scummvm/saga/interface.cpp

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/* ScummVM - Scumm Interpreter
* Copyright (C) 2004-2005 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
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// Game interface module
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#include "saga/saga.h"
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#include "saga/gfx.h"
#include "saga/actor.h"
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#include "saga/console.h"
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#include "saga/font.h"
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#include "saga/objectmap.h"
#include "saga/objectdata.h"
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#include "saga/rscfile_mod.h"
#include "saga/scene.h"
#include "saga/script.h"
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#include "saga/sprite.h"
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#include "saga/interface.h"
namespace Saga {
static int verbTypeToTextStringsIdLUT[kVerbTypesMax] = {
-1,
kTextPickUp,
kTextLookAt,
kTextWalkTo,
kTextTalkTo,
kTextOpen,
kTextClose,
kTextGive,
kTextUse,
-1,
-1,
-1,
-1,
-1,
-1
};
Interface::Interface(SagaEngine *vm) : _vm(vm), _initialized(false) {
byte *resource;
size_t resourceLength;
int result;
int i;
if (_initialized) {
return;
}
_iThread = _vm->_script->createThread();
if (_iThread == NULL) {
error("Interface::Interface(): Error creating script thread for game interface module");
}
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// Load interface module resource file context
_interfaceContext = _vm->getFileContext(GAME_RESOURCEFILE, 0);
if (_interfaceContext == NULL) {
error("Interface::Interface(): unable to load resource");
}
_mainPanel.buttons = _vm->getDisplayInfo().mainPanelButtons;
_mainPanel.buttonsCount = _vm->getDisplayInfo().mainPanelButtonsCount;
for (i = 0; i < kVerbTypesMax; i++) {
_verbTypeToPanelButton[i] = NULL;
}
for (i = 0; i < _mainPanel.buttonsCount; i++) {
if (_mainPanel.buttons[i].type == kPanelButtonVerb) {
_verbTypeToPanelButton[_mainPanel.buttons[i].id] = &_mainPanel.buttons[i];
}
}
result = RSC_LoadResource(_interfaceContext, _vm->getResourceDescription()->mainPanelResourceId, &resource, &resourceLength);
if ((result != SUCCESS) || (resourceLength == 0)) {
error("Interface::Interface(): unable to load mainPanel resource");
}
_vm->decodeBGImage(resource, resourceLength, &_mainPanel.image,
&_mainPanel.imageLength, &_mainPanel.imageWidth, &_mainPanel.imageHeight);
RSC_FreeResource(resource);
result = RSC_LoadResource(_interfaceContext, _vm->getResourceDescription()->conversePanelResourceId, &resource, &resourceLength);
if ((result != SUCCESS) || (resourceLength == 0)) {
error("Interface::Interface unable to load conversePanel resource");
}
_vm->decodeBGImage(resource, resourceLength, &_conversePanel.image,
&_conversePanel.imageLength, &_conversePanel.imageWidth, &_conversePanel.imageHeight);
RSC_FreeResource(resource);
if (_vm->_sprite->loadList(RID_ITE_COMMAND_BUTTONSPRITES, _mainPanel.sprites) != SUCCESS) { //TODO: move constant to ResourceDescription
error("Interface::Interface(): Unable to load sprite list");
}
if (_vm->_sprite->loadList(RID_ITE_DEFAULT_PORTRAITS, _defPortraits) != SUCCESS) { //TODO: move constant to ResourceDescription
error("Interface::Interface(): Unable to load sprite list");
}
_mainPanel.x = 0; //TODO: move constant to DisplayInfo
_mainPanel.y = 149;
_mainPanel.currentButton = NULL;
_conversePanel.x = 0; //TODO: move constant to DisplayInfo
_conversePanel.y = 149;
_conversePanel.currentButton = NULL;
_leftPortrait = 0;
_rightPortrait = 0;
_active = false;
_panelMode = _lockedMode = kPanelNull;
_savedMode = -1;
_inMainMode = false;
*_statusText = 0;
_inventoryCount = 0;
_inventorySize = ITE_INVENTORY_SIZE;
_inventory = (uint16 *)calloc(_inventorySize, sizeof(uint16));
if (_inventory == NULL) {
error("Interface::Interface(): not enough memory");
}
_initialized = true;
}
Interface::~Interface(void) {
free(_inventory);
_mainPanel.sprites.freeMem();
_defPortraits.freeMem();
_scenePortraits.freeMem();
_initialized = false;
}
int Interface::activate() {
if (!_active) {
_active = true;
_vm->_script->_skipSpeeches = false;
_vm->_gfx->showCursor(true);
unlockMode();
if (_panelMode == kPanelMain)
;// show save reminder
draw();
}
return SUCCESS;
}
int Interface::deactivate() {
if (_active) {
_active = false;
_vm->_gfx->showCursor(false);
lockMode();
setMode(kPanelNull);
}
return SUCCESS;
}
void Interface::rememberMode() {
assert (_savedMode == -1);
_savedMode = _panelMode;
}
void Interface::restoreMode() {
assert (_savedMode != -1);
_panelMode = _savedMode;
_savedMode = -1;
draw();
}
int Interface::setMode(int mode, bool force) {
// TODO: Is this where we should hide/show the mouse cursor?
int newMode = mode;
if (mode == kPanelConverse) {
_inMainMode = false;
} else {
if (mode == kPanelInventory) {
_inMainMode = true;
newMode = kPanelMain;
}
}
// This lets us to prevents actors to pop up during initial
// scene fade in.
if (_savedMode != -1 && !force) {
_savedMode = newMode;
debug(0, "Saved mode: %d. my mode is %d", newMode, _panelMode);
}
else
_panelMode = newMode;
if (_panelMode == kPanelMain) {
_mainPanel.currentButton = NULL;
} else {
if (_panelMode == kPanelConverse) {
_conversePanel.currentButton = NULL;
}
}
draw();
return SUCCESS;
}
bool Interface::processKeyCode(int keyCode) {
int i;
switch (_panelMode) {
case kPanelNull:
if (keyCode == 27) {// Esc
if (_vm->_scene->isInDemo()) {
_vm->_scene->skipScene();
} else {
_vm->_actor->abortAllSpeeches();
}
return true;
}
break;
case kPanelMain:
for (i = 0; i < kVerbTypesMax; i++) {
if (_verbTypeToPanelButton[i] != NULL) {
if (_verbTypeToPanelButton[i]->keyChar == keyCode) {
_vm->_script->setVerb(_verbTypeToPanelButton[i]->id);
return true;
}
}
}
break;
}
return false;
}
int Interface::setStatusText(const char *new_txt) {
assert(new_txt != NULL);
strncpy(_statusText, new_txt, STATUS_TEXT_LEN);
return SUCCESS;
}
int Interface::loadScenePortraits(int resourceId) {
_scenePortraits.freeMem();
return _vm->_sprite->loadList(resourceId, _scenePortraits);
}
int Interface::setLeftPortrait(int portrait) {
_leftPortrait = portrait;
draw();
return SUCCESS;
}
int Interface::setRightPortrait(int portrait) {
_rightPortrait = portrait;
draw();
return SUCCESS;
}
int Interface::draw() {
SURFACE *backBuffer;
int i;
Point base;
Point leftPortraitPoint;
Point rightPortraitPoint;
Point origin;
backBuffer = _vm->_gfx->getBackBuffer();
if (_vm->_scene->isInDemo() || _panelMode == kPanelFade)
return SUCCESS;
drawStatusBar(backBuffer);
if (_panelMode == kPanelMain) {
base.x = _mainPanel.x;
base.y = _mainPanel.y;
origin.x = 0;
origin.y = _vm->getDisplayHeight() - _mainPanel.imageHeight;
bufToSurface(backBuffer, _mainPanel.image, _mainPanel.imageWidth, _mainPanel.imageHeight, NULL, &origin);
//here we will draw verbs
for (i = 0; i < kVerbTypesMax; i++) {
if (_verbTypeToPanelButton[i] != NULL) {
drawPanelButtonText(backBuffer, &_mainPanel, _verbTypeToPanelButton[i], _vm->getDisplayInfo().verbTextColor, _vm->getDisplayInfo().verbTextShadowColor);
}
}
} else {
base.x = _conversePanel.x;
base.y = _conversePanel.y;
origin.x = 0;
origin.y = _vm->getDisplayHeight() - _mainPanel.imageHeight;
bufToSurface(backBuffer, _conversePanel.image, _conversePanel.imageWidth,
_conversePanel.imageHeight, NULL, &origin);
}
if (_panelMode == kPanelMain || _panelMode == kPanelConverse ||
_lockedMode == kPanelMain || _lockedMode == kPanelConverse) {
leftPortraitPoint.x = base.x + _vm->getDisplayInfo().leftPortraitXOffset;
leftPortraitPoint.y = base.y + _vm->getDisplayInfo().leftPortraitYOffset;
_vm->_sprite->draw(backBuffer, _defPortraits, _leftPortrait, leftPortraitPoint, 256);
}
if (!_inMainMode && _vm->getDisplayInfo().rightPortraitXOffset >= 0) {
rightPortraitPoint.x = base.x + _vm->getDisplayInfo().rightPortraitXOffset;
rightPortraitPoint.y = base.y + _vm->getDisplayInfo().rightPortraitYOffset;
_vm->_sprite->draw(backBuffer, _scenePortraits, _rightPortrait, rightPortraitPoint, 256);
}
if (_inMainMode) {
drawInventory();
}
return SUCCESS;
}
int Interface::update(const Point& mousePoint, int updateFlag) {
SURFACE *backBuffer;
if (_vm->_scene->isInDemo() || _panelMode == kPanelFade)
return SUCCESS;
backBuffer = _vm->_gfx->getBackBuffer();
if (_panelMode == kPanelMain) {
if (updateFlag == UPDATE_MOUSEMOVE) {
if (mousePoint.y < _vm->getSceneHeight()) {
//handlePlayfieldUpdate(backBuffer, imousePointer);
_vm->_script->whichObject(mousePoint);
} else {
if (_lastMousePoint.y < _vm->getSceneHeight()) {
_vm->_script->setNonPlayfieldVerb();
}
handleCommandUpdate(backBuffer, mousePoint);
}
} else {
if (updateFlag == UPDATE_MOUSECLICK) {
if (mousePoint.y < _vm->getSceneHeight()) {
handlePlayfieldClick(backBuffer, mousePoint);
} else {
handleCommandClick(backBuffer, mousePoint);
}
}
}
}
drawStatusBar(backBuffer);
_lastMousePoint = mousePoint;
return SUCCESS;
}
int Interface::drawStatusBar(SURFACE *ds) {
Rect rect;
int string_w;
// Disable this for IHNM for now, since that game uses the full screen
// in some cases.
if (_vm->getGameType() == GType_IHNM) {
return SUCCESS;
}
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// Erase background of status bar
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rect.left = 0;
rect.top = _vm->getDisplayInfo().statusY;
rect.right = _vm->getDisplayWidth();
rect.bottom = _vm->getDisplayInfo().statusY + _vm->getDisplayInfo().statusHeight;
drawRect(ds, &rect, _vm->getDisplayInfo().statusBGColor);
string_w = _vm->_font->getStringWidth(SMALL_FONT_ID, _statusText, 0, 0);
_vm->_font->draw(SMALL_FONT_ID, ds, _statusText, 0, (_vm->getDisplayInfo().statusWidth / 2) - (string_w / 2),
_vm->getDisplayInfo().statusY + _vm->getDisplayInfo().statusTextY, _vm->getDisplayInfo().statusTextColor, 0, 0);
return SUCCESS;
}
void Interface::handleCommandClick(SURFACE *ds, const Point& mousePoint) {
PanelButton *panelButton;
panelButton = verbHitTest(mousePoint);
if (panelButton) {
_vm->_script->setVerb(panelButton->id);
return;
}
}
void Interface::handleCommandUpdate(SURFACE *ds, const Point& mousePoint) {
PanelButton *panelButton;
panelButton = verbHitTest(mousePoint);
if (_mainPanel.currentButton != panelButton) {
if (_mainPanel.currentButton) {
drawVerb(_mainPanel.currentButton->id, 0);
}
if (panelButton) {
drawVerb(panelButton->id, 1);
}
}
_mainPanel.currentButton = panelButton;
if (panelButton) {
return;
}
/* hit_button = inventoryTest(imousePointer, &ibutton_num);
if (hit_button == SUCCESS) {
// Hovering over an inventory object
return SUCCESS;
}*/
}
int Interface::handlePlayfieldClick(SURFACE *ds, const Point& imousePt) {
// return SUCCESS;
int objectNum;
uint16 object_flags = 0;
// int script_num;
Location location;
objectNum = _vm->_scene->_objectMap->hitTest(imousePt);
if (objectNum == -1) {
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// Player clicked on empty spot - walk here regardless of verb
location.fromScreenPoint(imousePt);
_vm->_actor->actorWalkTo(ID_PROTAG, location);
return SUCCESS;
}
object_flags = _vm->_scene->_objectMap->getFlags(objectNum);
if (object_flags & kHitZoneExit) { // FIXME. This is wrong
/* if ((script_num = _vm->_scene->_objectMap->getEPNum(objectNum)) != -1) {
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// Set active verb in script module
_vm->_script->putWord(4, 4, I_VerbData[_activeVerb].s_verb);
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// Execute object script if present
if (script_num != 0) {
_vm->_script->SThreadExecute(_iThread, script_num);
}
}*/
} else {
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// Not a normal scene object - walk to it as if it weren't there
location.fromScreenPoint(imousePt);
_vm->_actor->actorWalkTo(ID_PROTAG, location);
}
return SUCCESS;
}
int Interface::handlePlayfieldUpdate(SURFACE *ds, const Point& imousePt) {
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return SUCCESS;
/*
const char *object_name;
int objectNum;
uint16 object_flags = 0;
char new_status[STATUS_TEXT_LEN];
new_status[0] = 0;
objectNum = _vm->_scene->_objectMap->hitTest(imousePt);
if (objectNum == -1) {
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// Cursor over nothing - just display current verb
setStatusText(I_VerbData[_activeVerb].verb_str);
return SUCCESS;
}
object_flags = _vm->_scene->_objectMap->getFlags(objectNum);
object_name = _vm->_scene->_objectMap->getName(objectNum);
if (object_flags & OBJECT_EXIT) { // FIXME. This is wrong
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// Normal scene object - display as subject of verb
snprintf(new_status, STATUS_TEXT_LEN, "%s %s", I_VerbData[_activeVerb].verb_str, object_name);
} else {
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// Not normal scene object - override verb as we can only
// walk to this object
snprintf(new_status, STATUS_TEXT_LEN, "%s %s", I_VerbData[I_VERB_WALKTO].verb_str, object_name);
}
setStatusText(new_status);
return SUCCESS;
*/
}
PanelButton *Interface::verbHitTest(const Point& mousePoint) {
PanelButton *panelButton;
Rect rect;
int i;
for (i = 0; i < kVerbTypesMax; i++) {
panelButton = _verbTypeToPanelButton[i];
if (panelButton != NULL) {
rect.left = _mainPanel.x + panelButton->xOffset;
rect.right = rect.left + panelButton->width;
rect.top = _mainPanel.y + panelButton->yOffset;
rect.bottom = rect.top + panelButton->height;
if (rect.contains(mousePoint))
return panelButton;
}
}
return NULL;
}
void Interface::addToInventory(int sprite) {
if (_inventoryCount < _inventorySize) {
for (int i = _inventoryCount; i > 0; i--) {
_inventory[i] = _inventory[i - 1];
}
_inventory[0] = sprite;
_inventoryCount++;
draw();
}
}
void Interface::removeFromInventory(int sprite) {
for (int i = 0; i < _inventoryCount; i++) {
if (_inventory[i] == sprite) {
int j;
for (j = i; i < _inventoryCount; j++) {
_inventory[j] = _inventory[j + 1];
}
_inventory[j] = 0;
_inventoryCount--;
draw();
return;
}
}
}
void Interface::drawInventory() {
if (_panelMode != kPanelMain)
return;
SURFACE *back_buf = _vm->_gfx->getBackBuffer();
// TODO: Inventory scrolling
int row = 0;
int col = 0;
int x = _vm->getDisplayInfo().inventoryX + _vm->getDisplayInfo().inventoryIconXOffset;
int y = _vm->getDisplayInfo().inventoryY + _vm->getDisplayInfo().inventoryIconYOffset;
int width = _vm->getDisplayInfo().inventoryIconWidth + _vm->getDisplayInfo().inventoryXSpacing;
int height = _vm->getDisplayInfo().inventoryIconHeight + _vm->getDisplayInfo().inventoryYSpacing;
Point drawPoint;
for (int i = 0; i < _inventoryCount; i++) {
if (_inventory[i] >= ARRAYSIZE(ObjectTable)) {
continue;
}
drawPoint.x = x + col * width;
drawPoint.y = y + row * height;
_vm->_sprite->draw(back_buf, _vm->_sprite->_mainSprites,
ObjectTable[_inventory[i]].spritelistRn,
drawPoint, 256);
if (++col >= _vm->getDisplayInfo().inventoryColumns) {
if (++row >= _vm->getDisplayInfo().inventoryRows) {
break;
}
col = 0;
}
}
}
int Interface::inventoryTest(const Point& imousePt, int *ibutton) {
int row = 0;
int col = 0;
int xbase = _vm->getDisplayInfo().inventoryX;
int ybase = _vm->getDisplayInfo().inventoryY;
int width = _vm->getDisplayInfo().inventoryIconWidth + _vm->getDisplayInfo().inventoryXSpacing;
int height = _vm->getDisplayInfo().inventoryIconHeight + _vm->getDisplayInfo().inventoryYSpacing;
for (int i = 0; i < _inventoryCount; i++) {
int x = xbase + col * width;
int y = ybase + row * height;
if (imousePt.x >= x && imousePt.x < x + _vm->getDisplayInfo().inventoryIconWidth && imousePt.y >= y && imousePt.y < y + _vm->getDisplayInfo().inventoryIconHeight) {
*ibutton = i;
return SUCCESS;
}
if (++col >= _vm->getDisplayInfo().inventoryColumns) {
if (++row >= _vm->getDisplayInfo().inventoryRows) {
break;
}
col = 0;
}
}
return FAILURE;
}
void Interface::drawVerb(int verb, int state) {
SURFACE *backBuffer;
PanelButton * panelButton;
PanelButton * rightButtonVerbPanelButton;
PanelButton * currentVerbPanelButton;
int textColor;
int spriteNumber;
Point point;
backBuffer = _vm->_gfx->getBackBuffer();
panelButton = getPanelButtonByVerbType(verb);
rightButtonVerbPanelButton = getPanelButtonByVerbType(_vm->_script->getRightButtonVerb());
currentVerbPanelButton = getPanelButtonByVerbType(_vm->_script->getCurrentVerb());
if (panelButton == NULL) {
warning("panelButton == NULL");
return;
}
if (state == 2) {
state = (_mainPanel.currentButton == panelButton) ? 1 : 0;
}
if (state) {
textColor = _vm->getDisplayInfo().verbTextActiveColor;
} else {
if (panelButton == rightButtonVerbPanelButton) {
textColor = _vm->getDisplayInfo().verbTextActiveColor;
} else {
textColor = _vm->getDisplayInfo().verbTextColor;
}
}
if (panelButton == currentVerbPanelButton) {
spriteNumber = panelButton->downSpriteNumber;
} else {
spriteNumber = panelButton->upSpriteNumber;
}
point.x = _mainPanel.x + panelButton->xOffset;
point.y = _mainPanel.y + panelButton->yOffset;
_vm->_sprite->draw(backBuffer, _mainPanel.sprites, spriteNumber, point, 256);
drawPanelButtonText(backBuffer, &_mainPanel, panelButton, textColor, _vm->getDisplayInfo().verbTextShadowColor);
}
void Interface::drawPanelButtonText(SURFACE *ds, InterfacePanel *panel, PanelButton *panelButton, int textColor, int textShadowColor) {
const char *text;
int textWidth;
Point point;
int textId;
textId = verbTypeToTextStringsIdLUT[panelButton->id];
if (textId == -1)
error("textId == -1");
text = _vm->getTextString(textId);
textWidth = _vm->_font->getStringWidth(SMALL_FONT_ID, text, 0, 0);
point.x = panel->x + panelButton->xOffset + (panelButton->width / 2) - (textWidth / 2);
point.y = panel->y + panelButton->yOffset + 1;
_vm->_font->draw(SMALL_FONT_ID, ds, text, 0, point.x , point.y, textColor, textShadowColor, (textShadowColor != 0) ? FONT_SHADOW : 0);
}
// Converse stuff
void Interface::converseClear(void) {
for (int i = 0; i < CONVERSE_MAX_TEXTS; i++) {
if (_converseText[i].text)
free(_converseText[i].text);
_converseText[i].text = NULL;
_converseText[i].stringNum = -1;
_converseText[i].replyId = 0;
_converseText[i].replyFlags = 0;
_converseText[i].replyBit = 0;
}
_converseTextCount = 0;
_converseStrCount = 0;
_converseStartPos = 0;
_converseEndPos = 0;
_conversePos = -1;
for (int i = 0; i < CONVERSE_TEXT_LINES; i++) {
_converseLastColors[0][i] = 0;
_converseLastColors[1][i] = 0;
}
}
bool Interface::converseAddText(const char *text, int replyId, byte replyFlags, int replyBit) {
int count = 0; // count how many pieces of text per string
char temp[128];
assert(strlen(text) < 128);
strncpy(temp, text, 128);
while (1) {
int i;
int len = strlen(temp);
for (i = len; i >= 0; i--) {
byte c = temp[i];
if ((c == ' ' || c == '\0')
&& _vm->_font->getStringWidth(SMALL_FONT_ID, temp, i, 0)
<= CONVERSE_MAX_TEXT_WIDTH)
break;
}
if (i < 0)
return true;
if (_converseTextCount == CONVERSE_MAX_TEXTS)
return true;
_converseText[_converseTextCount].text = (char *)malloc(i + 1);
strncpy(_converseText[_converseTextCount].text, temp, i);
_converseText[_converseTextCount].text[i] = 0;
_converseText[_converseTextCount].textNum = count;
_converseText[_converseTextCount].stringNum = _converseStrCount;
_converseText[_converseTextCount].replyId = replyId;
_converseText[_converseTextCount].replyFlags = replyFlags;
_converseText[_converseTextCount].replyBit = replyBit;
_converseTextCount++;
count++;
if (len == i)
break;
strncpy(temp, &temp[i + 1], len - i);
}
_converseStrCount++;
return false;
}
enum converseColors {
kColorBrightWhite = 0x2,
kColorGrey = 0xa,
kColorDarkGrey = 0xb,
kColorGreen = 0xba,
kColorBlack = 0xf,
kColorBlue = 0x93
};
void Interface::converseDisplayText(int pos) {
int end;
if (pos >= _converseTextCount)
pos = _converseTextCount - 1;
if (pos < 0)
pos = 0;
_converseStartPos = pos;
end = _converseTextCount - CONVERSE_TEXT_LINES;
if (end < 0)
end = 0;
_converseEndPos = end;
converseDisplayTextLine(kColorBrightWhite, false, true);
}
void Interface::converseSetTextLines(int row, int textcolor, bool btnDown) {
_conversePos = row + _converseStartPos;
if (_conversePos >= _converseTextCount)
_conversePos = -1;
converseDisplayTextLine(textcolor, btnDown, false);
}
void Interface::converseDisplayTextLine(int textcolor, bool btnDown, bool rebuild) {
int x = 52; // FIXME: remove hardcoded value
int y = 6; // FIXME: remove hardcoded value
int pos = _converseStartPos;
byte textcolors[2][CONVERSE_TEXT_LINES];
SURFACE *ds;
ds = _vm->_gfx->getBackBuffer(); // FIXME: probably best to move this out
for (int i = 0; i < CONVERSE_TEXT_LINES; i++) {
int relpos = pos + i;
if (_conversePos >= 0
&& _converseText[_conversePos].stringNum
== _converseText[relpos].stringNum) {
textcolors[0][i] = textcolor;
textcolors[1][i] = (!btnDown) ? kColorDarkGrey : kColorGrey;
} else {
textcolors[0][i] = kColorBlue;
textcolors[1][i] = kColorDarkGrey;
}
}
// if no colors have changed, exit
if (!rebuild && memcmp(textcolors, _converseLastColors, sizeof(textcolors)) == 0)
return;
memcpy(_converseLastColors, textcolors, sizeof(textcolors));
Rect rect(8, CONVERSE_TEXT_LINES * CONVERSE_TEXT_HEIGHT);
int scrx = _conversePanel.x + x;
rect.moveTo(_conversePanel.x + x, _conversePanel.y + y);
drawRect(ds, &rect, kColorDarkGrey);
rect.top = rect.left = 0;
rect.right = CONVERSE_MAX_TEXT_WIDTH;
rect.bottom = CONVERSE_TEXT_HEIGHT;
for (int i = 0; i < CONVERSE_TEXT_LINES; i++) {
byte foregnd = textcolors[0][i];
byte backgnd = textcolors[1][i];
int relpos = pos + i;
rect.moveTo(_conversePanel.x + x + 7 + 1,
_conversePanel.y + y + i * CONVERSE_TEXT_HEIGHT);
drawRect(ds, &rect, backgnd);
if (_converseTextCount > i) {
const char *str = _converseText[relpos].text;
char bullet[] = { (char)0xb7, 0 };
int scry = i * CONVERSE_TEXT_HEIGHT + _conversePanel.y + y;
byte tcolor, bcolor;
if (_converseText[relpos].textNum == 0) { // first entry
tcolor = kColorGreen;
bcolor = kColorBlack;
_vm->_font->draw(SMALL_FONT_ID, ds, bullet, strlen(bullet),
scrx + 2, scry, tcolor, bcolor, FONT_SHADOW | FONT_DONTMAP);
}
_vm->_font->draw(SMALL_FONT_ID, ds, str, strlen(str),
scrx + 9, scry, foregnd, kColorBlack, FONT_SHADOW);
}
}
// FIXME: TODO: arrows
}
void Interface::converseChangePos(int chg) {
if ((chg < 0 && _converseStartPos + chg >= 0) ||
(chg > 0 && _converseStartPos < _converseEndPos)) {
_converseStartPos += chg;
converseDisplayTextLine(kColorBlue, false, true);
}
}
void Interface::converseSetPos(void) {
Converse *ct;
int selection = 1; // = keyStroke - '1'; // FIXME
if (selection >= _converseTextCount)
return;
// FIXME: wait until Andrew defines proper color
converseSetTextLines(selection, kColorBrightWhite, false);
ct = &_converseText[_conversePos];
// FIXME: TODO: finish dialog thread
// FIXME: TODO: Puzzle
_conversePos = -1;
}
} // End of namespace Saga