2009-02-27 02:23:40 +00:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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2009-10-28 13:20:30 +00:00
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#include "sci/sci.h" // for INCLUDE_OLDGFX
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2009-02-27 02:23:40 +00:00
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#include "sci/engine/state.h"
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2009-08-17 15:49:22 +00:00
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#include "sci/engine/vm.h"
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2009-08-30 14:53:58 +00:00
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#include "sci/engine/script.h"
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2009-10-10 02:16:23 +00:00
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#include "sci/engine/message.h"
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2009-02-27 02:23:40 +00:00
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namespace Sci {
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2009-11-04 14:22:17 +00:00
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EngineState::EngineState(ResourceManager *res, Kernel *kernel, Vocabulary *voc, SegManager *segMan, SciGui *gui, AudioPlayer *audio)
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: resMan(res), _kernel(kernel), _voc(voc), _segMan(segMan), _gui(gui), _audio(audio), _dirseeker(this) {
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2009-02-27 02:23:40 +00:00
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gfx_state = 0;
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sfx_init_flags = 0;
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restarting_flags = 0;
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2009-10-28 13:20:30 +00:00
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#ifdef INCLUDE_OLDGFX
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2009-10-28 22:01:42 +00:00
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pic_priority_table = 0;
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pic_not_valid = 0;
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pic_is_new = 0;
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2009-10-28 13:20:30 +00:00
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old_screen = 0;
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2009-02-27 02:23:40 +00:00
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port = 0;
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memset(ega_colors, 0, sizeof(ega_colors));
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visual = 0;
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titlebar_port = 0;
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wm_port = 0;
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picture_port = 0;
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iconbar_port = 0;
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2009-05-19 00:33:48 +00:00
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pic_visible_map = GFX_MASK_NONE;
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2009-02-27 02:23:40 +00:00
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pic_animate = 0;
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dyn_views = 0;
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drop_views = 0;
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priority_first = 0;
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priority_last = 0;
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2009-11-04 11:52:11 +00:00
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_menubar = 0;
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2009-11-12 09:24:46 +00:00
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#endif
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2009-02-27 02:23:40 +00:00
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last_wait_time = 0;
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2009-05-19 00:02:44 +00:00
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_fileHandles.resize(5);
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2009-02-27 02:23:40 +00:00
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execution_stack_base = 0;
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2009-04-28 15:58:19 +00:00
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_executionStackPosChanged = false;
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2009-02-27 02:23:40 +00:00
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r_acc = NULL_REG;
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2009-07-08 10:25:37 +00:00
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restAdjust = 0;
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2009-02-27 02:23:40 +00:00
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r_prev = NULL_REG;
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stack_segment = 0;
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stack_base = 0;
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stack_top = 0;
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parser_base = NULL_REG;
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parser_event = NULL_REG;
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script_000 = 0;
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bp_list = 0;
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have_bp = 0;
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sys_strings_segment = 0;
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sys_strings = 0;
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2009-05-19 00:02:44 +00:00
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2009-09-30 12:17:38 +00:00
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parserIsValid = false;
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2009-02-27 02:23:40 +00:00
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2009-10-18 19:43:27 +00:00
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_gameObj = NULL_REG;
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2009-02-27 02:23:40 +00:00
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gc_countdown = 0;
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successor = 0;
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2009-08-11 20:18:15 +00:00
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2009-10-16 18:46:18 +00:00
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_lastAnimateCounter = 0;
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2009-10-14 21:48:52 +00:00
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_lastAnimateTime = 0;
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2009-08-17 15:49:22 +00:00
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2009-08-30 01:37:52 +00:00
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_setCursorType = SCI_VERSION_AUTODETECT;
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_doSoundType = SCI_VERSION_AUTODETECT;
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2009-08-30 14:53:58 +00:00
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_lofsType = SCI_VERSION_AUTODETECT;
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2009-10-08 14:37:55 +00:00
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_gfxFunctionsType = SCI_VERSION_AUTODETECT;
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2009-10-09 17:41:59 +00:00
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_moveCountType = kMoveCountUninitialized;
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2009-10-25 03:26:20 +00:00
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_usesCdTrack = Common::File::exists("cdaudio.map");
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2009-11-12 15:24:11 +00:00
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_soundCmd = 0;
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2009-02-27 02:23:40 +00:00
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}
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2009-03-15 20:31:29 +00:00
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EngineState::~EngineState() {
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2009-10-10 02:16:23 +00:00
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delete _msgState;
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2009-03-15 20:31:29 +00:00
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}
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2009-06-04 20:50:51 +00:00
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uint16 EngineState::currentRoomNumber() const {
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2009-09-16 23:32:27 +00:00
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return script_000->_localsBlock->_locals[13].toUint16();
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2009-06-04 20:50:51 +00:00
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}
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2009-03-15 20:31:29 +00:00
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2009-06-24 19:12:45 +00:00
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kLanguage EngineState::charToLanguage(const char c) const {
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switch (c) {
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case 'F':
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return K_LANG_FRENCH;
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case 'S':
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return K_LANG_SPANISH;
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case 'I':
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return K_LANG_ITALIAN;
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case 'G':
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return K_LANG_GERMAN;
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case 'J':
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case 'j':
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return K_LANG_JAPANESE;
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case 'P':
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return K_LANG_PORTUGUESE;
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default:
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return K_LANG_NONE;
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}
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}
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Common::String EngineState::getLanguageString(const char *str, kLanguage lang) const {
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kLanguage secondLang = K_LANG_NONE;
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const char *seeker = str;
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while (*seeker) {
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if ((*seeker == '%') || (*seeker == '#')) {
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secondLang = charToLanguage(*(seeker + 1));
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if (secondLang != K_LANG_NONE)
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break;
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}
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seeker++;
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}
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if ((secondLang == K_LANG_JAPANESE) && (*(seeker + 1) == 'J')) {
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// FIXME: Add Kanji support
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lang = K_LANG_ENGLISH;
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}
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if (secondLang == lang)
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return Common::String(seeker + 2);
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if (seeker)
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return Common::String(str, seeker - str);
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else
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return Common::String(str);
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}
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2009-08-10 18:37:47 +00:00
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kLanguage EngineState::getLanguage() {
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kLanguage lang = K_LANG_ENGLISH;
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2009-09-17 17:00:36 +00:00
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if (_kernel->_selectorCache.printLang != -1) {
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2009-10-18 19:43:27 +00:00
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lang = (kLanguage)GET_SEL32V(_segMan, _gameObj, printLang);
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2009-08-10 18:37:47 +00:00
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2009-09-17 16:50:53 +00:00
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if ((getSciVersion() == SCI_VERSION_1_1) || (lang == K_LANG_NONE)) {
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2009-08-10 18:37:47 +00:00
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// If language is set to none, we use the language from the game detector.
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// SSCI reads this from resource.cfg (early games do not have a language
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// setting in resource.cfg, but instead have the secondary language number
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// hardcoded in the game script).
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// SCI1.1 games always use the language setting from the config file
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// (essentially disabling runtime language switching).
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// Note: only a limited number of multilanguage games have been tested
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// so far, so this information may not be 100% accurate.
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switch (((Sci::SciEngine*)g_engine)->getLanguage()) {
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case Common::FR_FRA:
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lang = K_LANG_FRENCH;
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break;
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case Common::ES_ESP:
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lang = K_LANG_SPANISH;
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break;
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case Common::IT_ITA:
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lang = K_LANG_ITALIAN;
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break;
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case Common::DE_DEU:
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lang = K_LANG_GERMAN;
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break;
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case Common::JA_JPN:
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lang = K_LANG_JAPANESE;
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break;
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case Common::PT_BRA:
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lang = K_LANG_PORTUGUESE;
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break;
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default:
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lang = K_LANG_ENGLISH;
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}
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// Store language in printLang selector
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2009-10-18 19:43:27 +00:00
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PUT_SEL32V(_segMan, _gameObj, printLang, lang);
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2009-08-10 18:37:47 +00:00
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}
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}
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return lang;
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}
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2009-06-24 19:12:45 +00:00
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Common::String EngineState::strSplit(const char *str, const char *sep) {
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2009-08-10 18:37:47 +00:00
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kLanguage lang = getLanguage();
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kLanguage subLang = K_LANG_NONE;
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2009-06-24 19:12:45 +00:00
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2009-10-04 18:38:18 +00:00
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if (_kernel->_selectorCache.subtitleLang != -1) {
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2009-10-18 19:43:27 +00:00
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subLang = (kLanguage)GET_SEL32V(_segMan, _gameObj, subtitleLang);
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2009-10-04 18:38:18 +00:00
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}
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2009-06-24 19:26:06 +00:00
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2009-06-24 19:12:45 +00:00
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Common::String retval = getLanguageString(str, lang);
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if ((subLang != K_LANG_NONE) && (sep != NULL)) {
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retval += sep;
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retval += getLanguageString(str, subLang);
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}
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return retval;
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}
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2009-11-20 14:17:47 +00:00
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bool EngineState::autoDetectFeature(FeatureDetection featureDetection, int methodNum) {
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2009-11-19 23:05:12 +00:00
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Common::String objName;
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Selector slc;
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// Get address of target script
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switch (featureDetection) {
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case kDetectGfxFunctions:
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objName = "Rm";
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slc = _kernel->_selectorCache.overlay;
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break;
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case kDetectMoveCountType:
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objName = "Motion";
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slc = _kernel->_selectorCache.doit;
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break;
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case kDetectSoundType:
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objName = "Sound";
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slc = _kernel->_selectorCache.play;
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break;
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case kDetectSetCursorType:
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objName = "Game";
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slc = _kernel->_selectorCache.setCursor;
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2009-11-20 08:52:32 +00:00
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break;
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case kDetectLofsType:
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objName = "Game";
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2009-11-20 10:29:42 +00:00
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break;
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2009-11-19 23:05:12 +00:00
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default:
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break;
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}
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reg_t addr;
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reg_t objAddr = _segMan->findObjectByName(objName);
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if (objAddr.isNull()) {
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2009-11-20 08:52:32 +00:00
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warning("autoDetectFeature: %s object couldn't be found", objName.c_str());
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2009-11-19 23:05:12 +00:00
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return false;
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}
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2009-11-20 14:17:47 +00:00
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if (featureDetection != kDetectLofsType) {
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if (lookup_selector(_segMan, objAddr, slc, NULL, &addr) != kSelectorMethod) {
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warning("autoDetectFeature: target selector is not a method of object %s", objName.c_str());
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return false;
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}
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} else {
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addr = _segMan->getObject(objAddr)->getFunction(methodNum);
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2009-11-19 23:05:12 +00:00
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}
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uint16 offset = addr.offset;
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2009-11-20 08:52:32 +00:00
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Script *script = _segMan->getScript(addr.segment);
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2009-11-19 23:05:12 +00:00
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do {
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uint16 kFuncNum;
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2009-11-20 08:52:32 +00:00
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int opsize = script->_buf[offset++];
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2009-11-19 23:05:12 +00:00
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uint opcode = opsize >> 1;
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int i = 0;
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byte argc;
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2009-11-20 14:17:47 +00:00
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if (featureDetection == kDetectLofsType) {
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2009-11-20 10:29:42 +00:00
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if (opcode == op_lofsa || opcode == op_lofss) {
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uint16 lofs;
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2009-11-20 08:52:32 +00:00
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2009-11-20 10:29:42 +00:00
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// Load lofs operand
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if (opsize & 1) {
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if (offset >= script->_bufSize)
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break;
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lofs = script->_buf[offset++];
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} else {
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if ((uint32)offset + 1 >= (uint32)script->_bufSize)
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break;
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lofs = READ_LE_UINT16(script->_buf + offset);
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offset += 2;
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}
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2009-11-20 08:52:32 +00:00
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2009-11-20 10:29:42 +00:00
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// Check for going out of bounds when interpreting as abs/rel
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if (lofs >= script->_bufSize)
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_lofsType = SCI_VERSION_0_EARLY;
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2009-11-20 08:52:32 +00:00
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2009-11-20 10:29:42 +00:00
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if ((signed)offset + (int16)lofs < 0)
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_lofsType = SCI_VERSION_1_MIDDLE;
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if ((signed)offset + (int16)lofs >= (signed)script->_bufSize)
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_lofsType = SCI_VERSION_1_MIDDLE;
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2009-11-20 08:52:32 +00:00
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2009-11-20 14:17:47 +00:00
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if (_lofsType != SCI_VERSION_AUTODETECT)
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return true;
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2009-11-20 10:29:42 +00:00
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}
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2009-11-20 08:52:32 +00:00
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}
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2009-11-19 23:05:12 +00:00
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while (g_opcode_formats[opcode][i]) {
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switch (g_opcode_formats[opcode][i++]) {
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case Script_Invalid:
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break;
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case Script_SByte:
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case Script_Byte:
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|
offset++;
|
|
|
|
break;
|
|
|
|
case Script_Word:
|
|
|
|
case Script_SWord:
|
|
|
|
offset += 2;
|
|
|
|
break;
|
|
|
|
case Script_SVariable:
|
|
|
|
case Script_Variable:
|
|
|
|
case Script_Property:
|
|
|
|
case Script_Global:
|
|
|
|
case Script_Local:
|
|
|
|
case Script_Temp:
|
|
|
|
case Script_Param:
|
|
|
|
if (opsize & 1)
|
2009-11-20 08:52:32 +00:00
|
|
|
kFuncNum = script->_buf[offset++];
|
2009-11-19 23:05:12 +00:00
|
|
|
else {
|
2009-11-20 08:52:32 +00:00
|
|
|
kFuncNum = 0xffff & (script->_buf[offset] | (script->_buf[offset + 1] << 8));
|
2009-11-19 23:05:12 +00:00
|
|
|
offset += 2;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (opcode == op_callk) {
|
2009-11-20 08:52:32 +00:00
|
|
|
argc = script->_buf[offset++];
|
2009-11-19 23:05:12 +00:00
|
|
|
|
|
|
|
switch (featureDetection) {
|
|
|
|
case kDetectGfxFunctions:
|
2009-11-20 08:52:32 +00:00
|
|
|
if (kFuncNum == 8) { // kDrawPic (SCI0 - SCI11)
|
2009-11-19 23:05:12 +00:00
|
|
|
// If kDrawPic is called with 6 parameters from the
|
|
|
|
// overlay selector, the game is using old graphics functions.
|
|
|
|
// Otherwise, if it's called with 8 parameters, it's using new
|
|
|
|
// graphics functions
|
|
|
|
if (argc == 6) {
|
|
|
|
_gfxFunctionsType = SCI_VERSION_0_EARLY;
|
2009-11-20 08:52:32 +00:00
|
|
|
return true;
|
2009-11-19 23:05:12 +00:00
|
|
|
} else if (argc == 8) {
|
|
|
|
_gfxFunctionsType = SCI_VERSION_0_LATE;
|
2009-11-20 08:52:32 +00:00
|
|
|
return true;
|
2009-11-19 23:05:12 +00:00
|
|
|
} else {
|
|
|
|
warning("overlay selector calling kDrawPic with %d parameters", argc);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case kDetectMoveCountType:
|
|
|
|
// Games which ignore move count call kAbs before calling kDoBresen
|
2009-11-20 08:52:32 +00:00
|
|
|
if (kFuncNum == 61) { // kAbs (SCI1)
|
2009-11-19 23:05:12 +00:00
|
|
|
_moveCountType = kIgnoreMoveCount;
|
2009-11-20 08:52:32 +00:00
|
|
|
return true;
|
|
|
|
} else if (kFuncNum == 80) { // kDoBresen (SCI1)
|
2009-11-19 23:05:12 +00:00
|
|
|
// If we reached here, a call to kAbs hasn't been found
|
|
|
|
_moveCountType = kIncrementMoveCount;
|
2009-11-20 08:52:32 +00:00
|
|
|
return true;
|
2009-11-19 23:05:12 +00:00
|
|
|
}
|
|
|
|
break;
|
|
|
|
case kDetectSoundType:
|
|
|
|
// Late SCI1 games call kIsObject before kDoSound
|
2009-11-20 08:52:32 +00:00
|
|
|
if (kFuncNum == 6) { // kIsObject (SCI0-SCI11)
|
2009-11-19 23:05:12 +00:00
|
|
|
_doSoundType = SCI_VERSION_1_LATE;
|
2009-11-20 08:52:32 +00:00
|
|
|
return true;
|
|
|
|
} else if (kFuncNum == 45) { // kDoSound (SCI1)
|
2009-11-19 23:05:12 +00:00
|
|
|
// If we reached here, a call to kIsObject hasn't been found
|
|
|
|
_doSoundType = SCI_VERSION_1_EARLY;
|
2009-11-20 08:52:32 +00:00
|
|
|
return true;
|
2009-11-19 23:05:12 +00:00
|
|
|
}
|
|
|
|
break;
|
|
|
|
case kDetectSetCursorType:
|
|
|
|
// Games with colored mouse cursors call kIsObject before kSetCursor
|
2009-11-20 08:52:32 +00:00
|
|
|
if (kFuncNum == 6) { // kIsObject (SCI0-SCI11)
|
2009-11-19 23:05:12 +00:00
|
|
|
_setCursorType = SCI_VERSION_1_1;
|
2009-11-20 08:52:32 +00:00
|
|
|
return true;
|
|
|
|
} else if (kFuncNum == 40) { // kSetCursor (SCI0-SCI11)
|
2009-11-19 23:05:12 +00:00
|
|
|
// If we reached here, a call to kIsObject hasn't been found
|
|
|
|
_setCursorType = SCI_VERSION_0_EARLY;
|
2009-11-20 08:52:32 +00:00
|
|
|
return true;
|
2009-11-19 23:05:12 +00:00
|
|
|
}
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case Script_Offset:
|
|
|
|
case Script_SRelative:
|
|
|
|
offset++;
|
|
|
|
if (!opsize & 1)
|
|
|
|
offset++;
|
|
|
|
break;
|
|
|
|
case Script_End:
|
|
|
|
offset = 0; // exit loop
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
warning("opcode %02x: Invalid", opcode);
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
2009-11-20 08:52:32 +00:00
|
|
|
} while (offset > 0);
|
2009-11-19 23:05:12 +00:00
|
|
|
|
2009-11-20 08:52:32 +00:00
|
|
|
return false; // not found
|
2009-11-19 23:05:12 +00:00
|
|
|
}
|
|
|
|
|
2009-11-20 08:55:35 +00:00
|
|
|
SciVersion EngineState::detectDoSoundType() {
|
|
|
|
if (_doSoundType == SCI_VERSION_AUTODETECT) {
|
|
|
|
if (_kernel->_selectorCache.nodePtr == -1) {
|
|
|
|
// No nodePtr selector, so this game is definitely using
|
|
|
|
// SCI0 sound code (i.e. SCI_VERSION_0_EARLY)
|
|
|
|
_doSoundType = SCI_VERSION_0_EARLY;
|
|
|
|
} else {
|
|
|
|
if (!autoDetectFeature(kDetectSoundType)) {
|
|
|
|
warning("DoSound detection failed, taking an educated guess");
|
|
|
|
|
|
|
|
if (getSciVersion() >= SCI_VERSION_1_MIDDLE)
|
|
|
|
_doSoundType = SCI_VERSION_1_LATE;
|
|
|
|
else if (getSciVersion() > SCI_VERSION_01)
|
|
|
|
_doSoundType = SCI_VERSION_1_EARLY;
|
|
|
|
else
|
|
|
|
_doSoundType = SCI_VERSION_0_EARLY;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
debugC(1, kDebugLevelSound, "Detected DoSound type: %s", getSciVersionDesc(_doSoundType).c_str());
|
|
|
|
}
|
|
|
|
|
|
|
|
return _doSoundType;
|
|
|
|
}
|
|
|
|
|
|
|
|
SciVersion EngineState::detectSetCursorType() {
|
|
|
|
if (_setCursorType == SCI_VERSION_AUTODETECT) {
|
|
|
|
if (getSciVersion() <= SCI_VERSION_01) {
|
|
|
|
// SCI0/SCI01 games always have non-colored cursors
|
|
|
|
_setCursorType = SCI_VERSION_0_EARLY;
|
|
|
|
} else {
|
|
|
|
if (!autoDetectFeature(kDetectSetCursorType)) {
|
|
|
|
warning("SetCursor detection failed, taking an educated guess");
|
|
|
|
|
|
|
|
if (getSciVersion() >= SCI_VERSION_1_1)
|
|
|
|
_setCursorType = SCI_VERSION_1_1;
|
|
|
|
else
|
|
|
|
_setCursorType = SCI_VERSION_0_EARLY;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
debugC(1, kDebugLevelGraphics, "Detected SetCursor type: %s", getSciVersionDesc(_setCursorType).c_str());
|
|
|
|
}
|
|
|
|
|
|
|
|
return _setCursorType;
|
|
|
|
}
|
|
|
|
|
|
|
|
SciVersion EngineState::detectLofsType() {
|
|
|
|
if (_lofsType == SCI_VERSION_AUTODETECT) {
|
|
|
|
// This detection only works (and is only needed) for SCI 1
|
|
|
|
if (getSciVersion() <= SCI_VERSION_01) {
|
|
|
|
_lofsType = SCI_VERSION_0_EARLY;
|
|
|
|
return _lofsType;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (getSciVersion() >= SCI_VERSION_1_1) {
|
|
|
|
_lofsType = SCI_VERSION_1_1;
|
|
|
|
return _lofsType;
|
|
|
|
}
|
|
|
|
|
2009-11-20 14:17:47 +00:00
|
|
|
// Find a function of the game object which invokes lofsa/lofss
|
|
|
|
reg_t gameClass = _segMan->findObjectByName("Game");
|
|
|
|
Object *obj = _segMan->getObject(gameClass);
|
|
|
|
bool found = false;
|
|
|
|
|
|
|
|
for (uint m = 0; m < obj->getMethodCount(); m++) {
|
|
|
|
found = autoDetectFeature(kDetectLofsType, m);
|
|
|
|
|
|
|
|
if (found)
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!found) {
|
2009-11-20 08:55:35 +00:00
|
|
|
warning("Lofs detection failed, taking an educated guess");
|
|
|
|
|
|
|
|
if (getSciVersion() >= SCI_VERSION_1_MIDDLE)
|
|
|
|
_lofsType = SCI_VERSION_1_MIDDLE;
|
|
|
|
else
|
|
|
|
_lofsType = SCI_VERSION_0_EARLY;
|
|
|
|
}
|
|
|
|
|
|
|
|
debugC(1, kDebugLevelVM, "Detected Lofs type: %s", getSciVersionDesc(_lofsType).c_str());
|
|
|
|
}
|
|
|
|
|
|
|
|
return _lofsType;
|
|
|
|
}
|
|
|
|
|
2009-10-08 14:37:55 +00:00
|
|
|
SciVersion EngineState::detectGfxFunctionsType() {
|
|
|
|
if (_gfxFunctionsType == SCI_VERSION_AUTODETECT) {
|
|
|
|
// This detection only works (and is only needed) for SCI0 games
|
|
|
|
if (getSciVersion() >= SCI_VERSION_01) {
|
|
|
|
_gfxFunctionsType = SCI_VERSION_0_LATE;
|
|
|
|
return _gfxFunctionsType;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (getSciVersion() > SCI_VERSION_0_EARLY) {
|
|
|
|
if (_kernel->findSelector("shiftParser") != -1) {
|
|
|
|
// The shiftParser selector was introduced just a bit after the
|
|
|
|
// changes to the graphics functions, so if it exists, the game is
|
|
|
|
// definitely using newer graphics functions
|
|
|
|
_gfxFunctionsType = SCI_VERSION_0_LATE;
|
|
|
|
} else {
|
|
|
|
// No shiftparser selector, check if the game is using an overlay
|
|
|
|
if (_kernel->_selectorCache.overlay == -1) {
|
|
|
|
// No overlay selector found, therefore the game is definitely
|
|
|
|
// using old graphics functions
|
|
|
|
_gfxFunctionsType = SCI_VERSION_0_EARLY;
|
|
|
|
} else {
|
|
|
|
// An in-between case: The game does not have a shiftParser
|
2009-10-09 16:15:56 +00:00
|
|
|
// selector, but it does have an overlay selector, so it uses an
|
|
|
|
// overlay. Therefore, check it to see how it calls kDrawPic to
|
|
|
|
// determine the graphics functions type used
|
|
|
|
|
2009-11-20 08:52:32 +00:00
|
|
|
if (!autoDetectFeature(kDetectGfxFunctions)) {
|
2009-10-09 16:15:56 +00:00
|
|
|
warning("Graphics functions detection failed, taking an educated guess");
|
|
|
|
|
|
|
|
// Try detecting the graphics function types from the existence of the motionCue
|
|
|
|
// selector (which is a bit of a hack)
|
|
|
|
if (_kernel->findSelector("motionCue") != -1)
|
|
|
|
_gfxFunctionsType = SCI_VERSION_0_LATE;
|
|
|
|
else
|
|
|
|
_gfxFunctionsType = SCI_VERSION_0_EARLY;
|
|
|
|
}
|
2009-10-08 14:37:55 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
} else { // (getSciVersion() == SCI_VERSION_0_EARLY)
|
|
|
|
// Old SCI0 games always used old graphics functions
|
|
|
|
_gfxFunctionsType = SCI_VERSION_0_EARLY;
|
|
|
|
}
|
|
|
|
|
|
|
|
debugC(1, kDebugLevelVM, "Detected graphics functions type: %s", getSciVersionDesc(_gfxFunctionsType).c_str());
|
|
|
|
}
|
|
|
|
|
|
|
|
return _gfxFunctionsType;
|
|
|
|
}
|
|
|
|
|
2009-10-09 17:41:59 +00:00
|
|
|
MoveCountType EngineState::detectMoveCountType() {
|
|
|
|
if (_moveCountType == kMoveCountUninitialized) {
|
|
|
|
// SCI0/SCI01 games always increment move count
|
|
|
|
if (getSciVersion() <= SCI_VERSION_01) {
|
|
|
|
_moveCountType = kIncrementMoveCount;
|
2009-11-19 23:05:12 +00:00
|
|
|
} else {
|
2009-11-20 08:52:32 +00:00
|
|
|
if (!autoDetectFeature(kDetectMoveCountType)) {
|
2009-11-19 23:05:12 +00:00
|
|
|
warning("Move count autodetection failed");
|
|
|
|
_moveCountType = kIncrementMoveCount; // Most games do this, so best guess
|
2009-10-09 17:41:59 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
debugC(1, kDebugLevelVM, "Detected move count handling: %s", (_moveCountType == kIncrementMoveCount) ? "increment" : "ignore");
|
|
|
|
}
|
|
|
|
|
|
|
|
return _moveCountType;
|
|
|
|
}
|
|
|
|
|
2009-02-27 02:23:40 +00:00
|
|
|
} // End of namespace Sci
|