, 737, 738, textColorJohnNoty, textColorProfessor, 3, 2);
2009-09-07 22:52:51 +00:00
playSound(32, 1);
playAnimation(739, 1, true);
playAnimation(740, 2, true);
2009-09-07 22:52:51 +00:00
waitAnimation();
dialog->show(110, scene, 733, 734, textColorProfessor, textColorJohnNoty, 2, 3);
2009-09-07 22:52:51 +00:00
playAnimation(742, 1, true);
playAnimation(741, 2, true);
2009-09-07 22:52:51 +00:00
waitAnimation();
dialog->show(111, scene, 743, 733, textColorJohnNoty, textColorProfessor, 3, 2);
2009-09-07 22:52:51 +00:00
playAnimation(744, 1, true);
playAnimation(745, 2, true);
2009-09-07 22:52:51 +00:00
waitAnimation();
dialog->show(112, scene, 734, 733, textColorJohnNoty, textColorProfessor, 3, 2);
playAnimation(746, 1, true);
playAnimation(747, 2, true);
2009-09-07 22:52:51 +00:00
waitAnimation();
dialog->show(113, scene, 734, 734, textColorJohnNoty, textColorJohnNoty, 3, 3);
dialog->show(114, scene, 748, 748, textColorJohnNoty, textColorJohnNoty, 3, 3);
dialog->show(115, scene, 749, 749, textColorJohnNoty, textColorJohnNoty, 3, 3);
dialog->show(116, scene, 748, 748, textColorJohnNoty, textColorJohnNoty, 3, 3);
2009-09-07 22:52:51 +00:00
playMusic(10);
loadScene(32, scene->getPosition());
showActor();
2009-09-07 22:52:51 +00:00
playSound(26, 10);
playActorAnimation(755);
2009-09-07 22:52:51 +00:00
moveRel(0, 0, 3);
dialog->showMark(119, scene);
hideActor();
2009-09-07 22:52:51 +00:00
loadScene(31, scene->getPosition());
dialog->show(123, scene, 763, 764, textColorMansionGuard, textColorJohnNoty, 1, 2);
2009-09-07 22:52:51 +00:00
loadScene(32, scene->getPosition());
showActor();
dialog->showMark(120, scene);
2009-09-07 22:52:51 +00:00
disableObject(3);
enableObject(7);
SET_FLAG(dsAddr_MansionJohnNotyOutsideBathroomFlag, 1);
break;
case 0x6f20:
if (CHECK_FLAG(dsAddr_MansionJohnNotyOutsideBathroomFlag, 1))
displayMessage(dsAddr_cantHideMsg); // "I can't hide here!"
else
rejectMessage();
break;
case 0x6f75: // hiding in left corner
2009-09-07 22:52:51 +00:00
moveRel(0, 0, 3);
playActorAnimation(756);
hideActor();
2009-09-07 22:52:51 +00:00
playAnimation(758, 1);
dialog->show(121, scene, 759, 759, textColorJohnNoty, textColorJohnNoty, 2, 2);
2009-09-07 22:52:51 +00:00
playSound(40, 5);
playSound(52, 13);
playSound(52, 17);
playSound(52, 21);
playAnimation(760, 1);
setOns(1, 72);
setOns(2, 73);
loadScene(31, scene->getPosition());
playSound(58, 5);
playSound(58, 8);
playSound(58, 10);
playSound(58, 12);
playSound(58, 14);
playAnimation(765, 1);
dialog->show(124, scene, 766, 766, textColorMansionGuard, textColorMansionGuard, 1, 1);
2009-09-07 22:52:51 +00:00
loadScene(32, scene->getPosition());
dialog->show(122, scene, 761, 761, textColorJohnNoty, textColorJohnNoty, 2, 2);
playAnimation(762, 1);
2009-09-07 22:52:51 +00:00
setOns(2, 0);
showActor();
playActorAnimation(757);
2009-09-07 22:52:51 +00:00
moveRel(0, 0, 1);
displayMessage(dsAddr_wasCloseMsg); // "That was close"
2009-09-07 22:52:51 +00:00
enableObject(8);
disableObject(7);
SET_FLAG(dsAddr_MansionJohnNotyOutsideBathroomFlag, 0);
break;
case 0x6f4d:
if (CHECK_FLAG(dsAddr_MansionJohnNotyOutsideBathroomFlag, 1))
displayMessage(dsAddr_johnOutsideMsg); // "There's John Noty outside! I can't go out!"
else
loadScene(31, 139, 172, 3);
break;
case 0x6f32:
if (CHECK_FLAG(dsAddr_MansionJohnNotyOutsideBathroomFlag, 1)) {
displayMessage(dsAddr_cantHideMsg); // "I can't hide here!"
} else {
playActorAnimation(977);
displayMessage(dsAddr_lockedMsg); // "It's Locked!"
}
break;
2009-09-07 22:52:51 +00:00
case 0x7096:
playSound(32, 5);
playActorAnimation(767);
2009-09-07 22:52:51 +00:00
setOns(1, 0);
inventory->add(kInvItemHandle);
2009-09-07 22:52:51 +00:00
disableObject(8);
break;
case 0x7218:
rejectMessage();
break;
case 0x7291:
playSound(89, 3);
playActorAnimation(975);
loadScene(31, 298, 177, 4);
break;
case 0x72c2:
if (CHECK_FLAG(dsAddr_MansionSinkState, 2)) {
displayMessage(dsAddr_enoughWaterMsg); // "There's enough water in the sink"
} else {
playSound(79, 6);
playSound(84, 9);
playActorAnimation(801);
2010-02-02 08:12:45 +00:00
wait(50);
if (CHECK_FLAG(dsAddr_MansionSinkState, 1)) {
displayMessage(dsAddr_sinkFullMsg); // "The sink is full of hot water"
SET_FLAG(dsAddr_MansionSinkState, 2);
} else
displayMessage(dsAddr_waterHotMsg); // "The water looks very hot"
}
break;
case 0x7309:
playSound(66, 5);
playSound(67, 11);
playActorAnimation(976);
displayMessage(dsAddr_emptyMsg); // "It's Empty"
break;
case 0x77d5:
if (CHECK_FLAG(dsAddr_MansionThruFanByTimePillFlag, 1) && !CHECK_FLAG(dsAddr_MansionVentFanStoppedFlag, 1)) { // disallow exiting through the first door until switch turned on, not present in original game
displayMessage(dsAddr_noSaladMsg); // "I don't want to turn myself into a salad"
} else {
playSound(89, 6);
playActorAnimation(978);
loadScene(31, 298, 177, 4);
2010-01-08 18:48:32 +00:00
}
break;
case 0x79e4:
fnEgoBottomRightTurn();
retVal = false;
break;
case 0x79eb: // color of the book
// FIXME - Replace with internal lookup and switch
displayMessage(res->dseg.get_word(dsAddr_bookColorMsgPtr + GET_FLAG(dsAddr_drawerPuzzleBookValue) * 2 - 2));
break;
case 0x79fd:
if (CHECK_FLAG(dsAddr_blueDrawerOpenFlag, 1))
displayMessage(dsAddr_blueInteriorMsg); // "It's got a blue interior"
else
retVal = false;
break;
case 0x7a0f:
if (CHECK_FLAG(dsAddr_redDrawerOpenFlag, 1)) {
if (!CHECK_FLAG(dsAddr_drawerGotPolaroidFlag, 1)) {
displayMessage(dsAddr_foundPolaroidMsg); // "There's a polaroid inside! I might need that"
playSound(5, 11);
playActorAnimation(690);
inventory->add(kInvItemPolaroidCamera);
SET_FLAG(dsAddr_drawerGotPolaroidFlag, 1);
}
displayMessage(dsAddr_redInteriorMsg); // "It's got a red interior"
} else
retVal = false;
break;
case 0x7a49:
if (CHECK_FLAG(dsAddr_greyDrawerOpenFlag, 1))
displayMessage(dsAddr_greyInteriorMsg); // "It's got a grey interior"
else
retVal = false;
break;
case 0x7a5b:
if (CHECK_FLAG(dsAddr_greenDrawerOpenFlag, 1))
displayMessage(dsAddr_greenInteriorMsg); // "It's got a green interior"
else
retVal = false;
break;
case 0x7a6d:
if (CHECK_FLAG(dsAddr_brownDrawerOpenFlag, 1))
displayMessage(dsAddr_brownInteriorMsg); // "It's got a brown interior"
else
retVal = false;
break;
case 0x7a7f:
if (CHECK_FLAG(dsAddr_pinkDrawerOpenFlag, 1)) {
if (!CHECK_FLAG(dsAddr_drawerGotDictaphoneFlag, 1)) {
displayMessage(dsAddr_dictaphoneInsideMsg); // "Wow! There's a dictaphone inside!"
playSound(5, 12);
playActorAnimation(689);
inventory->add(kInvItemDictaphoneNoBatteries);
SET_FLAG(dsAddr_drawerGotDictaphoneFlag, 1);
}
displayMessage(dsAddr_pinkInteriorMsg); // "It's got a pink interior"
} else
retVal = false;
break;
case 0x7af7:
if (CHECK_FLAG(dsAddr_MansionPutBurningPaperInFridgeFlag, 1))
displayMessage(dsAddr_yummyMsg); // "Yummy"
else
retVal = false;
break;
case 0x7b09:
{
byte v = GET_FLAG(dsAddr_MansionSinkState);
switch (v) {
case 1:
displayMessage(dsAddr_corkInHoleMsg); // "The cork is stuck in the hole"
break;
case 2:
displayMessage(dsAddr_sinkFullMsg); // "The sink is full of hot water"
break;
default:
retVal = false;
break;
}
}
break;
case csAddr_robotSafeAlreadyUnlockedCheck:
fnRobotSafeAlreadyUnlockedCheck();
break;
2009-09-07 22:52:51 +00:00
case csAddr_robotSafeUnlockCheck:
fnRobotSafeUnlockCheck();
break;
case 0x90bc: // handle on the hole
2009-09-07 22:52:51 +00:00
playSound(5, 3);
playSound(6, 9);
playActorAnimation(807);
2009-09-07 22:52:51 +00:00
setOns(0, 83);
inventory->remove(kInvItemHandle);
2009-09-07 22:52:51 +00:00
disableObject(2);
enableObject(3);
SET_FLAG(dsAddr_mansionHandleInDoorHoleFlag, 1);
break;
case 0x90fc: // dictaphone on robot
if (fnRobotSafeAlreadyUnlockedCheck()) {
if (CHECK_FLAG(dsAddr_MansionRobotSafeVoiceTestPassedFlag, 1)) {
displayMessage(dsAddr_fooledOnceMsg); // "I'd already fooled him once"
} else {
if (!CHECK_FLAG(dsAddr_usedDictaphoneOnTVFlag, 1)) {
displayMessage(dsAddr_notMyVoiceMsg); // "I won't cheat Mike with MY voice"
} else {
displayMessage(dsAddr_mikeVoiceTestMsg); // "Mike, activate the voice test"
waitLanAnimationFrame(1, 1);
playSound(5, 3);
playSound(5, 39);
displayAsyncMessage(dsAddr_singingMsg, 68, 126, 9, 35, textColorJohnNoty); // "siiiiinging!"
playActorAnimation(728);
waitLanAnimationFrame(1, 1);
dialog->show(98, scene, 0, 727, textColorMark, textColorMike, 0, 1);
SET_FLAG(dsAddr_MansionRobotSafeVoiceTestPassedFlag, 1);
fnRobotSafeUnlockCheck();
}
}
2009-09-07 22:52:51 +00:00
}
break;
2009-09-07 22:52:51 +00:00
case 0x91cb: // use socks on robot
if (fnRobotSafeAlreadyUnlockedCheck()) {
if (CHECK_FLAG(dsAddr_MansionRobotSafeScentTestPassedFlag, 1)) {
displayMessage(dsAddr_fooledOnceMsg); // "I'd already fooled him once"
} else {
displayMessage(dsAddr_mikeScentTestMsg); // "Mike, let's get on with the scent test"
2009-09-07 22:52:51 +00:00
waitLanAnimationFrame(1, 1);
playSound(5, 3);
playSound(5, 23);
playActorAnimation(729);
2009-09-07 22:52:51 +00:00
waitLanAnimationFrame(1, 1);
dialog->show(99, scene, 0, 727, textColorMark, textColorMike, 0, 1);
SET_FLAG(dsAddr_MansionRobotSafeScentTestPassedFlag, 1);
fnRobotSafeUnlockCheck();
}
2009-09-07 22:52:51 +00:00
}
break;
case 0x9209: // photo on robot
if (fnRobotSafeAlreadyUnlockedCheck()) {
if (CHECK_FLAG(dsAddr_MansionRobotSafeViewTestPassedFlag, 1)) {
displayMessage(dsAddr_fooledOnceMsg); // "I'd already fooled him once"
} else {
displayMessage(dsAddr_mikeViewTestMsg); // "Mike, run the view test"
waitLanAnimationFrame(1, 1);
playSound(5, 3);
playSound(5, 25);
playActorAnimation(730);
2009-09-07 22:52:51 +00:00
waitLanAnimationFrame(1, 1);
dialog->show(100, scene, 0, 727, textColorMark, textColorMike, 0, 1);
SET_FLAG(dsAddr_MansionRobotSafeViewTestPassedFlag, 1);
fnRobotSafeUnlockCheck();
}
2009-09-07 22:52:51 +00:00
}
break;
case 0x9247:
displayMessage(dsAddr_sameBottleMsg); // "The bottle's the same, but I doubt if it's enough to fool anyone"
break;
2009-09-07 22:52:51 +00:00
case 0x924e:
setOns(2, 64);
playSound(5, 3);
playSound(52, 10);
playActorAnimation(711);
2009-09-07 22:52:51 +00:00
moveRel(0, 0, 4);
dialog->show(95, scene, 0, 709, textColorMark, textColorCook, 0, 1);
2009-09-07 22:52:51 +00:00
moveTo(300, 190, 4);
inventory->remove(kInvItemFakeChilli);
2009-09-07 22:52:51 +00:00
disableObject(8);
playAnimation(712, 0);
2009-09-07 22:52:51 +00:00
setOns(2, 0);
playSound(15, 26);
playSound(15, 28);
playSound(16, 37);
playAnimation(713, 0);
dialog->show(96, scene, 0, 709, textColorMark, textColorCook, 0, 1);
2009-09-07 22:52:51 +00:00
playSound(85, 2);
playAnimation(714, 0);
2009-09-07 22:52:51 +00:00
setLan(1, 0);
disableObject(1);
{
Object *obj = scene->getObject(2);
obj->actorRect.left = obj->actorRect.right = 81;
obj->actorRect.top = obj->actorRect.bottom = 160;
obj->actorOrientation = 4;
obj->save();
}
{
Object *obj = scene->getObject(3);
obj->actorRect.left = obj->actorRect.right = 64;
obj->actorRect.top = obj->actorRect.bottom = 168;
obj->actorOrientation = 4;
obj->save();
}
{
Object *obj = scene->getObject(10);
obj->actorRect.left = obj->actorRect.right = 105;
obj->actorRect.top = obj->actorRect.bottom = 160;
obj->actorOrientation = 1;
obj->save();
}
SET_FLAG(dsAddr_MansionCookGoneFlag, 1);
break;
case 0x9472:
playSound(5, 4);
playSound(19, 14);
playActorAnimation(793);
displayMessage(dsAddr_fitsPerfectMsg); // "It fits perfectly!"
inventory->remove(kInvItemWrappedCork);
SET_FLAG(dsAddr_MansionSinkState, 1);
break;
case 0x9449: // meat + stew
2009-09-07 22:52:51 +00:00
playSound(5, 4);
playSound(63, 12);
playActorAnimation(726);
displayMessage(dsAddr_dislikeVealMsg); // "I never liked veal anyway"
inventory->remove(kInvItemMeat);
inventory->add(kInvItemPlasticBag);
break;
case 0x949b:
if (CHECK_FLAG(dsAddr_MansionSinkState, 2)) {
playSound(5, 4);
playSound(5, 25);
playActorAnimation(802);
displayMessage(dsAddr_labelOffMsg); // "The label has come off!"
inventory->remove(kInvItemChilliWithLabel);
inventory->add(kInvItemChilliNoLabel);
inventory->add(kInvItemLabel);
} else
displayMessage(dsAddr_noHotWaterMsg); // "There's no hot water in the sink"
break;
case 0x94d4:
if (inventory->has(kInvItemPlasticBag)) {
setOns(0, 0);
playSound(5, 3);
playSound(5, 18);
playSound(13, 12);
playActorAnimation(803);
disableObject(7);
inventory->remove(kInvItemPlasticBag);
inventory->add(kInvItemSocks);
} else
displayMessage(dsAddr_noSockStoreMsg); // "I don't have anything to store these socks in"
break;
case 0x951b:
playSound(5, 4);
playSound(5, 22);
playActorAnimation(804);
displayMessage(dsAddr_corkTooSmallMsg); // "The cork is a bit too small"
break;
2009-12-14 07:25:06 +00:00
case 0x73a3:
if (CHECK_FLAG(dsAddr_mansionTVOnFlag, 1)) {
SET_FLAG(dsAddr_mansionTVOnFlag, 0);
2009-12-14 07:25:06 +00:00
//call 73e6
playSound(71, 3);
playActorAnimation(700);
playAnimation(0, 0, true);
reloadLan();
if (CHECK_FLAG(dsAddr_mansionVCRPlayingTapeFlag, 1)) {
displayMessage(dsAddr_muchBetterMsg); // "That's much better"
2009-12-14 07:25:06 +00:00
}
} else {
SET_FLAG(dsAddr_mansionTVOnFlag, 1);
2009-12-14 07:25:06 +00:00
//call 73e6
playSound(71, 3);
playActorAnimation(700);
reloadLan();
}
break;
2009-12-14 07:25:06 +00:00
case 0x9537: // using remote on VCR
2009-09-07 22:52:51 +00:00
playSound(5, 3);
playSound(5, 16);
playActorAnimation(703);
if (!CHECK_FLAG(dsAddr_mansionVCRTapeLoadedFlag, 1))
displayMessage(dsAddr_NotHappenMsg); // "Nothing happened"
else {
//0x955a
if (CHECK_FLAG(dsAddr_mansionVCRPlayingTapeFlag, 0)) {
if (CHECK_FLAG(dsAddr_mansionTVOnFlag, 1)) {
if (!CHECK_FLAG(dsAddr_mansionVCRPlayedTapeBeforeFlag, 1))
displayMessage(dsAddr_tapeStartedMsg); // "The tape started!"
SET_FLAG(dsAddr_mansionVCRPlayingTapeFlag, 1);
reloadLan();
if (!CHECK_FLAG(dsAddr_mansionVCRPlayedTapeBeforeFlag, 1)) {
dialog->show(93, scene, 0, 702, textColorMark, textColorJohnNoty, 0, 1);
SET_FLAG(dsAddr_mansionVCRPlayedTapeBeforeFlag, 1);
}
} else
displayMessage(dsAddr_tvOffMsg); // "I just realised that the TV is off"
} else {
SET_FLAG(dsAddr_mansionVCRPlayingTapeFlag, 0);
if (CHECK_FLAG(dsAddr_mansionTVOnFlag, 1)) {
reloadLan();
displayMessage(dsAddr_muchBetterMsg); // "That's much better"
2009-09-07 22:52:51 +00:00
}
}
2009-12-14 07:25:06 +00:00
}
break;
case 0x95eb: // polaroid + tv
if (CHECK_FLAG(dsAddr_mansionVCRPlayingTapeFlag, 1)) {
if (CHECK_FLAG(dsAddr_usedPolaroidOnTVFlag, 1)) {
displayMessage(dsAddr_enoughPhotosMsg); // "I don't need any more photos"
2009-09-07 22:52:51 +00:00
} else {
playSound(5, 3);
playSound(5, 24);
playSound(90, 18);
playActorAnimation(707);
inventory->add(kInvItemPhoto);
SET_FLAG(dsAddr_usedPolaroidOnTVFlag, 1);
2009-09-07 22:52:51 +00:00
}
} else
displayMessage(dsAddr_notRightMomentMsg); // "I don't think this is the right moment"
break;
2009-09-07 22:52:51 +00:00
case 0x962f: // dictaphone + tv
if (CHECK_FLAG(dsAddr_mansionVCRPlayingTapeFlag, 1)) {
if (CHECK_FLAG(dsAddr_usedDictaphoneOnTVFlag, 1)) {
displayMessage(dsAddr_alreadyRecordedMsg); // "I already recorded what I wanted to"
2009-09-07 22:52:51 +00:00
} else {
displayMessage(dsAddr_recordScareMsg); // "Yeah, I can record this and scare the cats"
2009-09-07 22:52:51 +00:00
playSound(5, 3);
playSound(5, 27);
playActorAnimation(708);
SET_FLAG(dsAddr_usedDictaphoneOnTVFlag, 1);
2009-09-07 22:52:51 +00:00
}
} else
displayMessage(dsAddr_notRightMomentMsg); // "I don't think this is the right moment"
break;
2009-09-07 22:52:51 +00:00
case 0x95c8:
playSound(5, 3);
playSound(91, 12);
playActorAnimation(706);
inventory->remove(kInvItemVideoTape);
SET_FLAG(dsAddr_mansionVCRTapeLoadedFlag, 1);
break;
case 0x966c:
displayMessage(dsAddr_cantRecordNoBatteriesMsg); // "I can't record anything until I find some batteries"
break;
case 0x9673: // hit fatso - final scene
2009-09-07 22:52:51 +00:00
playSound(5, 3);
playSound(24, 10);
playActorAnimation(798);
2009-09-07 22:52:51 +00:00
playSound(63, 11);
playSound(19, 20);
playAnimation(799, 0);
2009-09-07 22:52:51 +00:00
moveTo(50, 170, 1);
playAnimation(800, 0, true, true, true);
2010-02-02 08:12:45 +00:00
wait(100);
playActorAnimation(805);
2009-09-07 22:52:51 +00:00
moveTo(50, 170, 3);
displayMessage(dsAddr_onlyChilliMsg); // "Good this red stuff is only a chilli"
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//moveTo(105, 157, 0, true);
playMusic(3);
loadScene(11, 105, 157, 4);
dialog->show(203, scene, 0, 938, textColorMark, textColorCaptain, 0, 1);
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playAnimation(939, 0, true, true);
playActorAnimation(942, true);
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waitAnimation();
playAnimation(939, 0, true, true);
playAnimation(935, 1, true, true);
playActorAnimation(943, true);
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waitAnimation();
playAnimation(940, 0, true, true);
playAnimation(936, 1, true, true);
playActorAnimation(944, true);
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waitAnimation();
playAnimation(941, 0, true, true);
playAnimation(937, 1, true, true);
playActorAnimation(945, true);
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waitAnimation();
dialog->show(204, scene, 0, 938, textColorMark, textColorCaptain, 0, 1);
playAnimation(946, 0);
dialog->show(205, scene, 0, 938, textColorMark, textColorCaptain, 0, 1);
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playSound(24, 7);
playAnimation(948, 0, true);
playActorAnimation(947, true);
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waitAnimation();
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loadScene(40, 198, 186, 1);
dialog->show(206, scene, 0, 920, textColorMark, textColorRGBBoss, 0, 1);
dialog->show(207, scene, 0, 921, textColorMark, textColorRGBBoss, 0, 1);
playAnimation(923, 0);
dialog->show(208, scene, 0, 920, textColorMark, textColorRGBBoss, 0, 1);
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moveTo(237, 186, 0);
moveTo(237, 177, 0);
moveTo(192, 177, 4);
playAnimation(949, 0);
dialog->showMono(209, scene, 950, textColorRGBBoss, 1);
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playSound(32, 5);
playSound(40, 14);
playAnimation(951, 0, true);
playActorAnimation(952, true);
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waitAnimation();
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playMusic(11);
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displayCredits();
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loadScene(39, 192, 177, 0);
hideActor();
dialog->showMono(210, scene, 953, textColorMarkEnd, 1);
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playSound(5, 15);
playAnimation(954, 0);
dialog->showMono(211, scene, 955, textColorMarkEnd, 1);
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playMusic(2);
displayCredits(dsAddr_finalCredits6, 4500); // 3 minutes (infinite until key pressed in original)
scene->push(SceneEvent(SceneEvent::kQuit));
break;
case csAddr_useDivingEquipment: // using diving eq
// FIXME - Some code is missing here as displayMessage(dsAddr_cantTalkUnderwaterMsg),
// displayMessage(dsAddr_notSwimmingThereMsg), displayMessage(dsAddr_tooLittleAirMsg)
// displayMessage(dsAddr_fishDontWorryMsg) are never called.
{
int id = scene->getId();
if (id != 15) {
if (id == 16)
displayMessage(dsAddr_notHereMsg); // "Not here"
else
displayMessage(dsAddr_notBestPlaceMsg); // "It's not the best place for diving"
} else {
playSound(5, 3);
playSound(38, 16);
playSound(38, 22);
playActorAnimation(614);
playSound(5, 3);
playSound(44, 10);
playSound(20, 26);
playActorAnimation(615);
loadScene(17, 156, 180, 3);
SET_FLAG(dsAddr_timedCallbackState, 4);
playSound(64, 7);
playSound(64, 21);
playSound(64, 42);
playSound(64, 63);
setTimerCallback(csAddr_noAnchorTimeout, 30);
playActorAnimation(617, false, true);
}
}
break;
case csAddr_noAnchorTimeout: // no anchor, timeout
SET_FLAG(dsAddr_timedCallbackState, 0);
fnGetOutOfLake();
INC_FLAG(dsAddr_lakeDivingExitMessage);
switch (GET_FLAG(dsAddr_lakeDivingExitMessage)) {
case 1:
displayMessage(dsAddr_seaweedMsg); // "This seaweed is just like the flowers I gave mum on her last birthday"
break;
case 2:
displayMessage(dsAddr_fishBoatMsg); // "I wonder what fish do inside this boat at night"
break;
case 3:
displayMessage(dsAddr_fishSomethingMsg); // "I think I have to fish out something down there"
break;
case 4:
displayMessage(dsAddr_notRedHerringMsg); // "I hope all this fish stuff is not a red herring"
break;
case 5:
displayMessage(dsAddr_seaweedMsg); // "This seaweed is just like the flowers I gave mum on her last birthday"
break;
default:
displayMessage(dsAddr_niceDownMsg); // "It's nice down there"
break;
}
break;
case csAddr_gotAnchor:
fnGotAnchor();
break;
case csAddr_getOutOfLake:
fnGetOutOfLake();
break;
case csAddr_digMansionWall:
if (scene->getId() == 13) {
moveTo(172, 181, 1);
playSound(26, 19);
for (uint i = 0; i < 8; ++i)
playSound(26, 30 + i * 11);
playActorAnimation(661);
displayCutsceneMessage(dsAddr_cutsceneMsgA, 84, 95); // "Hundred moments later"
playSound(56, 10);
playSound(56, 21);
playSound(8, 48);
for (uint i = 0; i < 7; ++i)
playSound(26, 117 + i * 11);
moveRel(-20, 0, 0, true);
playActorAnimation(662, true);
playAnimation(663, 2, true);
waitAnimation();
setOns(1, 49);
displayCutsceneMessage(dsAddr_cutsceneMsgB, 53, 95); // "Another hundred moments later"
moveTo(162, 184, 0, true);
playSound(26, 6);
playSound(26, 17);
playSound(56, 10);
playSound(56, 21);
playSound(19, 27);
playSound(24, 38);
playSound(23, 44);
playActorAnimation(664);
playAnimation(665, 1);
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wait(100);
displayMessage(dsAddr_foundCrudeOilMsg); // "At least I found crude oil and I'll be rich"
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wait(100);
displayMessage(dsAddr_myLifeMsg); // "That's my life"
inventory->remove(kInvItemShovelAct2);
fnMansionIntrusionAttempt();
} else
displayMessage(dsAddr_notThinkRightPlaceMsg); // "I don't think this is the right place"
break;
case csAddr_tooDarkHere:
displayMessage(dsAddr_cantDoTooDarkMsg); // "I can't do anything here, it's too dark"
break;
case csAddr_examineBanknote:
displayMessage(dsAddr_bankNoteMsg); // "It's a note from some bank..."
SET_FLAG(dsAddr_examinedBanknoteFlag, 1);
retVal = false;
break;
case csAddr_useTimePills: // use pills
if (scene->getId() != 36) {
displayMessage(dsAddr_notTryNowMsg); // "There's no need to try them now"
} else if (CHECK_FLAG(dsAddr_mansionAlreadyUsedTimePillsFlag, 1)) {
displayMessage(dsAddr_nahMsg); // "Nah"
} else {
SET_FLAG(dsAddr_mansionAlreadyUsedTimePillsFlag, 1);
moveTo(102, 195, 2);
playSound(5, 3);
playSound(75, 12);
playActorAnimation(794);
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wait(100);
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setLan(1, 0);
moveTo(151, 197, 2);
playActorAnimation(795);
moveTo(186, 198, 2, true);
moveTo(220, 198, 4);
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{
Walkbox *w = scene->getWalkbox(0);
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w->rect.left = 0;
w->rect.bottom = kScreenHeight-1;
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w->save();
}
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setLan(1, 0xff);
dialog->showMark(130, scene);
Object *obj = scene->getObject(1);
obj->actorRect.left = obj->actorRect.right = 270;
obj->actorRect.top = obj->actorRect.bottom = 193;
obj->actorOrientation = 2;
obj->save();
obj = scene->getObject(3);
obj->actorRect.left = obj->actorRect.right = 254;
obj->actorRect.top = obj->actorRect.bottom = 193;
obj->actorOrientation = 1;
obj->save();
SET_FLAG(dsAddr_MansionThruFanByTimePillFlag, 1);
}
break;
case csAddr_mansionIntrusionAttempt:
retVal = fnMansionIntrusionAttempt();
break;
case csAddr_secondMansionIntrusion:
fnSecondMansionIntrusion();
break;
case csAddr_thirdMansionIntrusion:
fnThirdMansionIntrusion();
break;
case csAddr_fourthMansionIntrusion:
fnFourthMansionIntrusion();
break;
case csAddr_fifthMansionIntrusion:
fnFifthMansionIntrusion();
break;
case csAddr_sixthMansionIntrusion:
fnSixthMansionIntrusion();
break;
default:
error("unknown callback 0x%04x called", addr);
break;
}
return retVal;
}
} // End of namespace TeenAgent