scummvm/engines/fullpipe/sound.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
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* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
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* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "fullpipe/fullpipe.h"
#include "fullpipe/objects.h"
#include "fullpipe/scene.h"
#include "fullpipe/sound.h"
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#include "fullpipe/ngiarchive.h"
#include "fullpipe/messages.h"
#include "fullpipe/statics.h"
#include "common/config-manager.h"
#include "common/memstream.h"
#include "audio/mixer.h"
#include "audio/audiostream.h"
#include "audio/decoders/vorbis.h"
#include "audio/decoders/wave.h"
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namespace Fullpipe {
bool SoundList::load(MfcArchive &file, const Common::String &fname) {
debugC(5, kDebugLoading, "SoundList::load()");
uint32 count = file.readUint32LE();
_soundItems.resize(count);
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if (!fname.empty()) {
_libHandle.reset(makeNGIArchive(fname));
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} else {
_libHandle.reset();
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}
for (uint i = 0; i < count; i++) {
_soundItems[i].load(file, _libHandle.get());
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}
return true;
}
bool SoundList::loadFile(const Common::String &fname, const Common::String &libname) {
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Common::File file;
if (!file.open(fname))
return false;
MfcArchive archive(&file);
return load(archive, libname);
}
Sound *SoundList::getSoundItemById(int id) {
for (uint i = 0; i < _soundItems.size(); ++i) {
if (_soundItems[i].getId() == id)
return &_soundItems[i];
}
return nullptr;
}
Sound::Sound() :
_id(0),
_soundData(nullptr),
_handle(new Audio::SoundHandle()),
_objectId(0) {}
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Sound::~Sound() {
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freeSound();
delete _handle;
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}
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bool Sound::load(MfcArchive &file, NGIArchive *archive) {
debugC(5, kDebugLoading, "Sound::load()");
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MemoryObject::load(file);
_id = file.readUint32LE();
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/*_description = */file.readPascalString();
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assert(g_fp->_gameProjectVersion >= 6);
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_objectId = file.readUint16LE();
if (archive && archive->hasFile(_memfilename)) {
Common::SeekableReadStream *s = archive->createReadStreamForMember(_memfilename);
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_soundData = (byte *)calloc(s->size(), 1);
s->read(_soundData, s->size());
delete s;
}
return true;
}
void Sound::updateVolume() {
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// not needed in our implementation
}
void Sound::setPanAndVolumeByStaticAni() {
if (!_objectId)
return;
StaticANIObject *ani = g_fp->_currentScene->getStaticANIObject1ById(_objectId, -1);
if (!ani)
return;
int a, b;
if (ani->_ox >= g_fp->_sceneRect.left) {
int par, pan;
if (ani->_ox <= g_fp->_sceneRect.right) {
int dx;
if (ani->_oy <= g_fp->_sceneRect.bottom) {
if (ani->_oy >= g_fp->_sceneRect.top) {
setPanAndVolume(g_fp->_sfxVolume, 0);
return;
}
dx = g_fp->_sceneRect.top - ani->_oy;
} else {
dx = ani->_oy - g_fp->_sceneRect.bottom;
}
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par = 0;
if (dx > 800) {
setPanAndVolume(-3500, 0);
return;
}
pan = -3500;
a = g_fp->_sfxVolume - (-3500);
b = 800 - dx;
} else {
int dx = ani->_ox - g_fp->_sceneRect.right;
if (dx > 800) {
setPanAndVolume(-3500, 0);
return;
}
pan = -3500;
par = dx * (-3500) / -800;
a = g_fp->_sfxVolume - (-3500);
b = 800 - dx;
}
int32 pp = b * a;
setPanAndVolume(pan + pp / 800, par);
return;
}
int dx = g_fp->_sceneRect.left - ani->_ox;
if (dx <= 800) {
int32 s = (800 - dx) * (g_fp->_sfxVolume - (-3500));
int32 p = -3500 + s / 800;
if (p > g_fp->_sfxVolume)
p = g_fp->_sfxVolume;
setPanAndVolume(p, dx * (-3500) / 800);
} else {
setPanAndVolume(-3500, 0);
}
}
void Sound::setPanAndVolume(int vol, int pan) {
g_fp->_mixer->setChannelVolume(*_handle, MIN((vol + 10000) / 39, 255)); // -10000..0
g_fp->_mixer->setChannelBalance(*_handle, CLIP(pan / 78, -127, 127)); // -10000..10000
}
void Sound::play(int flag) {
Audio::SoundHandle *handle = getHandle();
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if (g_fp->_mixer->isSoundHandleActive(*handle)) { // We need to restart the music
g_fp->_mixer->stopHandle(*handle);
}
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byte *soundData = loadData();
Common::MemoryReadStream *dataStream = new Common::MemoryReadStream(soundData, getDataSize());
Audio::RewindableAudioStream *wav = Audio::makeWAVStream(dataStream, DisposeAfterUse::YES);
Audio::AudioStream *audioStream = new Audio::LoopingAudioStream(wav, (flag == 1) ? 0 : 1);
g_fp->_mixer->playStream(Audio::Mixer::kSFXSoundType, handle, audioStream);
}
void Sound::freeSound() {
stop();
free(_soundData);
}
int Sound::getVolume() {
return g_fp->_mixer->getChannelVolume(*_handle) * 39; // 0..10000
}
void Sound::stop() {
g_fp->_mixer->stopHandle(*_handle);
}
void FullpipeEngine::setSceneMusicParameters(GameVar *gvar) {
stopSoundStream2();
if (_mixer->isSoundHandleActive(_soundStream3))
_mixer->stopHandle(_soundStream4);
if (_musicLocal)
stopAllSoundStreams();
GameVar *var = gvar->getSubVarByName("MUSIC");
for (int i = 0; i < 10; i++)
_sceneTracks[i].clear();
_numSceneTracks = 0;
_sceneTrackHasSequence = false;
if (!var)
return;
_musicGameVar = var;
GameVar *tr = var->getSubVarByName("TRACKS");
if (tr) {
GameVar *sub = tr->_subVars;
while (sub) {
if (_musicAllowed & sub->_value.intValue) {
_sceneTracks[_numSceneTracks] = sub->_varName;
_numSceneTracks++;
}
sub = sub->_nextVarObj;
}
}
_musicMinDelay = var->getSubVarAsInt("MINDELAY");
_musicMaxDelay = var->getSubVarAsInt("MAXDELAY");
_musicLocal = var->getSubVarAsInt("LOCAL");
GameVar *seq = var->getSubVarByName("SEQUENCE");
if (seq) {
_sceneTrackHasSequence = true;
_trackName = seq->_value.stringValue;
}
if (_musicLocal)
stopAllSoundStreams();
if (!_sceneTrackIsPlaying || _musicLocal)
_trackStartDelay = var->getSubVarAsInt("STARTDELAY");
}
void FullpipeEngine::updateTrackDelay() {
_sceneTrackIsPlaying = false;
_trackStartDelay = _musicMinDelay + (_musicMaxDelay - _musicMinDelay) * (_updateTicks % 10) / 9;
}
void FullpipeEngine::startSceneTrack() {
if (_sceneTrackIsPlaying) {
if (!_mixer->isSoundHandleActive(_soundStream1)) { // Simulate end of sound callback
updateTrackDelay();
}
}
if (!_sceneTrackIsPlaying && _numSceneTracks > 0) {
if (_trackStartDelay > 0) {
_trackStartDelay--;
} else {
int trackNum = getSceneTrack();
if (trackNum == -1) {
_sceneTracksCurrentTrack = "silence";
_trackStartDelay = 2880;
_sceneTrackIsPlaying = 0;
} else {
_sceneTracksCurrentTrack = _sceneTracks[trackNum];
startSoundStream1(_sceneTracksCurrentTrack);
_sceneTrackIsPlaying = true;
}
}
}
}
int FullpipeEngine::getSceneTrack() {
int res;
if (_sceneTrackHasSequence) {
int num = _musicGameVar->getSubVarAsInt("TRACKS");
if (_trackName[num + 1] == 's') { // 'silence'
res = -1;
} else {
res = _trackName[num + 1] - '0';
if (res < 0 || res >= _numSceneTracks)
res = 0;
}
int track = num + 1;
if (num + 2 >= (int)_trackName.size())
track = 0;
_musicGameVar->setSubVarAsInt("TRACKS", track);
} else {
res = _numSceneTracks * (_updateTicks % 10) / 10;
}
return res;
}
void FullpipeEngine::startSoundStream1(const Common::String &trackName) {
stopAllSoundStreams();
playOggSound(trackName, _soundStream1);
}
void FullpipeEngine::playOggSound(const Common::String &trackName, Audio::SoundHandle &stream) {
#ifdef USE_VORBIS
if (_mixer->isSoundHandleActive(stream))
return;
Common::File *track = new Common::File();
if (!track->open(trackName)) {
warning("Could not open %s", trackName.c_str());
delete track;
return;
}
Audio::RewindableAudioStream *ogg = Audio::makeVorbisStream(track, DisposeAfterUse::YES);
_mixer->playStream(Audio::Mixer::kMusicSoundType, &stream, ogg);
#endif
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}
void FullpipeEngine::stopAllSounds() {
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for (int i = 0; i < _currSoundListCount; i++)
for (int j = 0; j < _currSoundList1[i]->getCount(); j++) {
_currSoundList1[i]->getSoundByIndex(j).stop();
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}
}
void FullpipeEngine::toggleMute() {
if (_soundEnabled) {
_sfxVolume = _sfxVolume != -10000 ? -10000 : 0;
updateSoundVolume();
}
}
void FullpipeEngine::playSound(int id, int flag) {
Sound *sound = 0;
for (int i = 0; i < _currSoundListCount; i++) {
sound = _currSoundList1[i]->getSoundItemById(id);
if (sound)
break;
}
if (!sound) {
warning("playSound: Can't find sound with ID %d", id);
return;
}
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sound->play(flag);
}
void FullpipeEngine::playTrack(GameVar *sceneVar, const char *name, bool delayed) {
if (_mixer->isSoundHandleActive(_soundStream3))
_mixer->stopHandle(_soundStream4);
stopSoundStream2();
if (_musicLocal)
stopAllSoundStreams();
GameVar *var = sceneVar->getSubVarByName(name);
for (int i = 0; i < 10; i++)
_sceneTracks[i].clear();
_numSceneTracks = 0;
_sceneTrackHasSequence = false;
if (!var)
return;
_musicGameVar = var;
GameVar *tr = var->getSubVarByName("TRACKS");
if (tr) {
GameVar *sub = tr->_subVars;
while (sub) {
if (_musicAllowed & sub->_value.intValue) {
_sceneTracks[_numSceneTracks] = sub->_varName;
_numSceneTracks++;
}
sub = sub->_nextVarObj;
}
}
_musicMinDelay = var->getSubVarAsInt("MINDELAY");
_musicMaxDelay = var->getSubVarAsInt("MAXDELAY");
_musicLocal = var->getSubVarAsInt("LOCAL");
GameVar *seq = var->getSubVarByName("SEQUENCE");
if (seq) {
_sceneTrackHasSequence = true;
_trackName = seq->_value.stringValue;
}
if (delayed) {
if (_sceneTrackIsPlaying && _numSceneTracks == 1) {
if (_sceneTracksCurrentTrack != _sceneTracks[0])
stopAllSoundStreams();
}
_trackStartDelay = var->getSubVarAsInt("STARTDELAY");
}
}
void global_messageHandler_handleSound(ExCommand *cmd) {
if (!g_fp->_soundEnabled)
return;
Sound *snd = 0;
for (int i = 0; i < g_fp->_currSoundListCount; i++)
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if ((snd = g_fp->_currSoundList1[i]->getSoundItemById(cmd->_messageNum)) != NULL)
break;
if (!snd)
return;
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if (cmd->_z & 1) {
if (!g_fp->_flgSoundList && (cmd->_z & 4))
snd->freeSound();
snd->updateVolume();
if (snd->_objectId && g_fp->_currentScene->getStaticANIObject1ById(snd->_objectId, -1))
snd->setPanAndVolumeByStaticAni();
else
snd->setPanAndVolume(g_fp->_sfxVolume, 0);
if (snd->getVolume() > -3500)
snd->play(cmd->_param);
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} else if (cmd->_z & 2) {
snd->stop();
}
}
void FullpipeEngine::stopSoundStream2() {
_stream2playing = false;
if (_mixer->isSoundHandleActive(_soundStream3)) {
_mixer->stopHandle(_soundStream2);
_mixer->stopHandle(_soundStream3);
}
}
void FullpipeEngine::stopAllSoundStreams() {
_mixer->stopHandle(_soundStream1);
_mixer->stopHandle(_soundStream2);
_mixer->stopHandle(_soundStream3);
_mixer->stopHandle(_soundStream4);
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_stream2playing = false;
}
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void FullpipeEngine::stopAllSoundInstances(int id) {
for (int i = 0; i < _currSoundListCount; i++) {
Sound *sound = _currSoundList1[i]->getSoundItemById(id);
if (sound)
sound->stop();
}
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}
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void FullpipeEngine::updateSoundVolume() {
ConfMan.setInt("sfx_volume", MAX((_sfxVolume + 10000) / 39, 255));
syncSoundSettings();
for (int i = 0; i < _currSoundListCount; i++)
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for (int j = 0; j < _currSoundList1[i]->getCount(); j++) {
_currSoundList1[i]->getSoundByIndex(j).setPanAndVolume(_sfxVolume, 0);
}
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}
void FullpipeEngine::setMusicVolume(int vol) {
_musicVolume = vol;
ConfMan.setInt("music_volume", _musicVolume);
syncSoundSettings();
}
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} // End of namespace Fullpipe