2004-04-12 21:40:49 +00:00
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/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004 The ScummVM project
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*
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* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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2004-05-01 06:16:57 +00:00
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// Actor management module header file
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2004-04-12 21:40:49 +00:00
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#ifndef SAGA_ACTOR_H__
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#define SAGA_ACTOR_H__
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2004-08-03 01:07:34 +00:00
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#include "saga/sprite.h"
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2004-12-15 00:24:12 +00:00
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#include "saga/actordata.h"
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#include "saga/list.h"
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2004-08-02 15:47:42 +00:00
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2004-04-12 21:40:49 +00:00
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namespace Saga {
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#define ACTOR_BASE_SPEED 0.25
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#define ACTOR_BASE_ZMOD 0.5
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#define ACTOR_DEFAULT_ORIENT 2
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#define ACTOR_ACTIONTIME 80
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#define ACTOR_DIALOGUE_LETTERTIME 50
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#define ACTOR_DIALOGUE_HEIGHT 100
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2004-10-27 21:32:28 +00:00
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#define ACTOR_LMULT 4
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2004-04-12 21:40:49 +00:00
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2004-12-17 20:38:17 +00:00
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#define ACTOR_ORIENTATION_COUNT 4
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2004-12-17 11:18:56 +00:00
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#define IS_VALID_ACTOR_INDEX(index) ((index >= 0) && (index < ACTORCOUNT))
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2004-12-17 20:38:17 +00:00
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#define IS_VALID_ACTOR_ID(id) ((id == 1) || (id >= 0x2000) && (id < (0x2000 | ACTORCOUNT)))
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2004-12-17 11:18:56 +00:00
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#define ACTOR_ID_TO_INDEX(id) ((((uint16)id) == 1 ) ? 0 : (int)(((uint16)id) & ~0x2000))
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2004-12-17 20:38:17 +00:00
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#define ACTOR_INDEX_TO_ID(index) ((((int)index) == 0 ) ? 1 : (uint16)(((int)index) | 0x2000))
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2004-12-17 11:18:56 +00:00
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2004-10-27 21:32:28 +00:00
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enum ACTOR_INTENTS {
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2004-04-12 21:40:49 +00:00
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INTENT_NONE = 0,
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INTENT_PATH = 1,
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INTENT_SPEAK = 2
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};
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2004-10-27 21:32:28 +00:00
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enum ACTOR_WALKFLAGS {
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2004-08-02 15:47:42 +00:00
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WALK_NONE = 0x00,
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WALK_NOREORIENT = 0x01
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};
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2004-10-27 21:32:28 +00:00
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enum ACTOR_ORIENTATIONS {
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2004-08-02 15:47:42 +00:00
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ORIENT_N = 0,
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ORIENT_NE = 1,
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ORIENT_E = 2,
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ORIENT_SE = 3,
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ORIENT_S = 4,
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ORIENT_SW = 5,
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ORIENT_W = 6,
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ORIENT_NW = 7
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};
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2004-10-27 21:32:28 +00:00
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enum ACTOR_ACTIONS {
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2004-08-02 15:47:42 +00:00
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ACTION_IDLE = 0,
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ACTION_WALK = 1,
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ACTION_SPEAK = 2,
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ACTION_COUNT
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};
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2004-10-27 21:32:28 +00:00
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enum ACTOR_ACTIONFLAGS {
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2004-08-02 15:47:42 +00:00
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ACTION_NONE = 0x00,
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ACTION_LOOP = 0x01
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};
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2004-12-17 20:38:17 +00:00
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struct ActorOrientation {
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int frameIndex;
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int frameCount;
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2004-04-25 14:42:14 +00:00
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};
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2004-04-12 21:40:49 +00:00
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2004-12-17 20:38:17 +00:00
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struct ActorFrame {
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ActorOrientation dir[ACTOR_ORIENTATION_COUNT];
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2004-04-25 14:42:14 +00:00
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};
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2004-04-12 21:40:49 +00:00
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2004-12-15 00:24:12 +00:00
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struct WALKNODE {
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int calc_flag;
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Point node_pt;
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WALKNODE() {
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calc_flag = 0;
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}
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};
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typedef Common::List<WALKNODE> WalkNodeList;
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2004-10-27 21:32:28 +00:00
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struct WALKINTENT {
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2004-04-12 21:40:49 +00:00
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int wi_active;
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2004-04-30 23:02:23 +00:00
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uint16 wi_flags;
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2004-04-12 21:40:49 +00:00
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int wi_init;
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int time;
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float slope;
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int x_dir;
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2004-10-04 23:09:38 +00:00
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Point org;
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Point cur;
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2004-04-12 21:40:49 +00:00
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2004-10-04 23:09:38 +00:00
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Point dst_pt;
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2004-12-15 00:24:12 +00:00
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WalkNodeList nodelist;
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2004-04-12 21:40:49 +00:00
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int sem_held;
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2004-10-27 21:32:28 +00:00
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SEMAPHORE *sem;
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2004-04-12 21:40:49 +00:00
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2004-12-15 00:24:12 +00:00
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WALKINTENT() {
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wi_active = 0;
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wi_flags = 0;
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wi_init = 0;
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time = 0;
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slope = 0;
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x_dir = 0;
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sem_held = 0;
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sem = NULL;
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}
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2004-04-25 14:42:14 +00:00
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};
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2004-04-12 21:40:49 +00:00
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2004-12-15 00:24:12 +00:00
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struct ACTORDIALOGUE {
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int d_playing;
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const char *d_string;
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uint16 d_voice_rn;
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long d_time;
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int d_sem_held;
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SEMAPHORE *d_sem;
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ACTORDIALOGUE() { memset(this, 0, sizeof(*this)); }
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2004-04-25 14:42:14 +00:00
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};
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2004-04-12 21:40:49 +00:00
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2004-12-15 00:24:12 +00:00
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typedef Common::List<ACTORDIALOGUE> ActorDialogList;
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2004-04-12 21:40:49 +00:00
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2004-10-27 21:32:28 +00:00
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struct ACTORINTENT {
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2004-04-12 21:40:49 +00:00
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int a_itype;
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2004-04-30 23:02:23 +00:00
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uint16 a_iflags;
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2004-04-12 21:40:49 +00:00
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int a_idone;
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2004-12-18 21:38:56 +00:00
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int si_init;
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uint16 si_flags;
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int si_last_action;
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ActorDialogList si_diaglist; /* Actor dialogue list */
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2004-12-17 11:18:56 +00:00
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WALKINTENT walkIntent;
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2004-04-12 21:40:49 +00:00
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2004-12-17 11:18:56 +00:00
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ACTORINTENT() {
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a_itype = 0;
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a_iflags = 0;
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a_idone = 0;
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2004-12-18 21:38:56 +00:00
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si_init = 0;
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si_flags = 0;
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si_last_action = 0;
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2004-12-15 00:24:12 +00:00
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}
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2004-04-25 14:42:14 +00:00
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};
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2004-04-12 21:40:49 +00:00
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2004-12-15 00:24:12 +00:00
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typedef Common::List<ACTORINTENT> ActorIntentList;
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2004-12-17 20:38:17 +00:00
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struct ActorData {
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2004-12-18 20:33:02 +00:00
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bool disabled; // Actor disabled in init section
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int index; // Actor index
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uint16 actorId; // Actor id
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int nameIndex; // Actor's index in actor name string list
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byte speechColor; // Actor dialogue color
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uint16 flags; // Actor flags
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int sceneNumber; // scene of actor
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int currentAction;
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int facingDirection;
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int actionDirection;
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SPRITELIST *spriteList; // Actor's sprite list data
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int spriteListResourceId; // Actor's sprite list resource id
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ActorFrame *frames; // Actor's frames
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int framesCount; // Actor's frames count
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int frameListResourceId; // Actor's frame list resource id
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2004-12-17 11:18:56 +00:00
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2004-04-12 21:40:49 +00:00
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2004-10-31 13:51:01 +00:00
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Point a_pt; // Actor's logical coordinates
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Point s_pt; // Actor's screen coordinates
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2004-04-12 21:40:49 +00:00
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int idle_time;
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int orient;
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int speaking;
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2004-12-17 20:38:17 +00:00
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2004-05-01 06:16:57 +00:00
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// The actor intent list describes what the actor intends to do;
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// multiple intents can be queued. The actor must complete an
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// intent before moving on to the next; thus actor movements, esp
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// as described from scripts, can be serialized
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2004-04-12 21:40:49 +00:00
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2004-12-15 00:24:12 +00:00
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ActorIntentList a_intentlist;
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2004-05-01 06:16:57 +00:00
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2004-10-31 13:51:01 +00:00
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// WALKPATH path;
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2004-04-12 21:40:49 +00:00
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int def_action;
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2004-04-30 23:02:23 +00:00
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uint16 def_action_flags;
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2004-04-12 21:40:49 +00:00
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int action;
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2004-04-30 23:02:23 +00:00
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uint16 action_flags;
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2004-04-12 21:40:49 +00:00
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int action_frame;
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int action_time;
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2004-12-17 20:38:17 +00:00
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ActorData() {
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2004-12-18 20:33:02 +00:00
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disabled = false;
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index = 0;
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actorId = 0;
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nameIndex = 0;
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currentAction = 0;
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facingDirection = 0;
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actionDirection = 0;
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speechColor = 0;
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2004-12-17 20:38:17 +00:00
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frames = NULL;
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2004-12-18 20:33:02 +00:00
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framesCount = 0;
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2004-12-17 20:38:17 +00:00
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frameListResourceId = 0;
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spriteList = NULL;
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spriteListResourceId = 0;
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2004-12-18 20:33:02 +00:00
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flags = 0;
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2004-12-15 00:24:12 +00:00
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idle_time = 0;
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orient = 0;
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speaking = 0;
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def_action = 0;
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def_action_flags = 0;
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action = 0;
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action_flags = 0;
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action_frame = 0;
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action_time = 0;
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}
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2004-04-25 14:42:14 +00:00
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};
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2004-04-12 21:40:49 +00:00
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2004-12-17 20:38:17 +00:00
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typedef ActorData* ActorDataPointer;
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typedef SortedList<ActorDataPointer> ActorOrderList;
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2004-12-15 00:24:12 +00:00
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2004-04-12 21:40:49 +00:00
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2004-10-27 21:32:28 +00:00
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struct ACTIONTIMES {
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2004-04-12 21:40:49 +00:00
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int action;
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int time;
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2004-04-25 14:42:14 +00:00
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};
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2004-04-12 21:40:49 +00:00
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2004-08-02 15:47:42 +00:00
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class Actor {
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2004-10-31 13:51:01 +00:00
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public:
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2004-08-02 15:47:42 +00:00
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Actor(SagaEngine *vm);
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~Actor();
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2004-12-03 19:15:44 +00:00
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void CF_actor_move(int argc, const char **argv);
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void CF_actor_moverel(int argc, const char **argv);
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void CF_actor_seto(int argc, const char **argv);
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void CF_actor_setact(int argc, const char **argv);
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2004-08-02 15:47:42 +00:00
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int direct(int msec);
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2004-12-18 20:33:02 +00:00
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int drawActors();
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void updateActorsScene(); // calls from scene loading to update Actors info
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2004-08-02 15:47:42 +00:00
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2004-12-17 20:38:17 +00:00
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void AtoS(Point &screenPoint, const Point &actorPoint);
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void StoA(Point &actorPoint, const Point &screenPoint);
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2004-08-02 15:47:42 +00:00
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2004-12-17 20:38:17 +00:00
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void move(uint16 actorId, const Point &movePoint);
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void moveRelative(uint16 actorId, const Point &movePoint);
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2004-08-02 15:47:42 +00:00
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2004-12-17 11:18:56 +00:00
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void walkTo(uint16 actorId, const Point *walk_pt, uint16 flags, SEMAPHORE *sem);
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void speak(uint16 actorId, const char *d_string, uint16 d_voice_rn, SEMAPHORE *sem);
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2004-08-02 15:47:42 +00:00
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int skipDialogue();
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int getSpeechTime(const char *d_string, uint16 d_voice_rn);
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2004-12-17 11:18:56 +00:00
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void setOrientation(uint16 actorId, int orient);
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void setAction(uint16 actorId, int action_n, uint16 action_flags);
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void setDefaultAction(uint16 actorId, int action_n, uint16 action_flags);
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2004-08-02 15:47:42 +00:00
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2004-12-18 20:33:02 +00:00
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2004-10-31 13:51:01 +00:00
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private:
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2004-12-17 20:38:17 +00:00
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int handleWalkIntent(ActorData *actor, WALKINTENT *a_walk_int, int *complete_p, int msec);
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2004-12-18 21:38:56 +00:00
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int handleSpeakIntent(ActorData *actor, ACTORINTENT *a_aintent, int *complete_p, int msec);
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2004-10-27 21:32:28 +00:00
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int setPathNode(WALKINTENT *walk_int, Point *src_pt, Point *dst_pt, SEMAPHORE *sem);
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2004-08-02 15:47:42 +00:00
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2004-12-17 20:38:17 +00:00
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ActorData *getActor(uint16 actorId);
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2004-12-17 11:18:56 +00:00
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2004-12-18 16:08:59 +00:00
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bool loadActorResources(ActorData * actor);
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2004-12-17 20:38:17 +00:00
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2004-12-18 20:33:02 +00:00
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void createDrawOrderList();
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2004-12-17 11:18:56 +00:00
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2004-08-02 15:47:42 +00:00
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SagaEngine *_vm;
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2004-10-27 21:32:28 +00:00
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RSCFILE_CONTEXT *_actorContext;
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2004-12-18 20:33:02 +00:00
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ActorOrderList _drawOrderList;
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2004-12-17 20:38:17 +00:00
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ActorData _actors[ACTORCOUNT];
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2004-08-02 15:47:42 +00:00
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};
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2004-04-12 21:40:49 +00:00
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} // End of namespace Saga
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2004-05-01 06:16:57 +00:00
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#endif
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