scummvm/engines/agi/console.h

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/* ScummVM - Graphic Adventure Engine
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*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
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*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef AGI_CONSOLE_H
#define AGI_CONSOLE_H
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#include "gui/debugger.h"
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#include "agi/preagi_mickey.h"
#include "agi/preagi_winnie.h"
namespace Agi {
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class AgiEngine;
class PreAgiEngine;
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struct AgiDebug {
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int enabled;
int opcodes;
int logic0;
int steps;
int priority;
int statusline;
int ignoretriggers;
};
class Console : public GUI::Debugger {
public:
Console(AgiEngine *vm);
virtual ~Console(void);
protected:
virtual void preEnter();
virtual void postEnter();
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private:
bool Cmd_SetVar(int argc, const char **argv);
bool Cmd_SetFlag(int argc, const char **argv);
bool Cmd_SetObj(int argc, const char **argv);
bool Cmd_RunOpcode(int argc, const char **argv);
bool Cmd_Crc(int argc, const char **argv);
bool Cmd_Agiver(int argc, const char **argv);
bool Cmd_Flags(int argc, const char **argv);
bool Cmd_Vars(int argc, const char **argv);
bool Cmd_Objs(int argc, const char **argv);
bool Cmd_Opcode(int argc, const char **argv);
bool Cmd_Logic0(int argc, const char **argv);
bool Cmd_Trigger(int argc, const char **argv);
bool Cmd_Step(int argc, const char **argv);
bool Cmd_Debug(int argc, const char **argv);
bool Cmd_Cont(int argc, const char **argv);
bool Cmd_Room(int argc, const char **argv);
bool Cmd_BT(int argc, const char **argv);
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private:
AgiEngine *_vm;
};
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class PreAGI_Console : public GUI::Debugger {
public:
PreAGI_Console(PreAgiEngine *vm);
virtual ~PreAGI_Console(void) {}
protected:
virtual void preEnter() {}
virtual void postEnter() {}
private:
PreAgiEngine *_vm;
};
class Mickey_Console : public PreAGI_Console {
public:
Mickey_Console(PreAgiEngine *vm, Mickey *mickey);
virtual ~Mickey_Console(void) {}
protected:
virtual void preEnter() {}
virtual void postEnter() {}
private:
Mickey *_mickey;
bool Cmd_CurRoom(int argc, const char **argv);
bool Cmd_GotoRoom(int argc, const char **argv);
bool Cmd_DrawPic(int argc, const char **argv);
bool Cmd_DrawObj(int argc, const char **argv);
};
class Winnie_Console : public PreAGI_Console {
public:
Winnie_Console(PreAgiEngine *vm, Winnie *winnie);
virtual ~Winnie_Console(void) {}
protected:
virtual void preEnter() {}
virtual void postEnter() {}
private:
Winnie *_winnie;
bool Cmd_CurRoom(int argc, const char **argv);
};
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} // End of namespace Agi
#endif /* AGI_CONSOLE_H */