scummvm/engines/tsage/ringworld/ringworld_scenes2.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TSAGE_RINGWORLD_SCENES2_H
#define TSAGE_RINGWORLD_SCENES2_H
#include "common/scummsys.h"
#include "tsage/ringworld/ringworld_logic.h"
#include "tsage/ringworld/ringworld_speakers.h"
#include "tsage/events.h"
#include "tsage/core.h"
#include "tsage/scenes.h"
#include "tsage/globals.h"
namespace TsAGE {
namespace Ringworld {
using namespace TsAGE;
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class Scene1000 : public Scene {
/* Actions */
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class Action1 : public Action {
public:
virtual void signal();
};
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class Action2 : public Action {
public:
virtual void signal();
};
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class Action3 : public Action {
private:
void zoom(bool up);
public:
virtual void signal();
};
public:
SceneObject _object1, _object2, _object3, _object4;
Action1 _action1;
Action2 _action2;
Action3 _action3;
virtual void postInit(SceneObjectList *OwnerList = NULL);
};
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class Scene1001 : public Scene {
/* Actions */
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class Action1 : public Action {
public:
virtual void signal();
};
public:
SpeakerQText _speakerQText;
SpeakerSL _speakerSL;
SpeakerCText _speakerCText;
SpeakerCR _speakerCR;
Action1 _action1;
SceneObject _object1, _object2, _object3, _object4;
SceneObject _object5, _object6, _object7;
ASound _soundHandler1, _soundHandler2;
virtual void postInit(SceneObjectList *OwnerList = NULL);
};
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class Scene1250 : public Scene {
public:
/* Actions */
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class Action1 : public Action {
public:
virtual void signal();
};
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class Action2 : public Action {
public:
virtual void signal();
};
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class Action3 : public Action {
public:
virtual void signal();
};
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class Action4 : public Action {
public:
virtual void signal();
};
public:
SpeakerQText _speakerQText;
Action1 _action1;
Action2 _action2;
Action3 _action3;
Action4 _action4;
SceneObject _object1, _object2;
virtual void postInit(SceneObjectList *OwnerList = NULL);
};
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class Scene1400 : public Scene {
public:
/* Actions */
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class Action1 : public Action {
public:
virtual void signal();
virtual void dispatch();
};
public:
Action1 _action1;
virtual void postInit(SceneObjectList *OwnerList = NULL);
};
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class Scene1500 : public Scene {
public:
/* Actions */
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class Action1 : public Action {
public:
virtual void signal();
};
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class Action2 : public Action {
public:
virtual void signal();
};
public:
ASound _soundHandler;
Action1 _action1;
Action2 _action2;
SceneObject _object1, _object2, _object3;
virtual void postInit(SceneObjectList *OwnerList = NULL);
};
} // End of namespace Ringworld
} // End of namespace TsAGE
#endif