scummvm/engines/gob/game.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/endian.h"
#include "gob/gob.h"
#include "gob/game.h"
#include "gob/helper.h"
#include "gob/global.h"
#include "gob/dataio.h"
#include "gob/variables.h"
#include "gob/script.h"
#include "gob/resources.h"
#include "gob/hotspots.h"
#include "gob/inter.h"
#include "gob/draw.h"
#include "gob/mult.h"
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#include "gob/scenery.h"
#include "gob/videoplayer.h"
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#include "gob/sound/sound.h"
namespace Gob {
Environments::Environments(GobEngine *vm) : _vm(vm) {
_environments = new Environment[kEnvironmentCount];
for (uint i = 0; i < kEnvironmentCount; i++) {
Environment &e = _environments[i];
e.cursorHotspotX = 0;
e.cursorHotspotY = 0;
e.variables = 0;
e.script = 0;
e.resources = 0;
e.curTotFile[0] = '\0';
}
}
Environments::~Environments() {
clear();
delete[] _environments;
}
void Environments::clear() {
// Deleting unique variables, script and resources
for (uint i = 0; i < kEnvironmentCount; i++) {
if (_environments[i].variables == _vm->_inter->_variables)
continue;
if (!has(_environments[i].variables, i + 1))
delete _environments[i].variables;
}
for (uint i = 0; i < kEnvironmentCount; i++) {
if (_environments[i].script == _vm->_game->_script)
continue;
if (!has(_environments[i].script, i + 1))
delete _environments[i].script;
}
for (uint i = 0; i < kEnvironmentCount; i++) {
if (_environments[i].resources == _vm->_game->_resources)
continue;
if (!has(_environments[i].resources, i + 1))
delete _environments[i].resources;
}
}
void Environments::set(uint8 env) {
if (env >= kEnvironmentCount)
return;
Environment &e = _environments[env];
// If it already has a unique script or resource assigned, delete them
if ((e.script != _vm->_game->_script) && !has(e.script, 0, env))
delete e.script;
if ((e.resources != _vm->_game->_resources) && !has(e.resources, 0, env))
delete e.resources;
e.cursorHotspotX = _vm->_draw->_cursorHotspotXVar;
e.cursorHotspotY = _vm->_draw->_cursorHotspotYVar;
e.script = _vm->_game->_script;
e.resources = _vm->_game->_resources;
e.variables = _vm->_inter->_variables;
strncpy(e.curTotFile, _vm->_game->_curTotFile, 14);
}
void Environments::get(uint8 env) const {
if (env >= kEnvironmentCount)
return;
const Environment &e = _environments[env];
_vm->_draw->_cursorHotspotXVar = e.cursorHotspotX;
_vm->_draw->_cursorHotspotYVar = e.cursorHotspotY;
_vm->_game->_script = e.script;
_vm->_game->_resources = e.resources;
_vm->_inter->_variables = e.variables;
strncpy(_vm->_game->_curTotFile, e.curTotFile, 14);
}
const char *Environments::getTotFile(uint8 env) const {
if (env >= kEnvironmentCount)
return "";
return _environments[env].curTotFile;
}
bool Environments::has(Variables *variables, uint8 startEnv, int16 except) const {
for (uint i = startEnv; i < kEnvironmentCount; i++) {
if ((except >= 0) && (((uint16) except) == i))
continue;
if (_environments[i].variables == variables)
return true;
}
return false;
}
bool Environments::has(Script *script, uint8 startEnv, int16 except) const {
for (uint i = startEnv; i < kEnvironmentCount; i++) {
if ((except >= 0) && (((uint16) except) == i))
continue;
if (_environments[i].script == script)
return true;
}
return false;
}
bool Environments::has(Resources *resources, uint8 startEnv, int16 except) const {
for (uint i = startEnv; i < kEnvironmentCount; i++) {
if ((except >= 0) && (((uint16) except) == i))
continue;
if (_environments[i].resources == resources)
return true;
}
return false;
}
Game::Game(GobEngine *vm) : _vm(vm) {
_captureCount = 0;
_curTotFile[0] = 0;
_totToLoad[0] = 0;
_startTimeKey = 0;
_mouseButtons = kMouseButtonsNone;
_handleMouse = 0;
_forceHandleMouse = 0;
_noScroll = true;
_preventScroll = false;
_wantScroll = false;
_wantScrollX = 0;
_wantScrollY = 0;
_tempStr[0] = 0;
_numEnvironments = 0;
_curEnvironment = 0;
_environments = new Environments(_vm);
_script = new Script(_vm);
_resources = new Resources(_vm);
_hotspots = new Hotspots(_vm);
}
Game::~Game() {
delete _environments;
delete _script;
delete _resources;
delete _hotspots;
}
void Game::prepareStart() {
_vm->_global->_pPaletteDesc->unused2 = _vm->_draw->_unusedPalette2;
_vm->_global->_pPaletteDesc->unused1 = _vm->_draw->_unusedPalette1;
_vm->_global->_pPaletteDesc->vgaPal = _vm->_draw->_vgaPalette;
_vm->_video->setFullPalette(_vm->_global->_pPaletteDesc);
_vm->_draw->initScreen();
_vm->_video->fillRect(*_vm->_draw->_frontSurface, 0, 0,
_vm->_video->_surfWidth - 1, _vm->_video->_surfHeight - 1, 1);
_vm->_util->setMousePos(152, 92);
_vm->_draw->_cursorX = _vm->_global->_inter_mouseX = 152;
_vm->_draw->_cursorY = _vm->_global->_inter_mouseY = 92;
_vm->_draw->_invalidatedCount = 0;
_vm->_draw->_noInvalidated = true;
_vm->_draw->_applyPal = false;
_vm->_draw->_paletteCleared = false;
_vm->_draw->_cursorWidth = 16;
_vm->_draw->_cursorHeight = 16;
_vm->_draw->_transparentCursor = 1;
for (int i = 0; i < 40; i++) {
_vm->_draw->_cursorAnimLow[i] = -1;
_vm->_draw->_cursorAnimDelays[i] = 0;
_vm->_draw->_cursorAnimHigh[i] = 0;
}
_vm->_draw->_renderFlags = 0;
_vm->_draw->_backDeltaX = 0;
_vm->_draw->_backDeltaY = 0;
_startTimeKey = _vm->_util->getTimeKey();
}
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void Game::playTot(int16 skipPlay) {
char savedTotName[20];
int16 *oldCaptureCounter;
int16 *oldBreakFrom;
int16 *oldNestLevel;
int16 _captureCounter;
int16 breakFrom;
int16 nestLevel;
oldNestLevel = _vm->_inter->_nestLevel;
oldBreakFrom = _vm->_inter->_breakFromLevel;
oldCaptureCounter = _vm->_scenery->_pCaptureCounter;
_script->push();
_vm->_inter->_nestLevel = &nestLevel;
_vm->_inter->_breakFromLevel = &breakFrom;
_vm->_scenery->_pCaptureCounter = &_captureCounter;
strcpy(savedTotName, _curTotFile);
if (skipPlay <= 0) {
while (!_vm->shouldQuit()) {
if (_vm->_inter->_variables)
_vm->_draw->animateCursor(4);
if (skipPlay != -1) {
_vm->_inter->initControlVars(1);
for (int i = 0; i < 4; i++) {
_vm->_draw->_fontToSprite[i].sprite = -1;
_vm->_draw->_fontToSprite[i].base = -1;
_vm->_draw->_fontToSprite[i].width = -1;
_vm->_draw->_fontToSprite[i].height = -1;
}
// Gobliiins music stopping
if (_vm->getGameType() == kGameTypeGob1) {
_vm->_sound->adlibStop();
_vm->_sound->cdStop();
}
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_vm->_mult->initAll();
_vm->_mult->zeroMultData();
_vm->_draw->_spritesArray[20] = _vm->_draw->_frontSurface;
_vm->_draw->_spritesArray[21] = _vm->_draw->_backSurface;
_vm->_draw->_cursorSpritesBack = _vm->_draw->_cursorSprites;
} else
_vm->_inter->initControlVars(0);
_vm->_draw->_cursorHotspotXVar = -1;
_totToLoad[0] = 0;
if ((_curTotFile[0] == 0) && (!_script->isLoaded()))
break;
if (skipPlay == -2) {
_vm->_vidPlayer->primaryClose();
skipPlay = 0;
}
if (!_script->load(_curTotFile)) {
_vm->_draw->blitCursor();
_vm->_inter->_terminate = 2;
break;
}
_resources->load(_curTotFile);
_vm->_global->_inter_animDataSize = _script->getAnimDataSize();
if (!_vm->_inter->_variables)
_vm->_inter->allocateVars(_script->getVariablesCount() & 0xFFFF);
_script->seek(_script->getFunctionOffset(TOTFile::kFunctionStart));
_vm->_inter->renewTimeInVars();
WRITE_VAR(13, _vm->_global->_useMouse);
WRITE_VAR(14, _vm->_global->_soundFlags);
WRITE_VAR(15, _vm->_global->_fakeVideoMode);
WRITE_VAR(16, _vm->_global->_language);
_vm->_inter->callSub(2);
if (_totToLoad[0] != 0)
_vm->_inter->_terminate = 0;
_vm->_draw->blitInvalidated();
_script->unload();
_resources->unload();
for (int i = 0; i < *_vm->_scenery->_pCaptureCounter; i++)
capturePop(0);
if (skipPlay != -1) {
_vm->_goblin->freeObjects();
_vm->_sound->blasterStop(0);
for (int i = 0; i < Sound::kSoundsCount; i++) {
SoundDesc *sound = _vm->_sound->sampleGetBySlot(i);
if (sound &&
((sound->getType() == SOUND_SND) || (sound->getType() == SOUND_WAV)))
_vm->_sound->sampleFree(sound);
}
}
if (_totToLoad[0] == 0)
break;
strcpy(_curTotFile, _totToLoad);
}
} else {
_vm->_inter->initControlVars(0);
_vm->_scenery->_pCaptureCounter = oldCaptureCounter;
_script->seek(_script->getFunctionOffset(skipPlay + 1));
_vm->_inter->callSub(2);
if (_vm->_inter->_terminate != 0)
_vm->_inter->_terminate = 2;
}
strcpy(_curTotFile, savedTotName);
_vm->_inter->_nestLevel = oldNestLevel;
_vm->_inter->_breakFromLevel = oldBreakFrom;
_vm->_scenery->_pCaptureCounter = oldCaptureCounter;
_script->pop();
}
void Game::capturePush(int16 left, int16 top, int16 width, int16 height) {
int16 right;
if (_captureCount == 20)
error("Game::capturePush(): Capture stack overflow");
_captureStack[_captureCount].left = left;
_captureStack[_captureCount].top = top;
_captureStack[_captureCount].right = left + width;
_captureStack[_captureCount].bottom = top + height;
_vm->_draw->_spriteTop = top;
_vm->_draw->_spriteBottom = height;
right = left + width - 1;
left &= 0xFFF0;
right |= 0xF;
_vm->_draw->initSpriteSurf(30 + _captureCount, right - left + 1, height, 0);
_vm->_draw->_sourceSurface = 21;
_vm->_draw->_destSurface = 30 + _captureCount;
_vm->_draw->_spriteLeft = left;
_vm->_draw->_spriteRight = right - left + 1;
_vm->_draw->_destSpriteX = 0;
_vm->_draw->_destSpriteY = 0;
_vm->_draw->_transparency = 0;
_vm->_draw->spriteOperation(0);
_captureCount++;
}
void Game::capturePop(char doDraw) {
if (_captureCount <= 0)
return;
_captureCount--;
if (doDraw) {
_vm->_draw->_destSpriteX = _captureStack[_captureCount].left;
_vm->_draw->_destSpriteY = _captureStack[_captureCount].top;
_vm->_draw->_spriteRight =
_captureStack[_captureCount].width();
_vm->_draw->_spriteBottom =
_captureStack[_captureCount].height();
_vm->_draw->_transparency = 0;
_vm->_draw->_sourceSurface = 30 + _captureCount;
_vm->_draw->_destSurface = 21;
_vm->_draw->_spriteLeft = _vm->_draw->_destSpriteX & 0xF;
_vm->_draw->_spriteTop = 0;
_vm->_draw->spriteOperation(0);
}
_vm->_draw->freeSprite(30 + _captureCount);
}
void Game::freeSoundSlot(int16 slot) {
if (slot == -1)
slot = _vm->_game->_script->readValExpr();
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_vm->_sound->sampleFree(_vm->_sound->sampleGetBySlot(slot));
}
void Game::wantScroll(int16 x, int16 y) {
_wantScroll = true;
_wantScrollX = x;
_wantScrollY = y;
}
void Game::evaluateScroll() {
if (_noScroll || _preventScroll || !_wantScroll)
return;
if ((_vm->_global->_videoMode != 0x14) && (_vm->_global->_videoMode != 0x18))
return;
if ((_wantScrollX == 0) && (_vm->_draw->_scrollOffsetX > 0)) {
uint16 off;
off = MIN(_vm->_draw->_cursorWidth, _vm->_draw->_scrollOffsetX);
off = MAX(off / 2, 1);
_vm->_draw->_scrollOffsetX -= off;
_vm->_video->dirtyRectsAll();
} else if ((_wantScrollY == 0) && (_vm->_draw->_scrollOffsetY > 0)) {
uint16 off;
off = MIN(_vm->_draw->_cursorHeight, _vm->_draw->_scrollOffsetY);
off = MAX(off / 2, 1);
_vm->_draw->_scrollOffsetY -= off;
_vm->_video->dirtyRectsAll();
}
int16 cursorRight = _wantScrollX + _vm->_draw->_cursorWidth;
int16 screenRight = _vm->_draw->_scrollOffsetX + _vm->_width;
int16 cursorBottom = _wantScrollY + _vm->_draw->_cursorHeight;
int16 screenBottom = _vm->_draw->_scrollOffsetY + _vm->_height;
if ((cursorRight >= _vm->_width) &&
(screenRight < _vm->_video->_surfWidth)) {
uint16 off;
off = MIN(_vm->_draw->_cursorWidth,
(int16) (_vm->_video->_surfWidth - screenRight));
off = MAX(off / 2, 1);
_vm->_draw->_scrollOffsetX += off;
_vm->_video->dirtyRectsAll();
_vm->_util->setMousePos(_vm->_width - _vm->_draw->_cursorWidth, _wantScrollY);
} else if ((cursorBottom >= (_vm->_height - _vm->_video->_splitHeight2)) &&
(screenBottom < _vm->_video->_surfHeight)) {
uint16 off;
off = MIN(_vm->_draw->_cursorHeight,
(int16) (_vm->_video->_surfHeight - screenBottom));
off = MAX(off / 2, 1);
_vm->_draw->_scrollOffsetY += off;
_vm->_video->dirtyRectsAll();
_vm->_util->setMousePos(_wantScrollX,
_vm->_height - _vm->_video->_splitHeight2 - _vm->_draw->_cursorHeight);
}
_vm->_util->setScrollOffset();
_wantScroll = false;
}
int16 Game::checkKeys(int16 *pMouseX, int16 *pMouseY,
MouseButtons *pButtons, char handleMouse) {
_vm->_util->processInput(true);
if (_vm->_mult->_multData && _vm->_inter->_variables &&
(VAR(58) != 0)) {
if (_vm->_mult->_multData->frameStart != (int) VAR(58) - 1)
_vm->_mult->_multData->frameStart++;
else
_vm->_mult->_multData->frameStart = 0;
_vm->_mult->playMult(_vm->_mult->_multData->frameStart + VAR(57),
_vm->_mult->_multData->frameStart + VAR(57), 1, handleMouse);
}
if ((_vm->_inter->_soundEndTimeKey != 0) &&
(_vm->_util->getTimeKey() >= _vm->_inter->_soundEndTimeKey)) {
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_vm->_sound->blasterStop(_vm->_inter->_soundStopVal);
_vm->_inter->_soundEndTimeKey = 0;
}
if (pMouseX && pMouseY && pButtons) {
_vm->_util->getMouseState(pMouseX, pMouseY, pButtons);
if (*pButtons == kMouseButtonsBoth)
*pButtons = kMouseButtonsNone;
}
return _vm->_util->checkKey();
}
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void Game::start() {
prepareStart();
playTot(-2);
_vm->_draw->closeScreen();
for (int i = 0; i < SPRITES_COUNT; i++)
_vm->_draw->freeSprite(i);
_vm->_draw->_scummvmCursor.reset();
}
// flagbits: 0 = freeInterVariables, 1 = skipPlay
void Game::totSub(int8 flags, const char *newTotFile) {
int8 curBackupPos;
if ((flags == 16) || (flags == 17))
warning("Urban Stub: Game::totSub(), flags == %d", flags);
if (_numEnvironments >= Environments::kEnvironmentCount)
return;
_environments->set(_numEnvironments);
curBackupPos = _curEnvironment;
_numEnvironments++;
_curEnvironment = _numEnvironments;
_script = new Script(_vm);
_resources = new Resources(_vm);
if (flags & 0x80)
warning("Urban Stub: Game::totSub(), flags & 0x80");
if (flags & 1)
_vm->_inter->_variables = 0;
strncpy0(_curTotFile, newTotFile, 9);
strcat(_curTotFile, ".TOT");
if (_vm->_inter->_terminate != 0) {
clearUnusedEnvironment();
return;
}
_hotspots->push(0, true);
if (flags & 2)
playTot(-1);
else
playTot(0);
if (_vm->_inter->_terminate != 2)
_vm->_inter->_terminate = 0;
_hotspots->clear();
_hotspots->pop();
if ((flags & 1) && _vm->_inter->_variables) {
_vm->_inter->delocateVars();
}
clearUnusedEnvironment();
_numEnvironments--;
_curEnvironment = curBackupPos;
_environments->get(_numEnvironments);
}
void Game::switchTotSub(int16 index, int16 skipPlay) {
int16 backupedCount;
int16 curBackupPos;
if ((_numEnvironments - index) < 1)
return;
int16 newPos = _curEnvironment - index - ((index >= 0) ? 1 : 0);
if (newPos >= Environments::kEnvironmentCount)
return;
// WORKAROUND: Some versions don't make the MOVEMENT menu item unselectable
// in the dreamland screen, resulting in a crash when it's clicked.
if ((_vm->getGameType() == kGameTypeGob2) && (index == -1) && (skipPlay == 7) &&
!scumm_stricmp(_environments->getTotFile(newPos), "gob06.tot"))
return;
curBackupPos = _curEnvironment;
backupedCount = _numEnvironments;
if (_curEnvironment == _numEnvironments)
_environments->set(_numEnvironments++);
_curEnvironment -= index;
if (index >= 0)
_curEnvironment--;
clearUnusedEnvironment();
_environments->get(_curEnvironment);
if (_vm->_inter->_terminate != 0) {
clearUnusedEnvironment();
return;
}
_hotspots->push(0, true);
playTot(skipPlay);
if (_vm->_inter->_terminate != 2)
_vm->_inter->_terminate = 0;
_hotspots->pop();
clearUnusedEnvironment();
_curEnvironment = curBackupPos;
_numEnvironments = backupedCount;
_environments->get(_curEnvironment);
}
void Game::clearUnusedEnvironment() {
if (!_environments->has(_script)) {
delete _script;
_script = 0;
}
if (!_environments->has(_resources)) {
delete _resources;
_resources = 0;
}
}
} // End of namespace Gob